Hi, I know this is probably a stupid question. But I was wondering if anyone knows that when Ice Cream Sandwich is released will be also be getting the 1280 by 720 resolution (essentially 720p) or is this limited by hardware and not software?
can your 19" computer monitor do 2560x1600?
its a hardware limitation...nothing software can fix
The screen res can't be set higher than its native res. the GSII's WVGA can't be set to 720p
I didn't know it was hardware limited. I can set my 1080p monitor to 1024 x 768 .. but that's software limited. I thought the Samsung Galaxy was like that since it's such a powerful phone. But I was wrong, so sorry for asking a question..
TheOne61 said:
I didn't know it was hardware limited. I can set my 1080p monitor to 1024 x 768 .. but that's software limited. I thought the Samsung Galaxy was like that since it's such a powerful phone. But I was wrong, so sorry for asking a question..
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1024x768 is a resolution LESS than 1080, obviously. i didnt ask you if you could DOWNGRADE your resolution via software...your 1080p monitor will never run 2560x1600 no matter what software you run...
if the hardware in this phone was actually capable of a higher resolution, dont you think they would have run it at that? i mean, thats a huge selling point on some of the other 4.5 inch devices. the resolution + LTE would have made this phone kill sales of a lot of other phones. its not like Gingerbread has a resolution limitation, so if it was just software, they could have released it with a higher resolution, again assuming the hardware would support it.
Related
I'm very surprised the Nexus S didn't come out with a higher resolution Super Amoled screen. Apparently, 2.3 supports higher resolution according to wikipedia. I'm just waiting for a new android phone with a higher resolution/pixel density to put the iphone 4 to shame.
Imagine, a Super Amoled screen with a 1024x768 or 1280x720 resolution would be the best mobile phone screen in the world.
When do you think we will realistically see android phones with higher resolution displays?
The current Super AMOLED screen already trades blows with the Retina Display. I'm sure there will be higher res screens at some point but whats the rush? Wouldnt a higher resolution screen be more of a burden on battery than the current screens already are anyway? I'd see resolutions that high being more relevant for tablets and PMP than phones.
Why? It will drain battery more and more, and higher resolution don't need for still small display. Just imagine, MP3 player with Desktop resolution.
Haha? Try push sensor button, wtf it's so small...
U wanna get more ability to use sensor keyboard? (sarcastic)
Well, android definitely needs to match or better the 640x960 resolution of the iPhone 4 to maintain feature parity.
The current SuperAMOLED screens are less battery consuming than old LCD and Retina, so bigger resolutions shouldn't be a battery problem.
But what's the point of having 1280x768 on a 4" screen?
I'm pretty satisfied with 480x320 on 3.2" and 800x480 on 4" looks also awesome.
The Meizu M9 have a 960x640 display, but (even if you are in china) this little boy is still difficult to find.
The next Meizu (M9ii) will have a 1280×854 or 1280×800 4" screen, and should be animated by a Tegra2 with 1Gb of RAM. They said that the release date will be on middle 2011, so maybe we will be able to grap it in the late 2011.
The two phones are running on a custom android 2.2 (the UI is very different from the classical Android).
For the battery, it's more backlight that drains power.
A higher resolution will only put a little more stress on the GPU, but if the OS is well coded, it should not consume a lot more.
DPI, its all about DPI
You can have all the DPI in the world, but all its gonna mean is LAG and Battery if we're still relying on the CPU to push pixels.
dimon222 said:
Why? It will drain battery more and more, and higher resolution don't need for still small display. Just imagine, MP3 player with Desktop resolution.
Haha? Try push sensor button, wtf it's so small...
U wanna get more ability to use sensor keyboard? (sarcastic)
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Click to collapse
You have absolutely no comprehension of what resolution is. Look at the iphone going from 480x320 to 960x640. Did the icons get smaller? No I didn't think so. You simply put more pixels into an icon the same size. Because it seems you're under the impression that pixel count determines image size.
however, there is no need for a higher resolution because the display is that too small. better resolution would look like the same as the resolution looks on current phones.
I can see several reasons to be interested in higher screen resolution (but IMHO you will need at least a 3.5" display):
Games
ok, that's not for today, but with ports like the unreal engine on android, phones will become more like a mobile console (PSP phone, for example). A better resolution sounds like a better playing experience, but will still need more powerful hardware (and that's on the way with multi core SOC)
Video
isn't that obvious? and it's essential if you're watching videos with subtitles
Internet
I don't know for you, but on my 800x480 handset, i have to zoom out to have the full page, and zoom in, etc...
