[Q] GTA III full gamepad support? - Xperia Play Themes and Apps

Have we heard anything regarding GTA III getting full Xperia Play optimization? I mean, we have two joysticks right there and the game doesn't use them, when the original game used dual joysticks.
Any word?

definetly +1

Oh it uses them alright, just poorly.
I'd LOVE to see them use it right though. Moving with dpad instead of analog, and having to center the camera instead of just aiming correctly is lame as hell.
Sent from my R800a using XDA App

i got gta III too but he is slow?
Srry for my bad english i'm dutch and 14

I've a stock rom OC'd to 1.6 and it still lags, very little installed on the phone too...dunno why

I suggest you contact Rockstar Support here and complain (nicely!). I opened a support ticket with them and explained to them that I purchased the game b/c I saw that the phone was "supported" and I interpreted that to mean that there is full support for the Play's PS controller. I also suggested that they let me map the buttons as I see fit, like the PC versions. I also suggested that they could let us use the volume up/down buttons as the second set of L triggers or onscreen softkeys for the second set, and we could replicate the PS2 controls perfectly.
I got them to admit after a couple of replies back and forth with them that the game does not fully support the Play's controller. It's not public, but my support request # is 157050, you may want to mention it in your ticket, in order to show them that people other than me are interested in this. In the end they said they forwarded my request to the development team. I doubt they'll actually fix it unless more people complain.

Not to change subject at all, but Are you guys even actually able to use these damn touch-pad-thinggies?lol. I have tried in Shadowgun, GTA III, & Modern Combat 2, & some others games but its hard for me! Especially the games that have shooting. Maybe its only me ,but I feel the touchpads are the weakest part of the controllers design. I think they are a good start for 1st PS phone ,but I hope they are replaced by something else in the next model.
Battlefield....b*tch.

cyrusalmighty said:
Not to change subject at all, but Are you guys even actually able to use these damn touch-pad-thinggies?lol. I have tried in Shadowgun, GTA III, & Modern Combat 2, & some others games but its hard for me!
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Shadowgun would be a good example of how developers screw up touchpad usage. When they're used correctly, they feel very nice.
Sent from my R800a using XDA App

Agreed, Fifa 12 is a good example on how good they are, I think Rockstar put very minimal support in... don't know.

cyrusalmighty said:
Not to change subject at all, but Are you guys even actually able to use these damn touch-pad-thinggies?lol. I have tried in Shadowgun, GTA III, & Modern Combat 2, & some others games but its hard for me! Especially the games that have shooting. Maybe its only me ,but I feel the touchpads are the weakest part of the controllers design. I think they are a good start for 1st PS phone ,but I hope they are replaced by something else in the next model.
Battlefield....b*tch.
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The problem is that devs are just mapping analog thumbstick style controls to them, which DOES NOT WORK without being able to start moving from a true center position. Dead Space does it right with aiming controls that work more like a touch screen. It doesn't start spinning left just because you touched it slightly to the left of center; instead, it considers your initial point of contact to be the virtual center. Then, it moves proportionally at the speed you move and stops when you stop, like a mouse or touchpad on a laptop. Unlike the poor controls in so many other apps, it doesn't continue moving in a direction until you "let go" or the virtual stick. It just works. Try Shadowgun on a tablet and you'll see that the touch screen controls work almost exactly like that, but even they did the stupid "map like an analog stick" method on their Xperia PLAY "optimization."
I agree: Battlefield Bad Company 2 is MADDENINGLY BAD!

Try now, it just got updated with much better controls!

Still no touch pads, but at least the rest of the buttons are more in line now.
Also liking the new display settings and performance increase.

speedyink said:
Still no touch pads, but at least the rest of the buttons are more in line now.
Also liking the new display settings and performance increase.
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Do you mean just no touch pads for moving? Because it has touch pad functions on mine and always has done, they're how you change the radio

The Alpha Gamer said:
Do you mean just no touch pads for moving? Because it has touch pad functions on mine and always has done, they're how you change the radio
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Sorry, yes that's what I meant.

