[GAME][2.1+] Klondike Solitaire HD - Android Apps and Games

Klondike Solitaire HD is my second solitaire for tablets - it works also on phones and much better than first solitaire I made (Spider Solitaire HD) which had too small cards on phones.
I hope you'll enjoy. I myself am not that good at Klondike so if you have some tips how to play, please post, I'll update the description on market.
https://market.android.com/details?id=magory.klondikesolitairehd
Change log:
1.03
- bug fixes
- sounds etc.
1.0
- first release, not everything works - there is no sound or music yet, and you can't change anything in options, but the game play works just fine
Features:
- autosave
- three difficulty levels
- score,
- undo,
- easy moving of cards (you can move whole pile even if you need to only move one card),
- smooth animations,
- double click to move cards to foundation,
- high resolution
I will also be releasing FreeCell soon.

thank you the game looks great on my "galaxy note "
Is it possible to adjust the give at one card

deleted21 said:
thank you the game looks great on my "galaxy note "
Click to expand...
Click to collapse
Great.
Is it possible to adjust the give at one card
Click to expand...
Click to collapse
Could you explain a little more?

You use the rule of games where cards must be drawn three at a time
there is another rule, where you pull a card at a time ... I prefer ;-)

Select New Game and choose Easy - it's probably exactly what you want.

HuMMMM ... no comment
shame one me
tks very much

works fine, thanx!

I released a new version that fixes some bugs and adds sounds. You can laso change background color - I intend to add some nice background in the future instead of only colors.

I just released new solitaire - FreeCell - here is the topic about it:
http://forum.xda-developers.com/showthread.php?p=21928375
Here you can download it: https://market.android.com/details?id=magory.freecellhd
If someone can help with translations it would be really helpful (I have only English and Polish versions right now).

I decided to consolidate all my solitaires under one topic: http://forum.xda-developers.com/showthread.php?p=22398771 - I hope the moderators won't have anything against it. This topic can be closed.

