[Game][3.2+][Free] - HeadacheFactory - Android Apps and Games

Hello everyone,
here is my first game called "HeadacheFactory".
I wanted to create a game without any enemies. The only enemy you have is your sense of orientation which you will surely lose in the process of the game.
And even though I didn’t believe anyone would ever make it through the first level, my youngest nephew managed it after just two days. So, I had to create another more complicated level.
It is available on google play. Just search for HeadacheFactory.
Let me know what you think and of course post problems running the game on your device...
Regards
Thomas

Going to download. Can you tell the concept of the game?

mobihack said:
Going to download. Can you tell the concept of the game?
Click to expand...
Click to collapse
You have to navigate through a labyrinth. If you touch the walls, you have to start from the beginning or a savepoint that you have reached before. You've got to collect the purple dots, otherwise the grey square is growing and it is even harder to get through the labyrinth. And to make it even harder, the hole playground is rotating and zooming in and out, so you are going to lose your sense of orientation.
There is a little video on google play, that explains the gameplay. But the best way is to start playing. My nephews love it...

let me try
Missing this days big forum like XDA, i was a active user in Android Central now into XDA.
The game concept is interesting, please upload the screen shot.
Mr. Unknown said:
You have to navigate through a labyrinth. If you touch the walls, you have to start from the beginning or a savepoint that you have reached before. You've got to collect the purple dots, otherwise the grey square is growing and it is even harder to get through the labyrinth. And to make it even harder, the hole playground is rotating and zooming in and out, so you are going to lose your sense of orientation.
There is a little video on google play, that explains the gameplay. But the best way is to start playing. My nephews love it...
Click to expand...
Click to collapse

Sorry, but I can't upload any images. Need some more posts...
To prevent spam on the XDA forums, ALL new users prevented from posting outside links in their messages. After approximately 10 posts, you will be able to post outside links. Thank you for understanding!
Click to expand...
Click to collapse

game link : https://play.google.com/store/apps/details?id=com.webnatic.HeadacheFactory
awesome game.. reminds me of super hexagon.
great execution.
let's see how far i can go hehe.
Edit : (pics)

Thank you for the response and posting the pictures.
I didn't know the game super heaxgon so i had a short look. That game looks fantastic and you are right, HeadacheFactory is a little bit like it.

If you're interested in what it looks like when you play HeadacheFactory.
Take a look: http://youtu.be/_OQ6grU9Tns
How far can you go?

