[Q] G-sensor (Orientation) fix - Eee Pad Transformer Q&A, Help & Troubleshooting

screen orientation works perfectly, but just until I start playing racing games. I turn device left but car goes right, right - car goes left. Tried other games - problems.
I checked sensors using some sensor test soft and noticed that when I actually pitch the device up program shows that I roll it left. pitch down - rolls right. when I roll it left it shows that I pitch it up....
I have another same transformer which in comparison works well in all cases, so I put devices near each other and checked how x, y, z behaves. and both give same figures! So I'm confused...
my question is:
As I think sensors are OK, are there any software solutions or other ways to deal with that problem?

zigfridasm said:
screen orientation works perfectly, but just until I start playing racing games. I turn device left but car goes right, right - car goes left. Tried other games - problems.
I checked sensors using some sensor test soft and noticed that when I actually pitch the device up program shows that I roll it left. pitch down - rolls right. when I roll it left it shows that I pitch it up....
I have another same transformer which in comparison works well in all cases, so I put devices near each other and checked how x, y, z behaves. and both give same figures! So I'm confused...
my question is:
As I think sensors are OK, are there any software solutions or other ways to deal with that problem?
Click to expand...
Click to collapse
I've noticed on a few games that even though the screen is landscape, it treats the orientation like you are still in portrait mode! I think it might have to do with the fact that some apps were written for phones that don't have landscape mode... ould be wrong though - just a guess!
Other games work fine.. Do you have any apps that use the orientation correctly?
Sent from my Transformer TF101 using Tapatalk

I used app "Sensor test and plot" to check orientation. It says something is wrong and I think it does not depend on app version...
Sent from my HTC Sensation Z710e using Tapatalk

zigfridasm said:
I used app "Sensor test and plot" to check orientation. It says something is wrong and I think it does not depend on app version...
Sent from my HTC Sensation Z710e using Tapatalk
Click to expand...
Click to collapse
I'm not following - so you believe that it is a hardware issue in your case?

I do not know now. I think it is software... I did hard reset as suggested by Asus "experts". Nothing has changed.
Sent from my HTC Sensation Z710e using Tapatalk

zigfridasm said:
I do not know now. I think it is software... I did hard reset as suggested by Asus "experts". Nothing has changed.
Sent from my HTC Sensation Z710e using Tapatalk
Click to expand...
Click to collapse
Do ANY apps utilize the orientation sensor ok?

Just tried Reno air races... works ok... any car/boat racing games not ok
Sent from my HTC Sensation Z710e using Tapatalk

zigfridasm said:
Just tried Reno air races... works ok... any car/boat racing games not ok
Sent from my HTC Sensation Z710e using Tapatalk
Click to expand...
Click to collapse
Yeah, I think you are seeing the issue I was talking about (app assumes portrait for orientation, even though you are playing in landscape).
Let me find a free racing game and try it - can you give some examples of games that dont work properly for me to try?
EDIT: I just tried Riptide GP and Reckless Getaway and the orientation sensor works perfectly.... Can you try one of those games (both very good games)?

Try Wave Blazer lite. Maybe you are right. I'be just tried Raging Thunder and it worked ok for me
Sent from my HTC Sensation Z710e using Tapatalk

Yeah, Wave Blazer doesn't work for me either - it's definately a phone app (can tell by the resolution).
A real good racing app for tablets is Riptide GP - it works fine..... $6.99 though! Ouch...
Reckless Getaway is really cool too and the orientation sensor works fine with it too...
Sent from my Transformer TF101 using Tapatalk

Now I understand. It is really so simple.Thanks a lot. Now I can explaine my son why some games just behaves like crazy...
Do you know any method of adjusting z axis (my son is complaining about floating icecubes wallpaper. It is not fully horizontal while pad stands on the table)
Sent from my HTC Sensation Z710e using Tapatalk

jtrosky said:
Yeah, Wave Blazer doesn't work for me either - it's definately a phone app (can tell by the resolution).
A real good racing app for tablets is Riptide GP - it works fine..... $6.99 though! Ouch...
Reckless Getaway is really cool too and the orientation sensor works fine with it too...
Sent from my Transformer TF101 using Tapatalk
Click to expand...
Click to collapse
So basically you can't play phone apps that require G-Sensor on tablets? (Temple run etc.) I have somewhat the same problem. Doesn't that mean that there is some sort of setting in the phone that tells the phone to rotate g-sensor orientation when playing landscape, and only when the application is running in the foreground? Temple Run (portrait) running in the foreground on phones work even if Need for Speed (landscape) is running in the background. If there is a system setting controlling this, then couldn't we bring that setting over to tablets? I don't see how that couldn't be done.
Edit: I think some tablets don't have this problem.

