Are you ready to test your brain and erudition ???
Then "Win a Million" is waiting for you in its mobile chair!
Apply your knowledge and intuition to take over the virtual million!
> The level of complexity, as well as nervous tension, increases from question to question. The closer to the finale, the higher the risk and the more difficult choice: use the tips, listen to intuition or listen to intuition and do the opposite?
> Time constraints add to the game even more adrenaline and intensity.
The application supports the usual classical rules of the game with some innovations:
- 15 questions on the way to a million.
- 2 fireproof amounts.
- 3 tips: 50:50, help of the audience and the replacement of question.
- Limited time for reflection.
- Huge base of absolutely new thoughtful questions.
- Records History.
- Ability to stop the game and take the virtual prize.
Now on Google Play https://play.google.com/store/apps/details?id=dear.albert.einstein.win.a.million.be.a.millionaire
Enjoy
Related
Wondering How To Kill Time And Be Productive At the Same Time ? :silly:
Download Our App And Kill Some Time While Sharping Your Basic Maths Skills.
Kids on the other hand can use it and improve and learn Maths by the trial and error method.
When you are done, you can press the back button and see how much did you actually got right.
App Lets You Practice General Math Questions Based On Difficulty Level And The Type Of Questions.
Practice Questions based on
- Addition
- Subtraction
- Multiplication
- Division
- Or practice random type Questions with Bring It All!!
Every category has 4 difficulty levels - Easy, Normal, Hard and Extreme.
GET IT ON GOOGLE PLAY FOR FREE
https://play.google.com/store/apps/details?id=com.arvisapps.math
interesting app
Really nice idea for an app. Finally you won't waste time playing games but will learn something instead
ABOUT - "Where is my dog?"
I present you a new test that checks the level of your intuition in the form of a game. The test is based on guessing the location of a hidden figure, which is hidden on the principle of absolute randomness. The result depends on the amount of effort spent on guessing.
FEATURES
Get result 100% before each exit the application! This will increase your internal positive attitude and confidence!
GOOGLE PLAY LINK - play.google.com/store/apps/details?id=app.wildleaf.whereismydog
Write what you think about the app, I'll be glad to any reviews.
Thank you for your time spent on reading the post.
Devs! Question about coins-per-level & experience-per-level.
We are working on a game where the user progresses through a world-map. Similar like level-progress in Candy Crush.
I'm very busy with creating some sort of formula where we can estimate how much points the user needs to enter new levels, in a way we can add more levels in the future. To be more clear about this, this is what I (and probably a lot more devs here) would like:
For example, we have 5 levels. Level 1 is where the user starts, and if this level is completed, the user gets 1 experience point + 2 coin points. For the next level the user needs 2 experience points, so the user should play level 1 again to play level 2. This goes on and on until level 5, but the problem here is that at a certain point there is just way to much experience needed to get to next levels etc. We are going to make 40+ levels so what my question here is:
Is there some sort of tool that can estimate a balanced but challenging experience/coin point system? Or some sort of already thought of formula that is usable.
I hope you guys have some good thoughts about this, or have a good laugh at this thread. Either way, let's discuss about this!
****** A Chinese Name as reward for participants ******
who provided valid survey answers to all 3 questions
----- Second option: we can answer one question about China, culture, travel, food, history... we'll do our best as just common people, you can choose either Chinese name or Q&A about China.
PM your name and pronounciations (please do your best to describe) to ID: GamifiedZinc
****** please play mini games first ******
Questions:
Question1: How do you rate this mini game? Score 1-5, 1 lowest, 5 highest
Question2: Describe problems/issues you have while playing
Question3: Suggestions to improve 'diagnostic game'
Example for answers:, please post your answers in reply
A1: 4
A2: APP crash during 2nd game
A3: instructions of 3rd game are too complicated, can be improved by...
Hi y'all, here what I have for you guys to have a try.
This app utilized the fundamental hardware features of a mobile phone, offer users an alternative way to diagnose, or understand them. If you’re just simply bored, this free app can kill some time for you.
It’s very easy to understand and use, with 11 mini games for diagnosis. What you need is to play, then get the report and have some fun.
List of featured diagnostic games:
Touchscreen - drag, drag, and drag, overcome obstacles, send the 'rabbit' out of the tunnel, if you succeed----I am pretty sure the touch function is fine, but if you fail, well maybe the task itself can be challenging isn't it?
Display - it's for pixels, though you're just too busy reading and remembering those numbers, but it's always good to finish successfully:fingers-crossed:
Speaker - time to practice the listening skill, guess who made that sound! LOL
Microphone - there's a fish, who responded to your voice, I'll leave the rest for you to explore
Cameras - can this one be a 'avatar' creator? :victory:
Flashlight - tap to charge power, get full power to turn-on the flashlight
Vibrator - beating drum, follow the rhythm, feel it?
Volume keys - well, to be honest, this one beats me. If you have any idea making it into an actual game, tell me--- ya right, you could just say let's do 'volumn changing'
Gyroscope - it's the maze, see how fast you can get out. the effects will be improved after update using collision engine. so please bear with me for the edge overlap
Accelerometer - this one beats me too, frankly speaking soda bottle is my best guess so far, looking forward to hear your ideas
Proximity sensor - let's do 'throw and catch', but you need to 'hit' the little creature, and catch the ball that tossed to you. but how to catch? Why not go'n find out :silly:
This is the hyperlink for play store to install the 'Diagnostic Game'
you can also reach to the facebook homepage to share your opinions:
https://www.facebook.com/Diagnostic-Game-457981131199555/posts/
Please let me know if you spot any bugs or unwanted behavior, or would like me to optimize this app!
