It's a good thing that we have multiple options in terms of emulation. So which emulator should we use and why?
Obviously if a game works for one and not the other, the choice is clear.
But what about games that work well on both? What are the differences?
Ultimately the choice is your own, but know that there are subtle differences between the emulators.
The native emulator appears to have some filtering going on when SW-render is on, and higher res models when SW-render is off. The native emulator also seems to have more stable frame rates when a game works.
FF7:
FPSE:
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Native SW-render:
FPSE:
Native SW-render:
FPSE FMV:
Native FMV:
Tekken 3
FPSE:
Native:
Native SW-render:
A bonus for using the native emulator is this:
Analog support, Hardware Acceleration, Playstation Pocket compatibility. All reasons why I will be using PSXPERIA whenever possible, and FPSE in other situations. Tekken 3 for example, no contest, the PSXPERIA version beats the pants off of the FPSE version. Your screenshots speak volumes.
Yeah alll the games I like work fine of PSXPERIA
For me, the only negative things with PSXPeria compared to FPSE are:
1. Lack of easily configurable options. Just to fine tune that game!
2. Lack of a multiple save state system that is quick to use.
That's all at the moment.
Yeah what we need is the Sony Emulator devs to be in this forum
Red_Kop said:
For me, the only negative things with PSXPeria compared to FPSE are:
1. Lack of easily configurable options. Just to fine tune that game!
2. Lack of a multiple save state system that is quick to use.
That's all at the moment.
Click to expand...
Click to collapse
lack of multi disk support, lack of compatibility .....
And you guys wonder why FPse devs cant be bothered adding touchpad support, if i was them and i came here, I'd igore the play users too
The few games I like gets stuck with no graphic, just black nothingness within the first mission, with psxperia but with fpse they work without any graphic glitches.
Even more the analog touchpad does not work correctly in those games either.
So I choose fpse any day as of now and if they implement analog touchpad it would be a signed deal for me. Further more it has far more settings to finetune to optimize the gaming experience
Regards Dousan...
Dousan said:
The few games I like gets stuck with no graphic, just black nothingness within the first mission, with psxperia but with fpse they work without any graphic glitches.
Even more the analog touchpad does not work correctly in those games either.
So I choose fpse any day as of now and if they implement analog touchpad it would be a signed deal for me. Further more it has far more settings to finetune to optimize the gaming experience
Regards Dousan...
Click to expand...
Click to collapse
In the prefrences.xml file, the bottom line says:
<boolean name="Analog Mode" value="false" />
Try turning it to true .... maybe the sticks will work
AndroHero said:
lack of multi disk support, lack of compatibility .....
And you guys wonder why FPse devs cant be bothered adding touchpad support, if i was them and i came here, I'd igore the play users too
Click to expand...
Click to collapse
Lots of games are single disc, but lack of compatibility?!?!? Ive compiled over 50 games thus far. I have 35 flawlessly working games now. Id say thats a pretty good ratio for something that was never supposed to work in the first place. To enable analog support you have to go to controls in the menu and change to option 6. Works amazingly well in Crash 3, Spyro 3, Need for Speed 3, Tekken 3, and the list goes on. This is what the X-Play was meant to be!
Strangely the native has PERFECT FMV, something schtruck said was difficult to emulate.
Oh and psxperia runs faster too and less graphical glitches from what I tested
Oh and its free and the UI is soooo sexy
Sent from my Xperia PLAY R800i using XDA App
Strangely the native has PERFECT FMV, something schtruck said was difficult to emulate.
Click to expand...
Click to collapse
It is difficult to emulate if you didn't create the console and have access to every minute detail of its internals.
About FPSE not adding the touchpad support, it's a choice of theirs. However, my money is as good as any other user's. If those users get updates so that their device can run FPSE better, so should I.
Id love to Try PSXperia but every time I've asked a question regarding how to even set it up I've been shot down for being too inexperienced. I think one of the most common lines Iget is that if it's too complicated then I shouldn't bother. I guess I'll be going without Xmas dinner this year too
For all the help I HAVE had, the amount of replies to the above tarnish my opinion. Its like an elitist hive and woe be tide if you dont know what you're doing and you're made to look a complete child amidst what I can only call technobabble. I've had to resort to PM's and YouTube tutorials due to the amount of rudeness I've received on here.
