Calling all developers for new monetization SDK - Beta only - General Topics

Hi Everyone.
We are a fast growing silicon valley startup. We have developed an SDK NOT ad based and non invasive to your users.
We recognise the need to help you monetize your hard work. Our SDK and infrastructure enables you to earn recurring revenue from your app user base.
We are looking for several Beta customers. These developers should be established app developers who have at least 5000 active users of their app.
This is a significant opportunity to build a large recurring revenue stream from your user base. It is super exciting and we are a fun vibrant business to work with.
Pls send me a message with your app/s, approx user base, and a one liner on why we should do business together.
Good luck!

Nat0 said:
Hi Everyone.
We are a fast growing silicon valley startup. We have developed an SDK NOT ad based and non invasive to your users.
We recognise the need to help you monetize your hard work. Our SDK and infrastructure enables you to earn recurring revenue from your app user base.
We are looking for several Beta customers. These developers should be established app developers who have at least 5000 active users of their app.
This is a significant opportunity to build a large recurring revenue stream from your user base. It is super exciting and we are a fun vibrant business to work with.
Pls send me a message with your app/s, approx user base, and a one liner on why we should do business together.
Good luck!
Click to expand...
Click to collapse
How exactly is the revenue generated?
PS :
My app is WiFi Hack. Google Play it. The first result is mine . 125k users

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Ingenious Apps Retail Store for Users, Entrepreneurs, and Developers: AppsBidder.com

For people who are interested in downloading mobile apps, potentially owning mobile apps, or connecting with programmers to create a mobile app, visit AppsBidder.com.This site features apps that fit all kinds of necessities from bringing people the news to allowing users to play the guitar on their touch screens. Users can also bid on the exclusive ownership rights for apps as aspiring entrepreneurs.
Most people will realize that there are a few components of this service they haven’t analyzed. Below you will begin to comprehend how AppsBidder delivers more than just a platform for downloading free or paid apps.
AppsBidder is a multi-tiered service that creates opportunities for users who have different interest in regards to apps. Any user, app developer, or entrepreneur can use AppsBidder.com to communicate and negotiate deals for creating apps or bidding for app ownership. You will be able to perform several tasks with apps on AppsBidder.com, but in the simplest of terms you are going to be able to bid on the ownership rights for apps designed either for personal or business use on mobile devices.
AppsBidder.com can be understood as a two sided service. Any user can download free or paid apps for their personal use for their mobile advice. AppsBidder requires no sign up fees and apps can be uploaded straight to AppsBidder.com and only when developers make a sale are they charged a 17% commission rate (compared to Google and Apple’s 30% commission rate). Another advantage for developers uploading apps to AppsBidder.com is that they can receive immediate payment from sales with a minimum threshold of only $10.00 compared to Handango’s monthly payment schedule and minimum payout rule of $250.00 per month. Companies or app development teams that are interested in bidding, selling, or developing apps can use AppsBidder.com as their platform. While AppsBidder takes care of certain legal and financial paperwork, users and developers are able to further communicate to negotiate terms on AppsBidder.com.
What this actually means for anyone using this program will be that this is a great way to either download, trade, and/or develop mobile apps. You can either download apps for yourself, or buy the ownership license for certain apps to re-sell to other individuals. Either way, you have several options to choose from on AppsBidder.com.
This is a very brief analysis of what makes this service so unique and why you might care to visit the AppsBidder website. If you were at all curious about some of the finer points of Appsbidder, hopefully you have found some of the answers you were searching for.

