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ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
thre3aces said:
ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
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thre3aces said:
...aside from the direct x issue...
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Click to collapse
That is kind of a big issue, but maybe. It would have to run as a native application, and it would need to be ported to run on openglES, It would also involve a lot of refactoring to make a java-based interface to the game.
Possible... maybe with the source code, and some talented devs.
Not likely to be coming soon, and then there is the whole IP issue on top of the difficulty of the porting... I know I value my sanity too much to work on such a project.
Not likely. You may think that our current processors are more powerful, but that's not necessarily true. Watt for watt they are, but those non mobile x86 processors run many more instructions than these mobile chips. Also porting a game in x86 to ARM is a massive undertaking, not really worth it.
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ive recently started a thread here:
http://forum.xda-developers.com/showthread.php?t=1195712
wouldnt this help if the interface is java-based?
Yay I have a atrix
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This is relevant to my interests. I was wondering why a Diablo 2 style game couldn't be tried. I know my phone far overpowers my old pc. Lol
There are two main technological hurdles to overcomes when porting games from consoles/PC to a mobile platform are:
1. CPU Performance
Just because a ARM CPU has a higher clock-rate than a non-low-power CPU doesn't mean that it is more powerful. ARM is a RISC (Reduced Instruction Set Computing) CPU which means that it is ideal for low-power limited memory devices. However some operations that could be completed in one clock-cycle on an X86 CPU may take two or more clock-cycles an ARM CPU.
Even when comparing ARM CPUs to RISC PPC CPUs included in game consoles, the PPC CPUs tend to implement optimisations that aren't available in mobile ARM CPUs.
2. Graphics
As previously mentioned the main problem is that console and PC games are all developed with OpenGL (or possibly DirectX) not OpenGL ES. Whilst OpenGL ES 2.0 does have support for programmable shaders it's still very limiting compared to what can be achieved with OpenGL (even old versions).
Other Issues
There are also other issues due to the limited (or different) input mechanisms available to mobile device. The smaller physically sized screens are also potentially a issue even if resolutions are similar.
yea ive taken that into account and i know that arm CPUs are slower than an intel/amd counterpart despite higher clock speed. but surely a 1ghz dual core arm cortex a8 is faster than a 800mhz intel cpu.
the open gl thing was something i completely forgot about and know that you mention it i think the whole idea may not be possible. BUT i found this on wiki "PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1".
maybe it is still possible.
the screen size is another big issue. but maybe it will be ok on a tablet like the zoom.
We need to start looking into this again
Qualcomm will be releasing the snapdragon 810 soon it supports direct X, is x64, and has 2.7+ghz I think porting pc games is becoming much more of a reality and I would love for someone to give me a reason ditch my pc for gaming
I'd hate to re revive but since android practically is Linux, couldn't we focus on wine for android? That would not only allow people to install direct x in the first place on android phones and tabs but also open up many many possibilities such as a PC version of steam for android. A fun way of this could be taking advantage of Samsung's multi window support. But yes there is no halo for android before wine. Once wine is existant there will be PC on android. And Gabe's 3 will be comfirmed.
I have DREAMED of Halo in my pocket, and this is why I started developing. I thought I could put in the hours to at least get it off to a good start and get people involved. Here are the main issues, and the reasons that I (and I bet any others who have tried) eventually gave up.
It's been pointed out the difference in processing and graphics. X86 processors just run many more instructions than mobile processors. Mobile processors are catching up, and have been more powerful for a long time, but even if one runs a comparitively adequate number of instructions it still communicates differently with graphics processors and ram etc. This alone is intimidating because means that the entire game would have to be redone from scratch and the assets either stolen (yikes) or a partnership arranged with Microsoft.
Enter Microsoft. I love ole Mikey Soft I do, but they are defensive about their Halo. They recently made it almost impossible to install a fan project rework of Halo 1 CE. Any attempts to port to Android would be met with similar treatment. *Cough* they don't trust fans, but they gave Master Chief to 343, killed Cortana, and then made her evil.* That was a long cough. In their defense they have probably not pursued this because of the last point here: porr end product = poor user experience.
