[Q] Source of ICS ROM lag: Google Music? - Nexus S Q&A, Help & Troubleshooting

Hi all,
I've been jumping between different ICS ROM bakes to find the one that suits me best, and have had to change some because they've become so laggy after running for a week or two, and I couldn't figure out why.
I'm currently on CyberGR's ROM v7 and it works great on my phone with SIO and lulzactivev2 CPU setup, no overclock, 18hrs+ with medium to heavy usage. Perfect.
But this morning, my MP3s started to skip and the phone was lagging and taking a second or two to notice each keypress.
The one thing I'd done, is sign in to Google Music (previously, I hadn't even started the app as I always use the widget).
I immediately told it to hide my online music, and tried to disable any sync'ing of the 20,000 tracks I have in Google Music, but it just sat there, lagging, 100% CPU, and a spinning circle.
Force-killing the App made no difference either. The phone was just lagging constantly, even though Music.apk was no longer running.
Reboot. Wait for it to settle... lag.
It just wouldn't go away.
So, I opened the App Info on Google Music, cleared all App Data and it's App Cache, and boom. Lag gone.
Open up Google Music, intro about online music, etc - press Back to ignore - play MP3s, all playing smoothly...
Has anyone else experienced this?
Does having a large online Google Music library mean I can't have it linked on my phone?
Is there a way to stop it asking me to sign in every time I start up Google Music?
I can start it via the widget, then open it... but the widget might not be on the track I want to listen to

Settings. Accounts and sync. Uncheck google music.

Now why didn't I think of that... hadn't noticed it hiding at the bottom of the Sync list.
Yup - lag is gone... Ok, that was easy!
Thanks
But does of course mean that I can't use the online Google Music thing... but hey, better then a nag screen I 'spose!

Related

Req NEW Honeycomb Music Player

A new version has been ported and released on the Evo, with cloud sync working. Would love it on my Inc. running SR3.5
Do you have a link?
hey fellas,
i don't think the app is new. a user over in the Evo section noticed that after flashing the latest CM7 build and replacing the stock Music.apk with the Honeycomb music app already floating around his sych/cloud services started to work:
http://forum.xda-developers.com/showthread.php?t=980018
Here's a link to the Honeycomb Music apk:
http://www.mediafire.com/?j73zh5ld7bpcbqn
I installed it and it worked for me and my music synced in the cloud!
wait, so its already working for our Inc's? Does it have lock screen controls? That was another thing missing from the first leaked version. Also does it improve the volume levels at all? I have to listen at full volume for some songs. Im dying for a new music player, stock one is so bland.
I am not sure about the lock screen controls but I was able to install the apk and it played all the music
DarkTharen said:
I am not sure about the lock screen controls but I was able to install the apk and it played all the music
Click to expand...
Click to collapse
Does the cloud sync work?
anyone know how to get ringtones, system sounds, (non music) to stop showing up in the music app? i would like to see only music
I wouldn't recommend this app to anyone quite yet, it has a lot of bugs I noticed after just a couple minutes:
1) No lock screen controls
2) Notification shows content://media/external/...blah blah instead of the song name
3) The pause/next feature present while browsing your library disappears once you hit next (it's possible this was intentional but I tend to believe it's always supposed to be there so you can keep skipping while browsing)
4) Pure music widget crashes when trying to launch app (may be related to #5, not sure).
5) Not sure why, but after I tapped the notification a few times, now I can't even use it. Every time I play a song, it skips to the next one and keeps skipping every second or two to the next song. A reboot did not resolve the issue. The album art displays "buffering" before it skips, so maybe it has something to do with cloud sync, which I didn't play around with, other than selecting my google account in the settings.
*Tested on SkyRaider 3.5 Sense*
Sent from my Droid Incredible
Pure music never worked with Gingerbread according to my experience.
One more problem/thing I overlooked: what about shuffle and repeat?
Thanx for the info Xidexl, thats all I needed to know. Guess ill stick with stock. Hopefully new SR will come with a new player.
Couldn't we just rip the final version off of the xoom then that would fix the issues we're having with bugs and I've also seen the one on the xoom and it seems to be a bit different
Sent from my ADR6300 using Tapatalk