Related

Accelerometer issues

When i try to play certain games the accelerometer is totally wonky and doesnt work right AT ALL. i was wondering if this is a hardware issue that can never be fixed, a firmware issue or a kernel issue... any ideas?
Yeah, same peroblem here
ddarvish said:
When i try to play certain games the accelerometer is totally wonky and doesnt work right AT ALL. i was wondering if this is a hardware issue that can never be fixed, a firmware issue or a kernel issue... any ideas?
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When I try to play a Polar Bit game like Wave Blazer or Asphalt HD, etc., the controls are completely out of control. Other games like NFS Shift, and the Gangster games from Gameloft, appear as if they will load, then half the screen has ghost like cars and people.
Is this something that will clear up with Gingerbread or will we likely have to wait for Honeycomb (which I have read has been written for the Motorola tab with almost identical hardware to our G pads) ?
Has anyone found any games besides Angry Birds that res up properly to a 10 inch screen ?
Thanks in advance.
I could actually be the game, or a firmware issue or both. Some games work fine, some do not probably as they coded for a smaller phone screen that's in portrait mode by default.
I wouldn't recommend this tablet for gaming, yet. Too many issues that may not be worked out until the app makers start developing for tablets. You could also call CS to complain, so that way they know it's an issue (I've done this a few times, myself).
roebeet said:
I could actually be the game, or a firmware issue or both. Some games work fine, some do not probably as they coded for a smaller phone screen that's in portrait mode by default.
I wouldn't recommend this tablet for gaming, yet. Too many issues that may not be worked out until the app makers start developing for tablets. You could also call CS to complain, so that way they know it's an issue (I've done this a few times, myself).
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Not sure I agree that the G is not good for gaming. Angry Birds, Mini Squadron, Steambirds, Quake series, PSX and the down the road releases of Dreamcast and N64 emus have no equal with Tegra 2.
If solely for Android games and especially Gameloft games, 100% agree.
I used to think the sensor was screwed up in the tablet. More I play with things the more I believe it is the way the games were coded. They were not made to work on a tablet in landscape mode. Some developers did a better job then others and may have thought ahead.
Raging Thunder is a good example. Raging Thunder 1 has to be driven with the tablet sideways. Raging Thunder 2 works fine. Seems to me something may have been learned about how things should be coded between game 1, and game 2.
If the G sensor was bad no game would ever work. Since there are games that do work I tend to lean towards the game being broken, and not the sensor in the tablet.
rushless said:
Not sure I agree that the G is not good for gaming. Angry Birds, Mini Squadron, Steambirds, Quake series, PSX and the down the road releases of Dreamcast and N64 emus have no equal with Tegra 2.
If solely for Android games and especially Gameloft games, 100% agree.
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I can't wait til the N64 and dreamcast emus.
Labyrinth works perfect so I'm convinced its the games themselves
I wouldn't recommend it for gamers yet because some games don't work. But agree that, when they do work, they work very well. Angry Birds, for example, is a game I almost wish didn't work.
But since it's hit or miss, it's not something I would recommend to a gamer. I figure that this will work itself out as more Tegra 2 devices are released.
I just figured that some of the games i saw working on the galaxy tab in the vzw should be working on this tablet as well but there were some issues with them not working. anyway i hope can create a database of games that work well somwhere on the forums and sticky it
We should make a new logo for the back of the gtab and it will say ABTab
Sent from my ADR6300 using XDA App
cuzzinz said:
We should make a new logo for the back of the gtab and it will say ABTab
Sent from my ADR6300 using XDA App
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^^ THIS ^^
Side note got my daughter the set of angry bird plush toys for X-mas... She is going to be so happy

N64oid!

