Hey everyone, Im glad to be a part of this forum, I just recently put a game together in appinventor. I used appinventor because i obviously have zero programming experience. I have it published on the android market. I would love it if you guys could maybe give it a try and give a little feedback on performance, I know it has bugs but they are very minor. I developed it with a huawei ascend with 2.1 but it should work with 1.5 and up, it runs decent on mine , Just remember when you exit game, hit menu button and choose stop & exit
The name of game is "Next to The Last Starfighter" and it has a picture of a blue starship icon
the developer "name is next to last" to, please leave me 3 stars ormore if you test it, even if it really sucks
also its free and no ads or anything, i just want some test done with various android versions and get a little feedback
nobody? heres some screenshots, its not that bad of a game, but its a little choppy on my huawei ascend when a lot of ufos are present, i would greatly appreciate if someone with a better faster phone could try it
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Zori said:
I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Click to expand...
Click to collapse
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
tazman171 said:
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Click to expand...
Click to collapse
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
If u really want to make a good game make it in java and not with the app inventor
Poapfel said:
If u really want to make a good game make it in java and not with the app inventor
Click to expand...
Click to collapse
i would love to learn java, ive actually been doing some tutorials with java the past couple days, trying to grasp it, but i have a lot to learn. the more i use appinventor the more i realize how limited it is, lots of stuff isnt possible, but using it has sparked a hunger to learn real programming like java.
im trying to do a little zombie shooter game, but the limited animation i can get is really bringing me down, you cant move around in the game but its interactive a little all windows can be shot out, car damage when you shoot it, you can shoot down he light pole, i would like to get animated sprite of zombie hordes coming down the center of the street, but the performance of appinventor just will not allow it, i have managed to get blood splatters when you kill zombies, and i have animated zombies coming down the street but appinventor just cant compute fast enough, tried every clock setting , just wont work, hers a screen, im till trying to tweak my starfighter game, so this probably wont been done for a while or ever if it doesnt work right in apinventor
thecoo1est said:
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
Click to expand...
Click to collapse
Cool man, glad to hear you like the smaller ships idea too. Let us know and we'll test I'm sure.
Not a bad game for being made in app inventor! It is a bit glitchy running on the epic 4g but its a good game. I would make the shields go down quicker to make the game more challenging. Also add in powerupps and new guns. Good luck learning Java!
Sent from my Samsung-SPH-D700 using XDA App
Great work when I wanted to make my first app I tried app inventor, although nice it is quite limited. If I were you, and I see you're quite serious about furthering this, then take it into Java, it'll be more meaningful down the road
Best wishes and nice work!
Related
It's a good thing that we have multiple options in terms of emulation. So which emulator should we use and why?
Obviously if a game works for one and not the other, the choice is clear.
But what about games that work well on both? What are the differences?
Ultimately the choice is your own, but know that there are subtle differences between the emulators.
The native emulator appears to have some filtering going on when SW-render is on, and higher res models when SW-render is off. The native emulator also seems to have more stable frame rates when a game works.
FF7:
FPSE:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Native SW-render:
FPSE:
Native SW-render:
FPSE FMV:
Native FMV:
Tekken 3
FPSE:
Native:
Native SW-render:
A bonus for using the native emulator is this:
Analog support, Hardware Acceleration, Playstation Pocket compatibility. All reasons why I will be using PSXPERIA whenever possible, and FPSE in other situations. Tekken 3 for example, no contest, the PSXPERIA version beats the pants off of the FPSE version. Your screenshots speak volumes.
Yeah alll the games I like work fine of PSXPERIA
For me, the only negative things with PSXPeria compared to FPSE are:
1. Lack of easily configurable options. Just to fine tune that game!
2. Lack of a multiple save state system that is quick to use.
That's all at the moment.
Yeah what we need is the Sony Emulator devs to be in this forum
Red_Kop said:
For me, the only negative things with PSXPeria compared to FPSE are:
1. Lack of easily configurable options. Just to fine tune that game!
2. Lack of a multiple save state system that is quick to use.
That's all at the moment.
Click to expand...
Click to collapse
lack of multi disk support, lack of compatibility .....
And you guys wonder why FPse devs cant be bothered adding touchpad support, if i was them and i came here, I'd igore the play users too
The few games I like gets stuck with no graphic, just black nothingness within the first mission, with psxperia but with fpse they work without any graphic glitches.
Even more the analog touchpad does not work correctly in those games either.
So I choose fpse any day as of now and if they implement analog touchpad it would be a signed deal for me. Further more it has far more settings to finetune to optimize the gaming experience
Regards Dousan...
Dousan said:
The few games I like gets stuck with no graphic, just black nothingness within the first mission, with psxperia but with fpse they work without any graphic glitches.
Even more the analog touchpad does not work correctly in those games either.
So I choose fpse any day as of now and if they implement analog touchpad it would be a signed deal for me. Further more it has far more settings to finetune to optimize the gaming experience
Regards Dousan...
Click to expand...
Click to collapse
In the prefrences.xml file, the bottom line says:
<boolean name="Analog Mode" value="false" />
Try turning it to true .... maybe the sticks will work
AndroHero said:
lack of multi disk support, lack of compatibility .....
And you guys wonder why FPse devs cant be bothered adding touchpad support, if i was them and i came here, I'd igore the play users too
Click to expand...