I never knew where this meme came from. However, you've made me use it and educate myself by googling the origin of the meme. For that, I thank you. And as a bonus reward, the PSXperia guide that the DEV himself (who by the way has been absent and probably won't come back), penned for us: https://github.com/yifanlu/PSXperia/wiki
Oh, and the thread where the whole PSXperia thing is covered: http://forum.xda-developers.com/showthread.php?t=1201532
Yifan lu not coming back, why??
Sent from my Xperia PLAY R800i using XDA App
Cat_On_Droid said:
Yifan lu not coming back, why??
Sent from my Xperia PLAY R800i using XDA App
Click to expand...
Click to collapse
He has his money. Why would he?
AndroHero said:
He has his money. Why would he?
Click to expand...
Click to collapse
Actually, he hasn't. Or at least not half of it. And I don't think it's for the money: he seems like a really helpful guy and not a mercenary. However it doesn't encourage much additional effort that after doing his part of the deal, half of the ones who pledged refuse to do the same. If the bounty was $200 and all of us had paid, I'm sure he'd still stick around here and do his best for us.
Logseman said:
Actually, he hasn't. Or at least not half of it. And I don't think it's for the money: he seems like a really helpful guy and not a mercenary. However it doesn't encourage much additional effort that after doing his part of the deal, half of the ones who pledged refuse to do the same. If the bounty was $200 and all of us had paid, I'm sure he'd still stick around here and do his best for us.
Click to expand...
Click to collapse
I totally agree about the people that pledged money and then refused to pay. I was especially disapointed with one that was ment to be a developer too. *CoughFrAsErTaGCough"
Neither can properly emulate final fantasy 7 or chrono cross
***Update***
Well PSXPERIA with sw turned on does seem to be able to emulate ff7 pretty well -SO FAR.
psxperia was the default xperia ?
Logseman said:
I never knew where this meme came from. However, you've made me use it and educate myself by googling the origin of the meme. For that, I thank you. And as a bonus reward, the PSXperia guide that the DEV himself (who by the way has been absent and probably won't come back), penned for us: https://github.com/yifanlu/PSXperia/wiki
Oh, and the thread where the whole PSXperia thing is covered: http://forum.xda-developers.com/showthread.php?t=1201532
Click to expand...
Click to collapse
I've tried both those links and they've proved useless. But thanks for the picture. My 3 year old got a kick out of it. I'm not familiar with me me's but thats the price I pay for living a life in the real world and not glued to a monitor. Go you!!
Related
Hey everyone, Im glad to be a part of this forum, I just recently put a game together in appinventor. I used appinventor because i obviously have zero programming experience. I have it published on the android market. I would love it if you guys could maybe give it a try and give a little feedback on performance, I know it has bugs but they are very minor. I developed it with a huawei ascend with 2.1 but it should work with 1.5 and up, it runs decent on mine , Just remember when you exit game, hit menu button and choose stop & exit
The name of game is "Next to The Last Starfighter" and it has a picture of a blue starship icon
the developer "name is next to last" to, please leave me 3 stars ormore if you test it, even if it really sucks
also its free and no ads or anything, i just want some test done with various android versions and get a little feedback
nobody? heres some screenshots, its not that bad of a game, but its a little choppy on my huawei ascend when a lot of ufos are present, i would greatly appreciate if someone with a better faster phone could try it
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I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Zori said:
I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Click to expand...
Click to collapse
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
tazman171 said:
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Click to expand...
Click to collapse
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
If u really want to make a good game make it in java and not with the app inventor
Poapfel said:
If u really want to make a good game make it in java and not with the app inventor
Click to expand...
Click to collapse
i would love to learn java, ive actually been doing some tutorials with java the past couple days, trying to grasp it, but i have a lot to learn. the more i use appinventor the more i realize how limited it is, lots of stuff isnt possible, but using it has sparked a hunger to learn real programming like java.
im trying to do a little zombie shooter game, but the limited animation i can get is really bringing me down, you cant move around in the game but its interactive a little all windows can be shot out, car damage when you shoot it, you can shoot down he light pole, i would like to get animated sprite of zombie hordes coming down the center of the street, but the performance of appinventor just will not allow it, i have managed to get blood splatters when you kill zombies, and i have animated zombies coming down the street but appinventor just cant compute fast enough, tried every clock setting , just wont work, hers a screen, im till trying to tweak my starfighter game, so this probably wont been done for a while or ever if it doesnt work right in apinventor
thecoo1est said:
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
Click to expand...
Click to collapse
Cool man, glad to hear you like the smaller ships idea too. Let us know and we'll test I'm sure.
