HTML5 vs Adobe....what's the difference? - HTC Sensation

I can't quite get whats the difference between the two.

Someone else may be able to give you a much more detailed explanation but I will try to make it simple. Adobe Flash is a proprietary plugin for browsers, this plugin does enable a lot of rich browser content. But at the same time because it is proprietary it hinders web development by somewhat limiting what you can do and just how you can do things with web browser, websites, and some applications.
HTML5 is not proprietary and is also something that is included in the native code of browsers, websites, and other applications. This means it is not a plugin so it can work more fluidly with whatever software it is being used in as well as being able to allow developers to have more control over their work. Also just as Adobe Flash, HTML5 encompasses a lot more than just playing video content.
If you have not already looked it up I suggest you take a minute to have a read at the two links below as well as doing further research of your on.
Adobe Flash
HTML5

Flash is a proprietary plugin from Adobe that implements various advances animation and video features. For a long time it's been really the only reasonably standard way to do this sort of sophisticated content on the web. It however has a long history of security problems and other quality problems.
HTML5 is a newer version of various standards that go into basic web pages. It adds certain advanced animation, content, styling, and scripting features that bring a regular browser without a plugin closer to the rendering capability of flash. However, it's not really 100% there as there's some key missing features.
Apple refused to support flash in iphone because they're assholes basically and now Adobe is abandoning mobile flash entirely. So HTML5 is going to be the future even though it's not really 100% ready yet.

html5 is coming with browser but adobe u should install on browser and flash make browser runing heavier and take more cpu usage but html5 its designed to be simple and avoid great effect on cpu usage, which is better to us as android users that many of us have cpu problem.
Sent from my HTC Sensation.

Jwtiyar said:
html5 is coming with browser but adobe u should install on browser and flash make browser runing heavier and take more cpu usage but html5 its designed to be simple and avoid great effect on cpu usage, which is better to us as android users that many of us have cpu problem.
Sent from my HTC Sensation.
Click to expand...
Click to collapse
readams said:
Flash is a proprietary plugin from Adobe that implements various advances animation and video features. For a long time it's been really the only reasonably standard way to do this sort of sophisticated content on the web. It however has a long history of security problems and other quality problems.
HTML5 is a newer version of various standards that go into basic web pages. It adds certain advanced animation, content, styling, and scripting features that bring a regular browser without a plugin closer to the rendering capability of flash. However, it's not really 100% there as there's some key missing features.
Apple refused to support flash in iphone because they're assholes basically and now Adobe is abandoning mobile flash entirely. So HTML5 is going to be the future even though it's not really 100% ready yet.
Click to expand...
Click to collapse
T-Macgnolia said:
Someone else may be able to give you a much more detailed explanation but I will try to make it simple. Adobe Flash is a proprietary plugin for browsers, this plugin does enable a lot of rich browser content. But at the same time because it is proprietary it hinders web development by somewhat limiting what you can do and just how you can do things with web browser, websites, and some applications.
HTML5 is not proprietary and is also something that is included in the native code of browsers, websites, and other applications. This means it is not a plugin so it can work more fluidly with whatever software it is being used in as well as being able to allow developers to have more control over their work. Also just as Adobe Flash, HTML5 encompasses a lot more than just playing video content.
If you have not already looked it up I suggest you take a minute to have a read at the two links below as well as doing further research of your on.
Adobe Flash
HTML5
Click to expand...
Click to collapse
Thanks for the responses. I did look into it but I still couldn't get what the difference so that was why I asked here. Now I understand. Last question, with HTML5, will we be able to view flash videos?

afgwahid1994 said:
Thanks for the responses. I did look into it but I still couldn't get what the difference so that was why I asked here. Now I understand. Last question, with HTML5, will we be able to view flash videos?
Click to expand...
Click to collapse
You can't view "flash videos" but there are HTML5 videos. The problem with this is that there's no standard video codec which is implemented in all HTML5 browsers which has limited adoption of HTML5 video. Also, there are still some major missing elements like fullscreen support that are starting to trickle in. The Onion for example is using HTML5 video on its site, however.

HTML5 and Flash are two completely different things, HTML5 is markup language you are writing webpages in, Flash on the other hand is a Rich Internet Application you can "fancy/enhance" your webpage with (yet you still need HTML to implement it) but:
Theres no difference in either of these by video managing, Adobe (originaly Macromedia) Flash is ONE OF MANY ways how to embeed video for online streaming, due to its popularity it became kind of standard (even for RIA), in HTML5 W3C came with own - sort of embeeding - of video formats for online streaming with a <video> tag (eventhough the initial purpose was completely different), both these solutions have same goal, embeed a video online, HTML5 has one, lets call it advantage, its a worldwide standard for everybody (W3C compliant), unlike Flash (RichInternetApplication), furthermore, some (we all know which) browser/s, are incompatible with it. So HTML5 embeeding and Flash embeeding is basically the same, Flash embeeds videos using action/lua scripts, whereas HTML5 embeeds videos using HTML tag, both of these video embeeding styles will die under the wheels of crossbrowse supported jQuery sooner or later anyway.
Analogy: Its like comparing Mercedes and Audi, they have different engines, but both have same purpose, to transport people from place A to place B, that exactly goes for Flash vs HTML5 video thing.
so far supported in HTML5 are H264 (MP4 format), WebM (VP8 format), OGG (Vorbis) with either ogg or aac audio