Related

[GAME] Color Confusion

Hi all,
I just developed my first game, Color Confusion http://bit.ly/kSX8go, and hope folks here get a chance to check it out. Any feedback is welcome.
Being my first game, there are probably things that could be done better, but my tesing group (wife and kids =) seem to really enjoy playing it.
We have an Asus Transformer, so optimizing for tablets/honeycomb was important to us.
UPDATE:
Color Confusion Game Trailer: http://bit.ly/jU7HXE
Description
See if you have what it takes to solve each level, by mixing a wide array of colors into cans of paint. Don’t be fooled as gameplay starts off easy, with a small number of colors. As you progress, it becomes pure Color Confusion!
* USER REVIEWS *
- “Very fun! Makes you actually think!”
- “Good for passing time. Fun! Very nice.!”
- “This game is a ton of fun! It seems so simple but it very challenging.”
FEATURES:
** Optimized Honeycomb 3.0 support
** HD Tablet resolution graphics included
** Supports lower resolution devices as well
** Never the same game twice
** Great game for teaching kids how to mix colors
** High score tracking for each level
** Seemingly easy at first glance, but becomes additively difficult
** In-app help included
** Atmospheric background music
** Free version includes first four levels
** Free version includes ads
awesome, ill have to check it out. good work.
luciferii, thanks for the kind words.
I submitted this app to Amazon, and it has been approved. Anyone know how long it takes to "go-live" on Amazon? It has been a couple of days in approved status...but no way I can tell to make it go live. Does Amazon do automatically?
Hi Funny idea for a game.
I've noticed that I went too many times for the obvious choice, like for green I was mixing a darker green with a lighter color instead of mixing blue and yellow.
I've got two minor recommendation:
If you go to play, help or scores and press the back button, it exits the game. I should expect that it would go back to the main menu.
When pressing the remix button it directly remixes the colors. On a tablet touching this by accident isn't really the case, but when playing it on for instance the bus on your phone it can happen. A are you sure dialog can avoid this.
It's rather good Could you make the sample of the colour we have to match bigger? It is a tad small when playing on a phone.
Hi,
Tricky Design, thanks for the great feedback! For the help/score exiting the game, I was able to replicate that as well. I fixed that bug in an update (see below version history). That was a good catch! The re-mix is also a good idea, I will put that in my next update!
Isadora, Thanks for the great feedback as well! I will for sure make the swatch colors bigger on the next build.
Really appreciate you all checking it out, feel free to spread the word if you like it...being my first game...it is hard getting it "off the ground"
For reference, here are the updates I have done so far...most are based on user feedback...I am really trying to address user feedback
------------------------------------------------------------------------
Version 1.2
1. Based on user feedback, added option to mute background music (new icon on main menu)
2. Minor changes to Ad sizing for some devices
3. More performance improvements
Version 1.1
1. Based on user feedback, adjusted difficulty levels
2. Performance improvements
3. New "free" icon, to distinguish paid from free if both installed
4. Increased Color Palette size and buttons, to make play easier on phones
5. Fixed bug with game exiting when hitting menu button on scores and help.
Version 1.0
1. Initial Release
Color Confusion was featured on Blamza.com http://bit.ly/jfnGxB !
"Simple but addictive...excellent game...try it out" -Blamza.com
It seems that the paid (ad-free) version still has the ad code involved somewhere, because it still wants internet and unique identifier permissions. That's something of a turn-off.
Hi ResonanceZero,
Thanks for the feedback.
The paid version has the Ad stuff removed...however, this was built with Corona SDK, and that permission is added during their "build" process. I will do some research as to why that is the case, and see what can be done about it.
Thanks again for taking time to look at it and provide feedback.
Since it is my first game, I am still learning a lot...and having fun
I don't know if I am doing something wrong or, but whenever I download the game and run it, it says that the application has been corrupted
Sent from my disease ridden .... I mean CommRom Fascinate.
Color Confusion 1.3 just released! Now you can see the answers, if you fail a level!
Check it out here: http://bit.ly/kSX8go
Color Confusion, never the same game twice!
Color Confusion Game Trailer!
http://bit.ly/jU7HXE
Not much of a gaming person, but it does look nice and well made!
And i love the music in the trailer well done
barty22, thanks for the nice feedback on the trailer. It was my first attempt at something like this...and I thought it turned out pretty well. Glad you liked it!
Color Confusion gets great hands on video review from TalkAndroid.com!
TalkAndroid.com
Hope you can check it out!
Thanks
Gibibyte Games
Just updated the website with the "Gibibyte Team"
http://www.gibibytegames.com/#!__about
Hopefully you all have as much fun playing Color Confusion as we did making it!
Color Confusion 1.5 released, with updated graphics. Gameplay looks much better now. Enjoy!
http://market.android.com/details?id=com.gibibytegames.colorconfusionfree
Thanks for listening,
http://www.gibibytegames.com/
It's a great little game I really like that all the levels are different every time but I'm just annoyed that I haven't managed to master level 10 yet (there *always* seems to be 2 colours that I can't mix right!)
Isadora,
I am so glad to hear you think it is a great game
We did work hard to make the gameplay have lasting value...by making the levels different every time.
You are right...level 10 is very challenging...I have managed to solve it a few times...at least now you can see the answers if you fail. That was a feature folks were asking for.
One of the hardest things is "getting the word out" on these games. Really appreciate you taking time to play!
Paul
http://www.gibibytegames.com/

