[GAME][3.1+] Flip the Bricks - Android Apps and Games

Hi Everyone
I am new both to Xda developers, android, and developing in general in fact I only learned how to program 1 year ago. And so I would greatly appreciate it if you could give me and criticisms, suggestions or pointers! Here's the link to my game on the app store (it's a simple game):
https://play.google.com/store/apps/details?id=com.edwinthai.flipped&hl=en
Here are some screenshots:
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Thank you!
EDIT:
Hi Everyone!
Thanks for trying my app. I have just updated it with more features, but I'm not sure whether these features are good or if they should actually be removed so I was wondering if you guys could play it and tell me your opinions on it! Thanks
1) Coins - So now there are coins that you can collect to buy skins of the bricks, I'm thinking of expanding this further by allowing the player to buy power-ups but we'll see.
2) Ads - Yeah so even though I get so few impressions/installs I do like implementing ads since it feel like I'm actually making a product. Anyways, I recently decided to switch from using admob with mediation of Leadbolt and decided to try Appodeal. Though I'm not sure how good this is. Not in terms of money of course but rather about the user experience. If you can let me know if there are any ads that are "****ty." (That's like the only word I could think of).
3) Difficulty - So yeah, I know some of you have said that it's already really difficult so I was just wondering if adding the coins to collect make it too difficult.
Things I've noted but have been too lazy to implement:
- Help dialog (yeah, it's very archaic and non informative)
- Some of the coloring (I personally think it looks ugly, but I don't know what colors to use)
- More mechanics/levels
So yeah long post but if anyone could help me by playing my app either again or for the first time, I'll be really thankful!

Any suggestions or comments would be greatly appreciated!!!

All good, but screen often blink.

Domen_O said:
All good, but screen often blink.
Click to expand...
Click to collapse
Could you please clarify what you mean by the screen blinking? Like when does it blink? Thanks

Hey. Just tried your game. Really like the clean graphics and one touch gameplay. Gets hard very fast! I don't mind but might scare some people off. Maybe you could make the balls go a little slower to begin with and then gradually increase speed. Just a sugestion
Great job! (will post review on Play)

Awesome app name [emoji12]

Indeed it's an interesing concept, I like it.
I don't have a lot of twitter followers, only around 200 or so, but I will tweet about your game if you want. Any particular message, hastags and link you would like me to use 1DEA?

MrBollo said:
Hey. Just tried your game. Really like the clean graphics and one touch gameplay. Gets hard very fast! I don't mind but might scare some people off. Maybe you could make the balls go a little slower to begin with and then gradually increase speed. Just a sugestion
Great job! (will post review on Play)
Click to expand...
Click to collapse
Thanks for the review! Hmm so unless you are playing a really early version of my app (like the one I submitted to aptoide, I never bothered to update that since the interface is so clunky), one "spoiler" about the mechanics about the game is that all the balls take the same time to drop whether it's just one ball and brick, or many balls and bricks. The thing that actually changes is the intro delay, aka how long does it take from the starting animation for the ball to actually drop. You think that it would be better if instead I kept that delay constant and changed the speed from slow to fast, or do you think a mixture of the two would be more fun and enjoyable?

VIKINGSS said:
Indeed it's an interesing concept, I like it.
I don't have a lot of twitter followers, only around 200 or so, but I will tweet about your game if you want. Any particular message, hastags and link you would like me to use 1DEA?
Click to expand...
Click to collapse
Haha anything would be amazing! But I have something to confess...I don't use twitter . And honestly it confuses me the whole deal with hashtags and stuff . But I guess something along the lines of challenging or difficult would be good lol. Thanks for taking the time to play my game!

Sure thing, we indie devs have to stick togheter, don't we?
Here is how I made your tweet look:
Wanna flip bricks the hard way? Check out this challenging app
https://play.google.com/store/apps/details?id=com.edwinthai.flipped
#gameinsight #android #androidgames #nowplaying #app

VIKINGSS said:
Sure thing, we indie devs have to stick togheter, don't we?
Here is how I made your tweet look:
Wanna flip bricks the hard way? Check out this challenging app
https://play.google.com/store/apps/details?id=com.edwinthai.flipped
#gameinsight #android #androidgames #nowplaying #app
Click to expand...
Click to collapse
Thank you and Yup!

You're welcome.