Related

Unsupported app list

I have bought my sensation for about 8 days.
so far here are the apps sensation does not support:
1. battleheart
2. 3D Fun catcher
3. Air attact HD
4. stupid zombies
5. Drift Mania Championship
6. Sygic Aura navigation 11.0.1
Sensation would stop in loading screen.
and the number of personal data would get crazy in setting --> application.
Screen Size problems:
Real Soccer 2011
Gangstar HD
Iclone
Even after a reset, I could not get stupid zombies to load past pressing play.
mbaran said:
Even after a reset, I could not get stupid zombies to load past pressing play.
Click to expand...
Click to collapse
thz bro
i guess sensation has some probloms with loading apps' data
but problem only exist in some apps
Zombies works for me!
Edit:
Actually kinda skitz, sometimes works sometimes doesn't
Why is this thread in the development section?
graffixnyc said:
Why is this thread in the development section?
Click to expand...
Click to collapse
+ 1
Sent from my HTC Sensation Z710e using XDA App
MegaJump isnt fullscreen, even though I tried the spare parts compatibility mode
Drift Mania Championship
deepakmk said:
MegaJump isnt fullscreen, even though I tried the spare parts compatibility mode
Click to expand...
Click to collapse
works perfectly for me!
add Sygic Aura navigation 11.0.1 to the list
Battleheart works for me. Just gets stuck sometimes if a loading screen should appear.
Sent from my HTC Sensation Z710e using Tapatalk
Screen Size problems:
Real Soccer 2011
Gangstar HD
Iclone
Battleheart freezes to often, the game is super if it would not freeze so frequently.
Also ADD: Nano Panda.. and sometimes Trial X..
This thread doesn't belong in the development section. Guys please don't open threads in here unless they HAVE SMTHNG TO DO WITH DEVELOPMENT

