Hey so I just seen on this market pretty bad compatibility for a lot of devices it seems, the data download is choppy and the audio is reportedly out of sync for SOME devices other devices just find the game to laggy.
Having tried it myself i find it very choppy Xperia Play controls work fine for me, although other users are reporting problems, this could be down to bad downloads/ custom roms.
Not to mention it's like over a year late, guess its in preparation for episode II
https://market.android.com/details?id=com.sega.sonic4epi
Sent from my R800i using MIUI
no one waste there money on this its so slow!
You are better off buying sonic CD, its much longer and its much more fun. Sonic 4 just plain sucks.
It's working smoothly for me with xperia play controls... Stock rom with root and some system apps uninstalled, and supercharged and i have chainfire installed....
Edit-Played through first level with only one lag spike which didn't really affect me since it was so small... Touchpaxz do not work but the d-pad does and I can't see why you would want the Touchpaxz to work so I'd say buy the game... No idea what's wrong with your version... Maybe try deleting and re downloading the sd data....
Sent from my R800i using XDA App
Nabeel_Nabs said:
It's working smoothly for me with xperia play controls... Stock rom with root and some system apps uninstalled, and supercharged and i have chainfire installed....
Edit-Played through first level with only one lag spike which didn't really affect me since it was so small... Touchpaxz do not work but the d-pad does and I can't see why you would want the Touchpaxz to work so I'd say buy the game... No idea what's wrong with your version... Maybe try deleting and re downloading the sd data....
Sent from my R800i using XDA App
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Click to collapse
Working fine for me too, Sonic CD runs better but I guess if I change my v6 settings it will run a little better.
PS. I played through first level with next to no lag, a slight bit of slow down in places but bearly noticeable.
Sent from my R800i using Tapatalk
Blocked from the market for me. It's saying incompatible with my device.
EDIT: Went ahead and *forced* it anyway... and now I'm wondering why in the hell they blocked Xperia PLAY users from seeing this. It's working perfectly with Xperia PLAY's physical gamepad and I can't quite complain about the performance either.
GAMEPLAY VIDEO:
While Sonic CD was a much bigger deal, this is kind of a big deal for me too... you guys don't know how much I bugged Sega about putting this on PSP (while most games just suck on touch-screens, platformers got the shorter end of the stick by far) and this kinda makes up for it.
TLRtheory said:
While Sonic CD was a much bigger deal, this is kind of a big deal for me too... you guys don't know how much I bugged Sega about putting this on PSP (while most games just suck on touch-screens, platformers got the shorter end of the stick by far) and this kinda makes up for it.
Click to expand...
Click to collapse
Got enough games on your phone?
I downloaded it fine through the market, may just be blocking specific models
Sent from my R800i using XDA App
gonna download and have a look myself, got it on my PS3 and love sonic games!! lets see what its like on my mobile
Can confirm that it works fine on the Play controls.
I just bought Sonic 4 on my old Droid x and then tried the apk on my Xperia PLAY and I can tell you right now that the controls most certanly work. The menus are all touch but the game itsef supports the controls, not the touchpads but the directional pad works great.
I've been playing it a bit now, and must admit I did find a few bits of lag going on :-( but all the controls work find, and tilting on certain bits is loads of fun!!
I'm not overclocking so maybe if I pop SetCPU up to 1.4 or 1.6 it may stop the lag.
Sent from a tree branch outside your sisters bedroom using a S.E. R800i
boo.
This app is incompatible with all of your devices.
Asus Transformer Prime TF201
This item is not compatible with your device.
Verizon Sony Ericsson R800x
This item is not compatible with your device.
Verizon Motorola Droid
This item is not compatible with your device.
it works brilliantly for me, although i am at 1.4ghz, theres no slowdown. Controls work perfectly
RottenFoxBreath said:
Got enough games on your phone?
Click to expand...
Click to collapse
NOPE.
TLRtheory said:
NOPE.
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Click to collapse
Same here
Being a long-time console/pc gamer, $60 for a game is normal. As a result, I buy these $5 and less apps like candy
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
Mael5trom said:
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
Click to expand...
Click to collapse
Give me your save game i cba getting the chaos emeralds again just for this version lol.
Mael5trom said:
Triangle is supersonic, so it seems all ingame buttons were made for the play. and its not just a carryover from dpad+enter button config.