1DEA said:
Thanks for the review! Hmm so unless you are playing a really early version of my app (like the one I submitted to aptoide, I never bothered to update that since the interface is so clunky), one "spoiler" about the mechanics about the game is that all the balls take the same time to drop whether it's just one ball and brick, or many balls and bricks. The thing that actually changes is the intro delay, aka how long does it take from the starting animation for the ball to actually drop. You think that it would be better if instead I kept that delay constant and changed the speed from slow to fast, or do you think a mixture of the two would be more fun and enjoyable?
Click to expand...
Click to collapse
No worries. Oh that's cool, I didn't consider the intro delay, that's fine then I think to keep the speed constant. And I got a bit further when I played some more so I guess I just needed som practice. You got me when the whole thing started rotating though! That stuff really screws with your brain! I would maybe have eased that in a bit, starting with one brick/ball that's rotating, if I were you, to let the players get a feel for the new mechanic.

MrBollo said:
No worries. Oh that's cool, I didn't consider the intro delay, that's fine then I think to keep the speed constant. And I got a bit further when I played some more so I guess I just needed som practice. You got me when the whole thing started rotating though! That stuff really screws with your brain! I would maybe have eased that in a bit, starting with one brick/ball that's rotating, if I were you, to let the players get a feel for the new mechanic.
Click to expand...
Click to collapse
Hmmm I see cool thanks! I actually have more "levels" (I think they would be called levels lol) in mind and will implement them in the future! I will definitely add a rotating level for the early stages in order to get players more used to it at later stages.

Looks interesting, tried it out and it definitely is challenging. Good job on the app!

dragosoft said:
Looks interesting, tried it out and it definitely is challenging. Good job on the app!
Click to expand...
Click to collapse
Thanks! If you have any ways you think that would be improve on the gameplay or even just a review on google play would be greatly appreciated!

i will try it! :fingers-crossed:

Hi Everyone!
Thanks for trying my app. I have just updated it with more features, but I'm not sure whether these features are good or if they should actually be removed so I was wondering if you guys could play it and tell me your opinions on it! Thanks
1) Coins - So now there are coins that you can collect to buy skins of the bricks, I'm thinking of expanding this further by allowing the player to buy power-ups but we'll see.
2) Ads - Yeah so even though I get so few impressions/installs :crying: I do like implementing ads since it feel like I'm actually making a product. Anyways, I recently decided to switch from using admob with mediation of Leadbolt and decided to try Appodeal. Though I'm not sure how good this is. Not in terms of money of course but rather about the user experience. If you can let me know if there are any ads that are "****ty." (That's like the only word I could think of).
3) Difficulty - So yeah, I know some of you have said that it's already really difficult so I was just wondering if adding the coins to collect make it too difficult.
Things I've noted but have been too lazy to implement:
- Help dialog (yeah, it's very archaic and non informative)
- Some of the coloring (I personally think it looks ugly, but I don't know what colors to use)
- More mechanics/levels
So yeah long post but if anyone could help me by playing my app either again or for the first time, I'll be really thankful!

It's good and challenging, responding to your previous post, one thing I noticed is that maybe it gets a little too difficult, too fast. I find that the rotation of the bricks happens too quickly, maybe wait a bit longer before you introduce the rotation part, and probably slow it down just a little bit. Otherwise I think the game establishes a good challenge and is entertaining

dragosoft said:
It's good and challenging, responding to your previous post, one thing I noticed is that maybe it gets a little too difficult, too fast. I find that the rotation of the bricks happens too quickly, maybe wait a bit longer before you introduce the rotation part, and probably slow it down just a little bit. Otherwise I think the game establishes a good challenge and is entertaining
Click to expand...
Click to collapse
Hmmm ok, I will adjust both the speed of the rotation and the difficulty progression of the game. Thanks for your input!