Click to collapse
Lots of games are single disc, but lack of compatibility?!?!? Ive compiled over 50 games thus far. I have 35 flawlessly working games now. Id say thats a pretty good ratio for something that was never supposed to work in the first place. To enable analog support you have to go to controls in the menu and change to option 6. Works amazingly well in Crash 3, Spyro 3, Need for Speed 3, Tekken 3, and the list goes on. This is what the X-Play was meant to be!
Strangely the native has PERFECT FMV, something schtruck said was difficult to emulate.
Oh and psxperia runs faster too and less graphical glitches from what I tested
Oh and its free and the UI is soooo sexy
Sent from my Xperia PLAY R800i using XDA App
Strangely the native has PERFECT FMV, something schtruck said was difficult to emulate.
Click to expand...
Click to collapse
It is difficult to emulate if you didn't create the console and have access to every minute detail of its internals.
About FPSE not adding the touchpad support, it's a choice of theirs. However, my money is as good as any other user's. If those users get updates so that their device can run FPSE better, so should I.
Id love to Try PSXperia but every time I've asked a question regarding how to even set it up I've been shot down for being too inexperienced. I think one of the most common lines Iget is that if it's too complicated then I shouldn't bother. I guess I'll be going without Xmas dinner this year too
For all the help I HAVE had, the amount of replies to the above tarnish my opinion. Its like an elitist hive and woe be tide if you dont know what you're doing and you're made to look a complete child amidst what I can only call technobabble. I've had to resort to PM's and YouTube tutorials due to the amount of rudeness I've received on here.
I never knew where this meme came from. However, you've made me use it and educate myself by googling the origin of the meme. For that, I thank you. And as a bonus reward, the PSXperia guide that the DEV himself (who by the way has been absent and probably won't come back), penned for us: https://github.com/yifanlu/PSXperia/wiki
Oh, and the thread where the whole PSXperia thing is covered: http://forum.xda-developers.com/showthread.php?t=1201532
Yifan lu not coming back, why??
Sent from my Xperia PLAY R800i using XDA App
Cat_On_Droid said:
Yifan lu not coming back, why??
Sent from my Xperia PLAY R800i using XDA App
Click to expand...
Click to collapse
He has his money. Why would he?
AndroHero said:
He has his money. Why would he?
Click to expand...
Click to collapse
Actually, he hasn't. Or at least not half of it. And I don't think it's for the money: he seems like a really helpful guy and not a mercenary. However it doesn't encourage much additional effort that after doing his part of the deal, half of the ones who pledged refuse to do the same. If the bounty was $200 and all of us had paid, I'm sure he'd still stick around here and do his best for us.
Logseman said:
Actually, he hasn't. Or at least not half of it. And I don't think it's for the money: he seems like a really helpful guy and not a mercenary. However it doesn't encourage much additional effort that after doing his part of the deal, half of the ones who pledged refuse to do the same. If the bounty was $200 and all of us had paid, I'm sure he'd still stick around here and do his best for us.
Click to expand...
Click to collapse
I totally agree about the people that pledged money and then refused to pay. I was especially disapointed with one that was ment to be a developer too. *CoughFrAsErTaGCough"
Neither can properly emulate final fantasy 7 or chrono cross
***Update***
Well PSXPERIA with sw turned on does seem to be able to emulate ff7 pretty well -SO FAR.
psxperia was the default xperia ?
Logseman said:
I never knew where this meme came from. However, you've made me use it and educate myself by googling the origin of the meme. For that, I thank you. And as a bonus reward, the PSXperia guide that the DEV himself (who by the way has been absent and probably won't come back), penned for us: https://github.com/yifanlu/PSXperia/wiki
Oh, and the thread where the whole PSXperia thing is covered: http://forum.xda-developers.com/showthread.php?t=1201532
Click to expand...
Click to collapse
I've tried both those links and they've proved useless. But thanks for the picture. My 3 year old got a kick out of it. I'm not familiar with me me's but thats the price I pay for living a life in the real world and not glued to a monitor. Go you!!
From reading these two threads (THIS and THIS), I assume no one has yet discovered this. But if someone else had come up with this solution before me, then make yourself acknowledged now.
I just found this out last night when I was trying to get myself used to the new controls (BUT I REALLY CAN'T) because I haven't really finished this game before the new update came out... and jeez I bought it 5 months ago! Unluckily for me, the original installer disappeared so I requested another from Gameloft and they gave me the updated one with the stupid controls. This is for anyone still interested to play the game despite it being old, though a still good shooter for the Xperia PLAY imo.
I noticed that when using the Left Touchpad to walk while using the Right Touchpad to aim, it seems there is a conflict on the way the game registers the touch inputs that is why we have a ****ty aiming control.
RULES:
Use the D-Pad instead of the Left Touchpad to walk.
Do not use the Right Touchpad to aim. Instead, use the part in between the two touchpads: that Hourglass-like figure between them. They seem to mimic Rainbow Six controls. Refer to photo:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
It's not a very good fix but it should do the trick. I had difficulty passing To the Embassy Mission because of the aiming controls, but it became so easy last night. Besides, you still have easy access to Reload, Switch Weapon, Grenade, and Use buttons instead of using the touchscreen.
Try it out for yourselves and let me know what you guys think. I'm using MC2 version 1.0.0 (that ****ty version) so it must work with you, too.
