Capture the Flag Lite - Xperia Play Themes and Apps

Found this this morning on the Google Market... yes I know......old habit.
https://play.google.com/store/apps/...1bGwsMSwxLDEwNCwiYnJpZGdlLmNhcHR1cmUubGl0ZSJd
Have not tried it yet, doing so now, but wanted to share
EDIT: Games does use the hardware D-Pad and the X button to fire but the controls are slow and a little muddy.... still though if people want to give it a shot theres the link.

Related

Fpsece 0.10 is out!!!

Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
zooler said:
Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
Click to expand...
Click to collapse
Are you seriously taking the piss!!! You have started a new thread just to tell people to go and find the original thread!!!!!!!
Mod please delete this thread, it is a waste of time and space.
Woohoo!!! Well I for one only browse the leo forums and I wouldnt have know, so thanks!!!
This is the best news for Windows mobile ever! Thanks for this post, I check the other forum but wasn't expecting already!
Holy Crap thanks info!#[email protected]!
at least say which topic !!!
I installed this onto my HD2, tried running a .bin file on my SD card but it loads the ps startup screen then it just exits the app. Could someone please let me know how to get this working?
The emulator is install on my device, I put the SCPH1001.BIN file in the BIOS directory and I'm trying to run the games off my SD card. I have to view all files when opening the games mind. I don't know why because they are .bin files.
What the hell is the special HD2 support the OP is mentioning?
not sure, its definetly hard to use on the HD2 the buttons are all tiny, and the screen taps on register if you swipe
Could someone please right up a step by step on how they got it to work on their phone. I'm having trouble starting it up.
Thanks for the tip on swiping accross the virtual buttons, I couldn't get it to work at first...
and I can't map hardware keys...
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
nice release, but the wiping issue makes it quite unusable. can't get any virtual analogsticks to run either, and the individual direction buttons are too unpractical without multitouch :-/
zooler said:
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
Click to expand...
Click to collapse
mind posting your fpse.ini?
I use the standard fpse.ini. In the fpsece forum there is a optimized fpse.ini, so fas as i understood. So no magic. Use the bios version 1001.
U get used to the buttons. U can also use the multikey option. Mutikey means, that if you press your screen two buttons will react.
Configuring the keys needs a litte bit of your time. So u can adjust what will happen if u touch your screen. Wether one touch one hit or one touch enables the key until another one is touched. Final fantasy 7 is a joy with the new emu
hmmm... i noticed pinch to zoom is on in FPSE and I do have BsB tweaks installed, but I can't find the FPSE name under the pinch to zoom list in order to disable it.
Could this be causing the swiping issue for virtual buttons? Can anyone that doesn't have pinch to zoom activated confirm this?
anybody has onscreen button reacting lag?
yep, just played a little more with it and the wiping issue and button lag is the same. takes ~1 second for any onscreen button to react.
tried deactivating the pinch to zoom through the blacklist key in the registry, but didn't work - its still active.
tried FF7, but cant get past the introscreen ... start button isn't working.
hope it will be fixed soon... and with multitouch, i will be so happy, that i will jump 3 meters high it is running great on HD2, just few more things
It is very very strange that we are having these issues, because the developer himself has one so surely he can't be having a fun time with it with all the issues?
The buttons actually seem to work as long as you set them to toggle on when you press.

[APP] Prox: Control of The Force :) A new way to command your phone...