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Click to collapse
That is interesting... that means Sega was actively working on making this compatible with the Xperia PLAY this whole time.
...that brings me back to why the hell they'd make this any less than fully available day 1. It's not like they couldn't expect us to figure them out.
Related
This is a great Nintendo 64 emulator now available on the market!
Here's the link:
https://market.android.com/details?id=com.androidemu.n64
For me, using an Xperia X10 and Advent Vega (Tegra 2) Banjo-Kazooie runs smoothly.
But Super Mario 64 runs too fast! I asked yongzh (the developer) to add a framelimiter, so hopefully it'll be implemented soon.
I'm amazed at this, especially after looking at how hard development of alternative N64 emulators has been.
E.g. http://forums.ngemu.com/misc-n64-discussion/139653-porting-mupen64plus-android.html
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
have to try on my huawei u8800/ideos X5
that looks pretty impressive.
I wonder how it'll run on a Xoom...
I plays really good, I found mariokart to run a bit faster than it should and Killer Instinct was playing really well but the menu screen came out larger than it should. Lucky I remember what the options were.
Wow, Majora's Mask, on my SGS.. Oo And, it is too fast !! Desactivate frameskip helps, and it's more smooth, but sound keeps emulated too fast...
Updates will be great, results are really impressive !!
Screen is stretched, i know that Glide plugin on PC helps to do a true widescreen... Could be great to adapt it !
WOOHOOO!!!!!
90180360 said:
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
Click to expand...
Click to collapse
Same here on HTC legend...maybe there's a chance it gets compatible with our phones someday...fpse also was ARMv7 only at first...would be awesome.
Sent from my HTC Legend
Lothaen said:
that looks pretty impressive.
I wonder how it'll run on a Xoom...
Click to expand...
Click to collapse
I'll go try it out real quick, so far I've only used it on my HTC Droid Incredible and Droid X, works great on both of those.
Edit: It runs really smooth and looks pretty good, it seems like .n64 files run smoother than .z64 files anyone else noticed this?
Well legend of zelda oot run almost perfectly on my atrix except in the beginning cutscenes of the game the sound glitched a bit but the frame rate was still good. But when I tried to get the sword in the beginning the screen turned black but the scound is current still playing perfectly. I dont really care about the imperfections with this emulator I just can believe one finally got released for android and how well it works.
Edit:
Apparently when I went to get the sword in the beginning my screen went black but the sound still worked. Still the creators did an awesome job worth it.
Zelda oot:
I think it was a random glitch cause i am now at the duko tree and no lag so far.
Edit again:
it happened again. Something is causing the video to go out and turn the screen black otherwise perfect frame rate for zelda oot
Super Mario Kart:
The game menu it self plays perfectly but when im try to keep the accelorator(forward movement) going, steering the kart and fire an object on the touch screen it seems to freak out. It makes it when i press A it only accelerates for a bit then stops then I have to repress a to start again.
1080 SnowBoarding(Love this game):
I tried playing 1080 snowboarding it ran perfectly till i tried playing a level then it just froze.
Goldeneye:
I just finished playing the first level of goldeneye on agent. It ran almost perfectly. There were a few spots of lag but over all goldeneye is not ment for this controller set up. But again there were no major hicups with game. I was able to complete a the first mission.
kuci06 said:
is there a way to contact the developer?
maybe he can answer our questions
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Ive sent him an email (his email address is in the market)
EDIT: He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Sent from my HTC Legend
anyone here also using their hd2 to play n64oid?
mines runs like 2-4 games perfectly but the rest the sound is horrible and it lags sometimes like starfox, mario kart, zelda oot & mm, etc... is it cause i have the first gen of snapdragon cpu??? i have to set the frameskip to 10 and autoframe skip to get good gameplay but only on a few.
never the less this is awesome i cant wait till after some more updates 1.1 is already out =D
What rom should i attach the game to? I have never heard of having to do this.