Google Music on the T-Bolt

I got my Google Music invite today. I uploaded around 14 GB of music. This was around 2500 songs. It looks like Google limits the number of songs, not the storage. You can upload 20,000 songs.
Thoughts:
The "app" on my PC is kind of cool. Just go to music.google.com from your browser and start listening.
The Google Music app for Android on the T-bolt works well. I created a quick playlist on my PC and it was available on the T-bolt instantly. The app is fast and stable.
When playing music with the Android phone app, it will actually download and cache about 5 songs.
My biggest thought is that Google must be a little vexed about Verizon's new policy about charging for data. This will discourage users to store their music data in the cloud if Verizon is going to start the meter running every time you want to listen to music. Google's whole philosophy is to use the network, not local storage.
ever since last update... i keep getting FC on (process com.google.android.music)
suckkk
I have been using GMusic for a bit now. I use it in a different fashion than most people.
I only upload the songs I will use in a current play list. Total is around 20-30 sonds at a time. I delete songs I no longer listen to since the orig copy is on my computer.
I find this make the service very usable for the gym, car, etc. Dealing with thousands of songs would drive me nutz.
I have about 13.7k songs for my google music and its pretty awesome. The app does have some issues such as not going to the next song in the playlist but its all minor compared to what it is capable of.
I agree with the crashes though. I havent been able to get it to work on 3g/4g with bamf 2.1 remix or gingertheory 4.3
Trying now with bamf 2.1 nte.
Theres a thread here regarding the crashes: http://forum.xda-developers.com/showthread.php?t=1134027
Bummer about the crashes. I am running CM7 and I have not had any yet. Hopefully it stays that way.
The only thing I dont like about the cloud is,read the fine print,everything you upload becomes theirs even if you delete it they keep a copy of it.why?
Posted from my Nokia V560
been using it for a couple weeks my self love it so far cant wait to see where google takes it in the future. Also who care if they keep a song i upload even after deletion it is just music.
Well lets see,copyright laws and its not only for music it pertains to anything on any cloud,me I prefer to keep my stuff local,doesnt bother me one bit,that way its only me that has access.
Posted from my Nokia V560
satseaker said:
Well lets see,copyright laws and its not only for music it pertains to anything on any cloud,me I prefer to keep my stuff local,doesnt bother me one bit,that way its only me that has access.
Posted from my Nokia V560
Click to expand...
Click to collapse
Dont know about you but i could care less if google kept mp3 files i uploaded and did something with them. they would be the one breaking copyright laws so thats their problem. I personally dont upload anything other than music to cloud services like "google Music " like this thread is talking about not cloud storage or dropbox. but to each their own.
I have google music but am switching to amazon cloud.
Reason being my wife and I have separate gmail accounts and so it requires 2 google music accounts. Amazon lets whoever has your email and password access your music.
I'm pretty happy with it. Would love to Bluetooth control in the future. When using BT headsets,the stock music app only works.

[Q] Google Music 4.x is slow and uses a lot of battery

Hi,
No matter the rom (ICS) I use (Gummy, CyberGR MOd, PixelRom 1.60...) + google music app (4.1.152 and 4.1.153) + Eugene kernel 7 or Air kernel.
When I say slow I mean the browsing through files or, eg, when showing recent music Thumbnail... it takes year to show up. And when I press play it takes a lot of time to start the track.
Go a lot of battery drain too and when i play music and the cell getting hot.
it's acting like HDD with a lot of random access with poor data rate transfer...kind of wierd
any idea?
PS: did try to format the sd
Weird, because I've been using Google Music 4 since it came out and became my primary music player. I have no issue with the music app.
Sent from my Nexus S using Tapatalk
HiGGzZ said:
Hi,
No matter the rom (ICS) I use (Gummy, CyberGR MOd, PixelRom 1.60...) + google music app (4.1.152 and 4.1.153) + Eugene kernel 7 or Air kernel.
When I say slow I mean the browsing through files or, eg, when showing recent music Thumbnail... it takes year to show up. And when I press play it takes a lot of time to start the track.
Go a lot of battery drain too and when i play music and the cell getting hot.
it's acting like HDD with a lot of random access with poor data rate transfer...kind of wierd
any idea?
PS: did try to format the sd
Click to expand...
Click to collapse
Are you playing music from the cloud?
The long loading times and pictures being shown slowly are because its downloading them to your device from the cloud.
And again, it takes a few seconds to play because it's streaming from the cloud.
So in this case, your internet must not be that great.
This is all assuming of course, you are using it to play from the cloud.
no i'm not. all mp3 are on my nand.
Bu Well, for nown it's fixed... made yet an other install (Gummy 0.8.2 + Google music 4.1.153 since a don't like the old music app form CM7 + Eugene's kernel).
Don't know what happen tbh since i did not changed anything in my way of installing a custom rom.
Maybe it's linked to an app I use for some reason.