Hello all! I had a thread but it was locked because it was a paid app. Now, there is a free one to check out. It's called Prox Lite and it has just been added to the Android market.
Prox makes use of the phone's proximity sensor and accelerometer to initiate an action. Prox figures out what orientation you are holding the phone and then activates that action when you swipe your hand across the proximity sensor. Prox Lite has 4 actions:
*Flat - Emulate home button
*Toward - Expand and contract notification panel
*Left - Launch phone dialer
*Right - Launch browser (google.com)
All you have to do is turn on the service through the app and then tilt the phone in the direction you are trying to activate the action for and then pass your hand over the proximity sensor and it will activate the action for that direction.
You can amaze your friends, and feel like a Jedi. Imagine the look on your friend's faces when you do things without even touching the phone itself. Just to ease your mind, Prox is disabled when the screen is off and when you are in a call. Normal proximity sensor usage is preserved during these situations to you don't have to worry about Prox doing things when you don't want it to
Here are some thoughts about the app
Gizmodo best apps (June 10th)
Lifehacker App of the Day
Droid-Life App of the Day
Addictive Tips Post
Make Use Of Post
Here is a video of it in action (Pro version) if the description I have provided doesn't really make any sense Be sure to follow me on Twitter: @SemperGumbee for updates and support.
Here is another video made by one of our own members here at XDA. Thanks patrick848!
He also wrote a little write up here if you want to check it out.
And, here is a link to the android market
Download Prox Lite from Android Market
Download Prox Lite from GetJar
If you have an issue where it doesn't show up in the market or it says that your device is incompatible, I have made Prox Lite available to XDA peeps via direct apk. If your device will allow install from the market, please use the link above, otherwise, click here to download the apk directly. Downloading from the market allows for easier tracking so I would appreciate it if you would download it from there This is for the members that cannot find the version because of certain software...
P.S. Some users are having trouble with making this work properly. If you are having issues with the left and right actions, try just a slight tilt and then a swipe. Refer to the video for an example of this. Also, different phones have different proximity sensors and some of them just happen to work better than others. Give it a try to see what you think and don't forget to leave a rating in the market. I hope you enjoy this app
Reserved for Wants, Updates, and Changes to the OP...
UPDATES
* Direct apk download added to OP (7-29-2011)
* App added to GetJar (8-2-2011)
* Added ability to disable constant notification
* Added other apps page...
WANTS
*More intuitive orientations
Let me know what else to add here
This is really cool. My biggest concern right now, having only just tried it for a few minutes, is potential battery drain. If it doesn't end up being too bad, i may consider trying the full version. It would be nice to be able to hide the notification bar icon, but the full version may already have that.
Battery drain is really not all that bad. The listeners are unregistered when the screen goes off. During normal phone use during the beta a few months ago, Prox was only using around 3 - 4 % battery during a normal day. But alas, this depends entirely on how much you actually use the phone itself. If your screen is on for the better part of the day, then drain will occur. But under normal use, it really isn't that bad. Thanks for the feedback
Market says its incompatible with my hd2
hewlett777 said:
Market says its incompatible with my hd2
Click to expand...
Click to collapse
Hmm. It should show up for anyone running android 2.1 and over. I will investigate...
fun idea, i'm going to have to try it even though i probably won't use it regularly.
orlandojumpoff said:
fun idea, i'm going to have to try it even though i probably won't use it regularly.
Click to expand...
Click to collapse
Yeah. I was originally going to put it into the Productivity category on the market, but I think it's more of a novelty than an actual productive applications. It's just cool to show people. There are some things in the paid version that can be put to actual use though. There is a Timer mode that activates an action based on how long you cover the sensor. It could be useful in a car dock or a cradle at home.
What version of Android are you running?
hewlett777 said:
Market says its incompatible with my hd2
Click to expand...
Click to collapse
Forgot to quote. What version of Android are you running?
I picked up the pro version. So far it's pretty solid. Battery drain is pretty much non-existent, maybe 2% with a lot of screen time.
Some things I would like to see:
Tasker integration (this would be the best addition by far).
A combination of the Timed and normal types so you could hold over the sensor longer for a different option.
Being able to hide the icon in notifications.
Media button options like Previous Track, Play/Pause, Next Track.
Simulating a long-press of the search button to bring up Voice Actions.
Profiles that automatically change based on what app you're in.
Thanks for making this, I've been using it a lot today, and it has already become habit. Keeps my screen cleaner, too.
Dungeon47 said:
I picked up the pro version. So far it's pretty solid. Battery drain is pretty much non-existent, maybe 2% with a lot of screen time.
Some things I would like to see:
Tasker integration (this would be the best addition by far).
A combination of the Timed and normal types so you could hold over the sensor longer for a different option.
Being able to hide the icon in notifications.
Media button options like Previous Track, Play/Pause, Next Track.
Simulating a long-press of the search button to bring up Voice Actions.
Profiles that automatically change based on what app you're in.
Thanks for making this, I've been using it a lot today, and it has already become habit. Keeps my screen cleaner, too.
Click to expand...
Click to collapse
Im glad that you're liking it! A lot of the things you have mentioned have already been pointed out to me and I am thinking which ones will actually be possible. Some of the things will require root access. But I have a summer job atm (10 1/2 hour days) so I am not really tinkering with it right now. When I get back into school mode, you can pretty much expect to see some if not all of this added to the pro version. I appreciate the feedback and be on the lookout to some awesome future updates
P.S. please leave a comment and rating in the market
Do you have it on any other markets? AndroidPIT, SlideME or anything similar where I can buy it with a paypal account?
For some reason the Android Market site says it's only compatible with my Wildfire and not my Desire HD :S
GigiAUT said:
Do you have it on any other markets? AndroidPIT, SlideME or anything similar where I can buy it with a paypal account?
For some reason the Android Market site says it's only compatible with my Wildfire and not my Desire HD :S
Click to expand...
Click to collapse
It is not currently on any other market but the Android Market. I may add it to some of the ones you have mentioned but it may be a bit before it gets there.
My portal says that it should show up as compatible for the Desire HD. I see that you are running MIUI so that may be the reason for it not showing up. Some custom ROMs and leaked builds of Android cause this and I have no reason why.
I love the camera holding thing.
And the app downloads at the moment, looks super awesome!
TriforceKommando said:
I love the camera holding thing.
And the app downloads at the moment, looks super awesome!
Click to expand...
Click to collapse
Glad you got a kick out of it
Let me know what you think when you have had a chance to play with it a little
Amazing!!!
this is app is so awesome! the lite version works perfectly on my samsung vibrant running simply honey 4.0 revolution 2.3.4. im seriously amazed by how well it works. Good job man! im definitely getting the pro version!
Emalasto said:
this is app is so awesome! the lite version works perfectly on my samsung vibrant running simply honey 4.0 revolution 2.3.4. im seriously amazed by how well it works. Good job man! im definitely getting the pro version!
Click to expand...
Click to collapse
Thanks dude! I hope you enjoy the Pro version!
I just bought the pro version, setup my loadouts and all I can say is awesome!
Sent from my Nexus S 4G using XDA App