So processor, graphics, Mike, and finally porting itself. Borderlands 2 was recently ported onto an arm (mobile) processor. I bought a PS Vita+BL2 bundle specifically to see if I could learn anything about porting other pc games, like Halo. If you've played it you know that it is AWESOME, but has a great deal of glitches, frame rate drops, and even later loading textures than the PC/console version. To be fair I'm SHOCKED that BL2 and all its dlc run as well as it does on Vita. Bravo yo!
My conclusion was that it would have to be completely remade which would require using assets from a zealously guarded IP, and if a partnership was struck the final product would likely be extremely hard to optimize leaving all of us nostalgic fans with dissapointment as we are trying to launch each other to the top of blood gulch but run into such low fps that we can't coordinate the required wart hoggery. This is also why there are several Halo-ish games on Android. It's tough to Port, but much easier to imitate. Sad pandasaurus.
sorry to revive an older thread but heres an apk. i found however its in Spanish if someone can change the language it would be great.
Are there really that many things out there that can take advantage of a dual-core cpu? It seems to me that a decent cpu/gpu can go really far, but idk.
I'd imagine it'd be similar to a desktop. It will initially help with general smoothness of the user experience. Eventually apps will catch up with the hardware and be multithreaded.
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i can see the use for dual core phones
but quad core or penta core phones is simply too much
AllGamer said:
i can see the use for dual core phones
but quad core or penta core phones is simply too much
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More cores = better efficiency = longer battery life. It's not all about performance.
On any os aside from android, no.
Currently no. Seeing as software has yet to catch up to hardware, and really never has in this technological era. >.>
So with such info, one can make the statement to say the latest hardware is never needed, atleast in its time. Sooo... lets all throw away our core i7's, 1080p displays, Radeon HD 6990, and go back to the good ol' pentium 4 with integrated Intel graphics.
the new android os (ice cream sandwich) is supposed to support dual-core processors. If this does end up happening, it won't be long till there are apps such that do make use of the dual-core as well.
smooth azz budda
sent from planet atrix
Yea! Try web browsing on a dual core. You'll never go back.
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All depends on the software taking advantage of dual-core or not.
Similar scenario happened on desktop PC few years ago, and dual core cpu performed worse than similar clocked single core cpus when running non-optimized software. Took a period of time for the software to take up.
Hey everyone, I am new to this site and the whole Android Development thing altogether.
I have been researching and pondering an idea of mine for some time now and I have yet to find any answers. I have been looking at an old laptop of mine that I basically just use for movies/surfing as it is pretty outdated (Gateway MX-6959: 1.66GHz CPU, 2GB RAM, Intel Integrated Graphics) but it is fine for older games and emulators. I also have an HTC Amaze 4G Android Phone that has similar Specs (1.5GHx CPU, 1GB RAM, Adreno 220 Graphics).
This question I have is would it be possible to build a small custom case to house the needed hardware and a simple cooling system and use the hardware from any run-of-the-mill Android Smartphone I might be able to get my hands on (1GHz+ CPu, 512MB-1GB RAM, Adreno or similar GPU...which I will root/overclock) to build a Micro PC that runs Android 4.0 and can run emulators (GBA, PS1, etc) as well as Android HD Games like Modern Combat 3, N.O.V.A., etc.
Is it possible to do this? If not, what are the constraints to the project? What all would it entail?
Any information/advice would be greatly appreciated! Thank you.
See no reason why not. Infact there are already quite a few mini pcs on the market running android and thevlikes of raspberry pi are getting android ports
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zacthespack said:
See no reason why not. Infact there are already quite a few mini pcs on the market running android and thevlikes of raspberry pi are getting android ports
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Click to expand...
Click to collapse
Yes Android PC, or Ubuntu mobile...