Related

The Multiplatform YouTube Bible

Watching YouTube videos is a favorite pastime of many. With data charges constantly decreasing (or, should I say, plummeting), not-that-expensive flat 3G data rates getting common, Wi-Fi’s getting pretty ubiquitous and, of course, YouTube’s getting really-really full of videos worth checking out, you might be tempted to watch YouTube (or other) videos on your handset. After all, it's a great pastime and these handhelds have both the processing power, the necessary hardware and, in most cases, connection speed to render these videos well.
In this YouTube Bible, I show you how this all can be done on the three major non-iPhone platforms: Windows Mobile, Symbian S60 and BlackBerry. (As the iPhone, as opposed to most other solutions, already comes with a decent player, there isn’t much point in elaborating on it. You just fire up the YouTube icon and off you go at – if you have Wi-Fi connectivity – very good quality. Nothing needs to be installed and there’re no alternatives you will need to know to make an intelligent decision.)
Note that I’ve published several YouTube-related articles (a quick search for YouTube on my blog reveals these tutorials). These, however, are pretty outdated now – particularly that a lot of vastly superior solutions have been released in the meantime. I’ll, however, refer back to for example the HTC Streaming Media tutorial.
Also note that this Bible is multiplatform, as with the majority of my later Bibles. If you're a fanboy of any of the three reviewed operating system, don't post angry messages like "Why on earth did you include operating system X? I hate it, it's sooooo inferior and lame!". Sorry, both as a gadget-loving geek and as a professional IT advisor / consultant, I MUST know all the mobile operating systems. (Particularly now that the Microsoft folks have just told me they would be interested in some of my week-long lectures on the differences on BlackBerry and Windows Mobile devices. I need such kinds of work because I (more precisely, my employer) prefer getting mobility-related IT consultant contacts as opposed to non-mobility-related ones. This is also why I keep posting on other operating systems - as I need to know them, why wouldn't I post on them? Finally, I won't create a separate version of the Bible for Symbian, BlackBerry and Windows Mobile devices for two reasons: 1. it'd cause me a LOT of additional work not only initially but also when I post a revised, updated version: restructuring the entire Bible, taking out all references to other OS'es; 2. knowing what other operating systems are capable of won't do anyone any harm - you may even find that having read info on another OS useful if you are given a handset running a different OS.)
Also note that, Windows Mobile-wise, the discussion applies to both touchscreen-less MS Smartphones (Windows Mobile 6 Standard) and touchscreen-enabled Pocket PC’s (Windows Mobile 6 Classic / Pro) models. All the reviewed Windows Mobile solutions run on both platforms. In the compatibility lists, I've listed the earliest Windows Mobile operating system a given solution is compatible with but didn't list them all. This means if you see WM2003+, it means compatibility with WM2003 and all subsequent operating system versions (WM2003SE, WM5, WM6, WM6.1), not only with WM2003.
1.1 Browsing the desktop Web version of YouTube
This section applies to both platforms of Windows Mobile starting with WM2003+ and used with Internet Explorer Mobile (IEM) and Opera Mobile; Symbian with integrated Flash Lite 3.
1.1.1 Windows Mobile
1.1.1.1 IEM / Opera Mobile + Flash 7 plug-in
If you install the Flash 7 plug-in (see the Flash Bible HERE for more info on the availability etc.) on your Pocket PC and either use the WM5+ (not earlier: due to bad JavaScript support, they won’t work) Internet Explorer Mobile (IEM) or WM2003+ Opera Mobile (any version), the videos will be played back in-line, just like on the desktop.
This is, however, the worst approach you should ALWAYS avoid because it, in some cases, grinds the entire handset to halt and is very slow, even on high-end Windows Mobile devices. All in all, it’s in NO WAY recommended - there are far superior approaches.
1.1.1.2 IEM + FlashVideoBundle
This is an immensely better solution having all the advantages of the desktop version; most importantly, direct access to YouTube, Google Video & Veoh links sent in, for example, mails. Then, when IEM is invoked, you’re shown a context menu, where you can instruct IEM to show the video in TCPMP, save it into a file or, alternatively, take you right to the page so that you can see for example the comments / related videos:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
If you directly enter the URL in the address bar (by, for example, pasting it to there), it’ll too present you with the same context menu; the same will happen if you just click a video link on YouTube (GV etc.) pages.
The current version is 1.4.4; CAB file available for download HERE (if you don’t want to register, I’ve mirrored it HERE); my old, now-outdated article HERE. Installing it is pretty straightforward; just follow the section "Installation instructions" in the tutorial on the homepage.
This is one of the most recommended ways of playing back online videos, particularly if you get links in e-mails / other, offline documents like Word files.
1.1.2 Symbian with Flash Lite 3
In order to play back (Flash, including YouTube) videos embedded in Web pages, you’ll need to have a device with Flash Lite 3 preinstalled. One of them, the, currently, best multimedia handset of all, the Nokia N95 received Flash Lite 3 support in firmware version v21 released some weeks ago.
If you have a compatible handset, you don’t need to install anything else (no third-party apps at all): videos will be played back right in the pages that contain them, with much-much less adverse effects than (currently) with Windows Mobile relying on the CPU-hog Flash 7.
As has already been emphasized, Flash Lite 3 on Symbian behaves much-much better than the full Flash 7 on Windows Mobile. While the latter is in no way recommended, the former – if you have a Symbian device – is. Note that you can still use the Mobile YouTube Web and the MIDlet-based interface too (see sections 1.2 and 1.3, respectively), but they only deliver 3GP videos at a much lower quality than Flash Lite 3. Alternatively, if you need high-quality (Flash / H.264) videos, you may also want to prefer Mobitubia – or the soon-to-be-released, YouTube-capable version of CorePlayer.
Note that Portrait playback will always be oversized as can be seen in THIS screenshot (source link HERE). Also, if you use the standard Nokia Web menu (Options / Rotate Screen) to switch to Landscape mode, it’ll stay oversized. The trick is clicking the Flash Lite 3 surface with the Action button – it’s then that it’ll be resized to fit into the screen as can be seen in the first screenshot.
Also note that there’s still no Flash Lite 3 on Windows Mobile but will, hopefully, be soon released; see THIS and THIS for more info.
1.2 Browsing the mobile version of the YouTube on the Web (Windows Mobile (WM), Symbian, BB(?))