Minecraft Pocket & Sixaxis Controller

I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Minecraft Pocket Demo apk: http://www.apktop.com/minecraft-pocket-edition-0-1.html
Sixaxis Controller App: http://dancingpixelstudios.com/sixaxiscontroller/instructions.html​
Doesn't work on Inc1 so what's the point of this?
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
It's working fine on my Incredible.
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
How do you map "enter" or whatever it takes to smash blocks? Also have you played around with the full version? Minecraft Pocket?
I'm using miui....not sure if it makes a difference. I am running a slcd Droid Inc with .92 hboot. I installed the app turned on Bluetooth and no issues. I contacted the sixaxis dev to see if I could get more info on mapping the input commands for 360 movement and smashing blocks. He hasn't emailed me yet but I will update the post when he does. I can't seem to find the paid app in the market does anyone else have luck finding it?
Sent from my ADR6300 using XDA Premium App
TokedUp said:
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
Click to expand...
Click to collapse
Are you running a sense based rom? I remember that the wiimote Bluetooth wouldn't work with sense based roms so I assume that its the same for the sixaxis. You might want to try switching to an AOSP rom (CM7, MIUI, OMGB) to use the sixaxis app.
Also we won't be able to see the paid version in the market. It only appears for xperia play devices.
Sent from my Droid Incredible using the XDA app.
Running sense, can't live without it. Oh well.
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
Use the apk provided in this thread. It is fixed to work on the inc
I must have the only one it doesn't work on
This is just too funny my kids are into Minecraft. I better not let on that it can be played on my phone I would lose it. LOL!
TokedUp said:
I must have the only one it doesn't work on
Click to expand...
Click to collapse
Unfortunately, Sense framework's Bluetooth driver doesn't support connecting Human Interface Devices (HID) like a controller or keyboard.
You'll need to run an AOSP based rom, as they have a different Bluetooth stack that does support HID connections.
Also, another fun fact: TV-out only works on Sense based roms, so if you're like me and dream of playing emulator games on you DINC with a wiimote and watching the video on the TV, that'll have to stay a dream.
Ignore me. I just realized that even though I selected "Search within Incredible 2" I still wound up in the Incredible 1 page. Sorry about that.
I have the paid version of Minecraft PE, got it when Google had the $0.10 app sale last fall. I am running CM7 and can use my six axis controller with SNES and NES emulators. I am having no luck with Minecraft PE though. How do you get the controller to work with Minecraft PE?
Edit: I downloaded the demo in the OP and the six axis functions in the game. However, L3 and R3 both run. I can only run and jump. Am I missing something here?
What I need:
Edit Button Mappings
Work with paid verision
So.. what happens when this is turned off? Do I have to pair again with the computer?
I don't normally have a computer to get a hold of so I'm curious what would happen if I synced it to my ps3 after using it on my phone, could I just keep the address and sync it back?
Sent from my ADR6300 using Tapatalk 2
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
JMooney5115 said:
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
Click to expand...
Click to collapse
I actually got this work.. although its still buggy..
I don't think this will work for this game. It requires a lot of pressing the controller don't have. In general it works perfect. But the GUI and crafting and closing are the problem makers.
Sent from my ADR6300 using Tapatalk 2
I will be able to play it. I emailed the dev of the six axis app and he told me how to fix my analog_right problem. All you do is set the button to relative touch. To do this select analog_right Menu -> Button Properties -> Relative Touch. Now it works. I set the sensitivity to about 75-80%.
-Mooney
So close!
samuraixzodus said:
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.​
Click to expand...
Click to collapse