Not a bad game for being made in app inventor! It is a bit glitchy running on the epic 4g but its a good game. I would make the shields go down quicker to make the game more challenging. Also add in powerupps and new guns. Good luck learning Java!
Sent from my Samsung-SPH-D700 using XDA App
Great work when I wanted to make my first app I tried app inventor, although nice it is quite limited. If I were you, and I see you're quite serious about furthering this, then take it into Java, it'll be more meaningful down the road
Best wishes and nice work!
From reading these two threads (THIS and THIS), I assume no one has yet discovered this. But if someone else had come up with this solution before me, then make yourself acknowledged now.
I just found this out last night when I was trying to get myself used to the new controls (BUT I REALLY CAN'T) because I haven't really finished this game before the new update came out... and jeez I bought it 5 months ago! Unluckily for me, the original installer disappeared so I requested another from Gameloft and they gave me the updated one with the stupid controls. This is for anyone still interested to play the game despite it being old, though a still good shooter for the Xperia PLAY imo.
I noticed that when using the Left Touchpad to walk while using the Right Touchpad to aim, it seems there is a conflict on the way the game registers the touch inputs that is why we have a ****ty aiming control.
RULES:
Use the D-Pad instead of the Left Touchpad to walk.
Do not use the Right Touchpad to aim. Instead, use the part in between the two touchpads: that Hourglass-like figure between them. They seem to mimic Rainbow Six controls. Refer to photo:
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It's not a very good fix but it should do the trick. I had difficulty passing To the Embassy Mission because of the aiming controls, but it became so easy last night. Besides, you still have easy access to Reload, Switch Weapon, Grenade, and Use buttons instead of using the touchscreen.
Try it out for yourselves and let me know what you guys think. I'm using MC2 version 1.0.0 (that ****ty version) so it must work with you, too.
ADVERTISEMENT:
Fast Five coming to our Phones!
narflynn619 said:
From reading these two threads (THIS and THIS), I assume no one has yet discovered this. But if someone else had come up with this solution before me, then make yourself acknowledged now.
I just found this out last night when I was trying to get myself used to the new controls (BUT I REALLY CAN'T) because I haven't really finished this game before the new update came out... and jeez I bought it 5 months ago! Unluckily for me, the original installer disappeared so I requested another from Gameloft and they gave me the updated one with the stupid controls. This is for anyone still interested to play the game despite it being old, though a still good shooter for the Xperia PLAY imo.
I noticed that when using the Left Touchpad to walk while using the Right Touchpad to aim, it seems there is a conflict on the way the game registers the touch inputs that is why we have a ****ty aiming control.
RULES:
Use the D-Pad instead of the Left Touchpad to walk.
Do not use the Right Touchpad to aim. Instead, use the part in between the two touchpads: that Hourglass-like figure between them. They seem to mimic Rainbow Six controls. Refer to photo:
It's not a very good fix but it should do the trick. I had difficulty passing To the Embassy Mission because of the aiming controls, but it became so easy last night. Besides, you still have easy access to Reload, Switch Weapon, Grenade, and Use buttons instead of using the touchscreen.
Try it out for yourselves and let me know what you guys think. I'm using MC2 version 1.0.0 (that ****ty version) so it must work with you, too.
ADVERTISEMENT:
Fast Five coming to our Phones!
Click to expand...
Click to collapse
Can't you post a video playing it so we can see? I don't know if I wanna download the whole game again just to try ^^
I've played Fast Five on my iPhone. it sucked... imo
MC2, the best game to use our touchpad.. OooOoOooppss.
Narf, you sure that the part in between will work on our control problem? I'll try this since I really want to finish this game.. But for now I'm thinking what game to delete first on my phone..
i second that
i second thaat post a video of you playing with those controls
I always use the D-Pad to move than then the right touch to aim, as long as I have a light touch and I use auto-target it works well enough to finish the game. Also I sometimes use the left trigger to bring up the gunsight and make fine adjustments on the fly.
If I am using a mounted gun of some sort I just use the touch screen with my right forefinger and hold the Play with my left hand, and click the right trigger with my left forefinger, works pretty well.
It could be better but its really not THAT bad, I play this game online almost daily and hold my own pretty well.
Well i guess it kinda depends on your preference though. I find it easier this way that's why i wanted to share it.
Just finished the game 2day. Perfect MW clone. Haha
Try it RL & let me know how it is..
It doesn't work for me :S
The area between the touch pads?
Simple solution; revert back to 3.3.9.
The controls aren't great there either, but they're so much better it doesn't even make any sense.