Related

[Game][Under Development] Cellulon: Attack of the Virii

I've been holding off on posting about this here until now because there was nothing really ready to be shown off anywhere outside my buzz account. Well, it's still nowhere near ready for prime time(it's not even really a game yet and crashes horribly on the Droid) but I think I have enough to at least show off where I am in development.
Without further ado, this is Cellulon: Attack of the Virii. It will be a 2-d platformer with 3d elements(the models and such will be in 3d, just no 3d movement) for the android platform. The idea is that you play as a citizen of Cellulon, a civilization of single celled creatures. The planet is attacked by an alien race called the Virii, basically a race of viruses who are bent on taking over. You work your way through stages trying to stop the Virii and save your planet. I'm planning on having upgrades where you can pick up pieces of RNA and drop them in a representation of the nucleus that will be in the lower right corner, and allow you to various new things like floating upwards, shooting needles, climb walls, etc.
I'll also likely release a level builder where 3rd parties can create and distribute their own custom levels.
Anyway, this is still under heavy production(nowhere near test ready) but I'll throw up some screenshots here(to be updated time to time) of where I am currently. The first screenshot here is of the game so far running on my Nexus One, and the second is a screenshot of the PC-side level creator running in ubuntu.
Just put up a video with my progress as of today(now has a bit better of a model for the cell with better animations and better collision detection): http://www.youtube.com/watch?v=Gb8XQVHH_Rc
This is still very early in the development stages, only has two levels, and no enemies. Nevertheless, it's a fairly difficult level and is bug free enough to let everyone play with it. The controls are pretty straight forward. Hold phone in landscape mode, tilt left to go left and right to go right. Press trackball or menu to jump(dpad center on the droid). Try to reach the far right side of the level to win(it will pop up a little banner saying "You Win!". Fall to your death and you lose. Either will require you to press back to quit and restart the level to continue playing(from the beginning).
Update: Now has a 3rd level featuring enemies. Getting hit 3 times by the enemies will result in a loss. Kill the enemies by slamming down onto them, by jumping over one and then swiping down on the screen. Getting hit or hitting an enemy will make you bounce off of it.
Also, everyone let me know what you think.
I really like the level builder idea, especially if its robust and easy to use...looks promising.
It's viruses, not virii. You've got your Latin wrong.
I've put up another video at http://www.youtube.com/watch?v=jBsCsPbgiII.
For this one, I used a screen capture program for Android, which is unfortunately very slow(thus the really slow refresh rate). Nevertheless, I'm hoping this can give somewhat of a representation of what my new refraction effect looks like. I'm quite proud of it, and plan for the main character to look very close to what's shown in the video(depending on the background, of course)
Lookin' good man. Kind of reminds me of a cross between master blaster and sonic the hedgehog 3 (when you'd get the water bubble and bounce around). lol
Hate to bump my own thread, but I have a fairly good reason. I have put up a test version of the game(it's still in really early development and is just one level with no bad guys) for everyone to play with. Read the first post to see details on controls/errata. Enjoy!
grainysand said:
It's viruses, not virii. You've got your Latin wrong.
Click to expand...
Click to collapse
Actually he said they were a race of viruses called the Virii
New version is up. It's bug free as far as I can tell now.
Another new version up. Now has a menu structure and better jumping.
i always knew u were upto something great lol, great work man
i just played it, and i must say im awaiting the final release,
Great work!
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game btw
Click to expand...
Click to collapse
Just played around with it and followed sdk examples. Not really any good tutorials on es 2.0
-------------------------------------
Sent via the XDA Tapatalk App
yeah thats what I was finding also. I decided to learn how to make android apps before I go into games, maybe it will help me understand better.
New update up. Now has a 3rd level with a new addition: enemies.
nice haha. we need more platformers for android

[GAME][2.3+] Bad Fin

Hello everyone, I've just released a new FREE game on the Google play market called "Bad Fin", it's a high score casual game.
The aim of the game is to stay away from the shark whilst avoiding moving obstacles.
I've had a few friends to try it out and tell me what they think but I don't know if I can trust their opinions.
https://play.google.com/store/apps/details?id=com.tap.f
I would love to keep improving this game, so please criticise away
Surely someone must have tried this game?
taptouchart said:
Surely someone must have tried this game?
Click to expand...
Click to collapse
The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
T-1000 said:
The game looks very nice. The graphics are funny and the movement is smooth. I think an increasing difficulty would make newcomers less frustrated. I played it and liked it but I was unable to get trough more that 10 columns
Click to expand...
Click to collapse
Thanks, was trying to follow in the footsteps of games such as stick hero and flappy bird where the game is really difficult at first, but with enough practice you can get a really high score.
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
Quite interesting app
Degineth said:
I really like how smooth it is and how it well it runs.
Here are my issues:
No explanation on how to control the fish
Tapping right should lower the fish instead of making it rise
Tapping left should raise the fish
Maybe these are just personal preferences but that's how it was intuitively for me.
Click to expand...
Click to collapse
Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
timeflask said:
Such a hardcore game my highest scrore is 9. I think the player should get rewarded for not touching pillars. Big shark is acting like freaking Neo, dodging everything, loving life. IMO just slow shark a bit every pillar with crash/shake effect so good player can get away.
Click to expand...
Click to collapse
Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
taptouchart said:
Hi, thanks for playing the game.
1) Their is a "How to play" button on the first menu
2) I thought right would be more synonymous with going up, but I can understand your preference.
I may add text on the main game to help users remember the controls and I'll see what I can do about giving the user the option to change controls.
Click to expand...
Click to collapse
Giving the option to customize controls would be too much hassle in my opinion. Just go for a simple text or graphic when the game starts that illustrates that pressing right will make the fish down and viceversa for left.
taptouchart said:
Great feedback, I'll see what I can do about balancing the game a bit more, at the moment the shark swims at the same speed as the fish. and if you don't hit any obstacles you wont slow down.
I was thinking of incorporating some sort of shatter effect when the shark hits a pillar but flying pillar particles may end up hitting the fish in the back, making the game much harder XD
By the way what kind of reward did you have in mind? a tiny speed boost perhaps?
Click to expand...
Click to collapse
I was thinking about "hidden" distance reset. "The shark swims at the same speed as the fish", but let's imagine little fish got some acceleration, every time player face tanking obstacle - you just reset current velocity to initial value.
onLittleFishSwimming(dt):
t+=dt
Vf = Vi + a*t
onLittleFishCollision():
t = 0; // Vf == Vi (reset)
Up
thunderstorm12345 said:
Up
Click to expand...
Click to collapse
Lol, thanks for the up
Very cool underwater game Will you add music?
Entangled Multiverse said:
Very cool underwater game Will you add music?
Click to expand...
Click to collapse
Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
taptouchart said:
Thanks, I don't think I will as I know nothing about producing music.
Would love to if I could.
Click to expand...
Click to collapse
Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
Degineth said:
Here you go: http://incompetech.com/music/royalty-free/
Just saved you years of learning to produce music
All music on that site is free for commercial use as long as you give the author credit (either in the game or in the google play description). Check the "soundtrack" section on the site.
(I'm not affiliated in any way with the site)
Click to expand...
Click to collapse
Okay thanks, I'll check it out if I make another game.
Won't add any music to this game, I don't feel like it will take off.