[Q] Less compatibility for Apps

Has anyone else noticed how many more apps are NOT compatible for Sensation (also Evo 3D)?
So far the following very popular great apps have issues:
> BackStab HD (Assasins Creed Clone)
Market Link
> Samurai II
Market Link
Any other noteworthy apps have problems? Most Developers are saying it is a phone issue and not their issue. Not sure thats true, but figured I'd put it out there since I haven't read anything about this.
Lol those are not Apps but games, has nothing to do.with sensation ...since its a fairly new phone support for those games will come later and now.go cry somewhere else. BTW i can play both games fine!
Sent from my HTC Sensation Z710e using XDA Premium App
Are there apps that are not supported because of a specific phone or are they OS based?
I know NHL Gamecentre had an app (friend on a Desire Z had it) but I couldn't find it at all in the market and I had to find an apk on the internet and it installed fine then.
abuserkadayf said:
Lol those are not Apps but games, has nothing to do.with sensation ...since its a fairly new phone support for those games will come later and now.go cry somewhere else. BTW i can play both games fine!
Sent from my HTC Sensation Z710e using XDA Premium App
Click to expand...
Click to collapse
okay but why isn't google home there in the market place. When I go through the market on my PC it tells me its not availble for my phone but thanks to d/l of the apk file I know it works for it.
I have samurai ii. It crashes a lot! The description says that the sensation and evo 3d isn't compatible and it isn't the game.
Battleheart and zombieville usa has these problems too.
I tried them but will eventually crash.
Sent from my HTC Sensation Z710e
The confusing thing is that all the games that are compatible with the Adreno 205/200 should be compatible with the Adreno 220 because of the backwards capability it has. I wonder what's causing the issues.
abuserkadayf said:
Lol those are not Apps but games, has nothing to do.with sensation ...since its a fairly new phone support for those games will come later and now.go cry somewhere else. BTW i can play both games fine!
Sent from my HTC Sensation Z710e using XDA Premium App
Click to expand...
Click to collapse
No need to be a **** about it. There are most certainly other applications aside from just "games" that are not working for the phone. It was intended to insight an answer regarding specifics for Sensation issues like the known bluetooth problems with HTC.
I'd love to know how you are playing these games fine if both explicitly say they don't support the phone. It's one thing to flame a dumb question, it's entirely another just to post crap. Grow up.
aNYthing24 said:
The confusing thing is that all the games that are compatible with the Adreno 205/200 should be compatible with the Adreno 220 because of the backwards capability it has. I wonder what's causing the issues.
Click to expand...
Click to collapse
That's exactly what I was thinking. I don't see any real reason why it would not be supported. The only thing I could think of was Sense 3.0.
The irony is that the LG G2x is supported, but the Sensation is not. Go figure.
These games don't work because they were made using the Unity engine, apparently support is coming soon.
Edit: More info here http://forum.unity3d.com/threads/94...ation-Battleheart-Trial-Extreme-and-Samurai-2
Sent from my HTC Sensation Z710e using XDA App
ive thrown plenty of games at my sensation with no problems yet. Download spare parts and enable compatibility for old apps, works like a charm for me at least
mrmotivator said:
These games don't work because they were made using the Unity engine, apparently support is coming soon.
Edit: More info here http://forum.unity3d.com/threads/94...ation-Battleheart-Trial-Extreme-and-Samurai-2
Sent from my HTC Sensation Z710e using XDA App
Click to expand...
Click to collapse
Yea that's the reason. Fixed now =D
Sent from my HTC Sensation Z710e
Help
Hey I can't run Asphalt 6 and Dungeon Defenders pls help
That's just kind of marketing problem, not Hardware problems.....
Like Tegra 2 games, you can find versions made not to check if it's tegra or not and working well on the Sensation (for ewample I have a 100% working Pinball HD For Tegra2)
And some games were written specifically for tegra (stupid!) and need some re-writting for Adreno now.
Also, the fact is that many warez won't work on the Sensation, more than on my previous device that's for sure.
Asphalt 6? Buy it on Gameloft wapstore directly, it works perfectly. Try warez: they'll mostly fail.
Finally, some games say they are not compatible just because with our qHD screen, touchscreen controlls will be messed up, like the version of Schrek Kart I had: working fluently, but you must press above the virtual buttons to get them working.
To finish: talking about apps not compatible:
if you try to install an app and it says "App NOT installed" and you can press "OK" and that's all.
=> Try installing this app via ADB ( adb install \name_of_your_app.apk ). Many will install this way and perfectly work!
That's what I did for many apps (Blackmarket alpha is one of them^^)
Thanks guys!
Sent from my HTC Sensation

