New Idea for a Game [no implementations to be found in the Play Store yet] - General Topics

Hello,
I have had this idea for quite some time now, and seeing I have 0 knowledge when it comes to mobile app development, I decided to give it away.
I DO NOT want any amount of money from anyone, I am just giving you the idea so that I can play it (because as I imagine it, it should be kickass).
First off, I want to make some points clear:
- There are no games on the market that utilize the same idea that I am about give.
- After having searched Google's Marketplace (now dubbed Play Store) and Apple's App Store, I couldn't find a game with similar demands.
- The developer should have a solid background of good graphical games before taking this request.
- The game should be given the graphics it deserves ( I am not asking for a game with graphics like Asphalt 6, just with good graphics.)
- Numerous levels and a Survival Mode with varying difficulties are necessary.
- I don't want the game to be exclusive to me [of course], you can go ahead and put it on the Play Store, and even implement it on iOS and WP.
Sneak Peak of the IDEA:
- The idea uses the accelerometer in a way that hasn't been (fully) used before.
- No on-screen controls
- Accelerometer will be almost abused
- 2 or 3 axes gameplay ( initial idea covers 2, plus 3rd axe easily addable) based on the idea.
- There have been "similar" good games that use the accelerometer (like Speedx 3D), and I believe [with the correct development] this game can achieve the same level of awesomeness.
(I said "similar", because even though it's the same "big picture", the movements would be quite different, which result in different user experience)
Important notices:
- I am not saying this game will be revolutionary, unique(maybe?), game changing, or that it will sell/be downloaded more than Angry Birds, but it's a good idea.
- If it wasn't given the graphics it deserves, it will be just "another game in the market"
- The idea is of course an important part of the Game creation process, but is nonetheless a small part, and the one that demands the least amount of work. The developers will have to do most of the work.
How to get your hands on the idea:
- In order not to have it open for the public eye, and lose it's appeal and exclusiveness for developers, I will only send out the game upon request.
- Only 3 requests at a time will be permitted. (to insure exclusiveness for the developers)
- With the requests, you should send your Company name*
- Upon receiving the request, I will verify that the developer has made at least one quality game (from graphics and smoothness' PoV). The number of downloads does not matter.
- If the developer had indeed quality games, the idea + game implementation will be sent.
- Upon receiving the idea, the developer can decide to keep it, and work of it, or desert it.
- If he deserts it, the request will be sent to another person who's on the waiting list.
*: State your company's name along with the games you think would give off a good impression.
If not found in your account, proof might be needed to connect you with your company (to prevent identity theft) [usually a post in the beta or games section of your game/companies' name would suffice]
Am I a source you can "trust":
- I don't know why that'd matter, but I have been giving feedback/ new ideas to big companies for the past 2 years.
- I occasionally get positive replies.
- I [think I] have caused a couple of changes in Google +
- I am ready to support you during the development process, regarding ideas you might need, or further implementations.
I will give out the idea, plus two potential implementations of the game (how it would work and what it should look like, you are free to follow them or do as you wish).
Waiting for your PMs.
Sincerely,
GM

Related

[GAMES] Classic Arcade Crazy Tilt Challenge! (MAME)