[GAME][2.3+] Bad Tap (fast paced tap game)

I just released a major update to my game, please check it out on the Google Play Store here (free, no ads):
Bad Tap - Google Play
Bad Tap is a fast-paced 'beat the clock' type game that will challenge your hand-eye coordination.
Tap each block before it counts down to zero. Starts with one block and increases as you level up. But watch out, one bad tap and the game is over!
Fun game! I'm trying really hard to unlock the hard level.
Had fun playing around with it for a while. Spotted a bug with the tutorial screen.
If you haven't already seen it, let me know here or in a PM and I can give you more
details if you need them.
Hi Scianthrope, thanks for the comments. Yes, any information on the bug would be very helpful!
Yesss finally got to the hard level. Now I'm trying to beat everyone on your leaderboard!
Scianthrope said:
Had fun playing around with it for a while. Spotted a bug with the tutorial screen.
If you haven't already seen it, let me know here or in a PM and I can give you more
details if you need them.
Click to expand...
Click to collapse
Corrected a bug that would not allow users to properly close the tutorial when playing for the first time. I published it to Google Play and the update should appear in the next hour.
Thanks to Scianthrope for identifying the bug, this is what this forum is all about!
HIngalou said:
Corrected a bug that would not allow users to properly close the tutorial when playing for the first time. I published it to Google Play and the update should appear in the next hour.
Thanks to Scianthrope for identifying the bug, this is what this forum is all about!
Click to expand...
Click to collapse
Thanks for the acknowledgement, glad to be of assistance.
Do you have any other games on Google Play?
tesla212 said:
Do you have any other games on Google Play?
Click to expand...
Click to collapse
Actually I have a new puzzle game coming out soon, tomorrow possibly. I've put about 6 months into it and I think people will really enjoy it.
I'll keep you posted., thanks for asking.
Looking forward to the next one as well Good job on this.
Hi
Hi
I just played your game, I liked it, I just stopped one bug when you close the "Things to Know" menu it doesn't smoothly go away it slides up halfway up the screen and then disappears.
1DEA said:
Hi
I just played your game, I liked it, I just stopped one bug when you close the "Things to Know" menu it doesn't smoothly go away it slides up halfway up the screen and then disappears.
Click to expand...
Click to collapse
Thanks 1DEA. I'll play around with the transition of the menu and make it smoother.
Very addictive and from time to time challenging game. Good for people that want to break their own limits ^^. Good Job!!
I Thing that if You add some better graphics, maybe something more colorfull it would be better perceived by players xD but it's only my opinion.
xKoMaRx said:
Very addictive and from time to time challenging game. Good for people that want to break their own limits ^^. Good Job!!
I Thing that if You add some better graphics, maybe something more colorfull it would be better perceived by players xD but it's only my opinion.
Click to expand...
Click to collapse
Thanks, I appreciate the great feedback! Yes, I have been playing around with the color schemes quite a bit trying to create the right mood for the game. I may also include more animation.
Interesting
aneesh1234 said:
Interesting
Click to expand...
Click to collapse
Thanks Aneesh. What score did you get?
Nice game. Great idea!
nickervision said:
Looking forward to the next one as well Good job on this.
Click to expand...
Click to collapse
tesla212 said:
Do you have any other games on Google Play?
Click to expand...
Click to collapse
Hey nickervision and tesla212, just wanted to let you know my new puzzle game has been released. It's called Bounce Out and you can find my post for it in the forum.
Bounce Out - Google Play link
Thank you for your interest!
Also, nickervision I've been playing all of your games - they are very good.
Really cool game, it gets so crazy trying to keep up.
I will try it :good:

[GAME][2.3+] AirMadness

Hi community!
Instead of reading news, this time I write one: My second game, AirMadness has been released on Android! It is an endless plane game where you must avoid obstacles for as long as you can. It is free and available on the PlayStore
Tell me if you like it or not!
Ju
where are the links not seeing where ican down load the game
kingofkrunck said:
where are the links not seeing where ican down load the game
Click to expand...
Click to collapse
hear that game once
You forgot to add a link to the Google Play store
Get the game here . If OP don't mind i add it
Can you show us the 9gag post? And why are people writing in the comments that they were coming from 9gag?
Nice graphics!
Hi everyone!
For reasons I don't fully understand (well, anti-spam policy), I couldn't post any link or pictures, so thanks a lot @kirito9 for adding the link.
About the 9gags comments, well, I'm an avid 9gagger (it ruins 1 hour of my sleep every night...), so I decided to show off my game to the community and ask them for update's material suggestion. And I got a LOT of ideas coming from it:
9gag.com/gag/agNjPGw/this-is-airmadness-a-little-game-i-made-i-d-like-your-suggestions-for-next-planes-environments-please
Feel free to do the same and suggest planes and/or environments ideas!
Cheers!
Julien
I must say the idea is a bit overused, but I really liked the graphics. A lot.
When I played it I failed to see some type of qualitative progression. A great improvement would be to change the scenes dynamically as if they were levels (sky then sea then land then volcanoes then...) but it might take you a lot to add many scenarios with other objects than rocks. Maybe with other landscapes you can add moving objects and increase the variety.
Meanwhile, if Unity supports tilt movement you can add it.
Hope you find it useful!
@randomlabs Thanks. For sure, the concept isn't new. It's really really close to a "Race the Sun" for example, but I wanted the environments a bit more real, less etheric.
I plan on adding more environments and planes. A "story" mode, where you have to finish all levels in a row with at least 2000 points is a very good idea. I'll consider that kind of udpate.
Julien