If you fire up YouTube in your mobile Web browser for the first time, you'll be taken to the mobile version available at http://m.youtube.com/ - as opposed to the desktop one. This is vastly different from the desktop version in that it uses 3GP / RTSP - and has much less bandwidth usage even for rendering Web pages themselves.
This, of course, has both advantages and disadvantages. While it has much lower video/audio quality and is incompatible with firewalls (except for directly Net-connected Access Points, which almost all do decent RTSP NAT'ing), it uses applications most likely to be already present on your handset. For example, most Symbian handsets have the RealOne Player sufficient for playing back RTSP streams, but comparatively few have the latest, recently released Flash Lite 3. Similarly, on Windows Mobile, several, mostly HTC-branded devices come (but if your device doesn't have it, you can safely download and install it) with HTC's Streaming Media as is explained HERE. Finally, it MIGHT be compatible with more recent BlackBerries too as they too have an RTSP-capable media player; in my tests, however, it reset my OS 4.5.0.9 (beta)-based BlackBerry 8800 - unlike vTap's streams. (This doesn't necessarily mean it resets all other BlackBerries!)
Note that m.youtube.com already has ALL the videos available, unlike some months ago when it was first announced. That is, if you can live with the lower video / audio quality of 3GP streaming (and/or you don't have a network connection making RTSP streaming impossible), it might be a better choice than the desktop version - on both Symbian and Windows Mobile. Also, its interface offers exactly the same capabilities as that of the desktop version - in a much more bandwidth- and memory-conserving way. This also means you don't need to learn a brand new interface - your can safely rely on your already existing knowledge of the desktop YouTube interface. (Not that the alternative apps and interfaces would be THAT hard to master...)
Also note that if you ever click "View Desktop Version" link once (at the bottom of the page), after that, you'll always be taken to the desktop version.
1.3 Using the official YouTube MIDlet, YouTube for Mobile (beta) (currently, Symbian)
If you navigate to http://m.youtube.com/app from inside the browser of your (select) Nokia or Sony-Ericsson handsets (N73, E65, N95, 6120c, 6110n / k800i, w880i), you can easily download and deploy the client by just clicking the Download link.
This client is a standalone app; that is, you don’t need to fire up for example the Nokia Web browser to get to your videos.
It has both restrictions and advantages. The biggest problem with it is that it can’t work over Wi-Fi connections (even with RTSP NAT correctly working, which is pretty much the case with most current Wi-Fi access points), unlike other clients. That is, you can only use wireless data to access videos. Another problem is that it’s only able to access 3GP streaming, meaning low playback quality.
However, it has a very nice and capable GUI, much better and powerful than that of most of the standalone alternatives on all platforms (not only Symbian). For example, it supports upload, account; it has related videos and is VERY polished – for example, it has search history support, which is even saved through restarts. Some screenshots showing it in action:
(searching in progress)
IMG]http://www.winmobiletech.com//042008YouTubeBible/NativeYTJavaClientRelVideos.png[/IMG]
(related videos)
(search history)
(flagging videos)
(A GUI screenshot of portrait and landscape playback is HERE and HERE; unfortunately, the screen capturer app couldn’t capture the rendered video.)
Note that this app, currently, is NOT compatible with any MIDlet Manager on Windows Mobile, as has also been explained HERE. The reason for my not putting it in the strictly Symbian-only section is that it hopefully will be made compatible with Windows Mobile as well – if Google doesn’t release a native (C++) version for the operating system, as they have done with Google Maps.
Related threads HERE, HERE and HERE.
1.4 vTap (WM, Symbian, BlackBerry)
vTap is an RSS-like content syndication service with integrated, multi-site searching (including all major video sites, WikiPedia etc.) It has both a standalone (Windows Mobile / BlackBerry) client and a Web interface. The latter is of paramount importance with BlackBerry, as it’s, currently, the only way to access online YouTube videos.
First, let’s take a look at the standalone Windows Mobile client. After installing and starting, it presents you a single input field, where you can enter for example the video you’re looking for – as with the traditional YouTube search. It, however, also presents Wikipedia (and other video) hits.
(a Windows Mobile screenshot showing the collected results of a search – again, not only from YouTube)
Its GUI is pretty powerful as it allows for for example feedback, account login etc. Its settings capabilities are also pretty cool (1 2). Also allows for showing related videos which is pretty rare as of the writing of this article.
As far as the BlackBerry is concerned, the native client is only able to search from the Wiki as can be seen in HERE. The vTap folks do state the standalone client is, as with Windows Mobile, able to play videos (or, at least, pass videos to the system-level multimedia player) starting with BB OS version 4.3. This doesn’t seem to be the case with version 4.5[0.9] beta of the operating system (see the 04/23 update of THIS article for more info on acquiring and installing the beta). As can be seen in HERE, there’s no Play icon at all and the menu (screenshot HERE) is much less powerful than that on Windows Mobile. (These are all 4.2.1 BB 8800 screenshots; the client behaves in exactly the same way on the same device with the latest 4.5.0.9 beta OS). Some Pearl users with native 4.3, on the other hand, did state it worked for them.
See for example THIS for more info.
However, this isn’t a problem! There is, fortunately, a way to play back online, streamed content on the BlackBerry too. (Note that the following part has only been tested under 4.5.0.9. It might work on "official" 4.2 / 4.3 OS versions as well.)
1.4.1 The online Mobile vTap
If you navigate to http://m.vtap.com/ on your BlackBerry, you’re presented an interface pretty similar to that of Mobile YouTube. It allows for searching and a lot of other goodies. On BlackBerries, it’s the only way to get online, non-reconverted content, unlike the ways described for example HERE or in the well-known, related CrackBerry.com tutorial. Screenshots showing it in action – again, under OS version 4.5.0.9:
(note that, as with Symbian, I couldn’t make a shot of the rendered contents)
Note that Mobile vTap is also compatible with Symbian; in there, it uses the built-in RealOne player (and RTSP). It must also be compatible with HTC’s Streaming Media on Windows Mobile (haven’t tested this), should you want to prefer it to alternate solutions.
1.5 Operating-system specific, other apps
1.5.1 Windows Mobile
1.5.1.1 CorePlayer