Charles Hudson's Six Android Development Challenges (and how to tackle them)

Hey all,
We went to the Yetizen "Android-i-fied" event and learned a ton about building games on Android, but if you happened to miss it, then we did a quick write up of what we learned. We put it below because we hoped that it would help you guys
Now, on to the event!
Charles Hudson kicked off the talk with some choice words:
ANDROID IS HARD!
Charles Hudson was not shy about his experiences building on the Android platform with his game studio, Bionic Panda Games. There was little sugar-coating of the six major challenges that Android developers face, especially when compared to iOS. He did have great suggestions for tackling each one, which we wanted to pass on to you. His six tips are below:
1. Fragmentation
Problem: Unlike the iPhone, there are many types of Android devices, which leads to OS fragmentation, varying screen size and resolutions, and types of hardware. This means that the user experience can vastly differ from user to user. Also, developers can drown themselves in work trying to make their game compatible with everything.
Solution: Charles suggests that you test your game on multiple devices to make sure the user experience can consistent across a sea of devices. He said that he bought old, “well loved” Android phones from resellers to cheaply test his game on each type of hardware. As for OS, if you need to draw a line in the sand and not supporting older OS versions to provide a consistent experience, then do so. According to Ngmoco, which spoke later in the evening, 94% of Android gamers are on 2.1 or above, so you won’t miss many customers by cutting out the troublesome 1.6 and 1.7 versions.
2. Development & Testing
Problem: Because it is so easy to launch new applications and versions on Android - you are essentially just one button away from pushing new versions - developers can sometimes get trigger happy. This can overwhelm users and stop them from updating your game.
Solution: Android users typically don’t update their apps as often as iOS users, so Charles recommended a minimum period of one week between app updates, excepting urgent bug fixes of course. And as we mentioned before, you should test your game on each major type of phone and supported OS version before an update goes live. This can prevent unforseen hiccups and help you avoid those urgent bug fixes.
3. Metrics
Problem: Developers are typically flying totally blind when it comes to the way that users are interacting with their app, especially on Android.
Solution: Look into integrating with an analytics platform that fits your budget. Google Analytics is free, but can be a trickier integration as it isn’t built for mobile. If you are looking for an easier and more mobile-friendly solution, there are mobile game analytics platforms that may be worth the cost such as Flurry and Localytics.
4. Platform Wars
Problem: 23% of all smartphone customers are on iOS devices, and conventional wisdom states that iOS users are more likely to pay for apps and complete in-app purchases than their Android counterparts.
Solution: To paraphrase Charles Hudson, “it is better to build a great game on one platform instead of a mediocre game on two platforms.” Each platform has different capabilities, so focus your resources in building an awesome game on one platform before you worry about iOS. Bionic Panda is an Android only game studio, so Charles clearly practices what he preaches.
5. Distribution & Discovery
Problem: Discoverability on Android depends less on category ranking compared to iOS, and getting Featured on the Android Market is just as difficult as it is on the Apple App Store. Also, Android does not have a united social graph like Facebook or Apple’s Game Center, so it is hard to lean on viral mechanics to acquire users.
Solution: There tends to be higher search activity on Android (as Charles pointed out, “it is Google product”), so make sure your app description is accurate and hits all of the important keywords that users would use to search for a game like yours. Also, he could not stress enough the importance of having a well-designed app icon that draws users in. This icon and your app title are often all the user sees before making his decision to download, so use that space wisely! Also, fortunately for Android developers, Android still allows incentivized installs, so jump on the ad networks such as Tapjoy and Admob to help capture your seed group of users. Assuming you’ve made a compelling app, once you get the seed group of users you should be off and running.
6. Monetization
Problem: It is conventional wisdom that iOS games typically generate more revenue when compared to Android games. Part of the story behind this is that in-app purchases on iOS is much easier than the severely fragmented Android payments.
Solution: Count on an eventual consolidation of payment methods on Android, and Google Payments is a good default because they will always be around. The key with monetization is to provide compelling reasons for users to buy in, and then they will find ways to do so, regardless of the difficulty.