This is a great Nintendo 64 emulator now available on the market!
Here's the link:
https://market.android.com/details?id=com.androidemu.n64
For me, using an Xperia X10 and Advent Vega (Tegra 2) Banjo-Kazooie runs smoothly.
But Super Mario 64 runs too fast! I asked yongzh (the developer) to add a framelimiter, so hopefully it'll be implemented soon.
I'm amazed at this, especially after looking at how hard development of alternative N64 emulators has been.
E.g. http://forums.ngemu.com/misc-n64-discussion/139653-porting-mupen64plus-android.html
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
have to try on my huawei u8800/ideos X5
that looks pretty impressive.
I wonder how it'll run on a Xoom...
I plays really good, I found mariokart to run a bit faster than it should and Killer Instinct was playing really well but the menu screen came out larger than it should. Lucky I remember what the options were.
Wow, Majora's Mask, on my SGS.. Oo And, it is too fast !! Desactivate frameskip helps, and it's more smooth, but sound keeps emulated too fast...
Updates will be great, results are really impressive !!
Screen is stretched, i know that Glide plugin on PC helps to do a true widescreen... Could be great to adapt it !
WOOHOOO!!!!!
90180360 said:
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
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Same here on HTC legend...maybe there's a chance it gets compatible with our phones someday...fpse also was ARMv7 only at first...would be awesome.
Sent from my HTC Legend
Lothaen said:
that looks pretty impressive.
I wonder how it'll run on a Xoom...
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I'll go try it out real quick, so far I've only used it on my HTC Droid Incredible and Droid X, works great on both of those.
Edit: It runs really smooth and looks pretty good, it seems like .n64 files run smoother than .z64 files anyone else noticed this?
Well legend of zelda oot run almost perfectly on my atrix except in the beginning cutscenes of the game the sound glitched a bit but the frame rate was still good. But when I tried to get the sword in the beginning the screen turned black but the scound is current still playing perfectly. I dont really care about the imperfections with this emulator I just can believe one finally got released for android and how well it works.
Edit:
Apparently when I went to get the sword in the beginning my screen went black but the sound still worked. Still the creators did an awesome job worth it.
Zelda oot:
I think it was a random glitch cause i am now at the duko tree and no lag so far.
Edit again:
it happened again. Something is causing the video to go out and turn the screen black otherwise perfect frame rate for zelda oot
Super Mario Kart:
The game menu it self plays perfectly but when im try to keep the accelorator(forward movement) going, steering the kart and fire an object on the touch screen it seems to freak out. It makes it when i press A it only accelerates for a bit then stops then I have to repress a to start again.
1080 SnowBoarding(Love this game):
I tried playing 1080 snowboarding it ran perfectly till i tried playing a level then it just froze.
Goldeneye:
I just finished playing the first level of goldeneye on agent. It ran almost perfectly. There were a few spots of lag but over all goldeneye is not ment for this controller set up. But again there were no major hicups with game. I was able to complete a the first mission.
