Gameboy Color A.D. - AT&T Samsung Galaxy S II Skyrocket SGH-I727

I downloaded Gameboy Color A.D. emulator form the market last week to play some pokemon. Everything was going good until I flip the phone. when I turn it sideways, the game restarts. If I turn it right side up, the game restarts. Is there anyway to fix this?

That's an issue in the app. Email the dev seems best resolved, and in the meantime you can disable screen rotation in the drop-down menu before playing (maybe it'll work? )

Related

Pocket Coleco compatibility + display issues

Once again, wasn't sure where to post this.
Has anyone got this emulator to run properly on Windows Mobile 6.1 devices? I am trying to get it to work on my Touch Pro 2 but am running into display problems. The OSD that is supposed to show up at the bottom (eg.. keyboard controls & controller pad) doesn't show up. It did once.. but partially and only half of it was showing. When I tried to tap a button on the osd, it somehow jumps to the some screen sitting behind the emulator.. or some other window that is open. Thus I cannot really access the number pad menu to select a game level. If.. and when a game does run, it runs with extreme slow speed. Is TF3D somehow causing this slowdown?
I know Coleco is ancient, but I grew up with a Colecovision and would really enjoy being able to play some of these classics on my TP2. Heck, if the NES & Genesis can play at fast speed, why shouldn't the Coleco work fast? GAPI problems perhaps?

[Q] G-sensor Acting funny

Guys,
My GTab is acting weird when I tried some games like Heavygunner, Krazykart and a few others.
The problem is that this games works in landscape mode but it seems that the picture keep spinning to the right and only stop if i put the tablet in portraid mode.... but again the picture still on landscape.
I am making myself clear?
For example: Krazykart... the game shows in landscape but for the car stay steady i have to put the tablet in portraid but the game is running on landscape.
I tried to go to settings and uncheck the g-sensor but no luck... all that does is take off the ability to control tilting it.
Is not on every game that this is hapening and funny is i have another tablet without g-sensor and this games works fine.
Is anybody have the games that I mention above working on gtab with no problems?
If you do, can you tell me where I can download and what version (rom) are you using?
Btw, I am using sotck (the latest version) because wife like it...
Appreciated any info.

[Q] Issues with standard android apps & games on Xoom - Any Solutions?

Hello,
I have noticed on certain standard android apps a number of issues that I have come across. I have tried with auto-rotation on and off of screen in settings. I have restarted my Xoom also. I don't have any of these issues with any of the tablet apps.
1. First off Jetcar Stunts, and Return Zero the menus are normal and function fine, but when you go into a race the screen looks like it is tilted at 45 degree angle. If you turn your Xoom vertical, the screen will level out, but you are looking at the car on the left side of the screen.
2. Several racing games TurboFly 3d and couple of others I cant think off of the top of my head work fine and the screen is in the right position, but to when you tilt to the left it turns the car to right, and vise verse the other way. The turning controls have been switched.
3. Adao File Manager, Adao Uninstaller, ishoot, and Medieval Castle retain their original size of an android phone. Is there any way to zoom in or have these apps stretched to fit the screen? The ipad lets you view iphone apps standard size and stretched size.
Anybody experiencing these problems, or have any solutions?
Thank you for your input.
DensoYamaha41 said:
Hello,
I have noticed on certain standard android apps a number of issues that I have come across. I have tried with auto-rotation on and off of screen in settings. I have restarted my Xoom also. I don't have any of these issues with any of the tablet apps.
1. First off Jetcar Stunts, and Return Zero the menus are normal and function fine, but when you go into a race the screen looks like it is tilted at 45 degree angle. If you turn your Xoom vertical, the screen will level out, but you are looking at the car on the left side of the screen.
2. Several racing games TurboFly 3d and couple of others I cant think off of the top of my head work fine and the screen is in the right position, but to when you tilt to the left it turns the car to right, and vise verse the other way. The turning controls have been switched.
3. Adao File Manager, Adao Uninstaller, ishoot, and Medieval Castle retain their original size of an android phone. Is there any way to zoom in or have these apps stretched to fit the screen? The ipad lets you view iphone apps standard size and stretched size.
Anybody experiencing these problems, or have any solutions?
Thank you for your input.
Click to expand...
Click to collapse
Install "Spare Parts" free from the market.. Open it and uncheck the box for compatibility mode... Might not fix every issue as some things just refuse to run on HoneyComb yet but it should fix some of them. It will absolutely fix your last section where the apps don't fill the screen.
The problem is not you, or anything you did. The issue is honeycomb. Not all apps are compatable yet. It was like trying to run a win xp app on win 7 when it first dropped. Didnt work. Just wait. They will be updated eventually.
Thank you,
The spare parts helped with the apps that was stuck in their native resolution. It now fills the whole screen.
Yep... I'm waiting, too... seems Napster, SiriusXM, and my banks' apps aren't even showing up as installable on my Xoom - but they all show up on my Pure running XDAndroid! (waiting for July so I can upgrade to a real Android phone ).
I immediately put this all down to the fact that Honeycomb is so new, the devs didn't have opportunity to build versions compatible with it... yet.
But... this begs a question... I'd love to be able to copy the .apk's from apps I directly-installed on my XDAndroid port, onto the Xoom and see if they'll run anyway... but I can't seem to find the apk's. Being a noob on Android still, can anyone tell me how I can get a hold of these app files, or does the Market simply download, install, and delete?
Thanks...
~ BereanPK

[Q] Majoras Mask problems in n64oid 2.3?

Hey all. Are there known issues with this game and Android emulation? I've played about a half an hour of the game just fine, better graphics than OOT and it sometimes even had a more consistent framerate. I was stoked! However, I experienced a few black screens during that time - the graphics would just go black but the game was still running (I could move around and hear my footsteps, music, etc). I could always just reload my previous save state and be fine. Now, however, I'm getting a black screen at an exact moment every time so I can't get around it. I just gave the moon tear to the deku scrub and the bell for the second day starts chiming. As soon as the second bell chimes I get a black screen and can no longer play.
Anyone hear of this happening? Is there a fix anywhere?
try saving RIGHT before it and then try again, make a 2nd save while it happens, reload the save and see if it's still black. if not keep trying the save b4 to see if u can get through, happened to me with animal forest!
Well, I've gotten past it for now. Basically I just switched the GFX plugin to the 'original' one, screen didn't go black, waited a few seconds, then saved and switched back to the 'default' plugin.
Hopefully this will work every time.
I'm having this exact problem with N64oid v2.4.3 on Majoras Mask.
Im on Day 2 in Clock Town, and after loading my save-state, within 5-10 seconds of running around or even just looking in first-person, the screen renders solid black. I dont have any 'gfx plugin' settings to change, or anything of the sort. The only video/engine setting I have is to enable/disable fog, which doesnt fix it.
Are there any resolutions, or should I downgrade to 2.3? Would that give me access to these 'gfx plugins' you're talking about?

Keymapping

I've updated to 4.3 and installed Tincore Keymappper. Now I can't figure out how to set it up. I've watched the video on YouTube but it's either out of date or something, because when I push any buttons it does nothing. It does detect when I use one of the analog pads, but I don't want to use those. I'm trying to get this working with Final Fantasy VI. Can anyone help me out?
EDIT: OK, I got it set up, took a bit of fiddling but I figured it out. Pretty much got it as close to gamepad controls as I could, considering it's touch-based. Still have to navigate menus and battle controls by touch but I can walk around and fly with the gamepad. Good enough.

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