Post names of apps/games that do not scale or run properly

Maybe we should start a list of apps and games that in some way, do not run properly on the initial release of the GNote, be it due to lag or screen sizing issues? This would hopefully go some way in avoiding cluttering up the other threads.
Thanks.
Icq mobile - not scaling at all.
Dungeon Defenders - some pixels missing at bottom
Quadrant - few pixel missing at bottom
YouTube - seems to use max. 480p (tested only one time)
Tested YouTube again, seems if HD resolution was used.
Sent from my GT-N7000 using Tapatalk
Even with "HQ" the YouTube Apps just use around 480p.
Look a Starcraft 2 match on Youtube with HD Ready Flash and in YouTube. That is a different like day and night.
Doodle Jump.
Turning off Compatibility Mode with Spare Parts app doesn't help as everything looks stretched. This app's never worked with any other res except for 800x480 so not too surprised.
Widgetlocker doesn't scale for me. Emailed the dev, will drop a line here if anything turns up.
Can anyone test my 2 games on the Note?
It should scale correctly but I don't have my Note yet (hopefully next week) could someone try them please?
Thanks!
https://market.android.com/details?id=com.darulergames.android.fruitybirds_hd
https://market.android.com/details?id=com.darulergames.android.snakehd
@Renegade_Rulez, both Games scaling is OK
Thanks for testing!
i got Screen Size Problems with SPB Shell 3D, i am not able to configure the Taskbar
Bonsai blast runs but does not fill the screen.
Frank
in the market is navigon free for the note ?
if it is free, does it scale properly?
Doh! Had email back from Widgetlocker dev - just needed to resize the widgets/sliders etc. It is in fact working perfectly!
SwiftKey doesn't look good.
Sent from my GT-N7000 using xda premium
Any owner play order&chaos online? Hopefully it can run properly...
Sent from my Dell Streak using XDA App
eallan said:
SwiftKey doesn't look good.
Sent from my GT-N7000 using xda premium
Click to expand...
Click to collapse
What's wrong with it? I am using SwiftKey x and it is working just fine from what I can tell.
Navigon Telekom Edition works for me fine
ballfire said:
in the market is navigon free for the note ?
if it is free, does it scale properly?
Click to expand...
Click to collapse
@Fido
my German Provider T-Mobile provided a free Navigon Telekom Edition. At least this Version (original not testet) runs perfekt and navigation on the Note Screen
is real Fun
Bernd
Eternal Legacy runs at 800*480, rest of three screen is black.
Sent from my GT-N7000 using Tapatalk
Backstab by Gameloft doesnt work properly. Dowloaded from Market, and after starting gives an incompatibility message and tells me to request refund.
Those having issues with scaling, have you tried taking the tick out of the check box for compatibility mode in "Spare Parts" app?
Sent from my GT-N7000 using Tapatalk
Ironically, the Samsung Remote and SmartView apps don't scale...
Will have to try the compatibility-mode tick yet.

N64oid accelerometer controls

Ok well, I'm very happy with N64oid. I bought it from the SlideMe app store.
but does anyone know if there's away to calibrate the accelerometer? the control pad function is only at the neutral position for me when my phone is flat, i.e., parallel to the ground.
not all games are conducive to using the accelerometer for control, but some are, like starfox. but its not very usable to me if it can't be calibrated....
Don't use those controls Xo Its so whacked up. I use Sixaxis, or my Wiimote.
Sent from my myTouch_4G_Slide using Tapatalk
AgentCherryColla said:
Don't use those controls Xo Its so whacked up. I use Sixaxis, or my Wiimote.
Sent from my myTouch_4G_Slide using Tapatalk
Click to expand...
Click to collapse
Using a nonsense rom? Bluetooth controllers won't work with sense-based roms
I'm using the touchscreen controls with Ocarina of Time with no problems whatsoever.

Half-Life 2 (portal) playable on non-tegra devices [How to]