Sent from my inspire 4G using XDA Premium App
kuci06 said:
disable sound, thats what making games laggy
I dont get it, a lot of people are complaining about laggy behavior, yet they are enabling everything... sound takes a lot of processing power
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Click to collapse
ha im not a moron i have disabled sound and i know sound makes many games laggy (was using daedalus psp for a long time and realize that the first time i got it) i just wanted to know cause newer up to date phones like the samsung vibrant, galaxy s, etc run it better with less hic up i just wanted to know if anyone else realized this and wanted someone to clarify it
p.s. i wasnt complaining i was just curious curiousity and complaining are completely different please dont just start accusing
Banjo-Kazooie has some graphical glitches though it has always been a problematic game to emulate if memory serves me right. Also FPS could be better in many places despite the intense frameskip going on (HTC Vision at 1.5 GHz)
Yep, Banjo Kazpoie has some issues with graphics in emulation. But its still fully playable on my Fascinate, almost near full speed.
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Still rocking DJ05 with Voodoo5 Blazed Eclair 1.2ghz with GingerLiberty
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Sent from XDA Premium App
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DungeonDefendersUsername: TheSonicEmerald
ms_green said:
He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Click to expand...
Click to collapse
Thanks a lot for asking him! Let's hope he'll manage to make the emulator more efficient. Seeing how well FPse runs it's a shame...
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Botero said:
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
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Click to collapse
Those were the original controls:
You use the main analog stick to move Bond around, and you use the L button and the main analog stick combined to aim your weapon and lock the camera on a certain position. B is to reload, A to switch weapon, Left and Right C to Strafe, Up and Down C to look up or down, Z to use weapon, R is the same as L.
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Click to collapse
Maybe B to ZL, A to ZR, C buttons to a,b,x,y, Z to R?
Or C buttons to the right analog stick, a to b, b to y? (Maybe Z to a, if it doesn't work well on R?)
very choppy on Nexus One playing Zelda oot.anyone know a good set up to run smoother than the pre setup?
I've never really properly got into an optimized game for our phone and found the touchpads terrible. However I've started to pay shadowgun and it is unreal. I'm hooked on it. Feels like a proper game, as if I'm sitting in front of my xbox and the controls are close to perfect. Really gives me hope for the touchpads and proves that they don't have to be hopeless.
By far the best purchase I've made for my play and there's now an expansion pack for it that I noticed but I haven't played it yet, haven't completed the first story.
Definitely worth buying and restoring your faith in the almighty Play!
Sent from my R800i using xda premium
I agree. It feels like a your playing a console game on the Xperia Play. I'm loving it
Dead Space and Bad Company 2 also have excellent controls. They're also free
Where can I get bad company 2 from? I can't find it on the market
Sent from my R800i using xda premium
It's definitely nice, but my faith in the Xperia PLAY never really staggered to begin with.
If you'd played Dead Space, you would've known a loooong time ago that the Xperia PLAY touch-pads are a more-than-competent means of control input (and also got a sneak peek at the standards in which Shadowgun worked up to). Even outside that, there's so many other devs that have used the touch-pads perfectly that it pretty much is just Gameloft being typical Gameloft... Lantansia, Halfbrick, TwoHeads, NaturalMotion, Art in Games, Glu Mobile, Angry Mob Games and so many more have already established that the touch-pads can work extremely well with high quality titles.
shadowgun is good, so is fifa 12.
vincientjames said:
Dead Space and Bad Company 2 also have excellent controls. They're also free
Click to expand...
Click to collapse
Dead Space is not working with my hardware controls.
Thanks for the heads up though, might check out this game because of the sale.
I purchased Shadowgun yesterday but the came constantly crashes [kicks me out to the home menu after the video sequence], anyone else have this problem?
I recently wrote an article on just this very subject for XperiaGamer, you can find it here if you're interested:
http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html
So, it has swipe analogs ?
I dont realy play games that dont have swipe analogs and this recent sale interests me.
flat_steve said:
I recently wrote an article on just this very subject for XperiaGamer, you can find it here if you're interested:
http://www.xperiagamer.com/Blog3/xperia-play-touch-pads-a-touch-of-genius.html
Click to expand...
Click to collapse
Very good article. The analog touchpads work great with some games.
Sent from my R800i using XDA App
I was watching a youtube video of a guy playing on a N64 app but i couldnt make out the name of it. He was pretty far in Ocarina of Time. Any idea which one it is?
N64oid is the best by far. you can get it on the slide me market its about 4$
mrevankyle said:
N64oid is the best by far. you can get it on the slide me market its about 4$
Click to expand...
Click to collapse
Wow that app rocks. thank you!
N64oid for free google
Also newer version
Sent from my Transformer TF101 using xda premium
Danzano said:
N64oid for free google
Also newer version
Sent from my Transformer TF101 using xda premium
Click to expand...
