Dungeon Defenders - Galaxy Note GT-N7000 Themes and Apps

Although a few pixels are missing from bottom the game is playable, but is it normal for it to lag using maximum graphics on second map in campaign? And is it normal for me to loose to wave 7 after dominating wave 6?

Dragooon123 said:
Although a few pixels are missing from bottom the game is playable, but is it normal for it to lag using maximum graphics on second map in campaign? And is it normal for me to loose to wave 7 after dominating wave 6?
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Click to collapse
yeah, the game gets pretty stressing for any chipset. factor in that the galaxy note is running at an uber resolution, and its understandable.
and wave 7 on second stage? cant remember if theres an ogre on that wave or not but is the ogre killing your towers? i generally build all my towers around the crystal on that map. it restricts it down to 3 pathways which makes splash damage towers much more useful on mobs. then when the ogre spawns, i rush it to dps it before it reaches my towers.

For me it is unplayable, at the bottom the screen is cutted.

Yeah but I still can easily play.
Sent from my GT-N7000 using Tapatalk

Related

Windows Phone 7 games less fps?

Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Click to expand...
Click to collapse
Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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Click to collapse
I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps

Games which make best use of Note hardware

The other game thread has a nice list of games which are compatible with the Note but I was wondering which games are really suited to the Note and make best use of its hardware.
In particular which games make really good use of the 5 inch screen? Air Attack HD looks great. Board games like chess are better on the bigger screen. Great Little Wargame which is a turn-based strategy game also makes good use of the screen. Are there any others?
Secondly are there any good games which work well with the S-pen? Aside from the crayon physics game which comes installed I haven't really come across any.
I don't think I could play Airport Mania without an S-Pen now, it gave me high scores thanks to being able to quickly select elements on the game screen that fat fingers often missed!
Samurai II: Vengeance, Race of Champions and of course GTA III look absolutely stunning on that huge screen
Jenga, world of goo and where is my water. Both great looking and Spen favourable
And shadowgun is a must.
Shadowgun looks amazing
Sent from my GT-N7000 using xda premium

[Q] Is p6200 good for gaming when compared with iPad 2 and Samsung galaxy sII

Is p6200 good for gaming when compared with iPad 2 and Samsung galaxy sII..pls reply i am planning to buy one.Hit the thanks button i would appreciate it
No idea
Sent from my Galaxy Nexus using Tapatalk
I know I'm am going to sound like a total snob (and I apologize ahead of time) for saying this but large red lettering doesn't make your question any more important... and hit the thanks button? I'm confused as to why I would do that under this circumstance...
Though to also answer your question... It depends on which OS environment you prefer. If you like the way the Apple App store is set up and the whole iOS experience go for the iPad. If you like Android and want to go in that direction the Galaxy Tab 7+ is fantastic for games since it does have quite a bit of oomph in the processing and graphics department right now when compared to what is currently out.
The Galaxy Tab 7 Plus is really fast in gaming.
Some heavy duty games like
Dead Space, Shadowgun or Modern Combat 3, run flawless
Casual games is not a problem.
But like this is a relative new device is a little difficult find games that are compatibles.
I believe this is a fairly capable device based on what I have seen. Any trouble from that statement would come from the dramatic difference in game library for iOS. I just purchased an android device and I was surprised to find that most of the games are console ports or console style games.
I try to keep up with gaming on my iPhone and iPad. There are so many innovative new games, interesting control schemes, and interesting ways to make touch controls fun. Its actually a little challenging to keep up. What I realized is that no matter how good the graphics are, or how portable the device, I'm not interested in playing Modern Combat 3, or Grand Theft Auto III with touch controls.
What I do enjoy are games like: Triple Town, Super Crossfire, Geodefense, Spelltower, Piyo Blocks 2, Dungeon Raid, Monsters Ate My Condo, 100 Rogues, Whale Trail, Carcassonne, Masters of Orion Civ Rev and many of the hundreds of different takes on tower defense.
These games provide multiplayer experiences via leaderboards and with asynchronous play, they offer challenges more aligned with strategy, than fast reflexes. Those are the things I enjoy about touch screen gaming.
There are great action games on touch screen platforms as well but they are games like Canabalt, Temple Run, Super Crate Box, and most of Half Brick's stuff.
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Surface Pro 128 GB heat issues while playing MineSweeper.

Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
The new Minesweeper game is horribly inefficient and far more demanding of system resources than any of the previous ones, even the Vista/Win7 version that used fancier graphical effects than the classic (XP and earlier) versions.
From a complexity standpoint, Minesweeper can easily be played on a 386.
JoeSchmoe007 said:
Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
Click to expand...
Click to collapse
It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
dinan said:
It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
Click to expand...
Click to collapse
Same, I have the Surface RT and played the game before. It doesn't really seems to be CPU intensive, except for slow loading times.
Other than that, there's no heat issue or battery drain.
I actually noticed this playing Drag Racing and Pinball for almost an hour. Now both were on a custom profile based on power saver with maximized settings for graphics and passive cooling on battery and max cpu @ 25%. This could be the reason for the heat. Maybe changing to active cooling might lover the temps some.
Gonna give it a try.

GT Racing 2: The Real Car Experience

It's out!
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftRAHM
Good-bye Real Racing 3, maybe? We'll see
It's downloading to my Xperia Play as we speak, check this place for updates.
UPDATE: So, the game is XPO and shows in the launcher.
I have a mixed feeling about the performance though. You can pick one of the three settings : BEST VISUALS/BEST PERFORMANCE/OPTIMAL. The game defaulted to OPTIMAL but I was shocked how bad the frame rate was, so I changed to BEST PERFORMANCE but it's still not very good. But I am on stock ROM with no overclock so... They are trying to force this horrible free to play model down you throat, always bugging you to spend that precious green currency to upgrade you car and stuff like that .
As for visuals and the 'driving feel', Real Racing 3 is still the king, even without support for XP controls.
This game is not bad, but doesn't seem so addictive that I'd be investing countless hours into it like I've been with RR3.
Also, music is horrible but that's something I've got used to with Gameloft.
I'd recommend this game only if your device can play it fluently, as mine can't.
It looks so nice
Im actually playing Real Racing 3 so i'll try that alternative
It also have low framerate on ICS rom, even on perfomance settings (on stock speed, i didn't test it with overclock).
But it's XPO, touchpads also work. Not so memory-hungry as real racing 3, so it should work on heavy ics/jb roms.
Sent from my R800i using xda app-developers app
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
Using RAM Manager Pro at Hard Gaming somehow helps with the framerates. Running debloated Gin2JB v2.5.2, stock kernel.
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
I'll try it at 2.3ghz later when I reinstall extreme kernel! It runs smooth on max settings on my jxd so it cant be massively demanding!
Sent from my R800i using Tapatalk 2
BensJammin said:
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
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Indeed. When on the lead, meaning no other cars on the screen, it runs fine. Also, lags are noticeable in areas where there are many buildings.
Dang, what's the point in making it XP controls-optimized but not ancient-chip-optimized? Oh, GL...
Miichaell said:
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
Click to expand...
Click to collapse
You can choose Best perfomance or Best graphics.. just that
I set the game on Best Perfomance on Gin2KitKat (1.2Ghz OC) and its unplayable!

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