kuci06 said:
is there a way to contact the developer?
maybe he can answer our questions
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Ive sent him an email (his email address is in the market)
EDIT: He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Sent from my HTC Legend
anyone here also using their hd2 to play n64oid?
mines runs like 2-4 games perfectly but the rest the sound is horrible and it lags sometimes like starfox, mario kart, zelda oot & mm, etc... is it cause i have the first gen of snapdragon cpu??? i have to set the frameskip to 10 and autoframe skip to get good gameplay but only on a few.
never the less this is awesome i cant wait till after some more updates 1.1 is already out =D
What rom should i attach the game to? I have never heard of having to do this.
Sent from my inspire 4G using XDA Premium App
kuci06 said:
disable sound, thats what making games laggy
I dont get it, a lot of people are complaining about laggy behavior, yet they are enabling everything... sound takes a lot of processing power
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ha im not a moron i have disabled sound and i know sound makes many games laggy (was using daedalus psp for a long time and realize that the first time i got it) i just wanted to know cause newer up to date phones like the samsung vibrant, galaxy s, etc run it better with less hic up i just wanted to know if anyone else realized this and wanted someone to clarify it
p.s. i wasnt complaining i was just curious curiousity and complaining are completely different please dont just start accusing
Banjo-Kazooie has some graphical glitches though it has always been a problematic game to emulate if memory serves me right. Also FPS could be better in many places despite the intense frameskip going on (HTC Vision at 1.5 GHz)
Yep, Banjo Kazpoie has some issues with graphics in emulation. But its still fully playable on my Fascinate, almost near full speed.
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Still rocking DJ05 with Voodoo5 Blazed Eclair 1.2ghz with GingerLiberty
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DungeonDefendersUsername: TheSonicEmerald
ms_green said:
He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
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Thanks a lot for asking him! Let's hope he'll manage to make the emulator more efficient. Seeing how well FPse runs it's a shame...
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Botero said:
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
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Those were the original controls:
You use the main analog stick to move Bond around, and you use the L button and the main analog stick combined to aim your weapon and lock the camera on a certain position. B is to reload, A to switch weapon, Left and Right C to Strafe, Up and Down C to look up or down, Z to use weapon, R is the same as L.
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Maybe B to ZL, A to ZR, C buttons to a,b,x,y, Z to R?
Or C buttons to the right analog stick, a to b, b to y? (Maybe Z to a, if it doesn't work well on R?)
very choppy on Nexus One playing Zelda oot.anyone know a good set up to run smoother than the pre setup?