Click to collapse
shhhhh no one needs to know hahaha.
So, how well does the TF101 play N64 games?
All I know is my zte blade manages a blazing 7fps at most, with mupen64 (n64oid doesnt work on armv6... stupid blade...)
Goatshocker said:
So, how well does the TF101 play N64 games?
All I know is my zte blade manages a blazing 7fps at most, with mupen64 (n64oid doesnt work on armv6... stupid blade...)
Click to expand...
Click to collapse
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
mrevankyle said:
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
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Click to collapse
I played this off of my cell phone Samsung Galaxy Sii Epic 4G Touch. It ran great on Zelda ocarina of time. Conkers bad fur day worked till i walked through a waterfall then it slowed down a little. Smash bros as you mentioned only had that issue for me as well. havnt played too much else.
mrevankyle said:
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
Click to expand...
Click to collapse
Yeah, that stage is a killer for most emulators. It wasnt that many years ago even a PC struggled with that
But sounds good it can play things smoothly (more or less)
Cant wait to get my TF now
I know this thread is originally about Zelda, but Ill just sneak in another question... Does N64oid handle Donkey Kong 64? I know mupen doesnt
DK64 is a ***** to emulate
Goatshocker said:
Yeah, that stage is a killer for most emulators. It wasnt that many years ago even a PC struggled with that
But sounds good it can play things smoothly (more or less)
Cant wait to get my TF now
I know this thread is originally about Zelda, but Ill just sneak in another question... Does N64oid handle Donkey Kong 64? I know mupen doesnt
DK64 is a ***** to emulate
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Click to collapse
saddly dk64 does not play.
but i can proudly say zelda plays almost flawlessly. i managed to down the first boss with ease on my cell phone. project 64 v1.7 might play it.
kyhassen said:
saddly dk64 does not play.
but i can proudly say zelda plays almost flawlessly. i managed to down the first boss with ease on my cell phone. project 64 v1.7 might play it.
Click to expand...
Click to collapse
Yeah, I kinda suspected DK64 wouldnt be playable I remember it even struggled on the N64 itself at some parts hehe.
Hopefully in the future it will be playable on the TF though!
Hopefully my TF will arrive today so I can play around with it myself
N64oid is really awesome, I played mariokart in splitscreen with four friends once.
Goatshocker said:
Yeah, I kinda suspected DK64 wouldnt be playable I remember it even struggled on the N64 itself at some parts hehe.
Hopefully in the future it will be playable on the TF though!
Hopefully my TF will arrive today so I can play around with it myself
Click to expand...
Click to collapse
I should have my TF monday.... Still hasn't shipped yet but im waiting patiently.
I got mine yesterday
Tried mario64 a quicky and it was smooooth....
I liked the controller interface on mupen64 more though, going to give that a try later and see if theres any performance hit.
offtopic: so far Im quite happy with the TF Its quite snappy and the screen hardly ever misses any keypresses.
But... is there no haptic feedback on this thing?
Goatshocker said:
I got mine yesterday
Tried mario64 a quicky and it was smooooth....
I liked the controller interface on mupen64 more though, going to give that a try later and see if theres any performance hit.
offtopic: so far Im quite happy with the TF Its quite snappy and the screen hardly ever misses any keypresses.
But... is there no haptic feedback on this thing?
Click to expand...
Click to collapse
well mine was finally shipped, just gotta wait now. i got the dock/keyboard for it yesterday and im rather impressed with it so far. I dont see the issue people are having with the keys being raised up a little.
90% of all n64 emu's can emulate Mario 64 with ease. its the other games that dont. i was floored zelda and smash bros ran as well as it did. As for conkers bad fur day, this was the first emu it was even playable one.
kyhassen said:
i was floored zelda and smash bros ran as well as it did. As for conkers bad fur day, this was the first emu it was even playable one.
Click to expand...
Click to collapse
I played OoT a bit yesterday on both mupen and 'oid, and yea, 'oid does indeed run it smoother (cleared deku tree, <3 the FF on the 30min cutscenes )
But I miss some graphical settings . Jet Force got a shadow bug causing the screen to flicker all the time, while mupen plays it just fine (it has other issues though^^).
Its obvious you need both emus to get the most out of N64 emulation at the moment.
