[GAME] TicTacToe vs Time - old game, new idea - Android Apps and Games

Hy guys!
Although this is my first post, I've been following XDADev for quite a while now, and today, I'm happy to announce a classic game with a twist.
I and a friend tried to spice up the old Tic Tac Toe and came up with this idea, combining logic and speed - you play against time.
There are 3 levels of difficulty combined with 20 levels, you have until the hourglass runs out to win each level and get a bonus based on your speed and the difficulty level you played at. Of course, time gets shorter with every level!
You can improve your strategy by TRAINING yourself first (unlimited lives and no time limit). The classic mode is still there, so you can play with a friend.
You can even post your highscore, max level and best time to Facebook and let your friends know you're the fastest TicTacToe player in town!
Seems I can't really post the link being new, but you can find it on Google Play searching by com.adv.TicTacToeSurvivalFree
If you give it a try and let us know your feedback on the idea and the end result, we'd much apreciate it!
Cheers!

Hey there
Just wondering if anyone tried it yet?

Gonna try this.

Hi,
I realize that this thread could be dead after so many years, but I will try anyway.
I looked for your game but it's not in the Play Store anymore. Could you tell me why it was removed?
I've been working on something very similar and I'm curious about your game's success.

Related

[GAME][1.6+] Curve Mania

Hi guys,
I don't know 'bout you, but any game I've ever played seemed to be interesting at first and kept me playing it until I completed the storyline (or beat 'some' of the levels of an arcade) and then I gradually lost my interest in it.
So far the best (for me) was LFS and TC:Elite (your opinion may vary, of course), they kept me going for years. I was wondering what was the reason of that and I came to the conclusion it must have been because of the true multiplayer nature.
Furthermore, back in the old days (Amiga, C64) the simplest games gave the most fun.
I was looking for something similar on Android. Drag racing is very good, Air Control is great. But are simple and addictive, but none of them really offered 'true' multiplayer. By this I mean playing with (or against) someone sitting next to you. I also tried the 'high budget pro games' like Asphalt from Gameloft, but i played it for like 15 minutes and never touched it again. Somehow it failed to attract me.
I wanted something that is simple, something I can play with my friends, that won't become boring after some hours of play just because I can beat the 'bots and something, that remains to be challenging.
Driven by this 'selfish' need, let me introduce the game I've been working on the past couple of months. By now you can guess it's gonna be very simple, but multiplayer game. It's called Curve Mania.
https://market.android.com/details?id=com.ratcash.games.curvemania
In this game you have to prove you're the smartest 'droid' by surviving all the other players in a limited arena. Develop your driving skills, apply tactics, join forces! Whoever is 'The last man standing', wins!
There are, unfortunately, some drawbacks having a multiplayer-only game:
1. you can't play this game alone. There are no bots. Two players is the minimum, three is recommended for fun and 7 is the ultimate challenge, where you can create alliances against against the current leader, etc.
2. you need a working WIFI network. Because of latency restrictions, local network multiplayer is the only option. Will see later if 3G is possible.
Most important thing last. The game is free for up to 3 players, and you'll have to spend some cents if you'll willing to play with 4+ players. I opted for this mainly because:
1. I wanted to develop it, mainly for myself, but then again, did not want to keep it only for myself.
2. Three players should be enough to try/play/experience the game and cause you lots of fun.
3. I did not want to ruin the game with ads (to at least get a small return on my time and efforts)... So if you think this game caused you fun and is worth some cents, you can buy one of the advanced features. This will show me your 'gratitude' and allow you to have even more fun. I hope this is a fair deal.
If you feel like this game is worth (at least) trying, please head over to Android Market. I'd appreciate your honest ratings and posting your impressions either here, or directly on the market. Bugs reports (if any), contributions and feature requests rather here or to the support email address so we can communicate.
Happy gaming!
A new bugfixed version is uploaded.

[GAME][2.2+][FREE] Heriswap - sweet puzzle game

Hello guys,
Soupe au caillou (means "Stone Soup" in english) is a french team of development. Our goal is to make quality games because there is a lack on android.
So our first game is called Heriswap, available on the store in english or french. It's a match3 game in which sound track and graphics are polished up.
Everyone can play it, including children or cats and at the same time hardcore player can play&compare each other with Openfeint !
Let me know if you have any questions, tips or feelings about it .
For developers : the sources are under GPL3 license so you can download them on our website !
Actually sweet
I tried your game, and I must congratulate you on your choices of colors and simple/beautiful and clean graphics. Music too is really pleasing on ears.
Here are a few suggestions that I have:
- When I get stuck I should be shown a hint. Because sometimes you know just cant find the pattern and thus game becomes slow.
- There should be some powers like special leafs etc and/or when we collect 4 or 5 together.
Maybe I should give it a try lol.
simple match3
not the best match 3 game and not so interesting but rather simple and cute
vihag007 said:
I tried your game, and I must congratulate you on your choices of colors and simple/beautiful and clean graphics. Music too is really pleasing on ears.
Here are a few suggestions that I have:
- When I get stuck I should be shown a hint. Because sometimes you know just cant find the pattern and thus game becomes slow.
- There should be some powers like special leafs etc and/or when we collect 4 or 5 together.
Click to expand...
Click to collapse
Thanks for these suggestions, we'll try to implemant them on next update, plus adding the following :
- at the end of score race, showing combinations which remain .
_agringo said:
not bet best match 3 game and not so interesting but rather simple and cute
Click to expand...
Click to collapse
Yeah it was the aim of the game, make it simply, but can you give me some interesting match3 ? I'd like to try one .
Thanks for feedbacks !
Hello, we made our probably last update for Heriswap yesterday !
We added a "highlighter" at the end of the game which is showing one remaining combination.
Fixed bugs on restore (it shouldn't bug anymore including ICS).
Optimizing some things.
We are now working around our next game, but let me know your feedbacks for a potential update perhaps !
Hello!
The last update took a little (big) more time to end up, but here it is : final version of heriswap (excepts bug corrections) is there!
We added a hint when you get stuck (vihag we listened to you ), plus one more gamemode and an intermediate difficulty.
Enjoy it!
sweet
sweet

