[Q] What is the technical reason for android hardware fragmentation? - General Questions and Answers

I have heard a lot about how very often an android developer will need to adjust their app for different devices with different screen sizes or resolutions or graphics cards.
How come it is possible that an app can work perfectly on whatever device they are testing on and crash on another?
How come it isn't like Windows? In Windows you can develop one program and expect it to run on any pc no matter what graphics card it uses or processor or screen resolution or size of the screen.
I most recently read about this issue on Mika Mobile's blog regarding Battleheart for Android.
I understand that this may not be a simple answer and may end up being very detailed, but I welcome that.

because unlike pcs mobile phone companies ***** and moan about every component in there device ie the patent wars that are going on. with pc's you make it as compatible as you can nearly every game uses direct x so if your a hardware manufacture you make sure your components run with direct x if you dont your products wont sell. mobile phone companies dont do this they seem to try make there phones as uncompilable with other phones as they possibly can

In Windows you can develop one program and expect it to run on any pc no matter what graphics card it uses or processor or screen resolution or size of the screen.
I most recently read about this issue on Mika Mobile's blog regarding Battleheart for Android.
I understand that this may not be a simple answer and may end up being very detailed, but I welcome that.
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Click to collapse
That's not really correct many windows programs work only at set resolutions, meaning if your screen is lower res parts of the interface are out of sight.
Dave
Sent from my LG P920 using Tapatalk

Related

REAL Android os on a SciPhone G2

i was wondering if someone could help me install android on my sciphone dream g2, i know i am cheap and probably stupid too. but i needed a phone to work with and it was cheap. if you know how to do it and also, i would like to try and install android on my cect m88+ iclone.
I'm not sure if it would be possible. You have a different set of drivers (which means you have to build your own build from the proper Android tree). Then you'd have to incorporate the features you want from the other trees. What I'm worried about is the storage space on the device. It's really small. (If I read correctly.) But I'm not a guru by any means.
Different sites reports different storage sizes.
ivanmmj said:
Another site reports more space...
And:
Support Java MIDP 2.0
Is this true??
Click to expand...
Click to collapse
That's not going to help - you're talking about talking the OS... It's quite a big project IMO. If you're familiar enough with the hardware on the device and have some experience of writing device drivers it's probably doable (provided the phone is capable of it - 32mb RAM, 32mb Flash, 200mhz processor as an absolute minimum).
Features
* Slim/Flat Touch Screen
* Dimensions : 56 x 107.2 x 11.8mm
* Weight : 110G
* High-Res TFT display, 240 X 320 dots resolution with
* 2.8 inch Touch Screen
* Memory card slot supporting up to 16 GB microSD memory cards
* Up to 80MB internal dynamic memory for messages, ringing tones, images, video clips, calendar notes, to-do list and applications
* Talk Time: Up to approximately 2-3 hours
* EDGE 2.75G high-speed network
thats some of the specs of my phone
You would need further:
* exact type of processor: type, version, frequency
* exact type of GSM hardware, including version and subversion PLUS an appropriate radio flash or source therof or something making the Radio stuff work
* architecture of memory / flash
* chip and version of the USB subsystem: EHCI, OHCI or UHCI ?
* video chip: type, architecture, speed, version
* chip and version of the WiFi subsystem PLUS the orginal manufacturer's firmware
* sound chip: type, version - how does it interact with the GSM Radio subsystem?
... and so on, and so on. It would be nice to have a test cell tower simulator. But then, who would'nt like to have one?
Once you get this data (it's probably easiest to get an original schematic - from the manufacturer or from somewhere else), you can check each of the hardware components if they're supported in Android, if not, if they are supported in Linux. If not, you might be able to code them yourself.
Brace yourself. This will be a project using up about 1-5 man-years (and I'm talking about 5 days / wk, 8-hour days, not 1-3 evenings a week) depending on the amount of hardware support that already exists. Furthermore, it will be beyond a lot of peoples abilities (including mine) to assist you in any way. This is one hell of a tough job you're facing (barring the magical event that the phone accidentally is virtually a G1 clone. ).
I guess what I'm saying is: It's not worth the trouble. Once you've done all this, Android 5.0 will be running World of Warcraft II .
Yah...if this were doable with any kind of ease, you'd see many other phones out there with Android on it. It's just not feasible without the right resources.
Android may be free and open source, but it's only ever really been configured to work with one phone so far, the G1. There's a whole separate tree on Android just for the G1.
This is the same reason why you can't take a Windows Mobile ROM from a Motorola and put it on an HTC device. Software has to be made to work with hardware
So basically it's going to take some heavy heavy development to get something like this done and wouldn't be worth it for anyone to do it for free, when they could be making a VERY nice income getting paid to do it.
It cost a company thousands of $$ in resources to get an OS working with its hardware. This is why MACs couldn't run PC hardware for so long. MAC OS only worked with certain processors.
So yah...I don't think anything like this is going to happen real soon and be on a level where it's supported. The good thing is that since Android is free and open source, some software chop shop in India or China will have it working on Generic phones once the OS matures a little further past G1 hardware.
****and yes I know the OS has been on other phones, but really only supported on one phone successfully so far.
Give it up
give what up?
Guys, you missed one thing. The phone ALREADY RUNS ANDROID, just not a very good version. He's not asking about porting Android, he's asking about building a full featured build and installing it on his phone.
No it doesn't. It runs a chinese OS, with a skin on it to make it look like android.
See http://www.youtube.com/watch?v=fNJcBs2D4r8
One thing I'll say for the chinese though.. they make damned good knockoffs.
TonyHoyle said:
No it doesn't. It runs a chinese OS, with a skin on it to make it look like android.
See http://www.youtube.com/watch?v=fNJcBs2D4r8
One thing I'll say for the chinese though.. they make damned good knockoffs.
Click to expand...
Click to collapse
haha! The quality of the copy is AMAZING!
just shoot my dreams down then -.- i only came here for help. i know it doesn't have the real android os and i know it's going to be a trip porting drivers over for it. if i have to i guess i will have to code the drivers myself if i can. i was just here looking for some friendly help and not being shot down for a phone i bought. i did not have enough for the real deal so i thought i could make something good out of a clone. i did that with my iclone cect m88+. shoot i don't mind if i can install windows mobile on it. atleast it is something i can use and maintain with a better os then the one on it.the phone works but it has alot of bugs in it.

