[GAME][2.2+] Double Finder - Android Apps and Games

Hey guys,
tonight i've released my first android game. It is called Double Finder.
The goal is to find the pictures that are displayed twice in the grid.
If the players selects the right pictures he gets points, if the player
fails, he will loose points.
Reach as many points as possible in 60 seconds.
You can find it by searching in the play store or by clicking here.
Enjoy and plase let me know if you like it.
Regards,
m0rph3us.

Hey,
i've added some pictures to the first post

Related

[GAME] Dot Boy - very hard platformer!

Hey guys, I just finished up this game, I'd appreciate it if you guys could check it out and let me know what you think!
The controls do take a little time to get used to so if you die on your first try don't be discouraged.
apk link - http://www.mediafire.com/?6suhhfks72pnj
Added apk download link to OP. I didn't realize coupon codes wouldn't work for apps.
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
rpimps said:
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Click to expand...
Click to collapse
Okay, I thought there were only 6 levels. Maybe it is also good to mention on the market that it includes a total of 24 levels so people know what they're buying.
It is indeed a good idea to let people select the world that they want to play. Most games you have to unlock the world first by completing all previous levels at least once.
If you going to make a how to play screen anyway, I should also update your game on the market. I think most people will read the description when they're buying an app or game on the market. Only with free apps and games people click on install fairly quick without reading I think.
If you've updated the game please let me know. I shall take another look and let you know what I think about the improvements.
Tricky-Design said:
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
Some questions:
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
Some recommendations:
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Click to expand...
Click to collapse
i agree with everything above, especially the sensitivity of the controls.
other than that, nice start.
Definitely going to try this later
Edit: downloaded and loved the game, takes me back to the contra and castlevania era where controls had to be perfect or you die. With that though I do agree with the first post talking about the sensitivity of the controls, I love being able to use my wiimote to play games like this. Also like the first post I had no idea the controls were on screen, an in game tutorial would be nice. Great game though and I can't wait to beat it so you can start working on part two now
very retro
The market link isn't working and the alternate downloading site keeps saying "Error downloading file. Retrying..." :/ The game looked interesting, too.
31/8: Nvm. I guess Mediafire was messing up last night. Everything I tried to download from there was having the Error message.

[GAME][2.2+] Tap the numbers

Hello devs,
Some time ago I decided to put some efforts to android development. I've spend some time to learn and to develop my first small casual game. Once I completed it I posted the APK file to Google Play. Suddenly I got no rush of downloads, till now I have only 20 users playing this game. I'm not disappointed, I want to improve the game but I don't know that to do first. I don't want to spend money to get better design because this game have not earned at least 1 dollar at the moment.
The idea of the game is to tap numbers in ascending order one by one. My own record in 1:35 mins.
My ideas:
- Scores plus sharing to Twitter/Facebook.
- Customize count of numbers on the screen. Could also be separated to levels from Easy(4*5 numbers) to Hard(10*10)
- Add hint if the user is not able to find number in 5 secs
- Allow user to turn of color and font size - just use one in case user wants this
- Use server-side stats to compare results from different users
- Make promo-video
I'm not sure do I have good description and screenshots ? Is it interesting at all to play ? Maybe the whole idea is bad.
I want to get a feedback from all of you.
I cannot post external links to Market, so it's id is com.intorion.memorygame and name Tap The Numbers.