ADVERTISEMENT:
Fast Five coming to our Phones!
narflynn619 said:
From reading these two threads (THIS and THIS), I assume no one has yet discovered this. But if someone else had come up with this solution before me, then make yourself acknowledged now.
I just found this out last night when I was trying to get myself used to the new controls (BUT I REALLY CAN'T) because I haven't really finished this game before the new update came out... and jeez I bought it 5 months ago! Unluckily for me, the original installer disappeared so I requested another from Gameloft and they gave me the updated one with the stupid controls. This is for anyone still interested to play the game despite it being old, though a still good shooter for the Xperia PLAY imo.
I noticed that when using the Left Touchpad to walk while using the Right Touchpad to aim, it seems there is a conflict on the way the game registers the touch inputs that is why we have a ****ty aiming control.
RULES:
Use the D-Pad instead of the Left Touchpad to walk.
Do not use the Right Touchpad to aim. Instead, use the part in between the two touchpads: that Hourglass-like figure between them. They seem to mimic Rainbow Six controls. Refer to photo:
It's not a very good fix but it should do the trick. I had difficulty passing To the Embassy Mission because of the aiming controls, but it became so easy last night. Besides, you still have easy access to Reload, Switch Weapon, Grenade, and Use buttons instead of using the touchscreen.
Try it out for yourselves and let me know what you guys think. I'm using MC2 version 1.0.0 (that ****ty version) so it must work with you, too.
ADVERTISEMENT:
Fast Five coming to our Phones!
Click to expand...
Click to collapse
Can't you post a video playing it so we can see? I don't know if I wanna download the whole game again just to try ^^
I've played Fast Five on my iPhone. it sucked... imo
MC2, the best game to use our touchpad.. OooOoOooppss.
Narf, you sure that the part in between will work on our control problem? I'll try this since I really want to finish this game.. But for now I'm thinking what game to delete first on my phone..
i second that
i second thaat post a video of you playing with those controls
I always use the D-Pad to move than then the right touch to aim, as long as I have a light touch and I use auto-target it works well enough to finish the game. Also I sometimes use the left trigger to bring up the gunsight and make fine adjustments on the fly.
If I am using a mounted gun of some sort I just use the touch screen with my right forefinger and hold the Play with my left hand, and click the right trigger with my left forefinger, works pretty well.
It could be better but its really not THAT bad, I play this game online almost daily and hold my own pretty well.
Well i guess it kinda depends on your preference though. I find it easier this way that's why i wanted to share it.
Just finished the game 2day. Perfect MW clone. Haha
Try it RL & let me know how it is..
It doesn't work for me :S
The area between the touch pads?
Simple solution; revert back to 3.3.9.
The controls aren't great there either, but they're so much better it doesn't even make any sense.
How's Gameloft gonna upgrade and make something worse? Surely there's a play-tester there that checked this out and said "Um... guys? This controls like ass! You can't seriously expect people to accept this."
TLRtheory said:
Simple solution; revert back to 3.3.9.
The controls aren't great there either, but they're so much better it doesn't even make any sense.
How's Gameloft gonna upgrade and make something worse? Surely there's a play-tester there that checked this out and said "Um... guys? This controls like ass! You can't seriously expect people to accept this."
Click to expand...
Click to collapse
Actually, you'd be surprised.
Many many moons ago I was a play tester for Acclaim entertainment. They ported over a 3DO game to Sega Saturn and PSX called "D" that I went there to play test for a few hours. It was one of those old kinda linear first person puzzle adventure games. One of the first things I noticed and wrote down was that the game into included shots from the game, and a LARGE portion of them gave away the solutions to the puzzles in the game. I managed to beat the game in my first play through because of it. So of course when they asked for my feedback I said "well you gave away all the solutions to the puzzles in the intro, you need to either cut that whole part out or change it to not show puzzle solutions" A couple other testers who were there told them the same thing.
4 months later and the game was out on Saturn and I worked in a video game shop so I tried it out, and of course, there was the intro with all the puzzle solutions. They just never learn.
Rogue Leader said:
Actually, you'd be surprised.
Many many moons ago I was a play tester for Acclaim entertainment. They ported over a 3DO game to Sega Saturn and PSX called "D" that I went there to play test for a few hours. It was one of those old kinda linear first person puzzle adventure games. One of the first things I noticed and wrote down was that the game into included shots from the game, and a LARGE portion of them gave away the solutions to the puzzles in the game. I managed to beat the game in my first play through because of it. So of course when they asked for my feedback I said "well you gave away all the solutions to the puzzles in the intro, you need to either cut that whole part out or change it to not show puzzle solutions" A couple other testers who were there told them the same thing.
4 months later and the game was out on Saturn and I worked in a video game shop so I tried it out, and of course, there was the intro with all the puzzle solutions. They just never learn.
Click to expand...
Click to collapse
Wow... that's absolutely depressing
(I remember that game, BTW! - My dad was a big Sega Saturn nut and he owned it... I think he still does too)
well at least we're making things meet with what we have.. what else could we ask for when this is what they gave us? we're not game devs, we're just customers trying to enjoy things, and if the offer doesn't give what we expect, we improvise.. apart from that, it's what makes us the higher mammals..
QUOTED FROM XPERIA Blog's Xperia PLAY – six month review
The analogue pads are a nice idea too, although we feel that in most games they haven’t been implemented too well. Hopefully, this will improve over time as developers get used to the hardware.