How's Gameloft gonna upgrade and make something worse? Surely there's a play-tester there that checked this out and said "Um... guys? This controls like ass! You can't seriously expect people to accept this."
TLRtheory said:
Simple solution; revert back to 3.3.9.
The controls aren't great there either, but they're so much better it doesn't even make any sense.
How's Gameloft gonna upgrade and make something worse? Surely there's a play-tester there that checked this out and said "Um... guys? This controls like ass! You can't seriously expect people to accept this."
Click to expand...
Click to collapse
Actually, you'd be surprised.
Many many moons ago I was a play tester for Acclaim entertainment. They ported over a 3DO game to Sega Saturn and PSX called "D" that I went there to play test for a few hours. It was one of those old kinda linear first person puzzle adventure games. One of the first things I noticed and wrote down was that the game into included shots from the game, and a LARGE portion of them gave away the solutions to the puzzles in the game. I managed to beat the game in my first play through because of it. So of course when they asked for my feedback I said "well you gave away all the solutions to the puzzles in the intro, you need to either cut that whole part out or change it to not show puzzle solutions" A couple other testers who were there told them the same thing.
4 months later and the game was out on Saturn and I worked in a video game shop so I tried it out, and of course, there was the intro with all the puzzle solutions. They just never learn.
Rogue Leader said:
Actually, you'd be surprised.
Many many moons ago I was a play tester for Acclaim entertainment. They ported over a 3DO game to Sega Saturn and PSX called "D" that I went there to play test for a few hours. It was one of those old kinda linear first person puzzle adventure games. One of the first things I noticed and wrote down was that the game into included shots from the game, and a LARGE portion of them gave away the solutions to the puzzles in the game. I managed to beat the game in my first play through because of it. So of course when they asked for my feedback I said "well you gave away all the solutions to the puzzles in the intro, you need to either cut that whole part out or change it to not show puzzle solutions" A couple other testers who were there told them the same thing.
4 months later and the game was out on Saturn and I worked in a video game shop so I tried it out, and of course, there was the intro with all the puzzle solutions. They just never learn.
Click to expand...
Click to collapse
Wow... that's absolutely depressing
(I remember that game, BTW! - My dad was a big Sega Saturn nut and he owned it... I think he still does too)
well at least we're making things meet with what we have.. what else could we ask for when this is what they gave us? we're not game devs, we're just customers trying to enjoy things, and if the offer doesn't give what we expect, we improvise.. apart from that, it's what makes us the higher mammals..
QUOTED FROM XPERIA Blog's Xperia PLAY – six month review
The analogue pads are a nice idea too, although we feel that in most games they haven’t been implemented too well. Hopefully, this will improve over time as developers get used to the hardware.
Click to expand...
Click to collapse
PS: I lost (didn't even know how) my 3.2.8 installer of the game so I made this thread to help out others like me. GL gave me 1.0.0 version when I asked them for an installer so if you have other solutions other than making things meet with the 1.0.0 version then better keep them to yourselves.
narflynn619 said:
well at least we're making things meet with what we have.. what else could we ask for when this is what they gave us? we're not game devs, we're just customers trying to enjoy things, and if the offer doesn't give what we expect, we improvise.. apart from that, it's what makes us the higher mammals..
Click to expand...
Click to collapse
That's a nice way of looking at it.
The analogue pads are a nice idea too, although we feel that in most games they haven’t been implemented too well. Hopefully, this will improve over time as developers get used to the hardware.
Click to expand...
Click to collapse
I'd say I agree with the notion that not enough developers are using the touchpads right, but the more rational-logical case seems to be that Gameloft's just being their usual incompetent selves...
...it's just very bad timing now since, like it or not, they are the biggest and most popular support the Xperia PLAY has.
Looking at a larger scale, most other devs ARE making good use of the analogs touch-pads. Samurai II Vengeance and Age of Zombies play like a dream. Dead Space is wonderful, AirAttack HD plays so smoothly that it made me get into a genre a typically don't like. DARK and Guerilla Bob work well, the Guns n Glory series and PewPew series flow very naturally.
Glu won't stop making games that are actually alternate Gun Bros skins for the life of them, but their games do work well with Xperia PLAY analogs. All the sports games control very nicely. Spacetime's MMOs play nicely, and Silvertree's quickly becoming a major player in the Xperia PLAY scene as well.
Gameloft actually has some good touchpad controls too. Sacred Odyssey force closes like it's goin' outta style, but damn that game feels good to play. BackStab, Assassin's Creed, Dungeon Hunter 2, Spider Man: Total Mayhem and especially AVATAR also have great controls.