I came very close to getting this figured out. I had the left controls set with the D-pad because if you set it with the analog you would hop around randomly. I set the minecraft options to Split controls, then set an area on the right to the right analog...this is where I came into my trouble, I will inform later on. I set my brick inventory to circle and jump to X. Then I set in the middle of the screen R1 to break and place blocks. Everything was find except for the right analog. It would sense a touch, making it place and break blocks when using the right analog, plus it would reach all the way over to the left controls and just freak out. So if you came up with a solution to this problem please let me know what you found out. Thanks.​
I'm sorry to bump this, but is anyone still interested? I've mapped my left analog for the movement( I just changed some button properties) and right analog for view(and building blacks and stuff). Its not complete, but you can play with your controller. My only hindrance is mapping to your block selection. I've mapped triangle as the inventory, but you have to use the touch screen from there. If anyone's interested, send me a PM and I'll send you my mappings.
Chao.

Shadowgun

I can confirm that Shadowgun works with Chainfire on the Xperia Play, gamepad also works! Unfortunately, the only functional buttons are the d-pad and the square and cross buttons, so you'll have to use the touchscreen to look around and switch weapons.
how smooth is it?
interesting, i used the CF patch, and the game says: "Not supported device [Exit]"
for me it crashes....
it will only go through the opening movie then crashes, what settings are you using so the rest of us can enjoy some shadowgun goodness
Same here, opening movie then crash.
Sent from my R800i using Tapatalk
Saw this on another website for the game.
"Non tegra users use this method works for me
enable NVIDIA OpenGL driver then "Disable MAp Buffer emu" and "Enabled Reduce texture size" ! on chainfire3D"
I do not have the game or chainfire so I cannot say if this really works. Just thought I would share what I found in hopes that it will work, becuase if it does I will seriously sign up for it.
jgregoryj1 said:
Saw this on another website for the game.
"Non tegra users use this method works for me
enable NVIDIA OpenGL driver then "Disable MAp Buffer emu" and "Enabled Reduce texture size" ! on chainfire3D"
I do not have the game or chainfire so I cannot say if this really works. Just thought I would share what I found in hopes that it will work, becuase if it does I will seriously sign up for it.
Click to expand...
Click to collapse
Damn that really works...
just tried using those settings and still crashing so hopefully the op can shed some light on the proper settings
anyway, the controls suck tho not really playable...
Pouxonu love the sig.
" Now get your 7'2" asmatic-ass back here before I tell everyone what a whiny little ***** you were about Padamame, or Panda Bear, or whatever the hell her name is!"
Robot Chicken... awesome show
played around with it some more and the settings i used were unroll textures, reduce texture size , and disable mapbuffer emu. It got the game going but once two baddies showed up I got one of them and as i was turning toward the other one it froze up and had to do a battery pull, so going back in and see what happens. and thanks always a go to quote for me.
*update* went back in and resumed game and nothing so we still need some help
Same problem here with HTC Incredible S
Guys the devs of shadowgun said there will be a non tegra version out in a couple of days.
Sent from my R800i using Tapatalk
Did thes say something abaut xperia play optimazion?
IE-coRe said:
Did thes say something abaut xperia play optimazion?
Click to expand...
Click to collapse
http://www.madfingergames.com/forum/viewtopic.php?f=16&t=45
Yes but not yet
pouxonu said:
played around with it some more and the settings i used were unroll textures, reduce texture size , and disable mapbuffer emu. It got the game going but once two baddies showed up I got one of them and as i was turning toward the other one it froze up and had to do a battery pull, so going back in and see what happens. and thanks always a go to quote for me.
*update* went back in and resumed game and nothing so we still need some help
Click to expand...
Click to collapse
got this problem with my play too and some of my devices too. (desire S,arc,sgs and Nexus S)
from what i read from the other forums, once you killed the baddies you must not see their corpse slowly disappearing on your sight, or else you gotta do a battery pull.
good new guys!! the release for XPlay version is this week! =D
check the latest posts
http://www.madfingergames.com/forum/viewtopic.php?f=16&t=45
great news.