Click to expand...
Click to collapse
PS: I lost (didn't even know how) my 3.2.8 installer of the game so I made this thread to help out others like me. GL gave me 1.0.0 version when I asked them for an installer so if you have other solutions other than making things meet with the 1.0.0 version then better keep them to yourselves.
narflynn619 said:
well at least we're making things meet with what we have.. what else could we ask for when this is what they gave us? we're not game devs, we're just customers trying to enjoy things, and if the offer doesn't give what we expect, we improvise.. apart from that, it's what makes us the higher mammals..
Click to expand...
Click to collapse
That's a nice way of looking at it.
The analogue pads are a nice idea too, although we feel that in most games they haven’t been implemented too well. Hopefully, this will improve over time as developers get used to the hardware.
Click to expand...
Click to collapse
I'd say I agree with the notion that not enough developers are using the touchpads right, but the more rational-logical case seems to be that Gameloft's just being their usual incompetent selves...
...it's just very bad timing now since, like it or not, they are the biggest and most popular support the Xperia PLAY has.
Looking at a larger scale, most other devs ARE making good use of the analogs touch-pads. Samurai II Vengeance and Age of Zombies play like a dream. Dead Space is wonderful, AirAttack HD plays so smoothly that it made me get into a genre a typically don't like. DARK and Guerilla Bob work well, the Guns n Glory series and PewPew series flow very naturally.
Glu won't stop making games that are actually alternate Gun Bros skins for the life of them, but their games do work well with Xperia PLAY analogs. All the sports games control very nicely. Spacetime's MMOs play nicely, and Silvertree's quickly becoming a major player in the Xperia PLAY scene as well.
Gameloft actually has some good touchpad controls too. Sacred Odyssey force closes like it's goin' outta style, but damn that game feels good to play. BackStab, Assassin's Creed, Dungeon Hunter 2, Spider Man: Total Mayhem and especially AVATAR also have great controls.
AVATAR? I don't know... I'd have to disagree...
TLRtheory said:
Wow... that's absolutely depressing
(I remember that game, BTW! - My dad was a big Sega Saturn nut and he owned it... I think he still does too)
Click to expand...
Click to collapse
I was a big Saturn guy too, to the point I bought a Japanese one! Amazingly I was able to sell it for WAY more than I expected after the Saturn was discontinued and Dreamcast released.
Speaking of D though, Its funny back then because it had all that FMV it was like "ohh ahh" and sold pretty well, but also like many games of that era, it has aged quite poorly. Today if a console game was released like that, that literally could be played through in one 2 hour sitting (and was played in real time with no pause or save), the devs would be vilified!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Fight with the 72 Demons!!
~Lemegeton Story~
A special agent, Sabio, of a mysterious organization, St. Guardian, is ordered to pursue a traitor, Pecador. Pecador steal St. Guadian's vital item, Solomon Ring and run to the well-known Italy ghost town Craco. Sabio go after him and encounter attacks by demons inside Craco.
In episode 1, Sabio have to find out Pecador. He has to fight with different kinds of demon. Those demon are tough. Some of them are smart, they don't fight with Sabio but challenge him by different quests. Meanwhile, he will meet other characters who get into Craco for different purpose. They can help Sabio to complete his mission.
~Battle System~
You play as Sabio. You have to kill demons before they beat you. You earn experience and coins during battles. After getting certain experience point, your character will level up and increase abilities. For coins you earn, you can make use of them for recovery items.
The control system is sample and easy. You can customize your buttons layout, which allow you to create the most appropriate control scheme.
~Boss Battle~
There are powerful demons inside Craco. For everytime you beat a boss, you learnt new skills and get a new equipments. You can use new skills to reach new area. And use equipments to upgrade you character.
But demons are never die, they are just sealed. They come back human world after a certain time period. You can beat them down again and again in order to get hidden items.
~Challenge~
Demons are smart. Fighting not work for all demons. You are challenged by different quests offered by demons.
~Other Features~
- Game community. Support GameCenter, Scoreloop with 8 Achievements.
- hidden Weapons and items.
- 3D Graphics, Support HD Display
- Support Zeemote JS1
- Optimized for XperiaPlay
`Future Updates~
- New Playable Character
- New Weapons and Items
- New Area
- New Demons
- New Challenges
- New Achievements
Don't hesitate! Download and check them out!
Homepage: http://lantansia.com/lemegeton/English/
Click to expand...
Click to collapse
This will be added to XPERIA PLAY GAMER's database soon enough, but for now!
This looks awesome. Thanks TL. Downloading now. How you been?
I'm downloading too - will see how nice it is . Thanks for info my friend - you're always in the fastest group of newsmen .
ozzmanj1, and how you? ^^
DiKeJ said:
I'm downloading too - will see how nice it is . Thanks for info my friend - you're always in the fastest group of newsmen .
ozzmanj1, and how you? ^^
Click to expand...
Click to collapse
I am doing well my friend. How have you been? I hope your hands are doing better.
Yup, I'm well too, and hands are much better, thanks for asking .
And about topic - game downloaded and tested - it's preety nice, all buttons are optimized etc. (even touchpads!), but I'm thinking is this possible to run in the future (via some skill or something) - in start, I can't which means the game little less dynamic and fun. Except that - with not so big size (~160mb) - it's worth it .