Game graphics on Android phones

I've been playing around my newly bought Nexus One and one thing I've found is that while graphics and colours when doing most things in general are so vibrant and beautiful to look at, games look decidedly 2nd rate.
Why is that? Is that something to do with the hardware or the APIs provided by Google? It would be nice to see something like Plants vs Zombies on the iPhone. From my limited use I find the graphics on my Nexus One slightly better than the 3GS on everything except when it comes to games, where it is left far behind. I found that really weird.
On a related note, I'm no developer myself, but I'm of the opinion that the success of the platform will depend a lot on 3rd party development, which means a lot of support given by Google to developers. What's the situation like now? How easy/hard is to develop for Android phones and what are the scopes for improvement?
Bump.
Any opinions from Android developers on here?
its because pre nexus one/desire there was only one android phone which could even play good graphics and that was the moto droid .
give the developers some time ... now that more powerful android phones are coming out, we'll see more and more better looking games ... as an example look at raging thunder 2 ... you might not like racing games but that game has exceptional graphics
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
hope that answers ... and anyone with more knowledge, feel free to correct me if i'm wrong
alienwolf426 said:
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
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Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?
Watch out here comes the "Droids"
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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jhnstn00 said:
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
Click to expand...
Click to collapse
Whoa! That is good.
Excellent stuff, good times ahead then.
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Click to collapse
its mostly due to the fact that a lot of older phones (eg. the htc hero) dont have gpus whatsoever. the moto droid had a gpu, therefore could run good graphics in a 3d game. the samsung galaxy S has a great gpu on the cpu die and will run some really impressive games on it, in fact, it could run much better looking games than on the iphone.
for a art developers view
Ok well I'm a 14+ year vet of games industry on console games, in technical art production, but my view would be the same as a programmer I would suspect. Just like when doing a multi-platform release back in the ps, saturn, n64, dreamcast etc... days, you dont really want to do lots of work for all platforms. Neither do you want to cut your biggest market chunk out by them not getting the experience others get with better hardware. This takes me back to PC days when we have powerVR primary GPU's, or ATI, or Nvidia, or matrox, well the list got big. The graphics capabilities sometimes had to be addressed almost as if they were different platforms (this is b4 HAL abstraction sweetness and todays DX domination). I suppose at the end of the day, I would not choose to dev only on android for the SGS, that cuts some 99% of the market out. What apple has done is have fixed hardware and Development LIBs for that hardware. This makes it very easy to give all iPhone users the same experience. With android, too many variances in hardware and capability, also maybe hits taken from phone operator system additions and services.
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
deanwray said:
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
Click to expand...
Click to collapse
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
TT1986 said:
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
Click to expand...
Click to collapse
Porting from PC to console and vice-versa is probably easier than iPhone to Android, though.
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Also, with the PC, you have just two major processor brands (Intel and AMD) and two major graphics card brands (NVIDIA and ATI). The APIs and stuff are also far more mature.
google could do what Palm did.
Palms PDK allows porting of iPhone games to the Pre in a matter of hours.
theineffablebob said:
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
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Click to collapse
That's probably because it's made in XNA or some other cross platform code. That's one of the things pulling me toward WP7 (that and Zune Pass ).
Devs can write one code base, and in a matter of days have it ported to all major Microsoft software. As an Android dev myself, that would be amazingly useful did I also produce desktop software. I mean think about it, write an app for PC, then also target XBOX360, ZuneHD, normal Zunes, and WP7 all with essentially one codebase with very few small changes between them. That's some amazing stuff.
I toyed with XNA before and it is a beautiful way to code. Not to mention that the C# it uses is essentially Java with a few modifications.