Hi all!
I find way to play Half-life 2 on non-tegra devices. I get it run on my Samsung Galaxy Note 3 (Snapdragon 800 version) using app GLTools. Just make sure you install on start GLTools second options (install texture decoders on first gltools install), then download game and set settings for HL2 in GLTools like these:
activate function Optimize GLSL shaders
Use fake gpu info
Template: tegra 4
Simple mapbuffer emulation
Software VBO emulation
Use packed stencil buffer
With these settings and connected moga controller i was able to run game and play it. Its playable but sometimes its get laggy on in bigger arenas. I also get crash bug on the end of first part - after the first elevator part the game hang on a loading screen. Its always crash but it has solution - just start HL2 again, start new game and chose second part, it will be already avaliable and you can continue in playing Enjoy!! For now i have something about 1hour of playing and still no problem. Only thing is sometimes weird textures, but this is done by emulating T4.
And now question on you all - i wonder if its possible to hack google play, that i can see and buy portal too?? I want to try it. I thing Portal will be playable too with these settings. :good:
I couldn't find the software VBO emulation and use packed stencil buffer options
EDIT: Just updated GLTools and got it to work!
Only problem is is when I lock my phone while playing I have to restart the phone cause it sort of freezes
Sent from my SM-N9005 using XDA Premium 4 mobile app
Cant get it to work on the Samsung s3 mini, it just crashes at the source logo. I saw a similar thread to this on 4pda and portal worked with these settings.
Game boots, but textures are black. Any fix for that?
Matsilagi said:
Game boots, but textures are black. Any fix for that?
Click to expand...
Click to collapse
I've got the same problem! I've tried everything. Happens on portal and half life
Sent from my Nexus 7 using Tapatalk
Garridon said:
I've got the same problem! I've tried everything. Happens on portal and half life
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
UPDATE: Please check if you really selected the right plugin.
Now only the models Textures appears, all other Textures are black. Im lucky i know every single map from both games. So I can navigate with ease even with those. I will play around with settings and see what I can do.
Device tested: Nexus 4 PA 4.2 Beta, Snapdragon 600 - Good FPS, texture bugs.
Fixed everything, i have enabled the other options (sRGB emulation and stuff) and now it works.
Configs for N4
Same as above but enable:
Half-float texture Jack
FBO Attachment (i think thats its name)
sRGB emulation
Matsilagi said:
UPDATE: Please check if you really selected the right plugin.
Now only the models Textures appears, all other Textures are black. Im lucky i know every single map from both games. So I can navigate with ease even with those. I will play around with settings and see what I can do.
Device tested: Nexus 4 PA 4.2 Beta, Snapdragon 600 - Good FPS, texture bugs.
Fixed everything, i have enabled the other options (sRGB emulation and stuff) and now it works.
Configs for N4
Same as above but enable:
Half-float texture Jack
FBO Attachment (i think thats its name)
sRGB emulation
Click to expand...
Click to collapse
I'm using the nexus 7 2013, what is the right plugin?
Sent from my Nexus 7 using Tapatalk
Garridon said:
I'm using the nexus 7 2013, what is the right plugin?
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Texture (DE)Compresser (Patent) (GPL)
Matsilagi said:
Texture (DE)Compresser (Patent) (GPL)
Click to expand...
Click to collapse
Well textures are great in the main menus but crash while loading the map. Sadfacessss
Sent from my Nexus 7 using Tapatalk
Garridon said:
I'm using the nexus 7 2013, what is the right plugin?
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Garridon said:
Well textures are great in the main menus but crash while loading the map. Sadfacessss
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Sad, it worked for me. I even managed to reach chamber 15.
Hint: If you dont own a MOGA, use the Gamer Keyboard to play it.
Matsilagi said:
Sad, it worked for me. I even managed to reach chamber 15.
Hint: If you dont own a MOGA, use the Gamer Keyboard to play it.
Click to expand...
Click to collapse
Got a wireless 360 controller and the adapter. I'm good ☺ so close to playing but so far away.
Sent from my Nexus 7 using Tapatalk
How about me who has a Tegra 3 device?
Sent from my ASUS Transformer Pad TF300T using Tapatalk
Motwera said:
How about me who has a Tegra 3 device?
Sent from my ASUS Transformer Pad TF300T using Tapatalk
Click to expand...
Click to collapse
Same, the game just crashes on my Sero 7 Pro even with these enabled.
Sent from my Sero 7 Pro using Tapatalk
Anyone tested on i9505 ?
Hi. I can't find these optinons : Software VBO emulation
Use packed stencil buffer can some1 help me ? ty
vladcasandra said:
Hi. I can't find these optinons : Software VBO emulation
Use packed stencil buffer can some1 help me ? ty
Click to expand...
Click to collapse
Update GLTools, Version 1.25 added these features.
Strange, I followed all instructions and I just get a black screen after the Source logo.
Sent from my Nexus 4 using Tapatalk
misterk267 said:
Strange, I followed all instructions and I just get a black screen after the Source logo.
Sent from my Nexus 4 using Tapatalk
Click to expand...
Click to collapse
Since its a Nexus 4, follow my configs and it should be fine.
My configs worked for 2 other users.
Matsilagi said:
Since its a Nexus 4, follow my configs and it should be fine.
My configs worked for 2 other users.
Click to expand...
Click to collapse
I did, nothing. I'm not trying to say you're wrong or anything...if it works for other people I'm sure your configs aren't the problem. I'm running the updated GPU binaries, perhaps that's the problem.
Sent from my Galaxy Nexus using Tapatalk
misterk267 said:
I did, nothing. I'm not trying to say you're wrong or anything...if it works for other people I'm sure your configs aren't the problem. I'm running the updated GPU binaries, perhaps that's the problem.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
Oh, then we have something different, im using the standard binaries.
That may be causing it. Imma see if i can get something with those too to test it.

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