AVATAR? I don't know... I'd have to disagree...
TLRtheory said:
Wow... that's absolutely depressing
(I remember that game, BTW! - My dad was a big Sega Saturn nut and he owned it... I think he still does too)
Click to expand...
Click to collapse
I was a big Saturn guy too, to the point I bought a Japanese one! Amazingly I was able to sell it for WAY more than I expected after the Saturn was discontinued and Dreamcast released.
Speaking of D though, Its funny back then because it had all that FMV it was like "ohh ahh" and sold pretty well, but also like many games of that era, it has aged quite poorly. Today if a console game was released like that, that literally could be played through in one 2 hour sitting (and was played in real time with no pause or save), the devs would be vilified!
I saw the pictures and got straight outta bed to get my hands on this
Castle of Shadows (PlayPhone, Inc.)
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Rating: 4/5 (14 Ratings)
Genre: Platformer/RPG Hybrid
Alas, it's not perfectly optimized since you use up to jump instead of circle, but I've already contacted the developers to see if they'll move the exit game button to menu and make back jump (... as well as a few other things like putting it in the game launcher and giving the option to hide onscreen controls)... still, it works kinda nicely as is!
Looks like Castle Vania.. I don't like that game but since this is free I will definitely try this..
brochador said:
Looks like Castle Vania.. I don't like that game but since this is free I will definitely try this..
Click to expand...
Click to collapse
...don't... like... Castlevania?! What is this I don't even.
lol i jest... that's fine... different strokes for different folks.
Just out of curiosity though, which "type" of the Castlevanias made you dislike them? If it's the super slow older style CV games (or Castlevania 64) I can understand then... or do you just hate em all?
My all time faves are Castlevania Symphony of the Night & Metroid Fusion. I'll have to try this out! =)
TLRtheory said:
...don't... like... Castlevania?! What is this I don't even.
lol i jest... that's fine... different strokes for different folks.
Just out of curiosity though, which "type" of the Castlevanias made you dislike them? If it's the super slow older style CV games (or Castlevania 64) I can understand then... or do you just hate em all?
Click to expand...
Click to collapse
why, do do do you you you have have ppproororobbleem w/that? What is the problem is of you? what the.. hahahaha..
lol i digest, that's pretty fine, different loops for different girls.
Don't be curious tita, I just hate this ps1 version. But I understand you tita, are you a fanboy of that game?
brochador said:
why, do do do you you you have have ppproororobbleem w/that? What is the problem is of you? what the.. hahahaha..
lol i digest, that's pretty fine, different loops for different girls.
Don't be curious tita, I just hate this ps1 version. But I understand you tita, are you a fanboy of that game?
Click to expand...
Click to collapse
You don't make much sense... Regardless, you probably WON'T enjoy this game if you don't care for any Castlevania game.
Looks **** imo why buy a smartphone to play games a 10 year old nokia could do
AndroHero said:
Looks **** imo why buy a smartphone to play games a 10 year old nokia could do
Click to expand...
Click to collapse
To each their own I guess. I still enjoy 2D games even when the gameplay is a blast.
AndroHero said:
Looks **** imo why buy a smartphone to play games a 10 year old nokia could do
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I've heard that the most downloaded game for smartphones is in 2D... Angry Birds FTW!
AndroHero said:
Looks **** imo why buy a smartphone to play games a 10 year old nokia could do
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Lol this game would murder those old nokias. BTW its free bro. No payment involved.
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Sorry guys i was a bit blunt before i might give it a bash
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CrimsonSentinel13 said:
You don't make much sense... Regardless, you probably WON'T enjoy this game if you don't care for any Castlevania game.
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You don't make much sense too, as I would do anything I wan't to.
brochador said:
Don't be curious tita, I just hate this ps1 version. But I understand you tita, are you a fanboy of that game?
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Nah... I just notice a lot of people who hate Castlevania because of the *older style* of them. While some can tolerate the old style CV games, most think they are sluggish, antiquated, choppy and contain a lot of "fake" difficulty (which is usually just horrid physics combined with poor mechanics and terrible coding to make it harder than it needs to be) and it's very understandable why people would dislike those.
...my point is that those same people who hate the old style of CV games often end up loving the new style where Castlevania is turned into an Adventure/Platformer/RPG hybrid.
looks fun will try it out
This game is like fried chips. It's not good for anything (poor atmosphere, Engrish, prehistoric game mechanics and ridiculously easy difficulty) but it's addictive.