Classic Arcade Crazy Tilt Challenge is new MAME build with built-in global scoreboard.
* Pre-release is available for testing on Android devices (phones & tablets).
Scores are kept on-line, but they are also shown in-game, if the game has scorebaord. There are also extended scoreboards you can access via menu, so for the games that only store one high-score like Pac-Man, they now have full (15 places) scoreboard all together with initials. The same "automated scoreboard syncing system" can be implement on a PC MAME as well, let me know if you think there is interest for it to be made.
Beside global scoreboard this build also features new input method for mobile devices utilizing accelerometer (G-sensor). It's unlike any sensor input you may have tried with some other mobile games or emulators. If you think sensor control is clumsy, unresponsive and completely unsuited for arcade games, prepare to be surprised. Track and Field, you run by shaking the phone! See this:
VIDEO: youtu.be/kJBcou5ZjEo
I'm new to XDA but am interested in testing. send me a link!
HGMIV said:
I'm new to XDA but am interested in testing. send me a link!
Click to expand...
Click to collapse
Thank you. See your inbox.
Anyone else feel free to jump in any time.
There is only one account per device possible. Your device ID is both your user name and password, logging is automatic. Only the first time you log in you will need to choose your player-name. Player-name can have 10 characters, but first 3 letters must be unique among all registered users, they will be your in-game initials. Don't bother writing initials in the game, after sync all your scores will be renamed to your chosen Player-name.
Don't forget to log in before playing for the record. Data usage is minimal, there is never permanent connection with the server. You only connect briefly each time you sync (login/logout), and every time transfer is less than half a kilobyte, really tiny. You can sync after each game, but you don't have to. Score syncing is done automatically when you login and logout, or manually any time you want to see if anyone posted any new scores since your last sync, or to upload yours.
Games available in this test-build (CrazyTilt_059.apk):
commando
digdug
dkong
elevator
gyruss - no in-game initials yet
mpatrol
mslug - no scoreboard yet
mrdo
pacman
pacmanm
paperboy - no scoreboard yet
popeyebl
qbert - no scoreboard yet
scramble
starwars - no scoreboard yet, on small screens turn scale/stretch & image smoothing
timeplt
trackfld - no scoreboard yet, run by going left-center or right-center, not full left-right
yiear - button 3 = butt.1+butt.2
If input seem unresponsive disable vibration feedback. If you see game struggle try switching to AUTO Frame Rate, or perhaps better yet find some fixed frame rate (50, 45, 40, 30, 20, 15 fps), but it really depends on the type of game which option may produce better results. Even the crappiest Android devices phones/tablets should run most of these games at full speed, with possible exceptions of mslug, starwars and paperboy, but they play really well at 15fps on my crappy phones, which doesn't look too bad on small screens at all.
Do not forget to switch appropriate joystick mode because you will not be able to properly play 4-way games in 8-way or analog mode. In this build machines do not reset yet, so they do not collect tokens and do not pay out any tokens. Please don't mind if I reset scoreboards manually and delete some of your well earned records, we are just testing. If you have time try to post at least two records on each game that has support for it, or as many as records you can. Once you think you have tried it enough I'd like you to tell me about things you did NOT like or think could/should be better or simpler. Have fun!
Ok, due to lack of interest I will stop following this thread. Anyone interested to try it out before the release, or perhaps help me with testing (playing), can still find me here: smf.webng.com/crazytilt

[Game][2.1+] Kicktrade Euro Cup 2012 Edition (beta)