Related

I made a game with appinventor please test

Hey everyone, Im glad to be a part of this forum, I just recently put a game together in appinventor. I used appinventor because i obviously have zero programming experience. I have it published on the android market. I would love it if you guys could maybe give it a try and give a little feedback on performance, I know it has bugs but they are very minor. I developed it with a huawei ascend with 2.1 but it should work with 1.5 and up, it runs decent on mine , Just remember when you exit game, hit menu button and choose stop & exit
The name of game is "Next to The Last Starfighter" and it has a picture of a blue starship icon
the developer "name is next to last" to, please leave me 3 stars ormore if you test it, even if it really sucks
also its free and no ads or anything, i just want some test done with various android versions and get a little feedback
nobody? heres some screenshots, its not that bad of a game, but its a little choppy on my huawei ascend when a lot of ufos are present, i would greatly appreciate if someone with a better faster phone could try it
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I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Zori said:
I tried it out for you on my Evo. The movement of the enemy ships is smooth, but when you tilt your own ship left and right, its very choppy and jumpy. The ships are also too big in comparison to the screen; when they appear, there is no way to get 2 ships at once or anything like that. If they were smaller, you'd be able to make it more difficult by making more on the screen, right now it's very easy to kill whatever is directly in front of you so you don't die just by spamming the shot. Give benefits for scoring well, otherwise we'll just run and survive. Good job, keep up the work! It's very exciting to see that someone without any programming knowledge is putting games out there, I hope this is the start of something big!
Sent from my EVO 4G running Azrael with the XDA app!
Click to expand...
Click to collapse
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
tazman171 said:
Installed on my Captivate running Perception 9.5 and runs fairly well.
Fun little game, great start. Gets a little choppy in the side to side movement and like the above post smaller ships would be great for more action and might help with the choppiness. And of course weapon upgrades for multi kills, etc.
Good job though, it is a nice little time killer. Thanks.
Click to expand...
Click to collapse
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
If u really want to make a good game make it in java and not with the app inventor
Poapfel said:
If u really want to make a good game make it in java and not with the app inventor
Click to expand...
Click to collapse
i would love to learn java, ive actually been doing some tutorials with java the past couple days, trying to grasp it, but i have a lot to learn. the more i use appinventor the more i realize how limited it is, lots of stuff isnt possible, but using it has sparked a hunger to learn real programming like java.
im trying to do a little zombie shooter game, but the limited animation i can get is really bringing me down, you cant move around in the game but its interactive a little all windows can be shot out, car damage when you shoot it, you can shoot down he light pole, i would like to get animated sprite of zombie hordes coming down the center of the street, but the performance of appinventor just will not allow it, i have managed to get blood splatters when you kill zombies, and i have animated zombies coming down the street but appinventor just cant compute fast enough, tried every clock setting , just wont work, hers a screen, im till trying to tweak my starfighter game, so this probably wont been done for a while or ever if it doesnt work right in apinventor
thecoo1est said:
thanks zori, i was afraid of the choppy part, i thought it mightve just been my phone but the way appinventor uses the accelerometer is wierd, the only way i could get it to work was for it to disable itself, then have a timer firing in very short intervals to enable it, i will try to tweek it some more and see if i can get it to do better, or i have to option of touching and sliding the ship, but i like the accelerometer better.
thanks for trying it, you and zori suggested smaller ships, i to was thinking about that, now that i have a little feed back i will make some adjustments, glad to hear it does actually work on other phones, i willl update it and try to do something better with scoring and maybe add some photon missiles or something , thanks guys, I really appreciate it
if anyone has a old phone running 1.5 i would love to hear it if works for you, thanks
Click to expand...
Click to collapse
Cool man, glad to hear you like the smaller ships idea too. Let us know and we'll test I'm sure.
Not a bad game for being made in app inventor! It is a bit glitchy running on the epic 4g but its a good game. I would make the shields go down quicker to make the game more challenging. Also add in powerupps and new guns. Good luck learning Java!
Sent from my Samsung-SPH-D700 using XDA App
Great work when I wanted to make my first app I tried app inventor, although nice it is quite limited. If I were you, and I see you're quite serious about furthering this, then take it into Java, it'll be more meaningful down the road
Best wishes and nice work!

Lemegeton - Castlevania Style Platformer/RPG Hybrid from the creators of EnBorn X