GTA 3 Controls - Can we get this sorted

Ok, so everyone knows its out.
In car
R is drive
L is break/reverse
Triangle is handbrake
O is get out of the car
Square is center camera
X is ?
On Foot
R is sprint
L is jumo
Triangle is ?
Square is center camera
X is shoot
O is enter car
Touchpads
Swipe left/right on left - change radio stations
Swipe left/right on right - change camera angle
What's to start the taxi/ambulance missions? What is it to do drive by's? how do you aim a gun? etc. etc.
Doybule tap the screen is for closgin the map
Also, we all know that HOLDING the screen looks behind you, but is there a better way for us to do this? Cause
A. It's akward
B. what's the point in having contols built into our phone if we have to touch the screen to get basic controls sorted
Totally agree.
Should be like PS2/PSP.
You can also change weapons with the left touchpad.
Anyone figured out how to shot from inside the car?
+1 xD
Sent from my R800i using xda premium
I don't mind using the touch screen for certain tasks, but the control layout is awkward (it's never been a good point of Rockstar's, check GTA 2 for PSX and you'll be in for a surprise.
Pressing down on the keypad while in a car will sound the horn. Right touch pad can be used to switch weapons. What does up do?
Sent from my R800i using XDA Premium App
before the controls get fixed don't u think rockstar need to sort out the terrible framerate on xperia play I'm well disapionted ,its a cracking game spend days and nights playing this in my youth but it seems bit more laggy than the original sort it out rockstar
Shaun27 said:
before the controls get fixed don't u think rockstar need to sort out the terrible framerate on xperia play I'm well disapionted ,its a cracking game spend days and nights playing this in my youth but it seems bit more laggy than the original sort it out rockstar
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I think they gonna fix everything when they officialy support Xperia Play, I am sure that it's going to happen becouse the controls are already working for it.
But right now it looks like game wasn't graphicly optimised for it at all, if you look at graphics, the randering is wrong and looks ugly, you can see pixels, there's random lag spikes, no shadows, there are no lights on vehicles, and drew distance is wrong, there's lag from raining, there are very small amout of cars in the streets.
Xperia Play can handle it I am sure, they just need to optimise it first.
So lets get on Rockstars nervs And when they are on it once they just can just give us GTA Chinatown Wars to (lets dream)
T-N-Z said:
I think they gonna fix everything when they officialy support Xperia Play, I am sure that it's going to happen becouse the controls are already working for it.
But right now it looks like game wasn't graphicly optimised for it at all, if you look at graphics, the randering is wrong and looks ugly, you can see pixels, there's random lag spikes, no shadows, there are no lights on vehicles, and drew distance is wrong, there's lag from raining, there are very small amout of cars in the streets.
Xperia Play can handle it I am sure, they just need to optimise it first.
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yea I hope so fingers crossed come on rockstar you have allways delivered the goods
Nhialor said:
Ok, so everyone knows its out.
On Foot
Triangle is ?
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Triangle is to start aiming with the Sniper Rifle. Then the arrows are for aiming, X for shooting, L for zoom in, R for zoom out
romcio47 said:
Triangle is to start aiming with the Sniper Rifle. Then the arrows are for aiming, X for shooting, L for zoom in, R for zoom out
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How did you fair with the mission with the sniper rifle. It seems that I have had trouble using the analogs. I have to rub the analogs a hundred times to aim at someone, as opposed to press left rotate left.
Ill see if I can assign the buttons for other controls, be patient
what would be good if u cam map the buttons like the same as PS2
eros78 said:
How did you fair with the mission with the sniper rifle. It seems that I have had trouble using the analogs. I have to rub the analogs a hundred times to aim at someone, as opposed to press left rotate left.
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There's a one of the last missions in Portland and it's called "Bomb Da Base part I and II" first part is from Salvatore and second from 8-ball.
By the way I was aiming with the sniper rifle using original touch controls because the arrows were too sensitive. I passed the mission without any problems.
On the market the the SE XPlay is listed under Android Phones.
Anything changed?
SE_iCEQB said:
On the market the the SE XPlay is listed under Android Phones.
Anything changed?
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Click to collapse
Maybe they updated their description?
There's an update or GTA3 on the android market, doesn't say what the changes are tho
brought to you by the XDA app on my badass Android toy
Saw that too, someone tested it?
Makes me rage in interesting times like these when they dont add a changelog >_<
EDIT: Here we go
Code:
We're pleased to report that the Android version of Grand Theft Auto III: 10 Year Anniversary Edition has been updated today to version 1.1 with a number of fixes along with new support for the Droid Bionic, Galaxy Nexus and Samsung Galaxy S II devices.
This update includes:
•A fix so that immediately skipping cutscenes will no longer cause issues
•The addition of PowerVR GPU support
•Improved shader error handing and a few additional technical fixes
To update your game, just go to the Android Market where you'll be prompted to download the latest version and as always, if you're experiencing any issues with your download of Grand Theft Auto III: 10 Year Anniversary Edition, don't hesitate to contact our knowledgeable support team at www.rockstargames.com/support.