I don’t think anyone needs to introduce CorePlayer (particularly not to readers that have been following my past multimedia-related articles), which has recently received native YouTube browsing / searching support – in addition to, of course, playing it back. And it does the latter extraordinary well. Being based on the fastest AVC (H.264) and HE-AAC decoders, it plays back high-quality (non-3GP) videos with much less overhead than any other YouTube client on Windows Mobile. See for example THIS and THIS post for more info on this.
If you know iPhone’s YouTube player, you already know that of CorePlayer – the latter is very similar to iPhone’s. (Except for, for example, the lack of related videos.) This means it’s very easy to use and, again, has the most CPU-efficient decoding algorithm when it comes to playing back quality AND firewall-friendly, H.264 + AAC content - as opposed to the low-quality RTSP-streamed and, therefore, not firewall-friendly, 3GP content, which has considerably lower demands and can be played back by even non-optimized code without major CPU hits. Some screenshots:
(standard list view)
(detailed view of a selected video)
It’s still worth explaining how you can switch between the RTSP + 3G (low/medium-quality) and H.264 (high-quality, firewall-friendly HTTP-streamed) modes. By default, CP is configured to use the former. If your network topology / connection doesn’t allow for RTSP connections, the current, 1.2.3 version doesn’t display any error message – just times out after some minutes. (This will be fixed in a future version, as is also explained by the developer: "Automate the YouTube Quality Control 'seeking'... this will help incase one setting appears to hang (spinning buffering icon).") If you either want to fix this problem or just want much better audio & video quality, just switch to "High Quality" in Menu > Tools > Preferences > Select Page > Network > YouTube Format:
Note that QTv Display is set by default as the video renderer; therefore, if you don’t see any video (only sound), you’ll need to set the video mode to Raw Framebuffer or, if your PDA has a graphics co-processor (for example, the Intel 2700G), to it in Menu > Tools > Preferences > Select Page > Video > Video output:
Note that with the (unfortunately, still very few) stereo high-quality (H.264) videos (like this) aren’t played back in stereo, unlike with TCPMP-based H.264 / FLV players - or simple 3GP players like that of Nokia Flash Lite 3 or the BlackBerry. This problem will be fixed really soon, as HE-AACv2, the state-of-the-art sound compression technology I’ve often elaborated on in my articles, finally gains support in CorePlayer in the near future. This is just great news – so far, Windows Mobile clearly lagged behind both Symbian S60 (on N-series devices) and BlackBerry 4.5 (which both support HE-AACv2 out of the box, with minimal CPU usage and AVRCP support not available with Windows Mobile) when it came to playing back HE-AACv2.
Also note that, while the YouTube client of CP currently lacks a lot of additional functionality like clip upload, login, online favorites etc., this will soon be fixed as is explained HERE: "we have omitted some features till later on when we add it as a module with login, uploading, related, and bookmarking".
Finally, should be interested in why I recommend CP so much, take a look at my H.264 Bible (if you haven’t already done so), where I’ve thoroughly benchmarked the H.264 (and AAC) decoding efficiency of all media players.
1.5.1.2 Milesmowbray’s YouTubePlay - YouTube Player
There’s another, free(!) and pretty cool, but, being based on the old TCPMP libraries, compared to CorePlayer, less efficient standalone player, Milesmowbray’s YouTubePlay available HERE.
(the search results, highlighting a clip - as you can see, there isn't much you can do - no related videos, flagging, account support and the like)
(it uses a built-in video player for playback - that is, it doesn't rely on external players)
It’s pretty straightforward to use as it’s a stand-alone app: you just install it and fire it up. No further (external) app installs are necessary. See the above-linked thread for user discussion & new versions (albeit, of course, I’ll try to keep you updated).
If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
1.5.1.3 YTPocket
YTPocket is a decent Web-based interface offering Flash-based, that is, high-quality (as opposed to low-bitrate and, hence, low-quality 3GP streams) and HTTP (meaning firewall-friendliness) streaming. The interface is pretty much similar to that of the Web interface of Mobile YouTube.
As it’s FLV-based, you must have a FLV-capable player to play the videos it downloads. Shouldn’t you already have TCPMP with the FLV plug-in installed, you can easily download them over-the-air from the setup tutorial page of YTPocket.
(the thumbnail list)
(a direct URL can also be entered – or, better, pasted – should you have received a direct link in, say, an e-mail and don’t want to fire up Nokia Web or Opera Mini to find out the title or other parameters of the clip to be able to quickly find it)
(you can also supply the YouTube ID – see the remarks of the previous screenshot)
Note that there used to be another Symbian app to play back YouTube, emTube, but it’s been down for some months and it’s still not known whether it’ll be restarted at all. Also see THIS.
Finally, the Symbian version of CorePlayer will receive the same functionality than the Windows Mobile version in 1-2 weeks (this being written on 04/24/2008). See section 1.5.1.1 for more info.
2. Comparison chart
The feature / comparison chart available HERE is pretty easy to understand based on the info above. It lists the compatibility, quality, protocol (whether it’s using high-quality, firewall-friendly HTTP / H.264 or the low-quality, firewall-unfriendly RTSP 3GP), standard YouTube features like uploading, editing / reading comments, related videos, logging into your account and the ability to save videos for future use (in which YTPocket really rocks).
3. Verdict - what to go for?
There're no hard-and-fast rules for choosing the right solution. First, you need to decide whether the quality (or the lack thereof) of 3GP streams are sufficient for you. If they aren't (and you aren't a BlackBerry user) OR you can't play back RTSP streams (because of your restricted network connection), go for something FLV / H.264-based. Fortunately, both Symbian and Windows Mobile has several apps offering FLV / H.264 playback. For WM, I recommend FlashVideoBundle and/or CorePlayer the most. For Symbian, Mobitubia is a really decent solution - and the forthcoming CorePlayer, if you don't mind the higher price tag. Of course, on Symbian, you can also safely stick with Flash Lite 3 if you have a compatible handset / firmware version (again, remember that Flash Lite 3 being comparatively new, your otherwise compatible phone may still running an older, incompatible firmware - as was the case with the Nokia N95 before firmware version v21).
On the other hand, if your connection isn't firewalled (which would make incoming RSTP connections impossible), the 3GP "quality" is sufficient for you and/or you must reduce network traffic (or, you are on the BlackBerry), you can safely stay with http://m.youtube.com/ (see section 1.2) if you're a Windows Mobile (making sure you do have an RTSP player (pre)installed; for example, the free HTC Streaming Media) or Symbian user or the online Mobile vTap (see section 1.4.1) if you're on BlackBerry.