[Q] crazy idea about porting halo

ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
thre3aces said:
ive just realised something. halo ce's minimum requirements are 800mhz processor and geforce 2 gtx and 256mb of ram. a lot of phones have more processing power than that (im mainly thinking about tegra 2 phones like the atrix)
So aside from the direct x issue would it be possible to port halo ce onto android?
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...
thre3aces said:
...aside from the direct x issue...
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Click to collapse
That is kind of a big issue, but maybe. It would have to run as a native application, and it would need to be ported to run on openglES, It would also involve a lot of refactoring to make a java-based interface to the game.
Possible... maybe with the source code, and some talented devs.
Not likely to be coming soon, and then there is the whole IP issue on top of the difficulty of the porting... I know I value my sanity too much to work on such a project.
Not likely. You may think that our current processors are more powerful, but that's not necessarily true. Watt for watt they are, but those non mobile x86 processors run many more instructions than these mobile chips. Also porting a game in x86 to ARM is a massive undertaking, not really worth it.
Sent from my HTC Sensation Z710e using XDA App
ive recently started a thread here:
http://forum.xda-developers.com/showthread.php?t=1195712
wouldnt this help if the interface is java-based?
Yay I have a atrix
Sent from my MB860 using XDA App
This is relevant to my interests. I was wondering why a Diablo 2 style game couldn't be tried. I know my phone far overpowers my old pc. Lol
There are two main technological hurdles to overcomes when porting games from consoles/PC to a mobile platform are:
1. CPU Performance
Just because a ARM CPU has a higher clock-rate than a non-low-power CPU doesn't mean that it is more powerful. ARM is a RISC (Reduced Instruction Set Computing) CPU which means that it is ideal for low-power limited memory devices. However some operations that could be completed in one clock-cycle on an X86 CPU may take two or more clock-cycles an ARM CPU.
Even when comparing ARM CPUs to RISC PPC CPUs included in game consoles, the PPC CPUs tend to implement optimisations that aren't available in mobile ARM CPUs.
2. Graphics
As previously mentioned the main problem is that console and PC games are all developed with OpenGL (or possibly DirectX) not OpenGL ES. Whilst OpenGL ES 2.0 does have support for programmable shaders it's still very limiting compared to what can be achieved with OpenGL (even old versions).
Other Issues
There are also other issues due to the limited (or different) input mechanisms available to mobile device. The smaller physically sized screens are also potentially a issue even if resolutions are similar.
yea ive taken that into account and i know that arm CPUs are slower than an intel/amd counterpart despite higher clock speed. but surely a 1ghz dual core arm cortex a8 is faster than a 800mhz intel cpu.
the open gl thing was something i completely forgot about and know that you mention it i think the whole idea may not be possible. BUT i found this on wiki "PowerVR's Series5 SGX series features pixel, vertex, and geometry shader hardware, supporting OpenGL 2.0 and DirectX 10.1 Shader Model 4.1".
maybe it is still possible.
the screen size is another big issue. but maybe it will be ok on a tablet like the zoom.
We need to start looking into this again
Qualcomm will be releasing the snapdragon 810 soon it supports direct X, is x64, and has 2.7+ghz I think porting pc games is becoming much more of a reality and I would love for someone to give me a reason ditch my pc for gaming
I'd hate to re revive but since android practically is Linux, couldn't we focus on wine for android? That would not only allow people to install direct x in the first place on android phones and tabs but also open up many many possibilities such as a PC version of steam for android. A fun way of this could be taking advantage of Samsung's multi window support. But yes there is no halo for android before wine. Once wine is existant there will be PC on android. And Gabe's 3 will be comfirmed.
I have DREAMED of Halo in my pocket, and this is why I started developing. I thought I could put in the hours to at least get it off to a good start and get people involved. Here are the main issues, and the reasons that I (and I bet any others who have tried) eventually gave up.
It's been pointed out the difference in processing and graphics. X86 processors just run many more instructions than mobile processors. Mobile processors are catching up, and have been more powerful for a long time, but even if one runs a comparitively adequate number of instructions it still communicates differently with graphics processors and ram etc. This alone is intimidating because means that the entire game would have to be redone from scratch and the assets either stolen (yikes) or a partnership arranged with Microsoft.
Enter Microsoft. I love ole Mikey Soft I do, but they are defensive about their Halo. They recently made it almost impossible to install a fan project rework of Halo 1 CE. Any attempts to port to Android would be met with similar treatment. *Cough* they don't trust fans, but they gave Master Chief to 343, killed Cortana, and then made her evil.* That was a long cough. In their defense they have probably not pursued this because of the last point here: porr end product = poor user experience.
So processor, graphics, Mike, and finally porting itself. Borderlands 2 was recently ported onto an arm (mobile) processor. I bought a PS Vita+BL2 bundle specifically to see if I could learn anything about porting other pc games, like Halo. If you've played it you know that it is AWESOME, but has a great deal of glitches, frame rate drops, and even later loading textures than the PC/console version. To be fair I'm SHOCKED that BL2 and all its dlc run as well as it does on Vita. Bravo yo!
My conclusion was that it would have to be completely remade which would require using assets from a zealously guarded IP, and if a partnership was struck the final product would likely be extremely hard to optimize leaving all of us nostalgic fans with dissapointment as we are trying to launch each other to the top of blood gulch but run into such low fps that we can't coordinate the required wart hoggery. This is also why there are several Halo-ish games on Android. It's tough to Port, but much easier to imitate. Sad pandasaurus.
sorry to revive an older thread but heres an apk. i found however its in Spanish if someone can change the language it would be great.