[APP] Google Music Multi User Support

Have you guys ever ran into the problem where you were listening to music on you phone then you play music on you tablet and Google pauses your music because your playing music on multiple devices?
Well this app I made fixes that.
I made this app quickly because me and my friend are always listening to music at the same time and it kept pausing the music.
When I have more time Ill update it with a better icon, better look, ect. but it works perfectly and it makes me so happy.
I know I can't be the only one in the world that ran into this problem and was annoyed. So here's a fix
HOW TO:
-just open the app, click on accessibility and turn on Google Music Multi User Support.
-Thats it. You're done.
No need to worry about it again. Turn on and off your phone? No worries. Don't even think about it.
also this app doesn't affect battery, like at all.
This app has only been tested on:
*Nexus 7
*Galaxy S4
*Galaxy SIII
Reserved

Google Play Music: All Music Vs. On Device

I have a question for anyone using Google Play music. Has anyone else noticed that when playing music using All Music uses much more battery than just On Device even if ALL of your music is on your device. I've noticed that in my data usage screen Google Play Music stays as the highest consumer of data which makes no sense as all my music is locally stored. Chrome or Play Store should be the highest user of data. I am only playing music that is store on my SD card and have noticed a time or two that when fast forwarding in a song it'll buffer as if it's streaming. I've also went to play a song a couple times and noticed it buffering as well. Anyone else seen this????
has your music been uploaded as well as saved to the device? if so it may not have recognized that.
thats the only theory I have as I had an album on my device that got uploaded but it kept them separate. The only way I could tell is if i went to save to device and it was blacked out.
Yeah the music is both saved to the phone via usb transfer and has been uploaded onto the Google servers. But yeah it seems like it is keeping them separated for some reason ei. if the song is both on the phone and on the server when All Music is chosen it prefers to play from the server instead of the phone storage.
Maybe try just downloading the music to your device and get rid of the stuff you manually saved. Not sure how many files we are talking here. And naturally, you would want to do this via wifi
Sent from my Nexus 5 using Tapatalk
I've thought about that but we're talking about 20GB+ of music. lol Which really wouldn't be a big deal except that after any clean flash of a ROM I'd have to redownload everything again.
Then there's no point on having your music on the cloud
Sent from my Nexus 5 using xda app-developers app
That's how Google wants it though. It seems the only way to get album art working on the My Library widget is to upload your local music to google's servers but it seems in this case it is then streaming those files instead of using the local ones.
Sent from my Nexus 5 using Tapatalk
bblzd said:
That's how Google wants it though. It seems the only way to get album art working on the My Library widget is to upload your local music to google's servers
Sent from my Nexus 5 using Tapatalk
Click to expand...
Click to collapse
^^^^Exactly, this is why I uploaded to the cloud^^^^ Even if I used id editors or album art editors after every rom flash I'd have to go back and reinput album art that was missing. At least this way the art stays. I do think I've found the culprit though. I had been using Bank's core gapps on SlimKat which requires you yo download most Google apps through the Play Store as this gapps package contains minimal apps. After using SlimKat's gapps again which has Google Play music as a system app and not a user app, it seems to have gone away. It really shouldn't matter how the app is installed but it seems to have helped.
AndrasLOHF said:
^^^^Exactly, this is why I uploaded to the cloud^^^^ Even if I used id editors or album art editors after every rom flash I'd have to go back and reinput album art that was missing. At least this way the art stays. I do think I've found the culprit though. I had been using Bank's core gapps on SlimKat which requires you yo download most Google apps through the Play Store as this gapps package contains minimal apps. After using SlimKat's gapps again which has Google Play music as a system app and not a user app, it seems to have gone away. It really shouldn't matter how the app is installed but it seems to have helped.
Click to expand...
Click to collapse
I've searched the issue after running into it myself and there are unresolved forum posts all over about it. Even using Album grabbers to replace already existing art hasn't got the widget to show anything but blank squares for some including myself. Of course while listening to the music the album art works normally and replaces the lock screen.
Editing the ID tags might do the trick you say?

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