With a better screen resolution, the navigation will be easier
It's not interesting for everybody, but I think clivo360 and I are not the only guys looking for a higher resolution screen
Although 4.3" is probably the upper limit for what you'd consider "pocketable", I'd still be attracted to bigger screens and more powerful phones because there are things that can take advantage of them, such as video. Imagine 1080p screens on a phone!
At some point though, phones are probably going to suffer the same problem that PCs did - that hardware outdoes all user needs. Imagine a point where the hardware has reached such a point where for the average user, they don't need the most potent phone anymore. We're already well on the way there. It happened with PCs, where the average user needs office software such as word processing, a spreadsheet, and the Internet, but nothing that demands crazy hardware (the average user is not a high end gamer we're talking here).
A better resolution makes even more difference on an SAMOLED screen compared to an LCD/SLCD - due to the PenTile matrix configuration of pixels a 800x480 SAMOLED screen doesn't really have as many pixels as an 800x480 standard LCD.
Just take a close look at the screen of a Nexus One or Nexus S at some text and you'll see it's slightly fuzzy. See here for more info
Better resolutions aren't available yet because a) it's a relatively new technology and b) manufacturers are having a hard enough time making enough just to cover the existing devices that use them.
AFAIK, there is only one Android device with a larger screen resolution that, as long as you don't live in the good old US of A (and even there it can be done), can make calls: the Samsung Galaxy Tab. But not exactly small enough to fit in your trouser pocket (although it does slip easily into a jacket pocket).
PS: The Tab is fantastic for video (1080p MKV supported), games and general browsing (with plugins set to on-demand) plus the odd short book, although you do look very strange if you answer calls on it without a BT headset (very Trigger Happy).
Ugh, I won't flame people saying we don't need higher resolution, though I wanted to...
Here is one basic application where the higher resolution really does make a difference: Reading text .PDFs.
I tried reading PDFs on my 800 x 480 Samsung Fascinate (Galaxy S) and I wish the text was a little smoother. Sure, I'd like a slightly larger screen (no more than 4.3") but if the screen was larger I'd be even more desperate for higher resolution. I'd like to see 1024 * 640 on a 4" Android.
Higher resolution does not nesc. need more battery/CPU power: it's the brightness that uses the battery most.
critofur said:
I tried reading PDFs on my 800 x 480 Samsung Fascinate (Galaxy S) and I wish the text was a little smoother. Sure, I'd like a slightly larger screen (no more than 4.3") but if the screen was larger I'd be even more desperate for higher resolution. I'd like to see 1024 * 640 on a 4" Android.
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Doesn't your phone's AMOLED screen use the PenTile matrix? If so, that's a huge factor. I have 2 Droid Incredibles, one AMOLED w/PenTile matrix, the other SLCD. The SLCD has MUCH smoother text despite both being the same 480x800 resolution. AMOLED w/PenTile matrix has a "screen door effect".
Anyway, Toshiba might make your dream come true, and even exceed what you'd like to see.
http://www.engadget.com/2011/05/16/toshiba-enters-pixel-density-fray-with-367ppi-lcds-for-cellphone/
its true about the screen door effect. texting the g2x is very smooth dispite the resolution being the same as the vibrant.
Not sure I could put larger than 4.3" in my pocket
A leaked User Agent Profile (UAProf) is one of the least reliable sources of accurate information about an upcoming mobile device. For example, the leaked UAProf for the Galaxy Nexus claimed that it had a WVGA (480x800) screen, which was obviously quite untrue. That said, the new UAProf leak for the Samsung Galaxy S III looks a bit more realistic, although not 100% believable.
The leaked document lists the screen resolution of the Galaxy S III as 1024x600. On first glance, that seems like a resolution high enough to be real, and the 16:9 aspect ratio is very interesting as well. A true 16:9 ratio on the screen would likely make for a slightly more elongated form factor than what we normally see on smartphones. The trouble we have is that the resolution doesn't hit HD capability.
Sure, it's certainly possible that Samsung would forgo HD if it were really necessary. But, Samsung probably really wants to be able to push HD in its marketing scheme for the phone, so that's why it's hard to believe it wouldn't be an HD screen. The screen may very well have a 16:9 aspect ratio, but we're pretty sure that ultimately the phone will have a 720p screen.