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Fight with the 72 Demons!!
~Lemegeton Story~
A special agent, Sabio, of a mysterious organization, St. Guardian, is ordered to pursue a traitor, Pecador. Pecador steal St. Guadian's vital item, Solomon Ring and run to the well-known Italy ghost town Craco. Sabio go after him and encounter attacks by demons inside Craco.
In episode 1, Sabio have to find out Pecador. He has to fight with different kinds of demon. Those demon are tough. Some of them are smart, they don't fight with Sabio but challenge him by different quests. Meanwhile, he will meet other characters who get into Craco for different purpose. They can help Sabio to complete his mission.
~Battle System~
You play as Sabio. You have to kill demons before they beat you. You earn experience and coins during battles. After getting certain experience point, your character will level up and increase abilities. For coins you earn, you can make use of them for recovery items.
The control system is sample and easy. You can customize your buttons layout, which allow you to create the most appropriate control scheme.
~Boss Battle~
There are powerful demons inside Craco. For everytime you beat a boss, you learnt new skills and get a new equipments. You can use new skills to reach new area. And use equipments to upgrade you character.
But demons are never die, they are just sealed. They come back human world after a certain time period. You can beat them down again and again in order to get hidden items.
~Challenge~
Demons are smart. Fighting not work for all demons. You are challenged by different quests offered by demons.
~Other Features~
- Game community. Support GameCenter, Scoreloop with 8 Achievements.
- hidden Weapons and items.
- 3D Graphics, Support HD Display
- Support Zeemote JS1
- Optimized for XperiaPlay
`Future Updates~
- New Playable Character
- New Weapons and Items
- New Area
- New Demons
- New Challenges
- New Achievements
Don't hesitate! Download and check them out!
Homepage: http://lantansia.com/lemegeton/English/
Click to expand...
Click to collapse
This will be added to XPERIA PLAY GAMER's database soon enough, but for now!
This looks awesome. Thanks TL. Downloading now. How you been?
I'm downloading too - will see how nice it is . Thanks for info my friend - you're always in the fastest group of newsmen .
ozzmanj1, and how you? ^^
DiKeJ said:
I'm downloading too - will see how nice it is . Thanks for info my friend - you're always in the fastest group of newsmen .
ozzmanj1, and how you? ^^
Click to expand...
Click to collapse
I am doing well my friend. How have you been? I hope your hands are doing better.
Yup, I'm well too, and hands are much better, thanks for asking .
And about topic - game downloaded and tested - it's preety nice, all buttons are optimized etc. (even touchpads!), but I'm thinking is this possible to run in the future (via some skill or something) - in start, I can't which means the game little less dynamic and fun. Except that - with not so big size (~160mb) - it's worth it .
Nice game, Needs some bug fixes but fully optimized and don't look bad either. Thanks for the heads up on this one.
PS WHO EVER IS GOING ROUND 1 STARING GAMES IN THIS XDA SECTION F********************CK OFFFFFFFFFFFFFF!!!!! THIS SECTION IS FOR GAMERS
(noticed the mods for UI and stuff have 5stars) so if your reading this go buy a nexus or some other generic device to pleasure yourself with!!
PS. sorry to just place this in a random thread but could not be bothered to write out a thread and this comment saying thanks. :silly:
I noticed the same with 1star in many threads...But don't think too much about it buddy - I had the same feels when I worked on DX8 for X10 - my thread has all possible degrees/stars, cause of some haters. We can't do anything - these guys are just f*ckers and they will stay - just chillout and still do yourself - cause you're doing this for 100 stars for me .
Woo.. Thats 1 hell of a statement. But yeah, y bother with all that. Don't matter much to me. What matter is what this thread contents.
To topic - And the game's kinda slow to me. So i'll just transfer this to my laptop to all my finished/bored/un-playable games collection.
Regards,
Sdojoin
The Xperia Play controls don't work for me, I don't know why...
Its probably a retard with brain problems who has no parents
And wants something to do in his life because he's junkyard got stolen by another junkie.
Sent From My Sony Xperia Play. Press the Thanks button for Fun.
holy **** worst translation ever LOL its hilarious
drivenby said:
holy **** worst translation ever LOL its hilarious
Click to expand...
Click to collapse
^This.
runs badly on my phone
Sent from my R800i using Tapatalk 2
Horrible game, bland and totally forgettable.
I can't see anything I would recommend this game for. Not a patch on Castlevania games.
Uninstalled after a couple of minutes of gameplay.
Installed twice times... and my xperia play controls don't work. I don't know why.
Running in Gin2JB, DoomKernel v14...
drivenby said:
holy **** worst translation ever LOL its hilarious
Click to expand...
Click to collapse
lol I'm pretty sure that title has been grabbed by one of CWAGames/GTWmarket's games (Twilight War, Castle of Shadows, etc).
bangawasawa said:
Horrible game, bland and totally forgettable.
I can't see anything I would recommend this game for. Not a patch on Castlevania games.
Uninstalled after a couple of minutes of gameplay.
Click to expand...
Click to collapse
You know what's interesting about this post? I was promoting this game on another forum in which one of the responders judged it after putting in an insignificant amount of time... and later changed their tune completely after they'd actually invested enough to give a proper judgement.
I'm just sayin'... if we all made our conclusions and gave up in the first couple minutes, no one would have seen Taken (2008) turn from "meh" to the action flick of the year.
shocito said:
Installed twice times... and my xperia play controls don't work. I don't know why.
Running in Gin2JB, DoomKernel v14...
Click to expand...
Click to collapse
If anything, I'd chalk it up to the non-stock rom/kernel. Every time I hear that something's not working right, it's usually easy to discover that the ROM of question has the inputs configured too strangely for the software to detect it (but it's mostly O/Back conflicts).
Unrelated to the above two posts, I'm trying to figure out ahead of time how many chapters this has. I understand using the limited free game to lure in people who are cheap, but I wish they'd have followed a more traditional way of IAP so that I could just pay one time to get all chapters instead of buying chapter by chapter.
@TLRtheory: LOL you got me there. OK I'll admit perhaps I did not invest enough time in it. Got to the first boss, beat it and said to myself: There is no way I could find this enjoyable.
Trust me I have seen enough ****, er I mean games, to be able to decide at this early stage if a title will amuse me or not.
BTW even the Castlevania games (which this is trying to mimic) I found boring after a few hours.
I actually could not force myself to finish them without applying some cheats. YMMV.
I'm running this game fine with Gin2JB & Doomkernel. No probs at all. I didn't Play this as much coz it kinda slow for me. But i'm really enjoying "Wild Blood" tho.
Regards,
Sdojoin
bangawasawa said:
@TLRtheory: LOL you got me there. OK I'll admit perhaps I did not invest enough time in it. Got to the first boss, beat it and said to myself: There is no way I could find this enjoyable.
Trust me I have seen enough ****, er I mean games, to be able to decide at this early stage if a title will amuse me or not.
BTW even the Castlevania games (which this is trying to mimic) I found boring after a few hours.
I actually could not force myself to finish them without applying some cheats. YMMV.
Click to expand...
Click to collapse
lol that makes more sense. You actually are far from the first I've seen that's easily bored with Castlevania games so I can definitely see how it's imitator would be an instant turn-off. Despite paying full price for CoD: Zombies and making a big deal out of getting Dead Trigger on Xperia Play, I'm actually very tired of seeing all the damn zombie games.
sdojoin said:
I'm running this game fine with Gin2JB & Doomkernel. No probs at all. I didn't Play this as much coz it kinda slow for me. But i'm really enjoying "Wild Blood" tho.
Click to expand...
Click to collapse
Well then there goes my theory lol... Wild Blood is awesome though. If I didn't have a date in a few then work immediately after, I'd have already had that on XperiaPlayGamer with video coverage
I had the chance to play this since it is free to play now and i am a big fan of these type of games.
Initially very laggy, i have to turn on swap partition to remove lag.
If you are used to this genre or if you give some effort, you would not need to pay anything. The character starts out to be totally bland, but slowly gains castlevania type movements in the game. Has ghost n goblins style jump (hard to control jump while in mid air). Has weird double jump movement, doing the double jump early gives more momentum than doing it at the peak of the jump.
The guns are too powerful, i only used the sword on some plot boss where hitting him with anything gives him temporary invulnerability or when doing some self-restricted challenges.
Grinding is easy since there is a spell that grants you gold on every hit. You can rack up experience by repeating easy boss fights.
The translation is hilarious, so bad its so good.
Not all demons fight. For example, if you have EnbornX, you can get an item from a Demon, otherwise he just spouts nonsense about girls in outer space. One demon even challenges you to jump over some creates. This is actually harder than some boss fights >_<. I learned to control my jump with the air kick lol.
Not as good as Castlevania/Metroid and the like, but still decent.