What it is: Kicktrade is a free virtual multiplayer stock market, where you take on the role of an investor who buys and sells shares of the football teams currently participating in the Euro Cup event. Imagine the teams being like the companies on a real market and you compete against other players trying to make the most virtual money out of their development during the competition. Think of it like betting, but in a different way... although be aware that you neither pay or win any real money!
What's the idea behind it: The game is targeted to be casual with simple user interaction (you should be able to start playing immediately even without registering anywhere) but developing a high addiction factor, which can lead to micro management and wanting to understand the mechanics behind the system - but this is not required to play. The development of the prices should in the end reflect the expectations of the players in their teams and their real performance during the matches.
How the market works: The "companies" that you can trade start into the market with a price reflecting their FIFA ranking. You can take their development on the market or the matches into account to make a decision to buy and sell their stock. There is a bank that constantly buys and sells shares from and to you. The prices to buy and sell start above their current value to buy and below their current value to sell. However, those bank offers are adjusted in periods, so you will have to make a decision to buy or sell before someone else does - but also not too quickly because you then might waste money. Once a transaction has been made, the price of the company is adjusted to the transaction price (taking the trade volume into account) and the new buy and sell prices are calculated (and the cycle begins again).
Installation: I attached the game to this post (as the forum does not allow me to post any links yet). Since you are all privacy aware: You will have to accept 3 permissions to be able to play the game:
INTERNET : obviously to connect to the game server to fetch game data and send your actions.
WRITE_EXTERNAL_STORAGE : to store cache data on your SD card. For example the icons of the teams in the market. All data can be wiped in the preference menu.
READ_PHONE_STATE : to read the IMEI of your phone for authentication with the game server. No other information will be taken from your phone. This is required to prevent players from creating multiple accounts.
The development: This project has been implemented by one person alone (me) during free time as a learning project and is still in a testing phase. It is to my knowledge now bug free so I decided to enter the phase where more testers create more dynamics. This will allow me to tweak the game mechanics under more realistic circumstances. It is my first Android project, so any suggestions or comments are very welcome! (For example, if the required permissions prevent you from considering installing it and why)
The future of Kicktrade: The idea is to make more versions of the game to run during the longer running competition of several leagues in different countries. The Euro Cup is a perfect testing ground before release on leagues as it is a lot shorter with matches nearly every day. Until the end of the event I would like to have perfected the game mechanics and only afterwards I would like improve the UI and the code.
Keep up to date: You can follow the news on twitter @kicktradegame as well as on Facebook, or you can google for 'kicktrade' to find my blog called NeoZenCortexis among the first results. When there is a new version of the client available, you will see an update button on the main menu of the game. It is not always required to update but highly recommended (if you see an access denied message it could mean you should consider updating). At some point in the future, the game will also be uploaded to Google Play and get its own website but my free time is limited at the moment, so I will take it step by step.
How can you help: Most importantly, try the game yourself and/or invite your friends to play. I especially require feedback on the game mechanics at this stage of development and this requires a more dynamic market - although any other suggestion or comment is very appreciated as well. I have tested the game so far on Samsung Galaxy S, Galaxy S II, Google Nexus and a couple of HTC devices but none of them has hardware keyboards, so I expect some trouble there. Feel free to comment if you encounter any strange behavior with those. Also other than hi-res displays have not been tested.
Thanks: I would like thank all the people at XDA Developers and StackOverflow for the many hints I researched while learning how to work with android phones and ultimately even make my own app! Keep it up!!
I would be very happy if you help me test my game! For any questions or suggestions, contact me on twitter @kicktradegame, facebook or my blog (search for 'kicktrade'). Thank you very much in advance!!
Nice. .Vl try it out. ..
<3 I love football <3
Cool! Let me know if you need any help or advice... I really appreciate all feedback and I hope you enjoy!!
I had to slow down price development during the night (CET) until we have some more players from outside of europe... otherwise some of the teams dropped too far.
Sent from my GT-I9100 using XDA
Kicktrade v0.25 released
Let's experiment a little. There was one thing in the game mechanics I was not very happy with: If you buy a share that not many people hold and nobody else is going to buy, your profit should be very small. But if your trade starts a trend on the market - let's say you buy and several other investors follow your example, you should get the best prices in average. Same thing with selling: if a lot of people hold a stock and you are the first to sell, you should get better prices than those who decide to sell last. I hope to bring more fluctuation on the market and make your decision depending on the trend you expect to see in the future. Of course this will most likely work best with more players, but let's give it a try now anyway, shall we?
One side effect of this will also be that teams which already went out of the competition and not many people are likely to be interested in are a great risk to buy, because the sell price will only increase if players follow your example. Otherwise the price might even go down, as the buy price is considerably lower now.
Further modifications in this version:
Fixed a bug: when you sell your complete depot of a share, you were still counted as an investor. This will be adjusted with the next trade on each team (only then, because those numbers are only calculated when trading).
Number of investors are now displayed (this information is important to you so you can make a decision with the changes above)
Switched position of the tabs "Depot" and "History", which increased performance (the history loads slower than the depot because it contains more entries and will now only be pre-loaded once you switch one tab to the depot).
The history now shows the last 100 trade entries when entering the tab. You can load more (if available) by scrolling all the way down.
The history graph shows the same amount of items that are in the list. Which means it will show up to 100 past trades now (before it was 20). If you scroll down the list of items before and more items are loaded, the graph will display them as well.
Performance has been increased on all list views.
Please comment on the changes, no matter if you feel they make the game better, worse or not very different at all... Thanks and let's see how the market develops now with so many teams out of the competition.