I know things like Raspberry Pi and Via APC are around, but they have extremely limited capability from what I have read...not to mention a weak 600MHz processor. I want to essentially build a mini gaming Android PC. Something closer to a ~1.5GHz CPU with Adreno or equivalent graphics on board.
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jsekits said:
I know things like Raspberry Pi and Via APC are around, but they have extremely limited capability from what I have read...not to mention a weak 600MHz processor. I want to essentially build a mini gaming Android PC. Something closer to a ~1.5GHz CPU with Adreno or equivalent graphics on board.
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Click to expand...
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Doing a bit more research, I have found something called ODROID-X. IT it using a Samsung Exynos 4412 Cortex A9 Quad Core Processor (1.4GHz), 1GB RAM, and Mali-400 graphics. These seem very similar to my Amaze 4G...maybe even a bit better. Does anyone know if this unit can be overclocked? If so, how far can it be pushed and still be stable? As I stated, I want to design it in a custom case that I can rig a small scale cooling unit to in order to keep the OC'ed CPU stable.
I only really want to take on the project if it will be able to handle the higher-end Android games/emulators. Modern Combat 2-3, N.O.V.A. 1-2-3, PS1 emulator, etc.
Sorry for all of the questions by the way, I am still VERY NEW to the whole custom hardware/software scene and I just want to make sure I do everything the correct way.
I don't know if it would help but I think you might be able to run an x86 android build on your laptop.
haro138 said:
I don't know if it would help but I think you might be able to run an x86 android build on your laptop.
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I could, true...and still may at some point since I have 3 at my disposal. But, I just like the idea of making something new...and I want to learn more about the hardware as well.
a LiveCD for Android running on x86 platforms
You can also use the disc image in a virtualization application like VirtualBox, VMWare or Microsoft Virtual PC if you want to try the operating system without even rebooting your computer. :cyclops:
http://code.google.com/p/live-android/
haker307 said:
a LiveCD for Android running on x86 platforms
You can also use the disc image in a virtualization application like VirtualBox, VMWare or Microsoft Virtual PC if you want to try the operating system without even rebooting your computer. :cyclops:
I might look into that for other things, but that defeats the purpose of what I am trying to do. I want to BUILD a system. I'm leaning towards the ODROID-X Platform, but I need to figure out developing a custom case than I can mount a couple fans to since I plan to overclock as high as the Samsung Sxynos 1.4GHz Quad Core and MAli-400 graphics can be taken and remain stable. I also need to figure out what type of power supply I would need to use since the ODROID-X uses 5V / 2A, I don't know how I would need to set it up to plus into a wall outlet.
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Get a big enough tablet, attach a keyboard, and you have an Android PC.
But seriously, Android is based on a linux kernel, I think ubuntu would be like an android pc.
baddaman54 said:
But seriously, Android is based on a linux kernel, I think ubuntu would be like an android pc.
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Ubuntu is nothing like android. It's a full-fledged computer OS; compared to it, android is just a toy.
For that matter, I'm not sure why you'd prefer android for a computer, but whatever floats your boat.
you won´t be able to run N.o.v.a 3 or any of those games on a androidx86 image, because those games are compiled for arm not x86.
Just buy an Ouya.
When I say PC, I think I messed up, I simple meant a system in a box, plugged into the wall lol. The hardware is ARM, the OS on ODROID-X is 4.0ICS. It's a venture to play Android HD games/websurf with a controller or keyboard and mouse via Bluetooth on an HDTV.
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I got my hopes up for nothing as the Charge did not make the list
http://www.engadget.com/2012/09/24/samsung-rolling-jelly-bean-toward-most-of-its-smartphone-tablet/
It has already been said that jb and touchwiz would never fit on our system partition.
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I think the bigger issue here besides getting 4.1 is... the mobile market needs to follow the model of the PC for the enduser.
I would be willing to pay some money to upgrade to the next major OS updates for my devices. Whether its my tablets or my phone. I wouldn't mind if I could only get vanilla android either.