Sonic 4 Episode I arrives on market!

Hey so I just seen on this market pretty bad compatibility for a lot of devices it seems, the data download is choppy and the audio is reportedly out of sync for SOME devices other devices just find the game to laggy.
Having tried it myself i find it very choppy Xperia Play controls work fine for me, although other users are reporting problems, this could be down to bad downloads/ custom roms.
Not to mention it's like over a year late, guess its in preparation for episode II
https://market.android.com/details?id=com.sega.sonic4epi
Sent from my R800i using MIUI
no one waste there money on this its so slow!
You are better off buying sonic CD, its much longer and its much more fun. Sonic 4 just plain sucks.
It's working smoothly for me with xperia play controls... Stock rom with root and some system apps uninstalled, and supercharged and i have chainfire installed....
Edit-Played through first level with only one lag spike which didn't really affect me since it was so small... Touchpaxz do not work but the d-pad does and I can't see why you would want the Touchpaxz to work so I'd say buy the game... No idea what's wrong with your version... Maybe try deleting and re downloading the sd data....
Sent from my R800i using XDA App
Nabeel_Nabs said:
It's working smoothly for me with xperia play controls... Stock rom with root and some system apps uninstalled, and supercharged and i have chainfire installed....
Edit-Played through first level with only one lag spike which didn't really affect me since it was so small... Touchpaxz do not work but the d-pad does and I can't see why you would want the Touchpaxz to work so I'd say buy the game... No idea what's wrong with your version... Maybe try deleting and re downloading the sd data....
Sent from my R800i using XDA App
Click to expand...
Click to collapse
Working fine for me too, Sonic CD runs better but I guess if I change my v6 settings it will run a little better.
PS. I played through first level with next to no lag, a slight bit of slow down in places but bearly noticeable.
Sent from my R800i using Tapatalk
Blocked from the market for me. It's saying incompatible with my device.
EDIT: Went ahead and *forced* it anyway... and now I'm wondering why in the hell they blocked Xperia PLAY users from seeing this. It's working perfectly with Xperia PLAY's physical gamepad and I can't quite complain about the performance either.
GAMEPLAY VIDEO:
While Sonic CD was a much bigger deal, this is kind of a big deal for me too... you guys don't know how much I bugged Sega about putting this on PSP (while most games just suck on touch-screens, platformers got the shorter end of the stick by far) and this kinda makes up for it.
TLRtheory said:
While Sonic CD was a much bigger deal, this is kind of a big deal for me too... you guys don't know how much I bugged Sega about putting this on PSP (while most games just suck on touch-screens, platformers got the shorter end of the stick by far) and this kinda makes up for it.
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Got enough games on your phone?
I downloaded it fine through the market, may just be blocking specific models
Sent from my R800i using XDA App
gonna download and have a look myself, got it on my PS3 and love sonic games!! lets see what its like on my mobile
Can confirm that it works fine on the Play controls.
I just bought Sonic 4 on my old Droid x and then tried the apk on my Xperia PLAY and I can tell you right now that the controls most certanly work. The menus are all touch but the game itsef supports the controls, not the touchpads but the directional pad works great.
I've been playing it a bit now, and must admit I did find a few bits of lag going on :-( but all the controls work find, and tilting on certain bits is loads of fun!!
I'm not overclocking so maybe if I pop SetCPU up to 1.4 or 1.6 it may stop the lag.
Sent from a tree branch outside your sisters bedroom using a S.E. R800i
boo.
This app is incompatible with all of your devices.
Asus Transformer Prime TF201
This item is not compatible with your device.
Verizon Sony Ericsson R800x
This item is not compatible with your device.
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it works brilliantly for me, although i am at 1.4ghz, theres no slowdown. Controls work perfectly
RottenFoxBreath said:
Got enough games on your phone?
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NOPE.
TLRtheory said:
NOPE.
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Same here
Being a long-time console/pc gamer, $60 for a game is normal. As a result, I buy these $5 and less apps like candy
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
Mael5trom said:
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
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Give me your save game i cba getting the chaos emeralds again just for this version lol.
Mael5trom said:
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
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That is interesting... that means Sega was actively working on making this compatible with the Xperia PLAY this whole time.
...that brings me back to why the hell they'd make this any less than fully available day 1. It's not like they couldn't expect us to figure them out.

OnLive Users, please share your experience on the PLAY.