[GAME][2.1+] Crazy Wheels

Hi guys!
I've just released my second project to the Play Store, and it's a FREE 2D game in which you control a truck and race it to the finish line. The levels are easy at first, but then get tricky as you progress. There are 16 of them for starters, but I'm preparing new levels for every update!
The feature list goes like this:
•customize your car (suspensions, wheel size and more!)
•customize control options*
•realistic 4 wheel drive
•level variety
•addictive gameplay
•build for new and old hardware (has an ugly mode for very old phones)
You can try it out, from its Google Play Store page--> http://goo.gl/SBULv
And you can follow us on Facebook--> http://goo.gl/Z6YEO
We're open to opinions, and ideas! For support you can always e-mail us:
[email protected]
Fun game.
Maybe you should integrate the "about" and support in the screen. The motor noise in the menu's is quite disturbing.
Oh, and you won't need the wakelock permission, I think. Intuitively, I would choose to place the steering on the left, and the gas/brake on the right.
The first level I played was quite hard
Hey thanks for trying it out, you're our first "customer" for this game
I understand, I will be trying to see how I can make options for the controls to be customized. By the way, if you go to Options, you'll see there are a couple of control options (although I personally prefer those I've made default).
With the engine noises I'm not that happy, and that's currently being worked on.
Thanks for your feedback, really appreciate it!
New update this weekend with lots of fixes, and improvements!
Game is very nice, but graphics could be better.
Why there is no question when you turn the game to on/off sound?
Hello, and thank you for trying out Crazy Wheels!
To answer your post, we are working first on a sound update, then we will update the graphics, so the game will look more polished. The update schedule is one new version a week, so we don't affect our user's data plans.
Regarding the sound toggle, we thought that having it in a menu, instead of a simple button, would prevent accidental turning on/off.
Sent from my HTC One V using xda premium
Licence Violation
This game is obviously based on my game - "Wheelz".
You have broken the terms of the General Public Licence I published the source code under. This is completely unacceptable, and illegal.
The terms are very liberal - but you have broken them, taken a game that is Free software, and closed it for your own personal gain.
You seem to have made no attempt to contact me and ask if you can re-use my code under a licence other than the GPL.
I have submitted a copyright infringement notice to Google before sending this message.
I suggest you immediately:
-publicly apologize at the start of you games description on the Google play store.
-contact me to find out what terms you may keep distributing this game on.
-generally be more ethical.
If you follow these actions, we can probably come to an amicable agreement.
My email is [email protected] - though you did know that having removed it from the source code...

[GAME][2.3+] Brainiac Test

Test your IQ with the bests.
OVERVIEW
Do you think you can beat the bests from best?
Ok, let's see. Try to play this IQ test that contains very similar questions, that you can find on the official Mensa test.
CONTROLS
First half question are base on the common logic, math riddles and letters/numbers puzzles. You need just to type your answer (smallcase or UPPERCASE).
In the next half question you just need to select missed or following shapes/image.
GAME CONTAINS
- easy or hard mode
- many riddles
- achievements and leaderboards
- 12 localization language
- clean design
- don't forget to submit your IQ to challenge with the others
Enjoy, have a fun and bye.
Google Play Link
Download link mirror 1
Download link mirror 2
Official web
Cool IQ test, I really like that you have some variety of question types rather than only one kind of question And it's great that there is an easy AND hard mode!
As Mensa is a registered trademark/servicemark around the world of Mensa, the high IQ society, what exactly is your affiliation and/or operating agreement with them in order to not be yanked out of the Play Store with one trademark/copyright infringement report over the name Mensa and use of their logo?
Also what happened to the old version of this that was promoted here that had the same name and a Play link with several reviews (which this one doesn't have)
I already change the icon and also the name of the app to avoid problems with the copyright.
I also didn't know, that there is somebody, who already developed the app with this idea. But you asked me for the differences:
- more riddles
- leaderboards implemented
- clean UI (at least for me)
- also compatible for tablets also (I tried that similar app and test it)
- and maybe even more... (don't know)