Cheers!
Guys, how do you think about this concept? There're definitely areas of improvement, no matter from tool or gameplay perspective, do u think this idea make sense?
To me, this Diagnostic game is more about a PoC---proof of concept for such style of tool-----you can also call it a game or featured game, with a different purpose.
One more thing, the new version is under developing, to enhance gameplay and make it more comfortable playing, reduce the complexity... ok I'll shut up
Hi Guys, we've launched a small event, please participate the survey and win yourself a small reward
Hi Guys, any suggestion is appreciated. We will offer award for participants
1: 3 for the novel concept but the mini games are not attractive to me
2: No crash
3: Suggest you to provide more feedback for users' operation. For example, while shaking the bottle, I have to stop frequently to check the status
About me:
Hello!
My name is Ilya.
And I apologize in advance for my bad English.
I am the creator, programmer and designer in my small studio: Thevisioline
Throughout my life I have been helping many people: from simple advice, to great actions. I always liked to help people. But, for obvious reasons, I can not help anyone who addresses me. But one day I had an idea: almost everyone has smartphones, so why not help a large number of people with this help at the same time?
I had knowledge in programming and founded a studio to create applications on the phone - it was not a problem. But what is the studio without its own product? At this point, I decided to approach this topic from the other side: a mixture of the game and the application in one small game. So my studio appeared, and with it my first project: Endless Food.
Game description:
Every day for two months I worked on Endless Food. And even now, five months after the release of the game, work continues on it.
Let me tell you more about my game: Endless Food is a mixture of game and application. The main task was to make a game that would be useful and interesting.
So what can Endless Food help people? Can it, for example, give a second life or give immortality?
It certainly can not give immortality, but in emergency situations it can help, and often, it can save a life for you or someone around you. My first creation is able to train people in such necessary skills as Reaction. Incidentally, the game helps you to think through your moves in advance and make a decision instantly.
When you first start the game does not give you a path by which you can develop the necessary skills. It is just a tool for gaining knowledge. The game gives you only an opportunity, but how you use it, start playing and improving your skills, or you'll delete, you decide only yourself.
The user who just started the game, first of all sees how the hamburger tries to escape from the fork, moving on the plates. In appearance, mindless occupation, but do not rush to make hasty conclusions. To score more than 20 points at the very beginning will be problematic enough and only by training the necessary skills, the player will begin to correctly evaluate all his actions and possibilities, and only after that the user will be able to gain more and more points. But, despite the first successes, in order to develop these skills at the proper level, it is necessary to play this game for at least 15 minutes a day for 2-3 weeks. After this period, the player will restore these vital skills.
There are two modes in the game: Classic and Back and Forth. Each of the modes is responsible for training different skills:
- Classic - suitable for those users who feel that the reaction they have at the proper level. In this mode, the player controls the speed of the hamburger: slows the hamburger or accelerates, thereby using not only the reaction, but also the speed of decision making and the speed of thinking about the consequences. In order to gain in this mode as many points as possible, you need to think through each step.
- Back and Forth - will be more useful to beginners. This, so to speak, the first step in restoring the required level of reaction. In this mode, the hamburger and fork move in the same direction at the same speed, but at any moment the plug can change its direction. The task of the player is to have time to click on the screen, thereby changing their direction.
Endless Food will be useful not only for the younger generation, but also for a more adult audience. Because a person is over 40 years old, care begins to deteriorate, he becomes more diffused and does not have such a quick reaction as in his youth. But, after a very short period of play for 2-3 weeks, even an adult will begin to feel better.
You probably wonder where the calculations came from, if you need to play at least 15 minutes a day for 2-3 weeks? From the moment of development to the release of the game, we conducted many tests on different groups of people, in order to determine the optimal time for training. The game was tested on 50 users from different age categories. 44 of which showed an impressive result. For the remaining 6, we increased the playing time to 20 minutes per day, and after 2 weeks they showed a much better result, although it did not reach the previous 44 users, but it proved that our game can help people of all ages.
The graphics also made a special approach: our goal was to make the graphics simultaneously stylish and pleasant, to attract both young and older audiences. Therefore, we chose the approach to use low polygonal graphics, thus the game became less demanding to the power of the phone, but the graphics remained at a decent level. On the main screen and during the game, it was decided to use as few distracting elements as possible, thereby completely immersing the user in the game.
The game also has a table of records, thereby giving the player to compare their successes with the successes of other users of Endless Food.
The game is free, but the game has unobtrusive advertising, which is necessary for further research in this direction and creating more games.
Addition:
Endless Food is the first, but by no means the last, mixture of the game and the application, in the meaning of which is the help to people. New projects are already being prepared that can help a person in all sorts of life situations.
I want to help as many people as possible using games in their devices. Telephones now have almost everyone, but not everyone can find the necessary information in it. With our games, all the vital information the user can acquire and train through the phone.
To understand if such an approach is necessary for people, we need to get as many downloads and, as a result, feedback. Once in the top on xda-developers, we can quickly get a large number of reviews and complete the game, if necessary. After that, I will immediately start creating new projects and will be able to help even more people.
I plan to gather a team of like-minded people with whom we can do more large-scale projects aimed at helping people. At this stage of development, I need to get into the top xda-developers, after which Endless Food will immediately receive a lot of downloads and reviews! I'm sure that this type of games will become more useful for users every day.
Once again, I apologize for my English.
Thank you in advance and thank you for your time.
Best wishes to you!
Thevisioline
Download: t(dot)co/2zPlbh0fmB