It would put the power in the consumers hands. For example, I bought a laptop with windows vista and later upgraded it to windows 7 since my laptop could run it well. I hope someday android is able to do this as well. And sooner rather than later.
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bubarub said:
I think the bigger issue here besides getting 4.1 is... the mobile market needs to follow the model of the PC for the enduser.
I would be willing to pay some money to upgrade to the next major OS updates for my devices. Whether its my tablets or my phone. I wouldn't mind if I could only get vanilla android either.
It would put the power in the consumers hands. For example, I bought a laptop with windows vista and later upgraded it to windows 7 since my laptop could run it well. I hope someday android is able to do this as well. And sooner rather than later.
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Click to expand...
Click to collapse
The problem is that upgrading a phone will never be as straightforward as upgrading a PC. There's no one "Android Operating System" that exists as a general purpose OS. AOSP is the base, but even Google does more work to it before it goes on a Nexus device. Every phone has different hardware, which requires different drivers, and often, different close-source software and libraries, which means that every version of Android is a different embedded OS that is based on core Android. Making it generalized enough to run across the board on all hardware on the market would bloat it. It would make it memory, CPU, and power inefficient. We like to think of our phones as powerful miniature computers, but in reality, they don't even match the processor and memory capabilities of the average netbook. It's only through careful optimizations that it is able to run the way it runs, and you can't just slap a generic version of Android on a device and expect the same results.
Its not impossible...
And isn't every computer different from one another just like a phone or tablets?!
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bubarub said:
Its not impossible...
And isn't every computer different from one another just like a phone or tablets?!
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Click to collapse
As Shrike said - the phones are too small and don't have the capacity that computers do for memory, disk and processor. Even if they did, the power draw would be excessive. Everything is extremely customized to fit within the phone's tiny footprint.
BTW - every computer has it's own limits with respect to memory and cpu capacity. Yes, you can upgrade, but there is a point of diminishing returns. What's the point of installing the fastest processor if the bus can't handle it? It goes on and on.
Lastly, it will never be in their best interests (profits, new sales) to adopt the computer model. They don't like that you keep a computer for years. They want churn. They want planned obsolescence.
bubarub said:
Its not impossible...
And isn't every computer different from one another just like a phone or tablets?!
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Click to expand...
Click to collapse
Impossible? No. Highly impractical? Yes
A computer has enough memory, storage, and processor power that the larger footprint of the "everything and the kitchen sink" model doesn't bog it down the way it would a phone. Just look at storage space alone...when you don't know exactly what hardware you're going to encounter, you have to account for all possibilities. Just the extra storage is going to add tangibly to the cost. Then you have the extra power drain required for the more efficient processors that will be needed to run the more generic OS correctly, and the extra RAM needed to load all of it's parts. A smartphone is a modern example of the classic embedded system. When you have limited resources to work with, your OS has to be more focused, customized, and efficient to work in an acceptable way.
So, yes, it's possible in the broadest sense, but do you want to pay $1500+ for the device that can be upgraded at will and be out of date within 2 years? Or would you rather pay $100-$500 every two years for the latest hardware and OS, at the expense of a more limited upgrade path? Personally, I know where I'll put my money.
Haha good point on that last paragraph! I agree.
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Specs
It doesn't take much to look at the default off the shelf Dell box's specs and compare them to that of any phone. The Intel Core i7 or AMD FX-8150 processors would smoke any ARM on the market for mobiles. Memory in the desktop is 4GB Dual Channel DDR3 SDRAM at 1600MHz. Again crushing the Droid Charge and every other phone. 1TB 7200RPM SATA 3.0Gb/s Hard Drive, nuff said man won't be there for mobile for a while now. The power consumption would drain your mobiles battery in the time it takes to boot up. Let us also not forget that GHz and GB and TB don't all perform the same across the board. For instance a 1TB parallel ATA drive, 1TB SATA, and 1TB SSD differ vastly in performance. The NVIDIA Tegra 3 Quad core, 1.2 GHz, ARM Cortex-A9 processor in the Nexus 7 just doesn't hold a candle to the Intel Core i7-640UM Dual Core 1.2 GHz. It's about more than cores and clock speeds.