[GAME][4.4.1+] Hackers - Hacking simulator (MMO) 0.3.5.7

Helloooo everyone!
One day I remembered a game i used to play, called "Uplink" It was an amazing game! I loved the concept and thought maybe i will find something like it for android!
Unfortunately not!. So i decided to build one my self! but with the current technologies and that internet is avaialble to everyone, i thought "Why not to make it an MMO"
And i did!
Although the game is still in progress, There are already thousands of active players and growing, its a great community with chat rooms!
The game is totally playable and released to Beta, and I am still adding new features and fixes daily!
We have Stable live server, and an alpha server which get resets almost daily and new features getting tested there!
Come join the fun :
https://play.google.com/store/apps/details?id=net.okitoo.hackers
Description from play store:
Join a virtual world of hackers to do hacking missions, hack others and steal their mined coins or join a guild and conspire to gain access to another guilds datacenter main server and destroy it! Meet new friends and plant virtual-viruses in your enemies gateways!
This is a difficult game! Please read tutorials, and refer to our forum and youtube channel for how to play the game!
Get help from :
- Our official forum: http://forum.hackerz.online
- Video tutorials from our official youtube channel: https://www.youtube.com/c/OkitooNetworks
- This is NOT real hacking, this is just a game, all of the IPs are fake and your device is secure, so you can't hack someones personal information with it.
- Keep your game IP a secret, if someone finds it you will become an easy target!
- New features are yet to come (tons of them)
By Using the app you agree to the TOS:
http://hackerz.online/tos/
Beta Version!
This means:
- There might be bugs!
- Server restarts (Announced in the public chat room and announcements room)
- Server might be down for upgrades/updates (announced on our twitter channel) https://twitter.com/OkitooHackers
- There are many new features coming soon.
How to play:
https://www.youtube.com/playlist?list=PLr_b9W9uDjOLbQQtjEOWgVS2DzBC_BCez
This is a hacking simulation game.
Once finished you will be able to:
- Upgrade hardware and software (Ready)
- Hack others to steal cash / code (Ready)
- Check your logs for people who hacked you and take revenge (Ready)
- Once you gain access to remote servers you can delete logs to clear your tracks (Ready)
- Email system with attachment (ready)
- Do missions and get paid for them (80% ready)
- Request missions (Jobs) and pay for them (Will be rebuilt - I don't like how it works now)
- Infect others with in-game viruses
- Search for decryption keys for special apps/software
- Public Chat room (Ready)
- Guilds (90% ready)
- Guild wars (each Guild has a datacenter. To know the datacenter IP you must hack the Guild leader and steal his IP file, which you can decrypt by hacking the co-leader and stealing his decryption key file, then building a DDoS bot and planting it in their gateway!)
- Guild chat (50% ready, mission, online users list)
- Country chat + Global chat (ready - Moderated)
Coming soon:
- Factions (Not ready - Might not implement)
- Teams (Not available yet)
- team chat (Not ready)
- Install specialized hardware like packet sniffers / self destruct / proximity sensors ... (Not ready)
- Build your own software (Not ready)
- Build software to automate some things in the game (Not available yet)
- Sell your softwares in the software center (Not ready)
- Build antivirus software and sell it (Not available yet)
- Build viruses, worms, trojans and backdoors and use them to infect others (Not available yet)
- Create a virtual botnet to pass some missions and DDoS virtual targets (Only DDoS bots against Guilds is ready)
- Track hackers and put them in jail (On the way)
- Team Fights (Not Ready)
... and a lot more to come soon.
Permissions:
- Internet : This is an online game, so it requires an internet connection.
- Camera : Camera permissions are required to read Q.R codes and decrypt some in-game files. (Game asks for permission whenever the camera is needed)
To help with the translations of the game:
https://poeditor.com/join/project/0tjMWwIjLp
PS: use our official forum for questions related to the game: http://forum.hackerz.online
The game is great, has come a long way in a short time. Keep up the awesome work dev. Nice idea opening a XDA thread as well.
-Lord_Nikon
Keep up the good work!
Hello, i am a hacker game affectionate, and uplink, that was an awesome game... I can consider myself a seasoned player in hacking games and have been playing them on Android for about a year now.
What you're doing is commendable, it is starting to feel like Uplink and on top of that you're an incredibly hard working developer. You sure deserve all the help the community can give.
Awesome Hacking Sim.
I played uplink years ago and when i found this game i was really surprised and got nostalgic, dev's in contact with the Community to keep the game updated. Great Staff amazing teamwork.
greets edenseven
Thanks guys
Hello i need help. How To Hack a datacenters/Guild To Get customer list, etc.
I have to complete a mission but can't. To Get administrator ip for King Cross University...
husseinaltaaf said:
Hello i need help. How To Hack a datacenters/Guild To Get customer list, etc.
I have to complete a mission but can't. To Get administrator ip for King Cross University...
Click to expand...
Click to collapse
Theres a video tutorial and description step by step on how to do it in the forums
Fantastic game with an active developer.
I've only been here for two months, but the amount of progress made is truly impressive.
The dev is putting a lot into the game and the community is engaged.
Understood nothing.. But thanks)
- New mission engine which will allow new mission types is coming in 2 weeks
- Increasing prices of in-app purchases in 2 weeks
- Dash (crypto currency) is now supported
a bug with QR scanner, might be just for me please fix it if you have some time
currently running lineageOS 14.1 in old 32bit ARM Processor
Hello everyone
I am new to this game.
Before going to hack someone prepare long BOUNCE list what it is it?
thx so much moviesonline.ac
Looks like you did a great work. I ll check it
New features and Team-Hack has been added
Very nice!
I created much casual game for simulation of hacking

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