[APP] Solitaire Spider HD - my first Android app

This is my first application for Android.
Market link: https://market.android.com/details?id=magory.solitairespiderhd
Version: 1.0 (fixed bug with reversing card and made scalable to other resolutions)
What is it? It's a spider solitaire game designed especially for tablets - works best on 1280x800 but it's fine also on 1024x600 or larger.
TO DO: saving state and game, localisation.
Bugs: please report.
Graphics: all used graphics are based on public domain works (from openclipart.org mostly) and my own.
All bug reports and suggestions appriciated. I hope you'll enjoy.
Nice ! Gonna try this out Have missed a good solitare app for high res screens.
I found a bug - when you play second time you can't deal cards from the decks on the bottom right. I'll fix it soon. Right know you have to exit the app and start it again to work around it.
One of the reasons I decided to make this solitaire for Transformer was because there are only low resolution ones on the market and I'm a spider addict.
I updated the first post with Android Market links. The application now works also on smaller tablets (at least in my emulator) and has some bugs fixed.
Two minor issues. The icons for new game medium and new game hard seem to be swapped. In game and market show game as SpiderSolitaire HD but once installed it shows as SolitaireSpider.
sullydavid said:
Two minor issues. The icons for new game medium and new game hard seem to be swapped. In game and market show game as SpiderSolitaire HD but once installed it shows as SolitaireSpider.
Click to expand...
Click to collapse
Thanks. The first issue should be fix with next update (monday probably). The second one when I find how to change it.
Tried this on my wife's Nook Color and for the most part it works well. One issue is that the display is borked iin portrait mode. Can the application lock the orientation into landscape?
WheresWaldo said:
Tried this on my wife's Nook Color and for the most part it works well.
Click to expand...
Click to collapse
Great!
One issue is that the display is borked iin portrait mode. Can the application lock the orientation into landscape?
Click to expand...
Click to collapse
The orientation lock will be turned on in the next update (should be soon, I just posted it to the Market but it takes time).
New version works very well on Nook Color. My wife is very happy, I am not much of a Spider player so I didn't install this on my TF.
One suggestion. The very edge of the digitizer makes selection a bit harder than it should be, is it at all possible to lower the playfield just a bit to move it from the top edge.
WheresWaldo said:
One suggestion. The very edge of the digitizer makes selection a bit harder than it should be, is it at all possible to lower the playfield just a bit to move it from the top edge.
Click to expand...
Click to collapse
I had this problem on an e-reader so I know the pain. I'll think how to fix it. Maybe adding an option to move it lower.
I published a new version, should be available in a few hours. Turns out I forgot to publish one version that fixed some crash (because the new market ability to upload more than one apk confused me). So this version is a bigger jump.
It has new features:
- simpler moving cards (you can now move 7,6,5,4,3 on a 4 - it will move 4,3 then),
- sound,
- ability to hide options (and then the cards are in larger distance from the borders).
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular...
Magnesus said:
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular...
Click to expand...
Click to collapse
I'm a fan of Klondike personally. It's a great time waster. I suck at Spider, never could get adjusted to the methods. Nice work.
sent from my ASUS Transformer running Prime 2.1.1 using Tapatalk
https://market.android.com/details?id=magory.klondikesolitairehd - Klondike in beta version is ready. Next will be FreeCell.
I just released new solitaire - FreeCell - here is the topic about it:
http://forum.xda-developers.com/showthread.php?p=21928375
Here you can download it: https://market.android.com/details?id=magory.freecellhd
I'm working on a new Spider version similar to this FreeCell - with better cards for small phones and better usage of the screen estate. I'll post more info soon.

[Game][4.0+] Tales of Ciaxia - Runner/Shooter - by just one developer

Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?

[GAME][1.6+] 2D Hole

Hello everyone,
Today I am here to present to you my first game for Android devices, 2D Hole.
2D Hole is an addictive, simple and fun puzzle game.
The goal is simple. You need to use your intelligence in order to fling the white ball correctly, so that it ends up in the black hole.
Seems easy - but is it?
The task gets harder as there are also barriers that you need to avoid. As you pass levels, more barriers will appear, and later on you will even face a Lava Block - touching it is an instant game over.
You will come across several Powerups at some levels - collect them to get various buffs!
You will also gather Coins that you can spend on extra ball flings!
The game also features a Point system that never gets reset so that you can always monitor your overall performance!
In addition, the ball's speed will reduce at a specific value whenever it touches a barrier or the screen's edges.
2D Hole has a very user friendly graphical user interface and starting playing is a piece of cake that takes one or two seconds!
Moreover, you get to play in a pleasant environment, with colorful backgrounds that change in every level.
There are also fantastic and realistic sound effects that do make the playing experience even better!
Additionally, vibrations are also there every time the ball goes into the hole.
Regarding the levels, 2D Hole has infinite. That means that nothing can stop you from being the best around and you will never stop trying getting a better high score.
About each level’s difficulty, its random. That means that its not going from easy to hard as you go on levels. You could face a hard level 1 and an easy level 10. Its all about luck when it comes to what you will have to face.
For a complete guide about the buttons' and barriers' functionality and more, you can always head to the Guide page, by pressing the button at the first page.
Try 2D Hole out, either alone or with your friends, and see if you can beat them, or, if you can actually beat yourself by achieving new high scores!
If you want 2D Hole without ad banners, and with a free second fling for every level, and if you want to support me and my effort, you can buy 2D Hole PRO for a ridiculously low price!
2D Hole is made with the help of the MIT App Inventor.
Obviously you might find some bugs. Please report them here.
Also, tell me your opinions! I love getting feedback.
I hope you like it!
Thanks in advance.
​
Congratulations your first mobile game!
rebelionx123 said:
Congratulations your first mobile game!
Click to expand...
Click to collapse
Thanks a lot!
The best game i have ever played in my hole life...i am addicted
Hello, Congratulations, Will update you soon on this apk. :good:
Denexoonoma said:
The best game i have ever played in my hole life...i am addicted
Click to expand...
Click to collapse
Haha, thanks a lot dude
Salman Al-Badgail said:
Hello, Congratulations, Will update you soon on this apk. :good:
Click to expand...
Click to collapse
Thank you very much! I'll be looking forward.
Awesome dude, good job
Looks good. Will try to play.
Thanks and congratulations your first game!
I haven't tried yet as my phone as problems while installing it, I will update you soon after doing a factory reset thanks
Barbie12345 said:
Awesome dude, good job
Click to expand...
Click to collapse
Thanks bud
Vadim Khohlov said:
Looks good. Will try to play.
Thanks and congratulations your first game!
Click to expand...
Click to collapse
Thank you very much!
Salman Al-Badgail said:
I haven't tried yet as my phone as problems while installing it, I will update you soon after doing a factory reset thanks
Click to expand...
Click to collapse
Update - version 2.0
Hello everyone,
2D Hole just received a major update, version 2.0 .
The new version brings along the following:
- NEW - Powerups! Collect them and get various buffs.
- Changed the game icon.
- Drastically reduced the random sound at level changing.
- Reformatted the Guide page and added info about the new Powerups.
- LEVEL and BEST will now be colored depending on the level you currently are at compared with your current BEST.
- Changed some text.
- Added a Patikol.com icon at the Menu page.​
Looks like simple time killer :good:
Update - Version 3.0
Hello people,
2D Hole just received a major update, version 3.0!
What's new in this version:
- NEW - Coins! Gather them to buy extra ball flings!
- NEW - Points! Monitor your overall performance in the game!
- Refreshed the game icon.
- Added info about the new Coins and Points in the Guide page.
- Minor changes.
- Bug fixes.​
2D Hole v4.0 + v5.0 [XMAS]
Hello everyone,
Time has passed and 2D Hole keeps getting better and better!
In this period, two major updates came out, v4.0 and v5.0 [The Xmas Update]!!!
Version 4.0 brought performance boost, bug fixes and various corrections and enhancements.
Version 5.0 is the Xmas Update and brought an awesome snowish theme for Christmas and Winter!
Update now through Google Play or download it now if you haven't yet!
2D Hole
2D Hole PRO​