I recently found OnLive, a cloud based gaming app that is on multiple platforms, including android. At the moment, they have titles such as Assasins Creed II and Brotherhood, SplinterCell Conviction, Homefront, and many others. Their volume isnt as big as Valve's Steam, but it has been recognized by the Steam community.
Some basic pros:
-No need to download your games, their on the cloud.
-Their game selection is expanding.
-You can play a demo before you buy.
-No fee for having an account, but there is one for a membership.
-Analogs are compatible on the PLAY.
Some cons:
-You cant play offline.
-You have too keep up with your bills to play.
-No mods in games.
-Less variety of games compared to steam (which doesnt support android).
-Games are about retail price moat of the time.
- A lot of data is used streaming your game.
when i last used used it, it was very slow and lagging all the time on my wifi broadband (30Mb)
I've no problems with it. I've only 2,5 meg broadband. Sometimes it's pixelised a little but work like a charm.
Sent from my R800i using XDA
What? OnLive is out for like 6 months, XDA members went over it. Yes, it's as good as it was before.
It never connects on my wifi broadband (10mb)
It work's great for me. I only do the demos because the majority of the games I own on Xbox and I can't afford to pay twice for a game. I use it for a cool factor to show console games on a phone that no one has heard of at the parties I throw.
Sent from my R800x using XDA
CapNM77 said:
It work's great for me. I only do the demos because the majority of the games I own on Xbox and I can't afford to pay twice for a game. I use it for a cool factor to show console games on a phone that no one has heard of at the parties I throw.
Sent from my R800x using XDA
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I love using onlive, one because its all cloud gaming...so I can play most of my games on my pc and then if I'm going somewhere and it has wifi (I rarely use my data *only 2 gb.a month*) then I can continue where I left off....or if I'm planning iny from.my pc to my laptop.
The only thing I dislike about the Play and onlive is the lack of L3 and R3 physical buttons OR touch screen buttons, and for most of my games, like Dues ex and AvP, it gets hard to play....but the play is Awesome for.Assassins creed games, (I've got 2 and brotherhood) and orcs must die....I think the only mistake I've made is buying dawn of war 2 when i first found onlive 3 months ago...
But the advantage is that you can always find other players for multiplayer games ( Homefront ftw, even though I don't have it, I'm.waiting for somekind of sale where it will be at or below $10....which is when I have bought my games lol)
Sent from my R800x using XDA
It drove me to buy the OnLive console(which kicks ass), but on Xperia Play I'd always thought it suffered from input lag.
Recently upgraded our router to something newer/more oriented towards gaming and now the input lag is drastically decreased; it's actually quite practical now! What I also like is that I don't always have to be confined to WiFi. In places where I have a good HSPA+ connection, I can play without being bound to a router! It's no replacement for having games that can be played without an active internet connection, but being able to play full-blown Assassin's Creed games and the REAL Street Fighter IV:AE make this quite a winner for me.
My one persisting qualm is the L2/L3/R2/R3. There is absolutely no L3/R3 whatsoever, and L2/R2 takes over the volume buttons. What they really need to do is just have L2/L3/R2/R3 as virtual touch buttons near the bottom of the screen.
If you get it, check out a lesser-known game called A.R.E.S.: Extinction Agenda. Amazing game!
Damned .on my country,to hard connected to onlive . . .really damn
Send from my XPERIA PLAY 2.3.7 build 6.0.W.3.45.XW by me using XDA Premium
TLRtheory said:
It drove me to buy the OnLive console(which kicks ass), but on Xperia Play I'd always thought it suffered from input lag.
Recently upgraded our router to something newer/more oriented towards gaming and now the input lag is drastically decreased; it's actually quite practical now! What I also like is that I don't always have to be confined to WiFi. In places where I have a good HSPA+ connection, I can play without being bound to a router! It's no replacement for having games that can be played without an active internet connection, but being able to play full-blown Assassin's Creed games and the REAL Street Fighter IV:AE make this quite a winner for me.
My one persisting qualm is the L2/L3/R2/R3. There is absolutely no L3/R3 whatsoever, and L2/R2 takes over the volume buttons. What they really need to do is just have L2/L3/R2/R3 as virtual touch buttons near the bottom of the screen.
If you get it, check out a lesser-known game called A.R.E.S.: Extinction Agenda. Amazing game!
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Click to collapse
Yeah, I agree with you on the R and L 3 buttons. I wish for some games though that we had the ability to flip the l2 l, r2, and the l1and r1 buttons/triggers around.....I sent onlive an email about that at the end of march and they said they would look into it.
Sent from my R800x using XDA
It works really great for me. But i'm not able to buy anything. It says that it's not available in my country, but demos works really well.
Sent from the best gaming phone in the world.