[GAME][2.3.3] Plane Popper (Fun & simple, Play Games services, Facebook)

Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !

[GAME][2.3+]Color Chains

Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
Click to expand...
Click to collapse
Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.

[APP] Riddle Tower - A riddle app inspired by GodTower and NotPron

Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
alienex said:
Hi, installed your game, great graphics and layout and quite hard from the outset which isn't a bad thing. I think I got stuck on first level the answer being quite straightforward but I was putting a space between the word and number which was wrong but sort of right imho.
Agree adverts are necessary to support you, but having one between every level was bit much for me at least.
Click to expand...
Click to collapse
Thanks a lot i really appreciate your feedback.
I think i will remove ads on the first 4-5 levels for example because in the beginning the user will move on faster but on the stages later it will take much longer time to pass a level.
Of course if you play more and you feel like it a review on the store will mean the world to me.
Thanks for your feedback it means a lot
Also love the staggered hint section and was more than happy to watch ads for hints
alienex said:
Also love the staggered hint section and was more than happy to watch ads for hints
Click to expand...
Click to collapse
You rock <3
Fixed an error on 2 Levels that a beta tester found. Sorry for this if someone experienced the error.
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
extropia19 said:
May you share some tips on how to create a game like this? I mean did you find any templates or you have to start from scratch ?
Click to expand...
Click to collapse
Sure
The thing is i don't know if there is a template or something like this (there are templates for sure out there) but i think its better to start on your own because even if you get a fully working template when an error happens (and believe me in Unity you can get an error out of nowhere) then you will have a hard time fixing it.
Youtube and Unity forum can be a great start
20 Dec Update
Fixed some animation issues with broken animations which made the game unplayable under certain circustances.
I would really love if you played the game and you can post any questions here or if you need any hints.
More than happy to have a discussion about the levels here
RiddleTower said:
Hello everyone
Hopefully this post is not against the rules of the community. If something is off please let me know so i can remove it/fix it.
Riddle tower is a game i always wanted to make but having close to no free time it was really hard to start learning unity. The last 3 months i got some free time and now i published it at Google play store.
I understand this game is not for everyone but i am sure that everyone who played these kind of riddle games in the past will get a nostalgic feeling.
I am more than happy to listen to your feedback and also i can keep this thread as a small walkthrough to the game to help anyone who is stacked with some hints.
Have great day everyone.
Riddle Tower - Hard Riddles - Apps on Google Play
Climb the Tower to save the king. Hard riddles and complex riddles on your way
play.google.com
You can find the game by searching "Riddle Tower" on google play store.
Click to expand...
Click to collapse
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
meshmel said:
Hello, great game! Missing notpron days (sigh). As far as hints go, none I can see in my location si I am currently really stuck on 15...help please?
Click to expand...
Click to collapse
Hello there
Thanks for your kind feedback.
Sorry for the late reply. I was working on many new levels and today i uploaded it to the store.
Added season 2 of the game with more than 200+ new levels spread across all categories.
So as far as level 15 of the main story you have to find a sum and maybe it's the same on all corners
Let me know if you need anything else. More than happy to help.
SEASON 2 IS HERE
+ 50 New Main Story Levels
150 Total Text Riddles
150 Total Math Puzzles
150 Total Rebus
Fixed many issues with animations that were broken on some devices and optimized it as much as possible to run on every single mobile out there
Next month plan is to add 150 new levels on all categories and slowly progress with season 3 main story.
The plan is for 4 seasons and a secret ending for anyone brave enough to solve all the 650 riddles that are going to be available on the game.
Thanks everyone who tried and provided feedback so far. I means a lot
SEASON 3 IS HERE
150 Total Main Story Levels
200 Total Text Riddles
200 Total Math Puzzles
200 Total Rebus
One step closer to the final Season (Season 4). I want the final season to be as hard as possible so if anyone want to provide any riddles/puzzles i will be more than happy to check them
Also added a secret ending to anyone who finishes the game 100% which will be available with season 4 in 2 months maximum from now.
Thanks everyone who tried and provided feedback so far. I means a lot
FINAL SEASON IS OUT
200 Main Story Riddles
200 Rebus Puzzles
200 Text Riddles
200 Math Puzzles
More than happy to hear your feedback

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