[GAME][2.1+] Crazy Wheels - Android Apps and Games

Hi guys!
I've just released my second project to the Play Store, and it's a FREE 2D game in which you control a truck and race it to the finish line. The levels are easy at first, but then get tricky as you progress. There are 16 of them for starters, but I'm preparing new levels for every update!
The feature list goes like this:
•customize your car (suspensions, wheel size and more!)
•customize control options*
•realistic 4 wheel drive
•level variety
•addictive gameplay
•build for new and old hardware (has an ugly mode for very old phones)
You can try it out, from its Google Play Store page--> http://goo.gl/SBULv
And you can follow us on Facebook--> http://goo.gl/Z6YEO
We're open to opinions, and ideas! For support you can always e-mail us:
[email protected]

Fun game.
Maybe you should integrate the "about" and support in the screen. The motor noise in the menu's is quite disturbing.
Oh, and you won't need the wakelock permission, I think. Intuitively, I would choose to place the steering on the left, and the gas/brake on the right.
The first level I played was quite hard

Hey thanks for trying it out, you're our first "customer" for this game
I understand, I will be trying to see how I can make options for the controls to be customized. By the way, if you go to Options, you'll see there are a couple of control options (although I personally prefer those I've made default).
With the engine noises I'm not that happy, and that's currently being worked on.
Thanks for your feedback, really appreciate it!

New update this weekend with lots of fixes, and improvements!

Game is very nice, but graphics could be better.
Why there is no question when you turn the game to on/off sound?

Hello, and thank you for trying out Crazy Wheels!
To answer your post, we are working first on a sound update, then we will update the graphics, so the game will look more polished. The update schedule is one new version a week, so we don't affect our user's data plans.
Regarding the sound toggle, we thought that having it in a menu, instead of a simple button, would prevent accidental turning on/off.
Sent from my HTC One V using xda premium

Licence Violation
This game is obviously based on my game - "Wheelz".
You have broken the terms of the General Public Licence I published the source code under. This is completely unacceptable, and illegal.
The terms are very liberal - but you have broken them, taken a game that is Free software, and closed it for your own personal gain.
You seem to have made no attempt to contact me and ask if you can re-use my code under a licence other than the GPL.
I have submitted a copyright infringement notice to Google before sending this message.
I suggest you immediately:
-publicly apologize at the start of you games description on the Google play store.
-contact me to find out what terms you may keep distributing this game on.
-generally be more ethical.
If you follow these actions, we can probably come to an amicable agreement.
My email is [email protected] - though you did know that having removed it from the source code...

Related

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

[GAME][2.0+] Silver Dollar Shooter

I recently developed my first Android game and I would love to get feedback from other developers.
Silver Dollar Shooter is a simple arcade game where you shoot targets as they are thrown into the air. I recently added breakable targets, which are much more satisfying to shoot.
I welcome any feedback, but I would love to know what you think about:
Pysics
Animations of targets after they've been shot
The look of my graphical assets (I created them all from scratch, while learning Photoshop).
And of course, if you can make it crash, please tell me how you did it.
Notes:
The app has ads but other than that, it is no different from the ad-free donate version you might find on my dev page. I'm looking for feedback, so I'm not asking you to buy anything.
The app asks for Full Internet Access, and Network State. This is for Flurry analytics and ads. It also asks for access to the vibrator for haptic feedback.
Since I'm a n00b, I can't post a link to the market, so you'll have to search the Android Market for:
com.jagalsoff.SilverDollarShooterFree

New Idea for a Game [no implementations to be found in the Play Store yet]

Hello,
I have had this idea for quite some time now, and seeing I have 0 knowledge when it comes to mobile app development, I decided to give it away.
I DO NOT want any amount of money from anyone, I am just giving you the idea so that I can play it (because as I imagine it, it should be kickass).
First off, I want to make some points clear:
- There are no games on the market that utilize the same idea that I am about give.
- After having searched Google's Marketplace (now dubbed Play Store) and Apple's App Store, I couldn't find a game with similar demands.
- The developer should have a solid background of good graphical games before taking this request.
- The game should be given the graphics it deserves ( I am not asking for a game with graphics like Asphalt 6, just with good graphics.)
- Numerous levels and a Survival Mode with varying difficulties are necessary.
- I don't want the game to be exclusive to me [of course], you can go ahead and put it on the Play Store, and even implement it on iOS and WP.
Sneak Peak of the IDEA:
- The idea uses the accelerometer in a way that hasn't been (fully) used before.
- No on-screen controls
- Accelerometer will be almost abused
- 2 or 3 axes gameplay ( initial idea covers 2, plus 3rd axe easily addable) based on the idea.
- There have been "similar" good games that use the accelerometer (like Speedx 3D), and I believe [with the correct development] this game can achieve the same level of awesomeness.
(I said "similar", because even though it's the same "big picture", the movements would be quite different, which result in different user experience)
Important notices:
- I am not saying this game will be revolutionary, unique(maybe?), game changing, or that it will sell/be downloaded more than Angry Birds, but it's a good idea.
- If it wasn't given the graphics it deserves, it will be just "another game in the market"
- The idea is of course an important part of the Game creation process, but is nonetheless a small part, and the one that demands the least amount of work. The developers will have to do most of the work.
How to get your hands on the idea:
- In order not to have it open for the public eye, and lose it's appeal and exclusiveness for developers, I will only send out the game upon request.
- Only 3 requests at a time will be permitted. (to insure exclusiveness for the developers)
- With the requests, you should send your Company name*
- Upon receiving the request, I will verify that the developer has made at least one quality game (from graphics and smoothness' PoV). The number of downloads does not matter.
- If the developer had indeed quality games, the idea + game implementation will be sent.
- Upon receiving the idea, the developer can decide to keep it, and work of it, or desert it.
- If he deserts it, the request will be sent to another person who's on the waiting list.
*: State your company's name along with the games you think would give off a good impression.
If not found in your account, proof might be needed to connect you with your company (to prevent identity theft) [usually a post in the beta or games section of your game/companies' name would suffice]
Am I a source you can "trust":
- I don't know why that'd matter, but I have been giving feedback/ new ideas to big companies for the past 2 years.
- I occasionally get positive replies.
- I [think I] have caused a couple of changes in Google +
- I am ready to support you during the development process, regarding ideas you might need, or further implementations.
I will give out the idea, plus two potential implementations of the game (how it would work and what it should look like, you are free to follow them or do as you wish).
Waiting for your PMs.
Sincerely,
GM