Nice game, Needs some bug fixes but fully optimized and don't look bad either. Thanks for the heads up on this one.
PS WHO EVER IS GOING ROUND 1 STARING GAMES IN THIS XDA SECTION F********************CK OFFFFFFFFFFFFFF!!!!! THIS SECTION IS FOR GAMERS
(noticed the mods for UI and stuff have 5stars) so if your reading this go buy a nexus or some other generic device to pleasure yourself with!!
PS. sorry to just place this in a random thread but could not be bothered to write out a thread and this comment saying thanks. :silly:
I noticed the same with 1star in many threads...But don't think too much about it buddy - I had the same feels when I worked on DX8 for X10 - my thread has all possible degrees/stars, cause of some haters. We can't do anything - these guys are just f*ckers and they will stay - just chillout and still do yourself - cause you're doing this for 100 stars for me .
Woo.. Thats 1 hell of a statement. But yeah, y bother with all that. Don't matter much to me. What matter is what this thread contents.
To topic - And the game's kinda slow to me. So i'll just transfer this to my laptop to all my finished/bored/un-playable games collection.
Regards,
Sdojoin
The Xperia Play controls don't work for me, I don't know why...
Its probably a retard with brain problems who has no parents
And wants something to do in his life because he's junkyard got stolen by another junkie.
Sent From My Sony Xperia Play. Press the Thanks button for Fun.
holy **** worst translation ever LOL its hilarious
drivenby said:
holy **** worst translation ever LOL its hilarious
Click to expand...
Click to collapse
^This.
runs badly on my phone
Sent from my R800i using Tapatalk 2
Horrible game, bland and totally forgettable.
I can't see anything I would recommend this game for. Not a patch on Castlevania games.
Uninstalled after a couple of minutes of gameplay.
Installed twice times... and my xperia play controls don't work. I don't know why.
Running in Gin2JB, DoomKernel v14...
drivenby said:
holy **** worst translation ever LOL its hilarious
Click to expand...
Click to collapse
lol I'm pretty sure that title has been grabbed by one of CWAGames/GTWmarket's games (Twilight War, Castle of Shadows, etc).
bangawasawa said:
Horrible game, bland and totally forgettable.
I can't see anything I would recommend this game for. Not a patch on Castlevania games.
Uninstalled after a couple of minutes of gameplay.
Click to expand...
Click to collapse
You know what's interesting about this post? I was promoting this game on another forum in which one of the responders judged it after putting in an insignificant amount of time... and later changed their tune completely after they'd actually invested enough to give a proper judgement.
I'm just sayin'... if we all made our conclusions and gave up in the first couple minutes, no one would have seen Taken (2008) turn from "meh" to the action flick of the year.
shocito said:
Installed twice times... and my xperia play controls don't work. I don't know why.
Running in Gin2JB, DoomKernel v14...
Click to expand...
Click to collapse
If anything, I'd chalk it up to the non-stock rom/kernel. Every time I hear that something's not working right, it's usually easy to discover that the ROM of question has the inputs configured too strangely for the software to detect it (but it's mostly O/Back conflicts).
Unrelated to the above two posts, I'm trying to figure out ahead of time how many chapters this has. I understand using the limited free game to lure in people who are cheap, but I wish they'd have followed a more traditional way of IAP so that I could just pay one time to get all chapters instead of buying chapter by chapter.
@TLRtheory: LOL you got me there. OK I'll admit perhaps I did not invest enough time in it. Got to the first boss, beat it and said to myself: There is no way I could find this enjoyable.
Trust me I have seen enough ****, er I mean games, to be able to decide at this early stage if a title will amuse me or not.
BTW even the Castlevania games (which this is trying to mimic) I found boring after a few hours.
I actually could not force myself to finish them without applying some cheats. YMMV.
I'm running this game fine with Gin2JB & Doomkernel. No probs at all. I didn't Play this as much coz it kinda slow for me. But i'm really enjoying "Wild Blood" tho.
Regards,
Sdojoin
bangawasawa said:
@TLRtheory: LOL you got me there. OK I'll admit perhaps I did not invest enough time in it. Got to the first boss, beat it and said to myself: There is no way I could find this enjoyable.
Trust me I have seen enough ****, er I mean games, to be able to decide at this early stage if a title will amuse me or not.
BTW even the Castlevania games (which this is trying to mimic) I found boring after a few hours.
I actually could not force myself to finish them without applying some cheats. YMMV.
Click to expand...
Click to collapse
lol that makes more sense. You actually are far from the first I've seen that's easily bored with Castlevania games so I can definitely see how it's imitator would be an instant turn-off. Despite paying full price for CoD: Zombies and making a big deal out of getting Dead Trigger on Xperia Play, I'm actually very tired of seeing all the damn zombie games.
sdojoin said:
I'm running this game fine with Gin2JB & Doomkernel. No probs at all. I didn't Play this as much coz it kinda slow for me. But i'm really enjoying "Wild Blood" tho.
Click to expand...
Click to collapse
Well then there goes my theory lol... Wild Blood is awesome though. If I didn't have a date in a few then work immediately after, I'd have already had that on XperiaPlayGamer with video coverage
I had the chance to play this since it is free to play now and i am a big fan of these type of games.
Initially very laggy, i have to turn on swap partition to remove lag.
