Hi Folks!
This is my first app on the Google Play Store:
GTI aka Guess The Image is a beautifully designed puzzle game for smartphones and tablets. In GTI, you're shown a beautiful photo which may be a scenery, transport vehicle, celebrity, cartoon, brand..etc. Once the picture appears on your screen, you've to think what the image is and describe it in 1 or 2 words. If you guess 1 word correct, you'll will earn 1 point, 2 correct words will earn you 3 points. You should enter your answer in the textbox that appears to the left of submit button. If you are finding it hard to describe or guess the picture then you can view the hint associated with the image by clicking the question mark button. There's a time limit of 100s for the first image. If you guessed the 1st photo correct with some seconds to spare, 30 seconds would be added to the spared seconds and you'll have to guess the next image within the spared seconds + 30 seconds time period. There are more than 100 images to guess, hence there's a lot of thinking to be done. GTI is best played with family and friends together. Scores are saved online and this puzzle game requires Internet connection. Make sure that you've activated internet plan on your smartphone or tablet before running this app.
Note: Navigation Menu can be accessed by pressing the menu button on your phone/tablet or through the drop down list in the app itself.
If you like this app, please rate GTI : Guess The Image
___https://play.google.com/store/apps/details?id=com.twz1
Related
hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN
Classic Arcade Crazy Tilt Challenge is new MAME build with built-in global scoreboard.
* Pre-release is available for testing on Android devices (phones & tablets).
Scores are kept on-line, but they are also shown in-game, if the game has scorebaord. There are also extended scoreboards you can access via menu, so for the games that only store one high-score like Pac-Man, they now have full (15 places) scoreboard all together with initials. The same "automated scoreboard syncing system" can be implement on a PC MAME as well, let me know if you think there is interest for it to be made.
Beside global scoreboard this build also features new input method for mobile devices utilizing accelerometer (G-sensor). It's unlike any sensor input you may have tried with some other mobile games or emulators. If you think sensor control is clumsy, unresponsive and completely unsuited for arcade games, prepare to be surprised. Track and Field, you run by shaking the phone! See this:
VIDEO: youtu.be/kJBcou5ZjEo
I'm new to XDA but am interested in testing. send me a link!
HGMIV said:
I'm new to XDA but am interested in testing. send me a link!
Click to expand...
Click to collapse
Thank you. See your inbox.
Anyone else feel free to jump in any time.
There is only one account per device possible. Your device ID is both your user name and password, logging is automatic. Only the first time you log in you will need to choose your player-name. Player-name can have 10 characters, but first 3 letters must be unique among all registered users, they will be your in-game initials. Don't bother writing initials in the game, after sync all your scores will be renamed to your chosen Player-name.
Don't forget to log in before playing for the record. Data usage is minimal, there is never permanent connection with the server. You only connect briefly each time you sync (login/logout), and every time transfer is less than half a kilobyte, really tiny. You can sync after each game, but you don't have to. Score syncing is done automatically when you login and logout, or manually any time you want to see if anyone posted any new scores since your last sync, or to upload yours.
Games available in this test-build (CrazyTilt_059.apk):
commando
digdug
dkong
elevator
gyruss - no in-game initials yet
mpatrol
mslug - no scoreboard yet
mrdo
pacman
pacmanm
paperboy - no scoreboard yet
popeyebl
qbert - no scoreboard yet
scramble
starwars - no scoreboard yet, on small screens turn scale/stretch & image smoothing
timeplt
trackfld - no scoreboard yet, run by going left-center or right-center, not full left-right
yiear - button 3 = butt.1+butt.2
If input seem unresponsive disable vibration feedback. If you see game struggle try switching to AUTO Frame Rate, or perhaps better yet find some fixed frame rate (50, 45, 40, 30, 20, 15 fps), but it really depends on the type of game which option may produce better results. Even the crappiest Android devices phones/tablets should run most of these games at full speed, with possible exceptions of mslug, starwars and paperboy, but they play really well at 15fps on my crappy phones, which doesn't look too bad on small screens at all.
Do not forget to switch appropriate joystick mode because you will not be able to properly play 4-way games in 8-way or analog mode. In this build machines do not reset yet, so they do not collect tokens and do not pay out any tokens. Please don't mind if I reset scoreboards manually and delete some of your well earned records, we are just testing. If you have time try to post at least two records on each game that has support for it, or as many as records you can. Once you think you have tried it enough I'd like you to tell me about things you did NOT like or think could/should be better or simpler. Have fun!