Still, even if this is accurate, the roundup of specs we have so far for the Galaxy S III would give it a 1024x600 screen (likely Super AMOLED Plus), a quad-core Exynos processor, 2 GB of RAM, an LTE radio, and an 8 MP rear camera, all in a 7mm thick frame. Not a bad roundup.
source: pocketnow (http://pocketnow.com/android/samsun...now+(pocketnow.com)&utm_content=Google+Reader )
Does a larger touch screen With same resolution need a faster cpu?
My doubt is about larger touch screen, not actual screen size. Would touch-scrolling run smooth With 800x480 resolution and 5.3" size?
This could be The case: use blu studio 5.3" screen With ZTE tania hw.
If the screen is of same resolution, the load on the SOC is the same.
illegaloperation said:
If the screen is of same resolution, the load on the SOC is the same.
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Thanks. I hope bluproducts (and other minor manufacturers) will offer WP devices soon.
MS should give WP to manufacturers for free and ask a fee for xbox live/bing maps only (the way nokia is doing With its maps)
Displaying the same resolution uses the same CPU cycles regardless of physical screen size. However, a larger screen size might require a more detailed touch-sensor grid and I'm not sure if that would result in more CPU cycles or just greater battery drain (relatively speaking).
but on big screen lags are more visible!
so from user experience point, large screen devices need better CPU
PoisonWolf said:
Displaying the same resolution uses the same CPU cycles regardless of physical screen size. However, a larger screen size might require a more detailed touch-sensor grid and I'm not sure if that would result in more CPU cycles or just greater battery drain (relatively speaking).
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that's exactly what I was asking.
I'd try produce a 5" WP with 1Ghz for 199 similar to the blue studio offer
Cotulla said:
but on big screen lags are more visible!
so from user experience point, large screen devices need better CPU
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WP7 doesn't lag.
Sent from my SGH-I897
MikeyMike01 said:
WP7 doesn't lag.
Sent from my SGH-I897
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That's right. Unfortunately ZTE didn't release a 5" WP but just another 4.3"
A 199 5" WP would sell very very well.
Unless they tweak the god damn OS to a new level with higher resolution... i don't want any kind of devices that i have to see my pictures as numerous of square pixels (visibly)
And i don't think that you would ever have WP on a tablet and 5.inch is something related to a tablet, not a phone anymore. my Titan is 4.7 inch and it has touch the lowest PPI and the size of my pocket.
Strike_Eagle said:
Unless they tweak the god damn OS to a new level with higher resolution... i don't want any kind of devices that i have to see my pictures as numerous of square pixels (visibly)
And i don't think that you would ever have WP on a tablet and 5.inch is something related to a tablet, not a phone anymore. my Titan is 4.7 inch and it has touch the lowest PPI and the size of my pocket.
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resolution is fine imo. 10" netbooks are usually 1366x768 therefore 5" @ 800x480 are more than accettable.
regarding WP on a 5.3" tablet, why not ? you know women's purses sometimes are so small that no tablet could fit into them...
This is not a flaming topic! I don't intend for it to be
Im wondering how the "freak" the screen resolution was possible!
http://www.apple.com/ipad/specs/
How the heck can they cram that much resolution into such a tiny screen, I haven't even seen computer monitors smaller than 21 inches with that resolution! Am I missing something here or is apple really loony?
I don't understand where they are getting the gpu power to host that screen resolution either...The little mobile gpu isnt going to be able to do that, I dont even think my m11x r2's gpu can...and that is a 335m with 1gb ddr3 video ram.
Opinion: They just crammed that much pixels in there to one-up android tablets....hmm seems likely to me
The technology used is a bit different. In fact, Apple is discussing a new screen that will allow you to feel textures. Will update with a link when i get my computer going.
Sent from my HTC Wildfire S
I didnt think that there was a "different" type of gpu tech? Nvidia would be using it or ati/amd would be using it if it were that easy?
http://en.wikipedia.org/wiki/Comparison_of_Nvidia_graphics_processing_units
look at the 9600gt, I bet it couldnt play games at a good framerate at the ipad "hd" /3/new resolution.....I dont see whats going on here
that 9600gt has WAYYYYYYY more horsepower than the mobile gpu does....
http://www.anandtech.com/show/5663/analysis-of-the-new-apple-ipad
this too...i dont get it, the tegra has more horsepower as well....
it seems like apple is pulling something to me....like upscalling from a crappy res to the super high one while the other tabs are displaying the content at the 720 p res on their 720p native screen?
hi everyone
I need to ask something that i was unable to find answer on internet or Google searching. I come straight to the point. It's basically a general thing about devices that i found different in aspect of screen resolution and i couldn't find difference.