I recently found OnLive, a cloud based gaming app that is on multiple platforms, including android. At the moment, they have titles such as Assasins Creed II and Brotherhood, SplinterCell Conviction, Homefront, and many others. Their volume isnt as big as Valve's Steam, but it has been recognized by the Steam community.
Some basic pros:
-No need to download your games, their on the cloud.
-Their game selection is expanding.
-You can play a demo before you buy.
-No fee for having an account, but there is one for a membership.
-Analogs are compatible on the PLAY.
Some cons:
-You cant play offline.
-You have too keep up with your bills to play.
-No mods in games.
-Less variety of games compared to steam (which doesnt support android).
-Games are about retail price moat of the time.
- A lot of data is used streaming your game.
when i last used used it, it was very slow and lagging all the time on my wifi broadband (30Mb)
I've no problems with it. I've only 2,5 meg broadband. Sometimes it's pixelised a little but work like a charm.
Sent from my R800i using XDA
What? OnLive is out for like 6 months, XDA members went over it. Yes, it's as good as it was before.
It never connects on my wifi broadband (10mb)
It work's great for me. I only do the demos because the majority of the games I own on Xbox and I can't afford to pay twice for a game. I use it for a cool factor to show console games on a phone that no one has heard of at the parties I throw.
Sent from my R800x using XDA
CapNM77 said:
It work's great for me. I only do the demos because the majority of the games I own on Xbox and I can't afford to pay twice for a game. I use it for a cool factor to show console games on a phone that no one has heard of at the parties I throw.
Sent from my R800x using XDA
Click to expand...
Click to collapse
I love using onlive, one because its all cloud gaming...so I can play most of my games on my pc and then if I'm going somewhere and it has wifi (I rarely use my data *only 2 gb.a month*) then I can continue where I left off....or if I'm planning iny from.my pc to my laptop.
The only thing I dislike about the Play and onlive is the lack of L3 and R3 physical buttons OR touch screen buttons, and for most of my games, like Dues ex and AvP, it gets hard to play....but the play is Awesome for.Assassins creed games, (I've got 2 and brotherhood) and orcs must die....I think the only mistake I've made is buying dawn of war 2 when i first found onlive 3 months ago...
But the advantage is that you can always find other players for multiplayer games ( Homefront ftw, even though I don't have it, I'm.waiting for somekind of sale where it will be at or below $10....which is when I have bought my games lol)
Sent from my R800x using XDA
It drove me to buy the OnLive console(which kicks ass), but on Xperia Play I'd always thought it suffered from input lag.
Recently upgraded our router to something newer/more oriented towards gaming and now the input lag is drastically decreased; it's actually quite practical now! What I also like is that I don't always have to be confined to WiFi. In places where I have a good HSPA+ connection, I can play without being bound to a router! It's no replacement for having games that can be played without an active internet connection, but being able to play full-blown Assassin's Creed games and the REAL Street Fighter IV:AE make this quite a winner for me.
My one persisting qualm is the L2/L3/R2/R3. There is absolutely no L3/R3 whatsoever, and L2/R2 takes over the volume buttons. What they really need to do is just have L2/L3/R2/R3 as virtual touch buttons near the bottom of the screen.
If you get it, check out a lesser-known game called A.R.E.S.: Extinction Agenda. Amazing game!
Damned .on my country,to hard connected to onlive . . .really damn
Send from my XPERIA PLAY 2.3.7 build 6.0.W.3.45.XW by me using XDA Premium
TLRtheory said:
It drove me to buy the OnLive console(which kicks ass), but on Xperia Play I'd always thought it suffered from input lag.
Recently upgraded our router to something newer/more oriented towards gaming and now the input lag is drastically decreased; it's actually quite practical now! What I also like is that I don't always have to be confined to WiFi. In places where I have a good HSPA+ connection, I can play without being bound to a router! It's no replacement for having games that can be played without an active internet connection, but being able to play full-blown Assassin's Creed games and the REAL Street Fighter IV:AE make this quite a winner for me.
My one persisting qualm is the L2/L3/R2/R3. There is absolutely no L3/R3 whatsoever, and L2/R2 takes over the volume buttons. What they really need to do is just have L2/L3/R2/R3 as virtual touch buttons near the bottom of the screen.
If you get it, check out a lesser-known game called A.R.E.S.: Extinction Agenda. Amazing game!