Worst game ever played, choppy game play, poor music, easy, poor chinese to english translation( at least it's wat i can think of). the most important part is, it can't be play when you're not connected to internet, and continue force me to play on chapter 2 (before Cerberus battle, which is er....buolosi, wat a crappy name)while i already reach chapter 4.
Yeah, gameplay has potential, and it's pretty, but ridiculously easy, and the English literally makes no sense.
Sent from my R800x using XDA App
Honestly, I expected the translation to be ass... now that I think about it, every Metroidvania after Symphony of the Night had some very "WTF?" cutscenes too that didn't make the story engaging at all...
...and that's what I expected... lame, unengaging story, topped with extravagant gameplay... and the actual game is definitely very fun.
One thing is an extraneous sentence from time to time, and another thing is the inability to follow the story. If the stories were completely moot, Alucard and Samus Aran would not be myths of gaming.
Logseman said:
One thing is an extraneous sentence from time to time, and another thing is the inability to follow the story. If the stories were completely moot, Alucard and Samus Aran would not be myths of gaming.
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There's a reason I excluded Symphony of the Night in my above note.
As for Metroid... this might just be my opinion, but it seems no one really cared about the storyline in any of those games either. Super Metroid is the only traditional canon Metroid game that *kinda* had a somewhat developed story... for ages, Samus had barely any developed character or backstory... and when they actually tried to flesh it out (Metroid: Other M) people hated them for it.
I'm just sayin'... as much as this game could've benefitted from a good storyline (or a good enough translation so that we could care about it) people generally care more about the gameplay aspects than they do the characters or storyline.
Unless they have it in recent memory or specifically did a google search just to recall some detail, people might be hard-pressed to remember those subtle details about Super Metroid's storyline, but they sure as hell remember how rewarding it felt to get the Plasma Beam, Super Bomb, Super Missle, Screw Attack, the suit that allows you to withstand all that insane heat in Norfair and the ability to run at high velocities... vividly; no matter how long ago it was.
Giana Sisters... here to catfight Pixeline for the title of "Ultimate SMB Clone"!
So I don't know if you've ever heard me talk about Pixeline and the Jungle Treasure, I may or may not have touted it as a Super Mario Bros. clone.
...there's a new game out though that's managed to out-SMB-clone Pixeline completely!
Giana Sisters!
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A bit pricey... but now that I've mustered up the strength the buy it, I'm definitely glad I did! It's quite a lot of fun, has a decent array of techniques to keep things fresh... and yeah, it totally out-SMB'ed Pixeline
The Giana Sisters is the original SMB clone..they got into a lot of crap years ago, from nintendo, due to it.
This is one of the best games on Commodore64
Say what?! Yay!!
Giana Sisters was one of my absolute favorite C64 games back in the day. And yeah they got into a load of crap by Nintendo for being such a obvious rip-off.
The irony though is that Giana Sisters now has been released on the Nintendo DS.
An excellent game, well worth the money
I've picked this one up now and it plays very well. A great chance to own this if you never had the extremely rare DS version.
This is probably the best and most full featured game released on the Play so far. We all must support our device so since everyone here is a dedicated user PLEASE all pay the amount, which is slightly high for a throwaway phone game, but very low compared to the £40 I paid for the rare DS game (which it was worth) BUT this is not a throwaway phone game, this is a full featured console port from the DS and will last you for weeks!
We must support developers bringing full console games to the Play. In my book this is the first TRUE major release!
Also do not pirate this or any other Play games, we must keep sales strong so developers keep seeing us as an attractive Market.
RottenFoxBreath said:
The Giana Sisters is the original SMB clone..they got into a lot of crap years ago, from nintendo, due to it.
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I did not know this.
I believe the game was banned on c64. It was only released in Germany on DS as they wanted to keep it small worrying about what big N did to them before. It's been extremely rare on both previous consoles so we are lucky to be able to play it on toilet breaks in work
Are you serious? A Super Mario clone already available on iOS is the first major release of anything?
Seriously, people, we're not getting more than cheap ass games lately, but that doesn't mean we have to cheer for them.
a bit laggy for me.. anyone else?
Logseman said:
Are you serious? A Super Mario clone already available on iOS is the first major release of anything?
Seriously, people, we're not getting more than cheap ass games lately, but that doesn't mean we have to cheer for them.
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Whoa... someone's had their bowl of Cynical-O's today
Who said anything about this being a major release? Its a decent game, but also one of those "Seen better, seen worse." cases. What's the point of raining on people's enthusiasm if we just so happen to be enjoying a well-done clone?