UPDATE (04/25/2008 12:02PM CET): note that BlueApple.mobi is another great transcoding service compatible with, among other mobile platforms, the (4.3+) BlackBerry. See for example THIS for more info on its BB compatibility.
Also note that I may haven't included some other YouTube transcoder services in the Bible - there're quite a few of them, and I've found the reviewed ones the best.
I thought overall this was a good review. I would take exception on one thing.
You say: If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
I disagree if we are talking purely about youtube. YouTubePlay plays youtube videos much better than CP1.2.3 on a US 3G network. Sure CP's youtube integration is very nice with the favorites and most viewed etc, but when it comes to play the video you have to decide if you want to lower the resolution or watch it stuttering. Y2P works fine with little buffering using h264. It may work fine over Wifi, i havent been able to test that. Betaboy has said this should be fixed in the next milestone, and if it is, then yes, CP will be superior for youtube viewing. I hope thats the case , as I really do like the CP integration
volwrath said:
I thought overall this was a good review. I would take exception on one thing.
You say: If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
I disagree if we are talking purely about youtube. YouTubePlay plays youtube videos much better than CP1.2.3 on a US 3G network. Sure CP's youtube integration is very nice with the favorites and most viewed etc, but when it comes to play the video you have to decide if you want to lower the resolution or watch it stuttering. Y2P works fine with little buffering using h264. It may work fine over Wifi, i havent been able to test that. Betaboy has said this should be fixed in the next milestone, and if it is, then yes, CP will be superior for youtube viewing. I hope thats the case , as I really do like the CP integration
Click to expand...
Click to collapse
Yup, many complain about the buffering issues with YouTube and CP; will definitely emphasize this in a future article update. (BTW, interestingly, here in Europe, I have no similar problems with Vodafone (using an unlimited data plan via HSDPA).)
UPDATE (05/10/2008): there is a lot to report on; most importantly, the just-released CorePlayer with its, on Windows Mobile, heavily bugfixed and enhanced YouTube support – and, on Symbian and Palm OS, its pure existence. I, in addition, elaborate on the differences of the three major formats used on YouTube: H.264, FLV and 3GP and give you some excellent screenshots of the real-life difference between them.
First, however, let’s take a look at the operating system-specific news.
1. Symbian
a. some people have asked me to elaborate on myZen, a Java-based and YouTube-compliant player. It’s not recommended at all - it's 3GP / RTSP only with all its drawbacks (sub-par video and audio, not compatible with several wireless operators etc.) Besides, it's, being based on Java, a bit slow. (Albeit this isn't really visible at playing back video as it uses the underlying media player.)
b. I haven’t emphasized this in the initial version of the Bible, but it’s surely worth mentioning: not even the latest (build 4) version of MobiTube can play about 20% of the (FLV) videos off YouTube without (on the high-end N95 with the latest-and-greatest v21 firmware) major stuttering problems. One of these videos can be found HERE. Fortunately, the just-released CorePlayer can play all these videos without problems – or, for that matter, the Flash Lite 3 plug-in, if you don’t mind having to browse the full (and bloated) YouTube site from Nokia S60 Web. The developer has promised to look into the problem. In the meantime, I recommend getting CorePlayer for Symbian to play videos that MobiTube can’t play back. (YouTube does have some advantages over CorePlayer, though; for example, any number of hits. More on this later.)
2. Windows Mobile
milesmowbray has been busily enhancing his youtubeplay app (see the review of an earlier version above) and adding nice features like getting the list of Related videos, a new, much more capable in-play GUI and saving a particular video to the file system. (Screenshots of the latter HERE and HERE). Currently, it’s at version v1.0.0.6 and is worth checking out if you want a free solution, don’t want to browse the bloated, original YouTube site in order to be able to utilize FlashVideoBundle, don’t want to watch low-quality 3GP streams (HTC Streaming Media, http://m.youtube.com/ etc.) and don’t want to use third-party, but FLV-based Web interfaces like YTPocket. Otherwise, if you don’t mind being commercial, the lack of clip saving and Related videos and/or have a VGA Pocket PC, CorePlayer might be a better, more mature solution.
3. CorePlayer 1.2.4
Fortunately, CorePlayer, which has only recently received YouTube support, has received a lot of bugfixes in the meantime, which is certainly very good news for Windows Mobile users. Also, Symbian and Palm OS users rejoice: now, you also have YouTube support!
3.1 Windows Mobile
Let’s start with Windows Mobile. Two huge YouTube problems with pre-1.2.4 versions was the lack of FLV support and the buffering issues have been fixed. I’ll elaborate on what FLV is and how it compares to the other two streaming formats supported by CorePlayer.
As far as the buffering is concerned, the new version no longer exhibits the bad buffering problems of the previous versions, which stopped for buffering quite often even when the connection was far faster than required. In the old versions, this could only be partially fixed by increasing the system buffers to 32M (and enabling microdrive mode). There are no buffering problems with FLV playback either.
Unfortunately, it still has some major functionality problems; most importantly, it still doesn’t list related videos and, even more importantly, it’s only capable of listing 13 videos at most in ANY list. Just an example: if you look for, for example, all parts of Scandinavia: The Forgotten Front - see THIS for the first part - , at least one part will pretty surely be missing if you search for “winter war” using the built-in search tool. (Fortunately, the CorePlayer folks have promised me they would fix all these issues, along with adding support for other video sites – that is, not only YouTube, but also for example dailymotion (which already works in internal test versions) and, hopefully, Google Video.)
This problem is pretty huge on Windows Mobile; for example, with milesmowbray’s youtubeplay as of version v1.0.0.6 (it lists only five items as can also be seen HERE). On Symbian, MobiTube don’t suffer from this: there, 25 clips are shown at a time and you can switch to the next (previous) 25 hits by simply selecting Next / Previous page from the menu.
3.2 Symbian
