Hello, I want know if there is "Draw Race for Android
Thanks
me too! but i think ther isn't for andorid!
Draw Race (SSNG Race)
I have found one!
It is called "SSNG Racer".
Give it a try
lol, sorry this games is bulls...
have you played draw race 2? i dont think so...
so dont push this (crap) game
try "Smart Race" is a new game under development.
is not perfect but I'm working to improve it!
Hy guys!
Although this is my first post, I've been following XDADev for quite a while now, and today, I'm happy to announce a classic game with a twist.
I and a friend tried to spice up the old Tic Tac Toe and came up with this idea, combining logic and speed - you play against time.
There are 3 levels of difficulty combined with 20 levels, you have until the hourglass runs out to win each level and get a bonus based on your speed and the difficulty level you played at. Of course, time gets shorter with every level!
You can improve your strategy by TRAINING yourself first (unlimited lives and no time limit). The classic mode is still there, so you can play with a friend.
You can even post your highscore, max level and best time to Facebook and let your friends know you're the fastest TicTacToe player in town!
Seems I can't really post the link being new, but you can find it on Google Play searching by com.adv.TicTacToeSurvivalFree
If you give it a try and let us know your feedback on the idea and the end result, we'd much apreciate it!
Cheers!
Hey there
Just wondering if anyone tried it yet?
Gonna try this.
Hi,
I realize that this thread could be dead after so many years, but I will try anyway.
I looked for your game but it's not in the Play Store anymore. Could you tell me why it was removed?
I've been working on something very similar and I'm curious about your game's success.
Yeah, I know you can extract the .swf file and run it on the phone, but it runs awful. Also I know there's gonna be the Rebirth edition on android, maybe.
Thing is, I'm addicted to this game and I wanna find anything (emulation, probably) similar to it. I did tons of research and the best candidates are cardinal quest (android native roguelike, partially optimized on the Play, fun and simplistic but there's not much action) and "dicing knight" on the wonderswan color (LOL) which I don't even know if can be emulated. Every roguelike is basically too static, and every action rpg/dungeon crawler with realtime, skill-intensive combat either has not permadeath, or hasn't got random generated levels, or both.
I know there isn't a game really like Isaac. I'm just searching for something remotely similar, maybe just addicting, challenging, suited for long runs and small bites. You know, on a phone you'll want that.
Try Deadly Dungeons RPG. I love the game and while it doesn't look a thing like Binding of Isaac it is a rouge-like with random level and item generation and a perma-death mode. It is not Xperia Play optimized but works very well with touchscreen imo.
https://play.google.com/store/apps/details?id=DeadlyDungeons.App&hl=en
I came across that one too; I could play it with gamekeyboard if only it was playable in landscape.
Can it? It didn't seem to me, but then again I didn't buy it :x
Just play the original Legend of Zelda with an NES emulator. That's the closest you'll get, without running the .swf on your phone.
well... fact is, it's not randomized, hasn't got permadeath, and you gotta actually go into the dungeons. I mean, it's a completely different game (that I played, anyway)
Hey, to the best of my knowledge Deadly Dungeons cannot be run in Landscape but trust me, it's one of the few games worth using touch screen for. Too bad there isn't a demo but I enjoyed it far more than similar first person rogue-likes such as Grimrock.
i was playing a lot "legends of yore" when it was in its early stages.i think its complete now,give it a try
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I tried that, it's great but it's kind of towards the "deep rpg" side of things. Dungeons are actually randomly generated each time you enter, but you can save and load files, level up the character and stuff like that. I also find that game more suitable to the touchscreen, as it's not completely optimized AFAIK. I think I'll stick to cardinal quest for now, which basically works like legends of yore but it's simpler and roguelike. :\
Waiting for Isaac Rebirth to come and save me
Killer Cavern!
Try Killer Cavern, still in development but hopefully already fun! Can't post the link here but just search the Google Play Store for 'Killer Cavern'. Thanks!
Lostx Dungeon, a bit like
Lostx Dungeon, a mobie game on google play, Action game combines the elements of Dungeon Crawling, Rough-like, Shooter, Adventure, a bit like the binding of isaac , enter the gungeon
Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !
Okay so it's not a new concept. While I was in college, I went to a speech by some legend in the programming world who's name I do not remember. Said he worked on some sort of Tiger Woods game and had the patent for sending information over the internet between two video game consoles. Back in those days arcade machines were quite popular. They made one game then reskinned it and they thought it wouldn't sell, but it did very well. It was essentially the same game, but new visuals. You can see the idea really reflected onto my work. Now my later game(s) I feel are better and are an inspiration to go back to my earlier games and remake with what I learned from the later games. I've learned 90% of revenue comes from 10% of your user base. I'm hoping to learn to create a fan base.
First Game: Capem
https://play.google.com/store/apps/details?id=org.infoscript.money
You shoot birds
Second games
https://play.google.com/store/apps/details?id=org.infoscript.whenpigsfly
You shoot flying pigs
Third game
https://play.google.com/store/apps/details?id=com.alsudfa.farmdefenderfree
You shoot ufos
This is my latest game. I changed the sensors around and achieved better accuracy as well as worked out some math problems for some new flight patterns. I will then go back to my first 2 games and change the skins.
I'm new here, so I hope I didn't break any rules. I would be happy to answer any questions. Also, I'm looking for work.