There is one Android device which gives resolution of 540*960 on a 5inch LCD and there is an Android phone which gives 1080*1920 resolution on 5.1 inch LCD like S5 AND 1440*2560 resolution on 5.1 inch LCD.
I want to ask what is the difference that these resolution gives, i am currently using 540*960 resolution phone and what difference i would note by using 1080*1920 resolution? will thing appear small on it?
For example on a home screen, i have a gadget of weather, will it appear more smaller? because i didn't get the difference of resolution and their result difference.
awaisagha said:
hi everyone
I need to ask something that i was unable to find answer on internet or Google searching. I come straight to the point. It's basically a general thing about devices that i found different in aspect of screen resolution and i couldn't find difference.
There is one Android device which gives resolution of 540*960 on a 5inch LCD and there is an Android phone which gives 1080*1920 resolution on 5.1 inch LCD like S5 AND 1440*2560 resolution on 5.1 inch LCD.
I want to ask what is the difference that these resolution gives, i am currently using 540*960 resolution phone and what difference i would note by using 1080*1920 resolution? will thing appear small on it?
For example on a home screen, i have a gadget of weather, will it appear more smaller? because i didn't get the difference of resolution and their result difference.
Click to expand...
Click to collapse
firstly i can guess by the post that you are a noob but would like to help you change to pro so here it goes
the difference are
420*320 and below ldpi-small- 2-3inches - packed with 100 to 150 ppi screen
470*320and below IS mdpi - normal- 3 to 4.2 inches - packed with upto 200ppi
640*480and up IS hdpi- large-4.2 to 7 inches - packed with 200 to 300ppi
920x720and up IS qhdpi- extra large- more than 7 inches - packed with >300ppi
if that's unclear to you
try searching up screen support on google or api guidelines
if i helped hit that thanks meter
Sent from my GT-I9100 using XDA Premium 4 mobile app
rohitarora27 said:
firstly i can guess by the post that you are a noob but would like to help you change to pro so here it goes
the difference are
420*320 and below ldpi-small- 2-3inches - packed with 100 to 150 ppi screen
470*320and below IS mdpi - normal- 3 to 4.2 inches - packed with upto 200ppi
640*480and up IS hdpi- large-4.2 to 7 inches - packed with 200 to 300ppi
920x720and up IS qhdpi- extra large- more than 7 inches - packed with >300ppi
if that's unclear to you
try searching up screen support on google or api guidelines
if i helped hit that thanks meter
Sent from my GT-I9100 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
i am sorry if i sounded noob but i was unaware of these things. I was just wondering what's the difference of resolutions when the screen size is same.
From your post what i got was, that it is basically the PPI thing, which makes screen more bright and colorful etc. so more PPI is based on more resolution or pixels.
I am currently using Huawei G610s and it has 640*480 with 220ppi. I thought that resolution is same as in case of computers, the more resolution the more smaller the pixel and picture size and more desktop area. I am currently using 1680*1050. So i thought in same context and was wondering and thought to ask.
awaisagha said:
i am sorry if i sounded noob but i was unaware of these things. I was just wondering what's the difference of resolutions when the screen size is same.
From your post what i got was, that it is basically the PPI thing, which makes screen more bright and colorful etc. so more PPI is based on more resolution or pixels.
I am currently using Huawei G610s and it has 640*480 with 220ppi. I thought that resolution is same as in case of computers, the more resolution the more smaller the pixel and picture size and more desktop area. I am currently using 1680*1050. So i thought in same context and was wondering and thought to ask.
Click to expand...
Click to collapse
firstly ppi refers to the pixels per inch
it in simple words is how tightly pixels are packed in a sq inch of area on the screen . the more the ppi count the smaller each pixel gets providing you with sharper and intense quality display
also if you did not search api guidelines on google
i am here to help you
here go ahead and just go through the detailed version and i think it will solve almost all of your query
http://developer.android.com/guide/practices/screens_support.html
don't forget to hit thanks :good:
Now. Don't get concerned on how you sound. We were all like that at some point. The resolution that you have probably is around 200 DPI (depending on screen size) My phone (Xperia SP) has a 4.6 inch 1024 x 720 display AKA 720p display. In person, how they look actually matters. Anything above 300ppi is crisp and extremely sharp. A Samsung galaxy s5 has a PPI of around 400. These numbers don't really matter but if you see them in person, they really look nice. Hope I helped you.
Sent from my Xperia SP using XDA Free mobile app