"Already being on iOS" does not detract merit... not one bit.
If ya haven't been tuned in, touch controls are complete **** for most genres (platformers being one of the worst) to the point in which developers admit to watering down or subtracting from thr experience just to make a game work with touch controls, so anything Xperia PLAY adapts from iOS is something that's automatically a superior experience.
Relax, bro...it ain't that serious; its all fun n games, nahmeen?
Sent from my R800a using XDA App
We must support developers bringing full console games to the Play. In my book this is the first TRUE major release!
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this is what I was replying to.
You know that I love how you market all the games that come to us, and I've bought and played more than one game on your recommendation, but that sentence is just false.
Logseman said:
this is what I was replying to.
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Ah okay, I'll admit I overlooked that.
Yeah, I like Giana Sisters quite a bit, but we've had far more that counts as "major" releases.
brochador said:
a bit laggy for me.. anyone else?
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Runs perfectly smooth.
I don't care if it was out on iOS as a lot of console ports are there that we don't have. This is a great first step and an awesome game. Platform games with touchscreen is AWFUL. Imagine how amazing XPlay Soosiz would be.
I bought Giana Sisters when it hit iOS and it was unplayable due to control issues. So it's hardly the same when this is a 9/10 release and the iOS was 3/10 cause of control being so poor
---------- Post added at 12:26 AM ---------- Previous post was at 12:18 AM ----------
Logseman said:
this is what I was replying to.
You know that I love how you market all the games that come to us, and I've bought and played more than one game on your recommendation, but that sentence is just false.
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Maybe a little hyped up and over the top but it is important to remember it is a port of a DS game. This was originally a £30 DS game and received very good review scores. The iOS version was a port of the DS game too, so it's a little different from just any old iOS game that was originally made for that platform and released for £3.
I loved the game on DS so perhaps was over the top like I said so sorry for letting my nostalgia run wild!
That is a nice comment by the way I'm just glad to have somewhere to share my enthusiasm for the device. I love seeing new posts here and ive picked up a few from posts here too. Perfect forum to compliment Pocketgamer.co.uk as the best XP review site IMO
---------- Post added at 12:28 AM ---------- Previous post was at 12:26 AM ----------
Edit to first post there: this game was originally an 8 or 9 out of 10 on DS. It should have read
So this is on sale for a dollar fiddy...so tempting: https://play.google.com/store/apps/...GwsMSwxLDEsImNvbS5rYWFzYS5naWFuYXNpc3RlcnMiXQ..
Yessir, that's 300 smartphone games delivered from "the touch-screen gaming ghetto"
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IRUNA Online
Conquer 3 Kingdoms RPG
Conquer 3 Kingdoms is a ridiculously fun hybrid of games like Streets of Rage(Knights of the Round) and common Action RPGs. LeTang Inc. seems to have a sweet tooth for that genre. As for IRUNA, my jaw just dropped. We JUST got a fresh new MMORPG to play on our Xperia PLAYs yesterday! ...and now we have another one with some nice Japanese art-style influence. I've also completely re-did the XperiaPLAYGamer site layout to celebrate Xperia PLAY passing 300 games!
Also like to extend a VERY big thanks to jgregory1 for giving me the tip that Iruna was released in English.
That's awesome !
I'm a proud owner of the Xperia Play
Any chance for an apk of the mmo as its not available my country
Just spent an hour playing Iruna and its fun. I hae played the crap out of Elemental Knights online and it was nice playing something different, not too much... they are virtually the same.. but fun. Anyone happens to be playing either EKO or Iruna and sees a character named BloodMyst thats me. Hope to see your online counterparts on the MMOs.
Oh also TL... dont know if this is also on the games list but its by the same company that makes King Fighter, etc
Its simply called "Tank War 2012"
and yes it uses the control...no touchy just the directional and x buttons.
https://play.google.com/store/apps/...wxLDIxMiwiY29tLmxldGFuZy5nYW1lMTA4LmVuLmNrIl0.
Yeah, I'm loving IRUNA too! Soon as my subscription to Order & Chaos Online are gone, you best believe I will have no problem wiping that phone storage hog out to make this my main MMO.
jgregoryj1 said:
Its simply called "Tank War 2012"
and yes it uses the control...no touchy just the directional and x buttons.
https://play.google.com/store/apps/...wxLDIxMiwiY29tLmxldGFuZy5nYW1lMTA4LmVuLmNrIl0.