MikeAGriffey said:
It doesn't take much to look at the default off the shelf Dell box's specs and compare them to that of any phone. The Intel Core i7 or AMD FX-8150 processors would smoke any ARM on the market for mobiles. Memory in the desktop is 4GB Dual Channel DDR3 SDRAM at 1600MHz. Again crushing the Droid Charge and every other phone. 1TB 7200RPM SATA 3.0Gb/s Hard Drive, nuff said man won't be there for mobile for a while now. The power consumption would drain your mobiles battery in the time it takes to boot up. Let us also not forget that GHz and GB and TB don't all perform the same across the board. For instance a 1TB parallel ATA drive, 1TB SATA, and 1TB SSD differ vastly in performance. The NVIDIA Tegra 3 Quad core, 1.2 GHz, ARM Cortex-A9 processor in the Nexus 7 just doesn't hold a candle to the Intel Core i7-640UM Dual Core 1.2 GHz. It's about more than cores and clock speeds.
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I could take the time to pick apart your post and make fun of you, but there isn't any point.
Kind of like your post.
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Time to just give up on JB or ICS for charge. I just upgraded to galaxy nexus. I love it and highly recommend it. Cheers!
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Have anyone tried to overclock the shield tablet?
First off there is really no need. It is the fastest tablet on the market currently. Secondly you would need a custom kernel with overclocking built in. No one has done a kernel yet.
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nrage23 said:
First off there is really no need. It is the fastest tablet on the market currently. Secondly you would need a custom kernel with overclocking built in. No one has done a kernel yet.
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Click to expand...
Click to collapse
"It is the fastest tablet on the market currently" WITH Android. There are tablets with Windows and Intel Core i7 and a better GPU than the one of K1. Price is extortionate, yes.
perfectslim said:
"It is the fastest tablet on the market currently" WITH Android. There are tablets with Windows and Intel Core i7 and a better GPU than the one of K1. Price is extortionate, yes.
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Honestly i'm not so sure about those i7s. Look again and you'll see that they all have a "U" at the end of the model number. That denotes that it's an ultrabook version of the i7, not the normal version you're used to seeing on the desktop. Also, those all use embedded intel graphics chips. I'm not necessarily saying one is less/more powerful, but that it's a lot less straightforward than it might seem.
djuniah said:
Honestly i'm not so sure about those i7s. Look again and you'll see that they all have a "U" at the end of the model number. That denotes that it's an ultrabook version of the i7, not the normal version you're used to seeing on the desktop. Also, those all use embedded intel graphics chips. I'm not necessarily saying one is less/more powerful, but that it's a lot less straightforward than it might seem.
Click to expand...
Click to collapse
Intel's embedded graphics have impoved, but they are still pretty poor compared to a gpu (in most reasonable cases). Even my desktop i5's embedded I wouldn't use for anything more than watching a video. My laptops core2duo can't really even do that lol. The mobile/ultrabook versions of the i7s have a much wider range of cpu's and specs and many aren't very powerful, so I agree on it not being so clear on performance capabilities.
I haven't had any issues with the K1 so far that I felt it needed to be overclocked. It will probably be a little bit before you see tons of extra's like that anyway because there aren't a lot of people developing for this right now and there are other things that need work.
djuniah said:
Honestly i'm not so sure about those i7s. Look again and you'll see that they all have a "U" at the end of the model number. That denotes that it's an ultrabook version of the i7, not the normal version you're used to seeing on the desktop. Also, those all use embedded intel graphics chips. I'm not necessarily saying one is less/more powerful, but that it's a lot less straightforward than it might seem.
Click to expand...
Click to collapse
The K1 is almost as fast as an Intel HD 4000 (3DMark), but the 4400 and 5000 in new Intel chips are definitely much better. CPU-wise, there is no comparison in both single-core and multi-core performance. Obviously there is a huge price difference though.