If you were a developer at Google.............

Hello everyone,
Just for the sake of fun. If you have been given the opportunity to decide the future of android, What would you do? Which feature do you want to see in android?
May be people @ Google are 'really' watching this thread. Who knows?
Shoot your opinions
PS: I would say, a multi user (logoff and on) feature so that one can change profiles in office and home. (Haven't seen this as native android feature)
Feature wise, I'd push for smoother graphics, put an end to the "iPhone is faster" trolls.
Smoother ...more exclusives to android.. game mostly ...as gamevil seem to stick every thing on iPhone first ..
Sent from my MT11i using xda premium
One of the things that holds back game developers is having to do extra work to support multiple GPUs (Tegra, OMAP, Adreno, etc). It would be nice if Android had something like DirectX on Windows where the GPU brand doesn't matter, instead the GPU is certified for a DirectX # level and can run all games up to that #.
There have been some good games out there that were Tegra only early on for example and when you see its incompatible with your graphically capable OMAP device its not good. Judging from the reviews left people don't like when this happens.
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
crazyricky said:
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
Click to expand...
Click to collapse
Apple have a few phones they build inhouse, and create software and drivers for it, that they can constantly tune and improve.
Google on the other hand, have to support an unlimited amount of devices and drivers, so they don't get the same time to improve drivers. Not to mention you then get 3rd parties with their own skins and what not.
It's the price we pay for freedom

[Q] Why is iPhone still faster than any Android Quad-Core Phone?