[APP][4.0+]Diagnostic Game - a gamified tool to diagnose mobile features v1.1

****** A Chinese Name as reward for participants ******
who provided valid survey answers to all 3 questions
----- Second option: we can answer one question about China, culture, travel, food, history... we'll do our best as just common people, you can choose either Chinese name or Q&A about China.
PM your name and pronounciations (please do your best to describe) to ID: GamifiedZinc
****** please play mini games first ******
Questions:
Question1: How do you rate this mini game? Score 1-5, 1 lowest, 5 highest
Question2: Describe problems/issues you have while playing
Question3: Suggestions to improve 'diagnostic game'
Example for answers:, please post your answers in reply
A1: 4
A2: APP crash during 2nd game
A3: instructions of 3rd game are too complicated, can be improved by...
Hi y'all, here what I have for you guys to have a try.
This app utilized the fundamental hardware features of a mobile phone, offer users an alternative way to diagnose, or understand them. If you’re just simply bored, this free app can kill some time for you.
It’s very easy to understand and use, with 11 mini games for diagnosis. What you need is to play, then get the report and have some fun.
List of featured diagnostic games:
Touchscreen - drag, drag, and drag, overcome obstacles, send the 'rabbit' out of the tunnel, if you succeed----I am pretty sure the touch function is fine, but if you fail, well maybe the task itself can be challenging isn't it?
Display - it's for pixels, though you're just too busy reading and remembering those numbers, but it's always good to finish successfully:fingers-crossed:
Speaker - time to practice the listening skill, guess who made that sound! LOL
Microphone - there's a fish, who responded to your voice, I'll leave the rest for you to explore
Cameras - can this one be a 'avatar' creator? :victory:
Flashlight - tap to charge power, get full power to turn-on the flashlight
Vibrator - beating drum, follow the rhythm, feel it?
Volume keys - well, to be honest, this one beats me. If you have any idea making it into an actual game, tell me--- ya right, you could just say let's do 'volumn changing'
Gyroscope - it's the maze, see how fast you can get out. the effects will be improved after update using collision engine. so please bear with me for the edge overlap
Accelerometer - this one beats me too, frankly speaking soda bottle is my best guess so far, looking forward to hear your ideas
Proximity sensor - let's do 'throw and catch', but you need to 'hit' the little creature, and catch the ball that tossed to you. but how to catch? Why not go'n find out :silly:
This is the hyperlink for play store to install the 'Diagnostic Game'
you can also reach to the facebook homepage to share your opinions:
https://www.facebook.com/Diagnostic-Game-457981131199555/posts/
Please let me know if you spot any bugs or unwanted behavior, or would like me to optimize this app!
Cheers!
Guys, how do you think about this concept? There're definitely areas of improvement, no matter from tool or gameplay perspective, do u think this idea make sense?
To me, this Diagnostic game is more about a PoC---proof of concept for such style of tool-----you can also call it a game or featured game, with a different purpose.
One more thing, the new version is under developing, to enhance gameplay and make it more comfortable playing, reduce the complexity... ok I'll shut up
Hi Guys, we've launched a small event, please participate the survey and win yourself a small reward
Hi Guys, any suggestion is appreciated. We will offer award for participants
1: 3 for the novel concept but the mini games are not attractive to me
2: No crash
3: Suggest you to provide more feedback for users' operation. For example, while shaking the bottle, I have to stop frequently to check the status

[APP][BRAINTEASER]Unknown Secrets

Hi everyone, I'm a young developer and I've just released my first puzzle game. It was done with a lot of effort and I really hope it can be a nice thing to try. I have published two versions: a free and a pro, if you want to download them .. I accept tips and suggestions for new levels. Thanks for the space
Just look for Unknown Secret on the play store.. The developer is Luigi Pacelli
First off, I think the styling is excellent with that rune-styled W as the icon. Eye catching - which is what you want in the Play Store.
I also like the stark, completely black interface & I think I'd look at going full-screen and rolling your own widgets in keeping with the rest of your UI.
Some kind of hint/bypass system might be needed; I won't admit which level I'm stuck on (hint: A low number...) but I think there are some levels some people just won't crack.
Concept's sound - keep going

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