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Thanks for the heads up! ...don't know how I've missed it so long, but that also made me notice I'd built that whole database and completely forgot about Tank Riders. Up to 302 games
huh, does this iruna use touchpads? it seems it isn't available in my country, though... is it completely free or is there a subscription?
rubbergnome said:
huh, does this iruna use touchpads? it seems it isn't available in my country, though... is it completely free or is there a subscription?
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No luck on the touchpads. It uses the d-pad though... and I'm sure the Xperia PLAY compatibility isn't a "general keyboard" fluke either because it integrates the shoulder buttons for camera control.
It is completely free to download and free to play though... and what was even more badass is that it just uses your gmail instead of requiring a separate registration process.. I really hope that becomes more of a norm
I tried it and it seems its free only because its an alpha; anyway, it wasn't that much of an enjoyment for me; the controls are also really sketchy.
rubbergnome said:
I tried it and it seems its free only because its an alpha; anyway, it wasn't that much of an enjoyment for me; the controls are also really sketchy.
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To each their own. I don't expect everyone to love IRUNA, or even like it as much as I do.
I do agree that the controls could use some improvement though. D-pad movement works okay, the target/confirm X system works okay, Using L/R for the camera works okay... everything only works okay, not as great as they could. I really want to see this control like Pocket Legends with full left analog movement and the right analog controlling camera rotation/zooming.
I emailed the maker of Iruna asking about furher developing the xperia PLAYs controls. Waiting to hear back, if they reply I will let yall know what they say.
:O
Omg Iruna looks amazing. But why the hell its says incompatible with mine?
Update
Nvm. Got it somewhere else.
Just thought I would share a quick reply. I was told that they are in the works of translating these two MMO JRPG
StellaCept Online:
https://play.google.com/store/apps/...iwiY29tLmFzb2JpbW8uc3RlbGxhY2VwdF9vbmxpbmUiXQ..
CelesArca Online: (This one looks visually to be my favorite, looks a lot like Eternal Sonata for XBOX & PS3)
https://play.google.com/store/apps/...SwxLDEwMiwiY29tLmFzb2JpbW8uY2VsZXNfYWxwaGEiXQ..
Its quite obvious these are both MMORPG games and I am looking forward to seeing them get a English translation..
jgregoryj1 said:
Just thought I would share a quick reply. I was told that they are in the works of translating these two MMO JRPG
StellaCept Online:
https://play.google.com/store/apps/...iwiY29tLmFzb2JpbW8uc3RlbGxhY2VwdF9vbmxpbmUiXQ..
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reminds me of PSO
And CelesArca is porningly similar to Skies of Arcadia in its looks.
All the ways lead to Dreamcast.
jgregoryj1 said:
Just thought I would share a quick reply. I was told that they are in the works of translating these two MMO JRPG
StellaCept Online:
https://play.google.com/store/apps/...iwiY29tLmFzb2JpbW8uc3RlbGxhY2VwdF9vbmxpbmUiXQ..
CelesArca Online: (This one looks visually to be my favorite, looks a lot like Eternal Sonata for XBOX & PS3)
https://play.google.com/store/apps/...SwxLDEwMiwiY29tLmFzb2JpbW8uY2VsZXNfYWxwaGEiXQ..
Its quite obvious these are both MMORPG games and I am looking forward to seeing them get a English translation..
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Oh my... those are both simply sexy. If those got Xperia PLAY Optimized, I just don't know if I could handle it
iibishop said:
:O
Omg Iruna looks amazing. But why the hell its says incompatible with mine?
Update
Nvm. Got it somewhere else.
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where did you get it =(? i've been looking around
bouncynemoss said:
where did you get it =(? i've been looking around
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Are you not able to download it from the market link? If not I don't see why we can't link the API to this thread as its a free game.
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jgregoryj1 said:
Are you not able to download it from the market link? If not I don't see why we can't link the API to this thread as its a free game.
Sent from my R800x using xda premium
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The game's not available in my country xD. I actually found it by checking the version number on the playstore then googling for it. Dumb country restrictions
bouncynemoss said:
The game's not available in my country xD. I actually found it by checking the version number on the playstore then googling for it. Dumb country restrictions
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Agreed. I really do not understand why they restrict items. I mean I have korean friends that cannot download the korean apps/games unless they reboot with a modified build.prop and market enabler... and they live in the US... but because items are market restricted....yup stupid.
What do you think of the game?
Is Conquer 3 Kingdoms free or "freemium"?