A mobile app to change how restaurants work for better

We have just launched a campaign on Indiegogo website. About our new project which we really think is going to change the world. It’s a mobile app for restaurants,
a kind of social network but not limited to that! You may learn more about it here: igg.me/at/kindchef/x/4836930
Honestly, there are two reasons why I am talking about it here:
1) we have introduced some perks(gifts), that you mau find very useful and profitable.
2) the second reason is to spread the word about the campaign because we won’t be able to change the world if people are not supporting the idea… so if you even
just share it you have helped us a lot.
I hope this post is not looking like a shameless self-promotion. I never do that it’s just that the idea is so big and revolutionary that I think it does sound
righteous to talk about it and may sound very interesting.
Please visit the link above and find more information about it for yourself.
The most important way that you can help us, is by sharing the campaign link with your friends.
Please feel free to ask any questions,
Best,
MyFlashlab team.
Necessity of restaurant mobile apps.
There are number of benefits of developing a restaurant mobile apps for business owners. From a couple of years, holistic mobility solutions including restaurant mobility solutions really a make sense for online business.
In modern technology world of restaurant mobile apps, there are number of features are available that get benefit to both the end. Business owners as well as customers.
Kindchef- Innovative
kindchef app is a very innovative idea. it will allow restaurants to run flash sales for very specific times, make use of QR codes to automate checkouts, and has said it will help restauranteers even run their businesses better. Very best wishes on your app and if its a success it will surely thrust the restaurant sector into the 21st century with a bang.

[Q] Mobile Application For Business perspective...! Worth or not?

Hello,
Now a days, mobiles are really helpful devices in any industry. People use mobile phones to surf the internet or shop from online store. It is useful to grow your business via using different applications. Is it good to develop mobile application for business or not? There are too many companies available who develop mobile applications. How to choose best mobile application development company from all of them?
Thank You,
Calvin Hewitt
It is ofcourse possible to develop an app for a business and it is generally not very expensive unless you want the app to do a lot. Not knowing what business you are in, if I were in your position I would do the following:
1 - Figure out what you want the app to do (provide a service or provide information)
2 - Have similar functionality on your corporate website with maybe a mobile version (ability to place orders, or track them, or view information)
3 - Search for app developers online in your country/city so that you can personally meet them for the next step
4 - Contact some developers with what you have in mind and ask for a quote for developing and maintaining the app, at the same time you will figure out what they can and can't do + see examples of apps they have done in the past to judge their capability
5 - If you feel confident you can try and search for and contact app developers in other parts of the world like China, India, etc who may do the job cheaper and as good
Good luck Calvin!
I think android development has huge potential of being a viable business but there is a lot of competition. From making my own app as a hobby and releasing it getting the download isn't guaranteed. I putting all eggs in one basket hoping an app will be a great busies is a risk one of the main reasons it is a sideline project/hobby for me, and maybe there is a slim chance of something i make gives the security to make it my own job.

Decentralized Application Marketplace - Your Thoughts?

Hello everyone,
We're trying to create a new open-source app distribution platform named Spheris, using blockchain technology. We are really interested in your thoughts – both devs and users. We're also open for possible collabs for those who are interested.
We’re utilizing Ethereum’s blockchain technology to build Spheris as a decentralized platform. This makes a lot of cool things possible:
No registration and transaction fees, as opposed to traditional app marketplaces who charge up to $100 for registration and 30% per each transaction. No technical restrictions or censorship. Optional anonymity. Forget about the need for credit card companies or banks – you will be able to buy and sell apps using our digital currency (Spheris tokens), with the option to exchange for other digital currencies (such as Ethereum or Bitcoin).
Customers will be able to purchase apps without going through registration and without credit cards. We’re also trying to accommodate devs whose apps have been removed from Google Play for questionable reasons.
Your Feedback = Extremely Important
We are in the early process of gathering valuable feedback from devs, and see if this is a platform that devs would like to be on. For users – do you guys see this as a platform you would buy apps from? Would love to start a discussion! For devs - have you had bad experiences with app stores (de-listing, ranking issues, not being accepted etc)? Does the concept of decentralization sound like something you might want to be a part of?
If you need more info, have a look at spheris.io or just ask me here.
Your questions and feedback are much appreciated,
Thanks
PS - apologies if this isn't the right forum for this topic!

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