Planet Exis ( Metroid Style game) great storyline, action adventure game

You play as special elite forces Sena on a deadly mission. Earth has sent you down to Planet Exis to find out the mystery disappearance of HammerCrew. Explore various caverns and find upgrades to your suit. Cutscenes between levels let the story unfold and epic boss fights keep you glued to the action.
Googleplay Link
https://play.google.com/store/apps/details?id=com.project.sena
Gameplay Video
I saw some downloads and if you have time any feedback will be appreciated.
To the person who downvotes every game thread I make and goes to googleplay to 1 star my game your a punk because you never reveal yourself.
Any feedback from people who have played Planet Exis can help me figure out what I did right and what I did wrong.
Hi!
Why so many permissions?
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
andresrivas said:
Hi!
Why so many permissions?
Click to expand...
Click to collapse
Its the AD networks that require more permission. The only permissions I need are is media and file, the media to play music and file to save the game on the device.
Cool game, thanks for the PM @Mr.HB.
Will check it out more later today after I've finished editing an awesome SciFi book... lol
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
WickedCool19 said:
Hello, @Mr.HB, thanks for posting it in the Operation Undead thread, that's the only way I can come to know about your amazing work.
The feedback you wished,
The game is kinda reminiscent of the style, but I'm really an arse to say this about someone's hardwork, but the game's a lil monotonous after a while and the green kinda is overwhelming.
Its a lot of fun to play. The game is really enjoyable!
Thank you for your work!
I hope this helps.
And keep up the work man, I've been a following your work for quite sometime :good::good:
PS: I think the reason why you're having less downloads is cuz of the preview video in the 1st post. I guess it'd help if it showed more short previews of other levels.
Click to expand...
Click to collapse
Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
Mr.HB said:
Thanks for the feedback I been hoping that at least one of my games gets popular, so I can afford an artist. I can get a artist for free if its a casual game that doesn't have as much artwork, but for a game like this artist want to get paid. I hope this catches on so I can have an artist in the future.
Click to expand...
Click to collapse
What kind of artwork do you need?
AsgardCurse said:
What kind of artwork do you need?
Click to expand...
Click to collapse
In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
Mr.HB said:
In the future I plan on doing a castlevania type game and would need artwork for that. The player plus enemies and maybe 2-3 backgrounds.
Click to expand...
Click to collapse
That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
chibisl said:
Nice gameplay! But a visual part of the game could be better. You can get free resources from opengameart.org, for example.
Click to expand...
Click to collapse
Thanks I know about that site but I was worried about if the art is truely free to use or not. So I made the art and just worked hard on the gameplay so that people will have a blast playing.
WickedCool19 said:
That's really nice.
I'd like to pitch in some advise,
The game displays just one ad, and that too is dismissable. Rather than that, why not display a fullscreen ad on launch and exit of the game, I know it's not too help full, but the time complexity decreases (if u know what I mean)
In some time, it could help you afford an artist, I believe.
Click to expand...
Click to collapse
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
Mr.HB said:
I have to check on this because there supposed be 1 fullscreen AD on launch and 1 banner both of them dissmissable easily. I can't do exit ADs because google doesn't allow it anymore. AD revenue's are low so in order to make any money you have to get around 10,000-50,000 downloads to make pocket change ($20-50 a month).
Plus I don't like to fill the game with ADs I want the game to be enjoyable, I could have the game display video ADs but that would be annoying to users. I can use your help if you rate the game in the store that can help the game move up on charts.
Click to expand...
Click to collapse
I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
WickedCool19 said:
I don't really do that. But sure man, why not.
I guess, you could show one video ad when the game is launched or rather, just one throughout the session the game runs. So no dissmissable ads, just a vid. That might help a lil with the revenues I guess.
Click to expand...
Click to collapse
Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
Mr.HB said:
Thanks, I will think about the ADs but 1st I am trying to figure a way to get the word out about the game. I been on facebook,twitter,googleplus and forums like this.
Gameplay wise I tried to make it not too easy and not too hard how did the game feel to you? How far were you able to get before you felt it was tough?
Click to expand...
Click to collapse
That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
WickedCool19 said:
That would be the second level. I found it a tad challenging tough. You had a great storyline for Operation Undead, and catchy names I guess some of that would really be awarding.
Click to expand...
Click to collapse
Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
Mr.HB said:
Ok I tried to make the gae with fewer enemies but not too tough but in the future I will tone down difficulty. I will make a playthrough series within 24 hours to help . I really want people to get into the storyline and characters. Yes Operation undead had more humor than this one. The next game I am working on wil have humor plus be a bit easier.
Click to expand...
Click to collapse
Yes, that'd be great. Varied and more colorful levels with a lil more variety would just do the trick.
I don't think a playthrough is necessary. Just a trailer with the various levels

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