If you are used to this genre or if you give some effort, you would not need to pay anything. The character starts out to be totally bland, but slowly gains castlevania type movements in the game. Has ghost n goblins style jump (hard to control jump while in mid air). Has weird double jump movement, doing the double jump early gives more momentum than doing it at the peak of the jump.
The guns are too powerful, i only used the sword on some plot boss where hitting him with anything gives him temporary invulnerability or when doing some self-restricted challenges.
Grinding is easy since there is a spell that grants you gold on every hit. You can rack up experience by repeating easy boss fights.
The translation is hilarious, so bad its so good.
Not all demons fight. For example, if you have EnbornX, you can get an item from a Demon, otherwise he just spouts nonsense about girls in outer space. One demon even challenges you to jump over some creates. This is actually harder than some boss fights >_<. I learned to control my jump with the air kick lol.
Not as good as Castlevania/Metroid and the like, but still decent.
A Little Alien: Super World
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hello everybody, my brother and I are both programmers and we decided to quit our current job to start a game company here in Brazil. Today, after 5 months of hard work we have finished creating our first game. It´s not so amazing or groundbreaking, but we learned a lot while we were developing it.
All the assets (game art and sound) that we used are CC-BY and can be found on the internet. This was a major challenge, to create a graphically nice game with no money to spend on game art. Our main idea was to create a 2D platform game, where the player needs to accomplish 3 main challenges on each level to earn the level's stars.
The first star is earned by just completing the level, the second by completing the game collecting all the coins and the third one the player needs to finish the level as quickly as possible and under a time limit for each level.
The player can upgrade the game character by buying upgrades that increase jump and speed. There are some items that will help the player complete the levels easily like the jetpack and the ice boots for the ice world levels. All the items can be purchased with the game currency which is collected during the game.
I would like your help to get some feedback, basically in every aspect of the game.
I hope you enjoy the game and if anyone has any doubts on how we created anything, just ask me.
Google play: https://play.google.com/store/apps/details?id=com.alittlealien
You quit your job, spent 3 months making a game and didn't thought about saving some money (not that much is needed actually) before quitting your job? I'm sorry buddy, but it seems really wrong to me. Although, I have no rights to judge you, so consider it as an advice: think twice before making important choices like that and, about the game, using creative common graphics must be avoided at all cost. It definitely makes your game unattractive and unprofessional, even knowing that you are an indie game developer with not much to invest.
Hope this helps and sorry if I was too hard on you.
Hi,
First of all, well done. It's a polished game nevertheless for a first game. And six months too. That's simply wow!
I see you guys have put some attention to the Newtonian physic
As the previous user have said, it's a tad bit risky to quit your job altogether to develop games. But hey, I'm not here to give life advice, after all, I'm almost in the same boat as you guys too.
I've just finish making a game and I made that during the night while doing my postgraduate study during the day (please check out my game ) and it took me two years.
Making game is fun, so, if you have the passion, I would wish you all the best in your future. Indeed, some famous people made radical changes in their life before becoming successful.
P.S. Just my opinion, it feels a little dull not able to squash those "enemies" like Mario do.
Cheers,
Ahsenhein said:
You quit your job, spent 3 months making a game and didn't thought about saving some money (not that much is needed actually) before quitting your job? I'm sorry buddy, but it seems really wrong to me. Although, I have no rights to judge you, so consider it as an advice: think twice before making important choices like that and, about the game, using creative common graphics must be avoided at all cost. It definitely makes your game unattractive and unprofessional, even knowing that you are an indie game developer with not much to invest.
Hope this helps and sorry if I was too hard on you.
Click to expand...
Click to collapse
First of all, thanks for your advices. Our decision about quitting our jobs was not taken without a lot of thinking, this is a plan of about a year. We saved enough to live a year with no jobs. We tried hard to find a designer here in our city, but all of them want really high salaries and almost everyone didn't shared or dream to create games. We choose CC graphics, because our main goal with this game was to learn all the process from project to market.
FdR Verogames said:
Hi,
First of all, well done. It's a polished game nevertheless for a first game. And six months too. That's simply wow!
I see you guys have put some attention to the Newtonian physic
As the previous user have said, it's a tad bit risky to quit your job altogether to develop games. But hey, I'm not here to give life advice, after all, I'm almost in the same boat as you guys too.
I've just finish making a game and I made that during the night while doing my postgraduate study during the day (please check out my game ) and it took me two years.
Making game is fun, so, if you have the passion, I would wish you all the best in your future. Indeed, some famous people made radical changes in their life before becoming successful.
P.S. Just my opinion, it feels a little dull not able to squash those "enemies" like Mario do.
Cheers,
Click to expand...
Click to collapse
Hi, thanks for the feedback, is really important to us to know how the people feel about our game. Send me your game i will try it for sure. We are considering changing the monsters mechanics but not decided yet.
balestrastudio said:
Hi, thanks for the feedback, is really important to us to know how the people feel about our game. Send me your game i will try it for sure. We are considering changing the monsters mechanics but not decided yet.
Click to expand...
Click to collapse
Wow, thanks,
Here is my game,
https://play.google.com/store/apps/details?id=com.verogames.TerraI
and my thread,
http://forum.xda-developers.com/android/apps-games/game-terra-earth-defense-game-t3055082
Anyway, it seems like you guys need a designer or something. I could help a bit I guess since I own my copy of Adobe creative suites. If you check my game, all of the assets are made by myself (including the backgrounds). Well, if you like my work, I could help make some assets for you guys.