The Symbian version, which has just received YouTube support, still suffers from the lack of H.264 hardware acceleration. That is, H.264 (480*320) clips are practically unwatchable. On the high-end Nokia N95, it drops about 30-40% of the played frames and has heavy buffering pauses. The somewhat lower-quality FLV playback has no such problems. Therefore, before hardware acceleration is added (or the H.264 playback efficiency seriously enhanced), you’ll want to stick to FLV playback instead of H.264 on Symbian (but not on Windows Mobile, particularly if you have a VGA device).
4. Differences between the three streaming formats: H.264, FLV and 3GP
You may not understand what the three streaming formats, H.264, FLV and 3GP, are, and how they compare to each other, quality-wise. Let’s take a closer look at this question, particularly now that CorePlayer introduced support for FLV in addition to the other two formats.
4.1 H.264
H.264 is the best of all and, currently, is only supported by CorePlayer on both WinMo and Symbian. (The other players are either FLV or 3GP-only.) It has the highest video resolution (480*360), the highest video and audio bit rate with the most advanced codecs (H.264 for video and stereo 44 kHz AAC audio). This, however, also means that it has much higher data usage than the other formats: about 1.8 times more than that of FLV and 3-4 times more than 3GP (also somewhat depending on the audio codec used with the latter). Also, it has much higher CPU demands than FLV or 3GP; this is why, for example, Symbian devices currently can’t play back YouTube videos in the H.264 format. Let’s see an example (the first frame of THIS clip); make sure you compare the quality to that of the two other videos. I’ve deliberately selected a clip with some subtitles; it’s mostly on the latter than you can really see the resolution differences between H.264 and FLV. Also make sure you check out the general blockiness of the videos. (Note that I’ve taken these shots with 95% JPG quality; that is, I haven’t introduced almost any additional blockiness.)
The additional strength of the H.264 format is the support for stereo 44 kHz sound. While, currently, very few (see for example THIS) real-world clips have a stereo soundtrack - and the ones that work on mobiles, like THIS and THIS, don’t necessarily have stereo audio on the desktop.
4.2 FLV
Now, let’s turn to FLV, which is the most widely supported format on mobile platforms. On Windows Mobile, for example, there aren’t other players with H.264 support, while ones with FLV support abound (for example, FlashVideoBundle, milesmowbray’s youtubeplay, YTPocket etc.)
YouTube FLV is, technically, far inferior to H.264: it only has the resolution of 320*240, has much lower bitrate and the technically inferior (worse quality at the same bitrate) H.263 video and MP3 audio format. It doesn’t support stereo audio either.
While on a low-resolution (for example, QVGA) screen the quality difference isn’t so visible as on a high-resolution one (where the difference in the resolution plays a big role in rendering FLV much inferior to H.264), it’s still preferable to go for H.264 even on QVGA handsets because the H.264 videos are just less blocky (much higher bitrate and much more advanced format). Also, the audio is much better (44 vs. 22 kHz and, when possible, stereo). An example screenshot showing the resolution / blockiness on a VGA device:
4.3 3GP
Finally, 3GP, the worst of all – the format that you should avoid at any rate (unless you absolutely need to reduce data usage or don’t need video at all because it’s static like with, say, THIS clip) uses the resolution of 176*144 and a very low video bitrate resulting in a lot of blockiness. An example screenshot follows so that you can see how bad it is:
Note that, audio-wise, there’re two sub-formats of YouTube 3GP streams. The first (better) uses 22 kHz AAC mono audio and is referred to as “Medium-quality” by CorePlayer (as with FLV); the second (worse) uses the 8 kHz AMR speech vocoder to further decrease data usage (and to further reduce audio quality). Of course, the gain is marginal; therefore, if you absolutely need to go 3GP, try preferring the former format.
4.4 Setting the YouTube format in CorePlayer
Don’t forget to set the format in CorePlayer according to your needs and the restrictions of your handheld. (For example, as has already been explained, on a VGA device it’s always worth trying to use H.264 because of the higher source resolution. On a QVGA device, the difference isn’t that big - H.264 is a bit less blocky but, again, requires far more CPU cycles and has much higher data usage. Of course, you should also keep in mind the superior audio quality of the H.264-based streams too.)
Maybe not the best place to post here, but outside of the YouTube support, do you think CorePlayer is worth the money?
TheChampJT said:
Maybe not the best place to post here, but outside of the YouTube support, do you think CorePlayer is worth the money?
Click to expand...
Click to collapse
Depends on what you want to use it for and on which OS. For example, it can't be used for HE-AACv2 playback. If you wouldn't use for it but, say, general non-WMV (ASP, AVC etc) video playback, then, surely.
Great, thanks! Also, great work on all the "Bibles".
Audio with NO video???
Ok, I dont know if this is the correct thread to post but I'll start here...
I'm trying to play saved .flv video files from the storage card on my Hermes/TyTn.
I'm running a Hermes (8525) SuperCID with Schaps4.01
CE OS 5.2.1933 (Build 18533.0.7.0)
I've tried tcpmp.pocketpc.0.72RC1.cab,
TCPMPflvplugin-v0.4.2.CAB,
youtubeplay_1006.CAB
All with no luck. All I get is audio with NO video.
Any advice?
Regards,
UPDATE (05/12/2008):
1. (Symbian):
a. I've tested the last about 20 latest featured videos on YouTube with MobiTubia. All played well. Therefore, it's possible it's only with some older videos that MobiTubia delivers sub-par results; with newer ones, it doesn't seem to.
The Symbian version of CorePlayer, on the other hand, doesn't seem to like firewalled cellular connections. These cause it not to download any clip lists. This works just great under Windows Mobile (and, of course, with MobiTubia under Symbian) and, therefore, must be an internal bug.
b. I've very thoroughly compared the power consumption of MobiTubia to CorePlayer 1.2.4. While MobiTubia consumes a tad more power when it's still loading (caching) the clip in the background, after the clip is cached, it delivers considerably better results (much lower power consumption) than CorePlayer. Therefore, it's always worth going for MobiTubia when your Internet connection speed is much faster than the ~320 kbps stream of FLV videos because, after the caching is finished, the power consumption will be really decreased. CorePlayer, on the other hand, doesn't cache the file and, consequently, it'll use the (with both Wi-Fi and 3G connections, power-hungry) wireless unit all the time.
The following screenshot shows this in effect: the first ~5:30 show CorePlayer playing back a 6-minute clip; the second show the latter with MobiTubia. As can clearly be seen, the latter manages to cache the file in the first about 60% of the total playback time of the clip; after this, it doesn't use the wirleess unit any more, resulting in a heavy power consumption decrease. CorePlayer, on the other hand, streams the YouTube contents all the time, resulting in much higher net power consumption:
I've made another screenshot showing CorePlayer only, repeatedly playing the same 6-minute clip. As can clearly be seen, the power consumption is constantly the same (high) because there's no caching at all.
Let's see some other screenshots comparing the power consumption using HSDPA. As you'll see, the difference won't be as articulated as with Wi-Fi and the average power consumption will be pretty similar because buffering, with much bigger excess power consumption, takes much more time than over Wi-Fi. The following shot shows playing the same clip thru Wi-Fi and, then, HSDPA using MobiTubia:
As can clearly be seen, the average power consumption is bigger because the system were in the low-power (~1.1W) area for a much shorter time than with Wi-Fi. (And, of course, streaming anything (!) via HSDPA will always take much more power than via Wi-Fi, as has also been explained in my Multiplatform Radio Stream Transcoding Bible.)
Let's see the CorePlayer results. Two HSDPA examples follow:
As can clearly be seen, while there indeed isn't any kind of buffering, the overall lower CPU usage of the H.263 / MP3 decoder has resulted in about the same average power consumption as that of MobiTubia.
All in all, as a rule of thumb: on Symbian:
- when you watch YouTube videos over Wi-Fi and would like to have as long battery life as possible, prefer MobiTubia
- when over 3G, both will behave almost the same way.
2. (Windows Mobile): I've continued comparing milesmowbray's youtubeplay to CorePlayer 1.2.4.
a. in youtubeplay, you can fetch the first 50 hits of any search / "Related" operation; but, it seems, no more (it, then, complains about the network's not working.) To set this, go to Config (button in the bottom left) and just increase the number of hits shown with the second slider (Results returned).
b. on the test iPAQ 210, youtubeplay uses about 62-64% CPU time to decode and play back (FLV) videos (in both Portrait and Landscape). CorePlayer, at the same time, uses about 21...23% (again, in FLV). With H.264, of course, CorePlayer requires far more CPU time (more than 80%) and if you run other even slightly CPU-intensive tasks (like acbTaskMan to track CPU usage), there will be some (about 10...30%) dropped frames, particularly with really dynamic videos like those of Call of Duty 2.
This means if you plan to stick to the FLV format (because you're on a QVGA device and, therefore, you couldn't take advantage of the higher resolution of the H.264 video or you're on VGA but the source video is already of bad quality making it unnecessary to stream in H.264), you can save a lot of battery if you go for CorePlayer on CPU architectures that have much higher power consumption with high CPU loads than with low ones. Typically, Intel / Marvel Xscale CPU's belong to this group, where the difference in battery life can even be 1.5...2-fold between two players using 22% and 63% CPU cycles. Of course, with activated Wi-Fi and higher levels of backlight, the difference won't be this pronounced. The only architecture that (somewhat strangely) doesn't exhibit excess power consumption with higher CPU loads is that of Samsung (at least the older architectures; I haven't tested the latest, 6400-series in this respect.)
What about buffering, you may ask. Do alternative solutions like milesmowbray's youtubeplay have an advantage over CorePlayer in the same way as was certainly visible on Symbian? The answer is, unfortunately, no. Just look at the following screenshot, taken via Wi-Fi without power saving enabled on the Dell Axim x51v running WM6.1. (Note that, while CorePlayer had absolutely no problems playing back clips without dropped frames on this particular model, youtubeplay fared much worse. That is, using youtubeplay is in no way recommended on the x51v.)
The CPU usage is shown in the upper and the power consumption on the lower pane. The first ~8 minutes show CorePlayer playing the clip; after that (there's a small discontinuation in the chart) youtubeplay follows. As can clearly be seen, the average power consumption of youtubeplay is much higher than that of CorePlayer. Raising the buffer size from 2048 kbytes to, say, 16Mbytes (to allow for the complete buffering of most clips) won't help at all.
With Wi-Fi power saving enabled, the power consumption is far lower - but, with youtubeplay, it's still definitely larger than with CorePlayer:
All in all, unlike on Symbian, on Windows Mobile you'll always want to stick to CorePlayer in order to absolutely minimize power usage when playing back FLV YouTube videos. (Again, the above power usage tests only only show FLV playback power usage as it's FLV playback that the other players support, not H.264.)
UPDATE (05/12/2008, later): I’ve forgotten to elaborate on the other implications of CorePlayer 1.2.4 having just received FLV support.
One of the most important consequences of this is that you no longer need to use TCPMP as a player together with FlashVideoBundle, should you want to stick to browsing the "full" YouTube in IEM and invoke an external player to play back the videos on them.
That is, you only need to install CorePlayer and, then, the single CAB file of FlashVideoBundle (as of this writing version 1.4.4) available for download HERE and, then (making sure you restart it at least once so that the plug-in is loaded), just fire up YouTube in your (WM5+) IEM and click any video link. In the context menu, just select “Play video” and CorePlayer will be invoked. Cool, eh? You’re no longer dependent on the aging TCPMP but can invoke CorePlayer to play your videos instead. One less programs to install on your handset, not to mention the other advantages (more refined, more battery-friendly drivers, decoders etc.)
If your handheld already has TCPMP pre-installed, you’ll want to either uninstall it or, in CorePlayer, override the file associations. Unfortunately, I couldn’t find out how you should force FlashVideoBundle to pass the execution to CorePlayer instead of TCPMP (without a chance to remove it) with ROM’s containing TCPMP built-in, without any way to uninstall them, like that of Ranju's HTC Universal ROM (v7.6). I’ve tried everything including deleting HKEY_LOCAL_MACHINE\ SOFTWARE\TCPMP in the Registry (the plug-in uses it) – in vain. Unfortunately, simply unassociating the files from inside TCPMP won’t work. I'll let you know when I find a solution.
Great points on the new Coreplayer. It is definitely operating much better.
One question I had that you might be able to answer is what does My Src and My Lists do in the youtube menu? I think my src may be my submitted videos but I dont have any. I do have some videos in quicklist, and they won't show up in My List.
Any ideas? and nice writeup btw
volwrath said:
Great points on the new Coreplayer. It is definitely operating much better.
One question I had that you might be able to answer is what does My Src and My Lists do in the youtube menu? I think my src may be my submitted videos but I dont have any. I do have some videos in quicklist, and they won't show up in My List.
Any ideas? and nice writeup btw
Click to expand...
Click to collapse
They might be reserved for future use (1.3 with its brand new Channels etc.)