Click to expand...
Click to collapse
Yeah, I agree with you on the R and L 3 buttons. I wish for some games though that we had the ability to flip the l2 l, r2, and the l1and r1 buttons/triggers around.....I sent onlive an email about that at the end of march and they said they would look into it.
Sent from my R800x using XDA
It works really great for me. But i'm not able to buy anything. It says that it's not available in my country, but demos works really well.
Sent from the best gaming phone in the world.
Works great for me.
BUT:
- A lot of games are too dark.
- A lot of games are unsuitable for the Play's buttons. ie. they need more.
- A lot of games don't suit a small screen. For example, the ball in Virtua Tennis is tiny & moves too fast for small, handheld gaming.
The controls suck basically, mainly because of the lack of l2, r2, l3, r3. The touchpads are also quite crap for these games :/
3dawg said:
The controls suck basically, mainly because of the lack of l2, r2, l3, r3. The touchpads are also quite crap for these games :/
Click to expand...
Click to collapse
Only thing the app lacks on the play is l3 and r3...the l2 and r2 are.mapped to the volume up and down respectively...and the touchpads are meant ad analog sticks heh..imo, the assassins creed titles are.the best suited for the play.
Sent from my R800x using XDA
brsingr said:
Only thing the app lacks on the play is l3 and r3...the l2 and r2 are.mapped to the volume up and down respectively...and the touchpads are meant ad analog sticks heh..imo, the assassins creed titles are.the best suited for the play.
Sent from my R800x using XDA
Click to expand...
Click to collapse
from the preview I saw, it definitely beats gamelofts 2.5d ds-ish port. Yes, I bought a console hit for my former DS, and regretted it again after getting CoD4, so horrible.
So the general theme is thatyou have to have fairly good Wi-Fi to enjoy w/o lag. Also, is it true that OnLive's servers go down from time to time, I've heard things like this on other forums and want to confirm whether or not it is common. I want to try i .t, but I want to know that it is convenient before I attach my identity to anything else and forget.
IanPPK said:
So the general theme is thatyou have to have fairly good Wi-Fi to enjoy w/o lag. Also, is it true that OnLive's servers go down from time to time, I've heard things like this on other forums and want to confirm whether or not it is common. I want to try i .t, but I want to know that it is convenient before I attach my identity to anything else and forget.
Click to expand...
Click to collapse
I've only ever disconnected from onlive when my internet has effed up....you have to have a marginally good wifi to have it look good, but onlive normally tells you first if you have connection issues. And you can.use aCC or DC to buy a game and then delete the card off your account, so nothing is permanent.
Sent from my R800x using XDA
OnLive : input lag
Persistent Input Lag
*my internet speed is 105mpbs/10mpbs
*have tried 3 wireless N routers (no channels overlapping)
-playing Street Fighter is grueling
-playing Batman is ok.
=I really wish it worked without the lag.
{EDIT} as a top edit I'd like to remind people that your connection no matter how fast will still create input lag in your games. That's a server issue cause by how the data / input is sent and received. If you want more info on it, check into NVIDIA and GAI KAI. Gai Kai has better visuals but the frame rate for some reason takes a dive...
{/EDIT}
I've used the system since August, and I'm a happy customer!
At first the visuals were very muddy looking (arkham city looked really bad) but after the following update the devs must have changed something because the colors are more vibrant.
The control lag is passable, even when playing some pretty intense games. I have split second on there (and the play pack) and I've gotten numerous 1st place trophies once I got used to the latency. It's not bad at all it's just not perfect because it's not 1:1 (it's really close though).
When I got it in august of last year I thought to myself "boy I wish this had xperia play support" and what to my surprise not a week later I didn't have to use the game keyboard lol
Here's my pros and cons in a TLR
PRO's
-you're playing PC-quality games on your phone
-full Xperia Play optimized (even the volume buttons count as the shoulder buttons though it is a little awkward)
-hundreds of games to choose from and recent ones
-the price point of some games is astounding. I got a few games for only $2 you just need to look at sales frequently.
-graphics have improved dramatically since I've used the service
-the lag in controls is passable (more in CON's)
-you can view other people playing the game and there's a FREE 30 min trial with almost every game
-did I mention it's PC games on your phone?