[Q] Has anyone been able to play Ravensword: Shadowlands?

I recently purchased a Shield to be my only & main Android gaming platform. The first game I spent money on was Ravensword: Shadowlands, but I cannot get it to launch using the controller. On startup, the game asks whether you would like to use a controller or not. If I select no, the game runs perfectly fine, but the Shield is unfortunately not designed with touch-only gaming in mind. When I do select yes, the game will make it past all the loading screens, get to the main menu as if it is running normally, but the menu itself wont load, just the background. It is animated and the sound does work.
I have scoured the internet for any sort of answer on this, and Crescent Moon Games (Developer) website seems to be down, so I cannot really contact anybody. I am sort of just looking to see if anyone else got it to launch, or if anyone else has experienced this issue with other games and discovered a workaround.
And thus it's not published as a game tile in SHIELD STORE.
i hope the game developers fix this.
This is definitely not a Nvidia issue!
I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.
policiacaro said:
I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.
Click to expand...
Click to collapse
https://docs.google.com/spreadsheet/ccc?key=0Al_tgDiSllFFdGhJQ3p3d1JDTU0wS3IyNjVxdDB6MVE#gid=0
Update your words in the above mentioned sheet
Or contact any one of them & request them to update...
Update your words in the above mentioned sheet
Or contact any one of them & request them to update...
Click to expand...
Click to collapse
Done and done.
I will try and update this list more often, my Steam game list is massive (365 titles and growing) and it is the weekend. :laugh:
I don't have a shield but this game does this on my device when I try to load with controller.
nestorian said:
I don't have a shield but this game does this on my device when I try to load with controller.
Click to expand...
Click to collapse
I have the exact same issue with my Shield. hangs up at the start screen, with no buttons displayed, with that giant black spot in the background.
I have the same error on all my Android devices when I have a bluetooth gamepad connected. I think the developer has pretty much given up on the game at this point.
I've contacted the veleoper a few weeks ago.
He told me it isn't optimized for Shield...
"The game doesn't support Nvidia shield, sorry for the trouble."
[ TE=p oliciacaro;44405971]I am really hoping the developers fix this; from what I have seen and played with the touch screen, the game is loads of fun (I did have pretty high expectations for $7.00 ) I would love to get ahold of the developers and inform them and help however I can, I'd like to think that would help. They might not even know that this game doesn't work with the Shield.
Anywho, has anyone encountered similar problems? At this point, I am willing to experiment to try and resolve this, but I am unfortunately a complete Android noob. I could post a video of the problem if that would help, but I do not know exactly how to capture whats happening on the Shield's screen.[/QUOTE]
the first time I ran ravenssword in controller support mode I actually got it to work. it went to the game menu But none of the buttons on the controller work.the second time I actually ran it. it did the whole working background but frozen menu deal. with my experience with computers the only thing that I could say that would help is maybe you re installing the game

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