Evernote released it's API

Hi all,
I was hoping, now that the Evernote API is released for people to meddle with, that the big brains that play here might be able to do something about all of that and make it an infinitely more useful application for the pda.
I am an Evernote user, but it fails miserably in it's use of audio notes (3minutes = 25mb WAV file!!!). It also does not interface with other apps at all nor does it read other audio file formats. Not to mention the fact that the iPhone version is much prettier and has waaayyy more functionality -- like saving and synchronizing notes to the device so you don't always have to be online in a web browser to search notes.
Hopefully, someone will find this a fun challenge....

Possible to mask the G1 browser?

Hi!
In the UK we have a website called iPlayer where you can access all of BBC's content from the previous week.
This website is available to two mobile phones, the Apple iPhone and the Nokia N96.
The way this is made available to the iPhone, is that the iPlayer website detects that it is been browsed from an iPhone, and therefore it gains access to streams that are encoded in 400Kbps H.264 video, 116Kbps AAC audio format, which the G1 should also be able to handle perfectly. However, when I try to browse to the iPlayer website I am prompted to download Flash, which the regular desktop version uses.
Now, I believe that there is three solutions to this:
1. Wait for BBC to enable G1 users to access the iPlayer the same way as the iPhone out of the box. - Ideal, but likely to take some time.
2. Mask the G1's browser to look like the iPhone's Safari browser - Best solution at the moment.
3. Wait for flash to arrive - Not ideal, you will get a format on the video that is encoded for PC users, and will probably even be unplayable on the G1 due to the high resolution on the video.
As most people would agree, we should try to mask the G1 browser as the iPhone Safari browser, I am not so much into the world of web browsers, so I do not now how to do this. I understand that we need to change the signature of the browser, but I don't have a slightest clue on how to do so.
Therefore I ask the know-it-all's here on the xda-dev forums!
link to the BBC iPlayer teams blog about iPlayer on iPhone:
http://www.bbc.co.uk/blogs/bbcinternet/2008/03/bbc_iplayer_on_iphone_behind_t.html
Thanks a lot!
Zappza
edit:
It seems that if you use the third-party browser 'Steel' you can choose what to mask it as, however, there seems to be no video streaming capabilities in Android?
The webpage loads as if it was on the iPhone, but when you try to select a episode, nothing happens...
i believe the steel browser in the apps can do this. correct me if im wrong.
jacex0 said:
i believe the steel browser in the apps can do this. correct me if im wrong.
Click to expand...
Click to collapse
You are correct, Steel allows you to pretend the browser is the iPhones, G1's, or Desktop.

HTML5 music streaming websites?

Anyone know of any websites using HTML5 to stream music? Pandora is going to update their website to HTML5 soon, but was just wondering if there are any good legal websites streaming using HTML5 for the time being.
something like this>>
http://ie.microsoft.com/testdrive/mobile/HTML5/Audio/Default.html
There is one MS used to demo HTML5 on IE9 - don't recall what it was, but since it wasn't in English, it was pretty much unusable to me. I got it to play something though, and it worked as promised.
But right now I am dissapointed with the lack of HTML5 content on the web. And also it looks like some sites have odd implementations of it. Vimeo HTML5 player, for example, does not work on WP, but does work on the desktop version of IE9. I think the problem is on Vimeo's end - checking for browsers, and not allowing HTML5 to work on browsers not explicitly supported by Vimeo.
The one which MS demoed is already linked in my OP, was just wondering if there were websites using that tech.
I just figured there would be plenty of html5 websites since the iOS devices so not support flash, but I guess flash still rules the web.
https://droptun.es/ has a html5 version of their service (you'll have to link your dropbox account, if you have one, with it, or create one)
Haven't tried it on mango yet but in theory you'll be able to listen to your music while multitasking.
Its no HTML5 support in: 7661.WP7_5_Trial.
Are your just going to test it on your pc ?
to answer you question found this site:
http://myousic.me/play/#playlist
Pyls said:
Its no HTML5 support in: 7661.WP7_5_Trial.
Are your just going to test it on your pc ?
to answer you question found this site:
http://myousic.me/play/#playlist
Click to expand...
Click to collapse
Ehm there is HTML5 support, http://beat.no/ works pretty well, but don't think u can listen to full songs.
Saw some Swedish guy demo this site a way back on wmpoweruser.
Pyls said:
Its no HTML5 support in: 7661.WP7_5_Trial.
Are your just going to test it on your pc ?
to answer you question found this site:
http://myousic.me/play/#playlist
Click to expand...
Click to collapse
IE9 Mobile on Mango beta supports HTML5 and IMO is better than even the desktop version of IE9 Try the Mobile IE9 test drive site, its amazing.
Pandora if you're a One subscriber all users within a couple weeks. Just pin it to your start screen and you're good to go!
Sent from my SGH-i917 using XDA Windows Phone 7 App
You can view youtube vids in your browser. Just enable html5 on youtube, works perfectly for me.
Sent from my OMNIA7 using Board Express
jango on mango
try Jango.com .. its working in mango.. and im loving it

Adobe Flash no longer developed for mobile platforms

http://www.zdnet.com/blog/perlow/ex...lash-refocuses-efforts-on-html5-updated/19226
Adobe has announced that they will cease development of Adobe Flash for mobile platforms to focus on HTML5.
I'm not sure how I feel about this...One of the advantages my android 2.2 handset always had over Iphone was the ability to view Flash content exactly as they appear on my PC, no app required. They appear to be continuing development of Adobe flash for desktop focusing on games but this also means video/audio streaming sites that use flash aren't going away anytime soon. It's nice that they are focusing on HTML5 but until it replaces Flash this means your next Android handset may not even have full Adobe Flash capabilities.
I guess we'll have to wait and see if this spells the eventual death of Flash altogether which wouldn't be a bad thing.
Phrack said:
http://www.zdnet.com/blog/perlow/ex...lash-refocuses-efforts-on-html5-updated/19226
Adobe has announced that they will cease development of Adobe Flash for mobile platforms to focus on HTML5.
I'm not sure how I feel about this...One of the advantages my android 2.2 handset always had over Iphone was the ability to view Flash content exactly as they appear on my PC, no app required. They appear to be continuing development of Adobe flash for desktop focusing on games but this also means video/audio streaming sites that use flash aren't going away anytime soon. It's nice that they are focusing on HTML5 but until it replaces Flash this means your next Android handset may not even have full Adobe Flash capabilities.
I guess we'll have to wait and see if this spells the eventual death of Flash altogether which wouldn't be a bad thing.
Click to expand...
Click to collapse
I wouldn't worry about this, as what's there now, will be as good as it gets for Flash.
Adobe is moving from Flash to HTML5 as a broad strategy shift, across all platforms. This will move Flash to legacy in short time.

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