Ok, due to lack of interest I will stop following this thread. Anyone interested to try it out before the release, or perhaps help me with testing (playing), can still find me here: smf.webng.com/crazytilt
Hello devs,
Some time ago I decided to put some efforts to android development. I've spend some time to learn and to develop my first small casual game. Once I completed it I posted the APK file to Google Play. Suddenly I got no rush of downloads, till now I have only 20 users playing this game. I'm not disappointed, I want to improve the game but I don't know that to do first. I don't want to spend money to get better design because this game have not earned at least 1 dollar at the moment.
The idea of the game is to tap numbers in ascending order one by one. My own record in 1:35 mins.
My ideas:
- Scores plus sharing to Twitter/Facebook.
- Customize count of numbers on the screen. Could also be separated to levels from Easy(4*5 numbers) to Hard(10*10)
- Add hint if the user is not able to find number in 5 secs
- Allow user to turn of color and font size - just use one in case user wants this
- Use server-side stats to compare results from different users
- Make promo-video
I'm not sure do I have good description and screenshots ? Is it interesting at all to play ? Maybe the whole idea is bad.
I want to get a feedback from all of you.
I cannot post external links to Market, so it's id is com.intorion.memorygame and name Tap The Numbers.
This game is only at first glance reminds one of the classic puzzler!
You need to score as many points by removing pieces from the board. Each turn consists of a sequence of steps that are performed according to certain rules. Thus it is necessary to build the best possible way and remove it.
There are 3 game modes - "moves on", "on time" and dynamic mode. In the "moves on" the game is limited to 30 strokes, time is not limited. In the "on time" game is limited to 90 seconds, the number of moves is not limited. In dynamic mode, the number of moves is not limited, and time is added to the results of the game.
The higher figures for the stroke is removed, the more steps during the more points is calculated and added to the more playing time (for dynamic mode).
Bonuses are awarded for remote path to the number of steps than or equal to 10 and "closed" way, when the initial figure of way adjacent horizontally or vertically with the final figure of the way.
There are achievements and the opportunity to publish the best result.
https://play.google.com/store/apps/details?id=com.plastcode.airygraph2.android
Hello !
To change the world around you, to make it a better place—everybody dreams about that. This is why a new Shamworld app is now available on Google Play to let you create your version of the augmented reality at particular locations in just few taps! Now not pokemons decide where to appear but you make your ideas real in an augmented world.
Screenshots:
pp.userapi.com/c840432/v840432395/eccf/6bJ_JiGvwgQ.jpg
pp.userapi.com/c639828/v639828486/5599e/zUx9tqLpWZk.jpg
How to work with this app
If you feel that this lovely courtyard nearby really lacks the magic of tenants and some sculptures that you chanced to be passing will really look good with a little twist, then now you can do it right on the spot via your smartphone with the installed Shamworld app. A little left to do—to open the app and wait until your location has been found on the map using Google Maps data. A cute green ant will mark your location. All you need to do is to choose an object you would like to see here and to superimpose it into the camera image. When saving your version of the reality for a particular place, you may also share it with all or some of your friends. They will see your work in the Recommended section and will be able to check it out via the app. Various objects can be selected. There are plenty of ready images and even animated GIFs available in this app! You may choose your image in Gallery or add your own photos, emojis and texts.
youtube.com/watch?v=slIyJ13-wFo
The opportunities for real creators are unlimited! Also, to understand how the app works, you can watch this video
youtube.com/watch?v=Sh6W8V0psCA&t=
Shamworld. Changing the reality
To make sure that the object has been tagged to a specific place, you need to choose an object that does not change its place, shape or color over time. That being said, it is unlikely that you can tag something to a backpack forgotten on a bench or to a cute cat sitting nearby. But it can be done easily with the bench itself. However, the tag might be lost if the bench gets changed or repainted one day but this happens not so often.
Shamworld and the world around you
When walking around the Shamworld map you must have already spotted yellow circles with numbers in it here and there. It indicates the number of objects placed by other app users. You may enjoy their arts and get some inspiration for new objects. There are several practical ways to use the Shamworld app. For example, when you go out of some cafe, you may leave your feedback right on its wall—without getting charged with vandalism. The cafe owner himself may place a creative ad in the app to make sure that no one misses it... 4-inch screen or above, RAM—at least 512 kB, camera—3MP or above, and Android 4.2 or above are required for app users. The better phone you have, the better it will all work for you. You may install the app by clicking Google Play :
mod edit - link added https://play.google.com/store/apps/details?id=com.alex.shamworld&hl=en
English version is available !
pp.userapi.com/c841137/v841137082/2f510/UwL840kNBB8.jpg
pp.userapi.com/c837725/v837725002/6346d/VVS8hc4SPoc.jpg
Regards,
shamworld.com