[Game][3.2+][Free] - HeadacheFactory

Hello everyone,
here is my first game called "HeadacheFactory".
I wanted to create a game without any enemies. The only enemy you have is your sense of orientation which you will surely lose in the process of the game.
And even though I didn’t believe anyone would ever make it through the first level, my youngest nephew managed it after just two days. So, I had to create another more complicated level.
It is available on google play. Just search for HeadacheFactory.
Let me know what you think and of course post problems running the game on your device...
Regards
Thomas
Going to download. Can you tell the concept of the game?
mobihack said:
Going to download. Can you tell the concept of the game?
Click to expand...
Click to collapse
You have to navigate through a labyrinth. If you touch the walls, you have to start from the beginning or a savepoint that you have reached before. You've got to collect the purple dots, otherwise the grey square is growing and it is even harder to get through the labyrinth. And to make it even harder, the hole playground is rotating and zooming in and out, so you are going to lose your sense of orientation.
There is a little video on google play, that explains the gameplay. But the best way is to start playing. My nephews love it...
let me try
Missing this days big forum like XDA, i was a active user in Android Central now into XDA.
The game concept is interesting, please upload the screen shot.
Mr. Unknown said:
You have to navigate through a labyrinth. If you touch the walls, you have to start from the beginning or a savepoint that you have reached before. You've got to collect the purple dots, otherwise the grey square is growing and it is even harder to get through the labyrinth. And to make it even harder, the hole playground is rotating and zooming in and out, so you are going to lose your sense of orientation.
There is a little video on google play, that explains the gameplay. But the best way is to start playing. My nephews love it...
Click to expand...
Click to collapse
Sorry, but I can't upload any images. Need some more posts...
To prevent spam on the XDA forums, ALL new users prevented from posting outside links in their messages. After approximately 10 posts, you will be able to post outside links. Thank you for understanding!
Click to expand...
Click to collapse
game link : https://play.google.com/store/apps/details?id=com.webnatic.HeadacheFactory
awesome game.. reminds me of super hexagon.
great execution.
let's see how far i can go hehe.
Edit : (pics)
Thank you for the response and posting the pictures.
I didn't know the game super heaxgon so i had a short look. That game looks fantastic and you are right, HeadacheFactory is a little bit like it.
If you're interested in what it looks like when you play HeadacheFactory.
Take a look: http://youtu.be/_OQ6grU9Tns
How far can you go?

[GAME][2.3+] GTI - Guess the Image

Hi Folks!
This is my first app on the Google Play Store:
GTI aka Guess The Image is a beautifully designed puzzle game for smartphones and tablets. In GTI, you're shown a beautiful photo which may be a scenery, transport vehicle, celebrity, cartoon, brand..etc. Once the picture appears on your screen, you've to think what the image is and describe it in 1 or 2 words. If you guess 1 word correct, you'll will earn 1 point, 2 correct words will earn you 3 points. You should enter your answer in the textbox that appears to the left of submit button. If you are finding it hard to describe or guess the picture then you can view the hint associated with the image by clicking the question mark button. There's a time limit of 100s for the first image. If you guessed the 1st photo correct with some seconds to spare, 30 seconds would be added to the spared seconds and you'll have to guess the next image within the spared seconds + 30 seconds time period. There are more than 100 images to guess, hence there's a lot of thinking to be done. GTI is best played with family and friends together. Scores are saved online and this puzzle game requires Internet connection. Make sure that you've activated internet plan on your smartphone or tablet before running this app.
Note: Navigation Menu can be accessed by pressing the menu button on your phone/tablet or through the drop down list in the app itself.
If you like this app, please rate GTI : Guess The Image
___https://play.google.com/store/apps/details?id=com.twz1

[Game][2.3+] Cut

Hello,
I just finished my first game and wanted to share it with you.
It is a very simple game - a rectangle will fall from the top and you have to tap the screen so the two red lines at the bottom will cut the rectangle at the highlighted position. That is all. Try to reach the goal for each level within three cuts or your run will be over.
This game can be quite addictive and a play session may only take two to three minutes. It has support for Google Play Games and more achievements may be integrated in the future. I would love to get some feedback and please report if you encounter any bugs or strange behavior.
Since I'm new to the XDA forums and I can't post direct links, you have to copy the following URL to get to the Google Play Store page:
play.google.com/store/apps/details?id=com.prancing.beaver.cut.android
For the same reason I can not provide any direct screenshots. You may find them as an attachment. Sorry for the inconvenience.
Game direct link
Cut: https://play.google.com/store/apps/details?id=com.prancing.beaver.cut.android

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