Works great for me.
BUT:
- A lot of games are too dark.
- A lot of games are unsuitable for the Play's buttons. ie. they need more.
- A lot of games don't suit a small screen. For example, the ball in Virtua Tennis is tiny & moves too fast for small, handheld gaming.
The controls suck basically, mainly because of the lack of l2, r2, l3, r3. The touchpads are also quite crap for these games :/
3dawg said:
The controls suck basically, mainly because of the lack of l2, r2, l3, r3. The touchpads are also quite crap for these games :/
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Click to collapse
Only thing the app lacks on the play is l3 and r3...the l2 and r2 are.mapped to the volume up and down respectively...and the touchpads are meant ad analog sticks heh..imo, the assassins creed titles are.the best suited for the play.
Sent from my R800x using XDA
brsingr said:
Only thing the app lacks on the play is l3 and r3...the l2 and r2 are.mapped to the volume up and down respectively...and the touchpads are meant ad analog sticks heh..imo, the assassins creed titles are.the best suited for the play.
Sent from my R800x using XDA
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Click to collapse
from the preview I saw, it definitely beats gamelofts 2.5d ds-ish port. Yes, I bought a console hit for my former DS, and regretted it again after getting CoD4, so horrible.
So the general theme is thatyou have to have fairly good Wi-Fi to enjoy w/o lag. Also, is it true that OnLive's servers go down from time to time, I've heard things like this on other forums and want to confirm whether or not it is common. I want to try i .t, but I want to know that it is convenient before I attach my identity to anything else and forget.
IanPPK said:
So the general theme is thatyou have to have fairly good Wi-Fi to enjoy w/o lag. Also, is it true that OnLive's servers go down from time to time, I've heard things like this on other forums and want to confirm whether or not it is common. I want to try i .t, but I want to know that it is convenient before I attach my identity to anything else and forget.
Click to expand...
Click to collapse
I've only ever disconnected from onlive when my internet has effed up....you have to have a marginally good wifi to have it look good, but onlive normally tells you first if you have connection issues. And you can.use aCC or DC to buy a game and then delete the card off your account, so nothing is permanent.
Sent from my R800x using XDA
OnLive : input lag
Persistent Input Lag
*my internet speed is 105mpbs/10mpbs
*have tried 3 wireless N routers (no channels overlapping)
-playing Street Fighter is grueling
-playing Batman is ok.
=I really wish it worked without the lag.
{EDIT} as a top edit I'd like to remind people that your connection no matter how fast will still create input lag in your games. That's a server issue cause by how the data / input is sent and received. If you want more info on it, check into NVIDIA and GAI KAI. Gai Kai has better visuals but the frame rate for some reason takes a dive...
{/EDIT}
I've used the system since August, and I'm a happy customer!
At first the visuals were very muddy looking (arkham city looked really bad) but after the following update the devs must have changed something because the colors are more vibrant.
The control lag is passable, even when playing some pretty intense games. I have split second on there (and the play pack) and I've gotten numerous 1st place trophies once I got used to the latency. It's not bad at all it's just not perfect because it's not 1:1 (it's really close though).
When I got it in august of last year I thought to myself "boy I wish this had xperia play support" and what to my surprise not a week later I didn't have to use the game keyboard lol
Here's my pros and cons in a TLR
PRO's
-you're playing PC-quality games on your phone
-full Xperia Play optimized (even the volume buttons count as the shoulder buttons though it is a little awkward)
-hundreds of games to choose from and recent ones
-the price point of some games is astounding. I got a few games for only $2 you just need to look at sales frequently.
-graphics have improved dramatically since I've used the service
-the lag in controls is passable (more in CON's)
-you can view other people playing the game and there's a FREE 30 min trial with almost every game
-did I mention it's PC games on your phone?
CON's
-you can't play any 2k games on the phone right now (no bioshock, borderlands)
-the lag in FPS's is tough. Even games like splinter cell where you have to aim your gun in a tight spot it's tricky. Possible but it's a pain when it's not 1:1. I couldn't even play FEAR 2 or 3 it was death up the butt
-battery drain LOL
right there's really not many bad things about it. However the release date for the games varies though Batman: AC came out pretty soon after it's actual release.
Also Wifi and LTE are preferred and I didn't put it as a con because for me I can play on 3G as well. It's fast enough in my area, I'd use speed test to see if it is fast in your area. If you're speed test can consistently hold around 150+ KBps then you're golden.
Borderlands is on onlive lol...
The assassin's creed games are perfect for the play. Only con I have is lack of l3 and r3 buttons, even on the screen would be fine.
Sent from my R800x using xda app-developers app

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