Regards,
FdR Verogames said:
Wow, thanks,
Here is my game,
https://play.google.com/store/apps/details?id=com.verogames.TerraI
and my thread,
http://forum.xda-developers.com/android/apps-games/game-terra-earth-defense-game-t3055082
Anyway, it seems like you guys need a designer or something. I could help a bit I guess since I own my copy of Adobe creative suites. If you check my game, all of the assets are made by myself (including the backgrounds). Well, if you like my work, I could help make some assets for you guys.
Regards,
Click to expand...
Click to collapse
I just saw your game. Looks great. And I don't have any games in my phone. I don't play games. But this is something I'll try.
---------- Post added at 09:19 AM ---------- Previous post was at 09:16 AM ----------
Also, at OP, just downloaded your game. I find it ironic that the play store comments are all great reviews, and the rating is 4.9, yet the first reply here thought he knew everything. He is proven wrong.
scottspa74 said:
I just saw your game. Looks great. And I don't have any games in my phone. I don't play games. But this is something I'll try.
---------- Post added at 09:19 AM ---------- Previous post was at 09:16 AM ----------
Also, at OP, just downloaded your game. I find it ironic that the play store comments are all great reviews, and the rating is 4.9, yet the first reply here thought he knew everything. He is proven wrong.
Click to expand...
Click to collapse
I feel honoured. That's some of the nicest comment I've ever read so far. Thanks a lot.
And if you have any more feedback about the game, please leave a reply on my original game. Sorry OP for hijacking your thread
Cheers,
Nice
I played the plastic version of the game as I was a child...
I tried the game. It's fun and the music is great. I can give you a small advice. If possible, make the buttons a bit... more clickable. Simply make them better. This is where the user i touching, where he is pressing. I think they should give him the urge to press them Otherwise, nice game. Good luck! :good:
Edit:
And I continue to misclick the back arrow. I simply click between the button and the end of the screen. I don't know why. Just saying
I like the style of the game and the sound effects are great, any plans to add multiplayer?
GwBo said:
I tried the game. It's fun and the music is great. I can give you a small advice. If possible, make the buttons a bit... more clickable. Simply make them better. This is where the user i touching, where he is pressing. I think they should give him the urge to press them Otherwise, nice game. Good luck! :good:
Edit:
And I continue to misclick the back arrow. I simply click between the button and the end of the screen. I don't know why. Just saying
Click to expand...
Click to collapse
Nice thanks a lot for the feedback! We are considering changing the UI.
Great! Looking forward to that And btw, if you want to thank someone, just click the "Thanks" button on the post. It will be much appreciated
Hi Everyone
I am new both to Xda developers, android, and developing in general in fact I only learned how to program 1 year ago. And so I would greatly appreciate it if you could give me and criticisms, suggestions or pointers! Here's the link to my game on the app store (it's a simple game):
https://play.google.com/store/apps/details?id=com.edwinthai.flipped&hl=en
Here are some screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thank you!
EDIT:
Hi Everyone!
Thanks for trying my app. I have just updated it with more features, but I'm not sure whether these features are good or if they should actually be removed so I was wondering if you guys could play it and tell me your opinions on it! Thanks
1) Coins - So now there are coins that you can collect to buy skins of the bricks, I'm thinking of expanding this further by allowing the player to buy power-ups but we'll see.
2) Ads - Yeah so even though I get so few impressions/installs I do like implementing ads since it feel like I'm actually making a product. Anyways, I recently decided to switch from using admob with mediation of Leadbolt and decided to try Appodeal. Though I'm not sure how good this is. Not in terms of money of course but rather about the user experience. If you can let me know if there are any ads that are "****ty." (That's like the only word I could think of).
3) Difficulty - So yeah, I know some of you have said that it's already really difficult so I was just wondering if adding the coins to collect make it too difficult.
Things I've noted but have been too lazy to implement:
- Help dialog (yeah, it's very archaic and non informative)
- Some of the coloring (I personally think it looks ugly, but I don't know what colors to use)
- More mechanics/levels
So yeah long post but if anyone could help me by playing my app either again or for the first time, I'll be really thankful!
Any suggestions or comments would be greatly appreciated!!!
All good, but screen often blink.
Domen_O said:
All good, but screen often blink.
Click to expand...
Click to collapse
Could you please clarify what you mean by the screen blinking? Like when does it blink? Thanks
Hey. Just tried your game. Really like the clean graphics and one touch gameplay. Gets hard very fast! I don't mind but might scare some people off. Maybe you could make the balls go a little slower to begin with and then gradually increase speed. Just a sugestion
Great job! (will post review on Play)
Awesome app name [emoji12]
Indeed it's an interesing concept, I like it.
I don't have a lot of twitter followers, only around 200 or so, but I will tweet about your game if you want. Any particular message, hastags and link you would like me to use 1DEA?
MrBollo said:
Hey. Just tried your game. Really like the clean graphics and one touch gameplay. Gets hard very fast! I don't mind but might scare some people off. Maybe you could make the balls go a little slower to begin with and then gradually increase speed. Just a sugestion
Great job! (will post review on Play)
Click to expand...