Hi,
my friend and I are comparing which Phone is better.. The iOS Phones or the Android Phones.
In my opinion an iPhone is not a real Smartphone because you can't really do nothing with it..
There is just a damn Appdrawer without a damn Home screen.
Just Apps and some other notification stuff.
An Android Phone has almost everything that you need. You can even Update a Ps3 system with just an Android Phone.
You can build your own system and run your Rom with your taste.
But why the hell has the iPhone 5 still compared to HTC One X or Sony Xperia Z a better Benchmark result?
I mean the iPhone got a Dual core with just 1 Ghz per Core. But it beat a Quad-Core Phone.
For example I got a Sony Xperia S and how you know it has a 1,5Ghz Dual-Core hardware. And STILL the iPhone runs Asphalt 7 or Shadowgun: Deadzone better than the Xperia S
How that can be possible??
xShottaZx said:
Hi,
my friend and I are comparing which Phone is better.. The iOS Phones or the Android Phones.
In my opinion an iPhone is not a real Smartphone because you can't really do nothing with it..
There is just a damn Appdrawer without a damn Home screen.
Just Apps and some other notification stuff.
An Android Phone has almost everything that you need. You can even Update a Ps3 system with just an Android Phone.
You can build your own system and run your Rom with your taste.
But why the hell has the iPhone 5 still compared to HTC One X or Sony Xperia Z a better Benchmark result?
I mean the iPhone got a Dual core with just 1 Ghz per Core. But it beat a Quad-Core Phone.
For example I got a Sony Xperia S and how you know it has a 1,5Ghz Dual-Core hardware. And STILL the iPhone runs Asphalt 7 or Shadowgun: Deadzone better than the Xperia S
How that can be possible??
Click to expand...
Click to collapse
To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do
zacthespack said:
To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do
Click to expand...
Click to collapse
Yes and Java android implementation has a really time spent garbage collector, IOS programs are written over Objective C with just in time memory management.
No garbage collector = faster app
The on-the-surface reasons are a fast and capable CPU and GPU, but mainly the fact that apps have a very limited ability to run in the background. There are more technical reasons, as mentioned above, but that's the gist of it.
iOS's efficiency and performance comes from its heavy software limitations.
Okay, so mainly it has to do with optimizing the hardware with the software right?
xShottaZx said:
Okay, so mainly it has to do with optimizing the hardware with the software right?
Click to expand...
Click to collapse
Yes, and like I said, heavily disallowing apps from running in the background.
I bet thats also the reason why macs are seen as such intuitive machines compared to pcs. Windows is made for any pc while mac os is strictly built for mac. :good:
Omega Supreme said:
I bet thats also the reason why macs are seen as such intuitive machines compared to pcs. Windows is made for any pc while mac os is strictly built for mac. :good:
Click to expand...
Click to collapse
Macs use the same parts as PC's. It's just that they say, "Alright, these are the parts we're going to use this year. We only need drivers and software compatible with these parts. Anything extra is up to the manufacturers." It's the same thing with Windows, but like you said, just a wider array of devices and parts.
Intuitiveness has nothing to do with hardware and interfacing software; it has everything to do with aesthetics and software design.
Okay thanks for your answers guys
for me, Iphone is only good for old people, who doesnt really care about their gadget, they only use it for show off, without knowing the "true" potential of their phone.
with android, we could squeeze the juice from the phone out untill its screaming, lol, and our device will worth every dime and penny we spent, like many of people only know that they have Intel i7 processor without knowing that their i7 processor can beat up so easily with Overclocked core 2 Quad processors.
just my 2 cents though
There's more to it than benchmarking though. I actually carry and use both devices. My DNA is a good bit faster than my iPhone with some processes. Other things the iPhone is faster with. But as stated above, the apple hardware and software is highly optimized, which is why iPhone users don't see force closes or random reboots except for the occasional rare extreme problem.
They both have their pros and cons, there's a lot of young people also that the iPhone fits better than android.
There's a lot of people in this world that think differently than me. I did not see the dialer or keyboard on my DNA until after it was unlocked and rooted and had a custom rom and kernel overclocked. I didn't realize until later that I didn't even open much on the interface until after I had installed the software I wanted. Lots of people wouldn't want to take an off contract 700 dollar device and blindly void the warranty, but that's all I bought mine for is the hardware and ability to build my rom and interface to fit my needs.
Sent from my DNA... S-Off like a baws
apple not only manufactures its own software, but also hardware, hence it has better control to customize their hardware according to the software or vice versa.
ob7125 said:
apple not only manufactures its own software, but also hardware, hence it has better control to customize their hardware according to the software or vice versa.
Click to expand...
Click to collapse
Apple doesn't manufacture anything. Most of their components come from Samsung and other manufacturers like Qualcomm. They work ONLY on the software.
i think you are wrong.
zacthespack said:
To answer the question in title.
Iphones would seem faster because its software is only written for one device.. the Iphone.
When you build the hardware and the software you able to really optimise it for that device.
This would be possible with Android but for a device manufacture would take far to much work at the lower levels of android itself, and they simply do not have the time or resources to do that (After all we do want updates within 6 months of google pushing them).
If you however get a Nexus device built for stock Android you will see what android can do
Click to expand...
Click to collapse
i saw the nexus 5 benchmark fight with the iphone 5s, NEXUS 5 can't reach near iphone 5s , actually i don't understand how is this possible and i don't believe that optimization makes iphone to this much faster, when we are looking forward the case of samsung galaxy note 3 and iphone 5s just an optimization can't beat the 8 core and 3Gb ram with 1.3gh 2 core with 1gb ram, may be the precision is the key

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