[GAME][4.0+] Arcade Shooting - Galaxy Fighter Z - Free

My first game publish on Google Play Store, search Game ID or "Galaxy Fighter Z - Free" to download:
Game ID: com.ggsfx.gfz.free
or download from link below:
https://play.google.com/store/apps/details?id=com.ggsfx.gfz.free
Current Version: 1.0.3
FEATURES
- Traditional 2D Sci-Fi shooter.
- Easy player control with touch screen.
- Challenge your control skill with joystick controller.
- Total of 100 levels and boss fight is waiting for you to challenge.
- Upgradable weapon system.
- Game save in mobile device, you can play your game anytime, anywhere.
New Features (1.0.1):
- Added touch screen player control.
- Added player controller setting.
- Start game level when select game level from level list.
- Shorten level completed/failed waiting time.
- Allow user go to shop when level completed/failed.
- Display remaining gold on shop.
- Allow user to exit game by pressing back button on map scene.
- Allow user to call option menu when pressed back button on level scene.
Bug Fixed (1.0.2):
- Failed to save game on level completed.
New Features (1.0.3):
- Optimize game size.
- Optimize game loading speed.
- Optimize overlay screen experience.
- Add enemy's life indicator.
- Add consumable game item includes shield, boom and HP.
- Add daily quest.
- Add VIP shop.
- Add shop item description.
- Enhance game effect.
- Adjust game level duration.
naxbcr said:
Nice graphics, good job!
Click to expand...
Click to collapse
Thanks for support.
I have a new version 1.0.1 released today, any comment to improve the game is most welcome.
Which game engine did you use?
You can see the engine on start of the game
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
aaronors said:
Hey! This game is good. Here are a few improvements that I would make to the game:
- The space background you used looks pretty cool, but I feel like the blue space clouds and the blue bullets blend together. This kind of makes it hard to distinguish one from the other. Maybe change the bullet color scheme to involve a border, or something else to make it more distinct.
- Maybe its just me, but the fast moving top layer of space clouds made me feel a bit queasy.
- In the shop menu, I kept clicking the "back" button on the bottom right thinking that it would exit me from the shop screen. It might be worthwhile to either remove this bar from the shop screen entirely, or make a larger distinction between the two interfaces so that it is entirely clear to the user that s/he is not supposed to interact with the bottom bar during this screen.
Other than that, good job! :good:
Cheers.
Click to expand...
Click to collapse
Thanks you very much, your advice if most valuable to me, appreciate if you give a little help more to leave a review on Play Store. :highfive:
I have a new version 1.0.3 released today, any comment to improve the game is most welcome.

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