Click to collapse
Thanks for the review! Hmm so unless you are playing a really early version of my app (like the one I submitted to aptoide, I never bothered to update that since the interface is so clunky), one "spoiler" about the mechanics about the game is that all the balls take the same time to drop whether it's just one ball and brick, or many balls and bricks. The thing that actually changes is the intro delay, aka how long does it take from the starting animation for the ball to actually drop. You think that it would be better if instead I kept that delay constant and changed the speed from slow to fast, or do you think a mixture of the two would be more fun and enjoyable?
VIKINGSS said:
Indeed it's an interesing concept, I like it.
I don't have a lot of twitter followers, only around 200 or so, but I will tweet about your game if you want. Any particular message, hastags and link you would like me to use 1DEA?
Click to expand...
Click to collapse
Haha anything would be amazing! But I have something to confess...I don't use twitter . And honestly it confuses me the whole deal with hashtags and stuff . But I guess something along the lines of challenging or difficult would be good lol. Thanks for taking the time to play my game!
Sure thing, we indie devs have to stick togheter, don't we?
Here is how I made your tweet look:
Wanna flip bricks the hard way? Check out this challenging app
https://play.google.com/store/apps/details?id=com.edwinthai.flipped
#gameinsight #android #androidgames #nowplaying #app
VIKINGSS said:
Sure thing, we indie devs have to stick togheter, don't we?
Here is how I made your tweet look:
Wanna flip bricks the hard way? Check out this challenging app
https://play.google.com/store/apps/details?id=com.edwinthai.flipped
#gameinsight #android #androidgames #nowplaying #app
Click to expand...
Click to collapse
Thank you and Yup!
You're welcome.
1DEA said:
Thanks for the review! Hmm so unless you are playing a really early version of my app (like the one I submitted to aptoide, I never bothered to update that since the interface is so clunky), one "spoiler" about the mechanics about the game is that all the balls take the same time to drop whether it's just one ball and brick, or many balls and bricks. The thing that actually changes is the intro delay, aka how long does it take from the starting animation for the ball to actually drop. You think that it would be better if instead I kept that delay constant and changed the speed from slow to fast, or do you think a mixture of the two would be more fun and enjoyable?
Click to expand...
Click to collapse
No worries. Oh that's cool, I didn't consider the intro delay, that's fine then I think to keep the speed constant. And I got a bit further when I played some more so I guess I just needed som practice. You got me when the whole thing started rotating though! That stuff really screws with your brain! I would maybe have eased that in a bit, starting with one brick/ball that's rotating, if I were you, to let the players get a feel for the new mechanic.
MrBollo said:
No worries. Oh that's cool, I didn't consider the intro delay, that's fine then I think to keep the speed constant. And I got a bit further when I played some more so I guess I just needed som practice. You got me when the whole thing started rotating though! That stuff really screws with your brain! I would maybe have eased that in a bit, starting with one brick/ball that's rotating, if I were you, to let the players get a feel for the new mechanic.
Click to expand...
Click to collapse
Hmmm I see cool thanks! I actually have more "levels" (I think they would be called levels lol) in mind and will implement them in the future! I will definitely add a rotating level for the early stages in order to get players more used to it at later stages.
Looks interesting, tried it out and it definitely is challenging. Good job on the app!
dragosoft said:
Looks interesting, tried it out and it definitely is challenging. Good job on the app!
Click to expand...
Click to collapse
Thanks! If you have any ways you think that would be improve on the gameplay or even just a review on google play would be greatly appreciated!
i will try it! :fingers-crossed:
Hi Everyone!
Thanks for trying my app. I have just updated it with more features, but I'm not sure whether these features are good or if they should actually be removed so I was wondering if you guys could play it and tell me your opinions on it! Thanks
1) Coins - So now there are coins that you can collect to buy skins of the bricks, I'm thinking of expanding this further by allowing the player to buy power-ups but we'll see.
2) Ads - Yeah so even though I get so few impressions/installs :crying: I do like implementing ads since it feel like I'm actually making a product. Anyways, I recently decided to switch from using admob with mediation of Leadbolt and decided to try Appodeal. Though I'm not sure how good this is. Not in terms of money of course but rather about the user experience. If you can let me know if there are any ads that are "****ty." (That's like the only word I could think of).
3) Difficulty - So yeah, I know some of you have said that it's already really difficult so I was just wondering if adding the coins to collect make it too difficult.
Things I've noted but have been too lazy to implement:
- Help dialog (yeah, it's very archaic and non informative)
- Some of the coloring (I personally think it looks ugly, but I don't know what colors to use)
- More mechanics/levels
So yeah long post but if anyone could help me by playing my app either again or for the first time, I'll be really thankful!
It's good and challenging, responding to your previous post, one thing I noticed is that maybe it gets a little too difficult, too fast. I find that the rotation of the bricks happens too quickly, maybe wait a bit longer before you introduce the rotation part, and probably slow it down just a little bit. Otherwise I think the game establishes a good challenge and is entertaining
dragosoft said:
It's good and challenging, responding to your previous post, one thing I noticed is that maybe it gets a little too difficult, too fast. I find that the rotation of the bricks happens too quickly, maybe wait a bit longer before you introduce the rotation part, and probably slow it down just a little bit. Otherwise I think the game establishes a good challenge and is entertaining
Click to expand...
Click to collapse
Hmmm ok, I will adjust both the speed of the rotation and the difficulty progression of the game. Thanks for your input!