CON's
-you can't play any 2k games on the phone right now (no bioshock, borderlands)
-the lag in FPS's is tough. Even games like splinter cell where you have to aim your gun in a tight spot it's tricky. Possible but it's a pain when it's not 1:1. I couldn't even play FEAR 2 or 3 it was death up the butt
-battery drain LOL
right there's really not many bad things about it. However the release date for the games varies though Batman: AC came out pretty soon after it's actual release.
Also Wifi and LTE are preferred and I didn't put it as a con because for me I can play on 3G as well. It's fast enough in my area, I'd use speed test to see if it is fast in your area. If you're speed test can consistently hold around 150+ KBps then you're golden.
Borderlands is on onlive lol...
The assassin's creed games are perfect for the play. Only con I have is lack of l3 and r3 buttons, even on the screen would be fine.
Sent from my R800x using xda app-developers app
https://play.google.com/store/apps/details?id=com.wazhack.WazHack
Okay so the game is not free but you can try it for the first 300meters (the objetive is to go DOWN.
It is NOT Xperia play optimized , but since it runs on Unity , the dpad works for movement. Nothing else works. We might get this optimized if we push hard enough , i guess.
And last , the game looks very promising but unfortunately , it runs awful. At least on my phone im getting constant "ram lags" , FPS is stable at 25-40 but the constant pauses make it very annoying.
The game doesnt need any quick reactions (since enemies only move when you move) but it is definitely annoying , im going to wait for a patch , if it ever comes.
You can try the game on your PC here http://www.wazhack.com/play
Never had played a roguelike game before. Interesting. :good:
WTF? It's not compatible with my Xperia Play. Anyone managed to run it?
Sure it runs fine on my phone annoying lag. Google says it's a R800i (its not)
Sent from my R800i using Tapatalk 2
I am sorry to derail this thread a bit, but I am quite in a shock. Since I've bought my latest Xperia Play I am observing a worrying trend, many new games seem to be incompatible with my device. At least that's what Google Play Store says.
WazHack, Mutant Roadkill by Glu, and the latest Glu game Gears & Guts. I have a new R800i, unrooted. What's going on? Are these games really THAT advanced that my Xperia Play cannot handle them? Or is this a regional thing (some games working only for the US market)? Would appreciate any advice, thanks.
There are many versions of the xperia play, the developers need to enable them individually.
My R800i however can download it from the store just fine, unless they took it out.
Edit :yup they took it out, just side load the app, even stronger hardware sometimes gets forgotten among aaaall the android devices
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Possible Explanations
bangawasawa said:
I am sorry to derail this thread a bit, but I am quite in a shock. Since I've bought my latest Xperia Play I am observing a worrying trend, many new games seem to be incompatible with my device. At least that's what Google Play Store says.
WazHack, Mutant Roadkill by Glu, and the latest Glu game Gears & Guts. I have a new R800i, unrooted. What's going on? Are these games really THAT advanced that my Xperia Play cannot handle them? Or is this a regional thing (some games working only for the US market)? Would appreciate any advice, thanks.
Click to expand...
Click to collapse
I can at least explain why I took Xperia support off WazHack. Shortly after release I got an angry 1-star rating from an Xperia user saying how terrible it was on their device. As an Indie developer (like most app developers), I don't have a huge suite of test devices. So my assumption was that it was somehow not compatible with the Xperia Play. By default, Google Play makes an app compatible with any device that meets the version requirement (and screen, and a few others). Devices that would otherwise be compatible can then be specifically excluded. I did that as soon as I saw the review.
After a few days, I managed to talk to a player on the WazHack IRC channel who had an Xperia, and I sent him the APK directly. He said it wasn't perfect but well and truly playable. (by this time I had also added many performance improvements too).
Two things he did point out though, and these may well be the specific answer to your question:
Xperia players are more likely to be demanding of games - its a key purpose for there device
The controller-based interaction gives a different feel than than touch-to-move: the player can feel a lag or jerk much more.directly
So I hope that helps expain somewhat.
Just remember that app developers probably don't have your device, and the more "special" it is, the harder it is to support, but that you can help by talking with the devs.
Anyway, it's a commercial game, which as I understand is verboten here, so I'll slink back into the shadows from whence I came.
It's true, xp owners are very demanding.
Sent from my R800i using Tapatalk 2
I don't know why, but at least on my device, mutant roadkill runs flawlessly. Like zero lag, smooth frame rate.
Why not officially support it?
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