[Game][2.2+] SellWords: Buy letters, make words, sell words!

Hi, Student Indie Dev here with my first word game. Sellwords has somehow managed to get to Top 20 "New and Free" in the word games category. If you like games like scrabble or boggle, you will love sellwords. I worked very hard on it! Please give it a try! Feedback also appreciated. Thanks!
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https://play.google.com/store/apps/details?id=com.andersontao.sellwords
Fun game, but how do the wilds work?
mrescape said:
Fun game, but how do the wilds work?
Click to expand...
Click to collapse
Its automatic! You get 8 of them and they are used when you sell a word and your word contains letters that you do not own at the time. Thanks for playing!
junkdr said:
Its automatic! You get 8 of them and they are used when you sell a word and your word contains letters that you do not own at the time. Thanks for playing!
Click to expand...
Click to collapse
Ic, that is very convenient! One last question: How do I figure out how much my word is worth before I sell it?
mrescape said:
Ic, that is very convenient! One last question: How do I figure out how much my word is worth before I sell it?
Click to expand...
Click to collapse
thats for me to know and you to find out! part of the fun. btw, how do you like the design? do you feel that it has too many colors?
Fun game, it looks good.
junkdr said:
thats for me to know and you to find out! part of the fun. btw, how do you like the design? do you feel that it has too many colors?
Click to expand...
Click to collapse
HAHA, sorry, I cannot help you there, I am colorblind. But from what I can tell it looks great.
mrescape said:
HAHA, sorry, I cannot help you there, I am colorblind. But from what I can tell it looks great.
Click to expand...
Click to collapse
O! sorry, didnt know, hope you keep enjoying it anyways!
shiren3200 said:
Fun game, it looks good.
Click to expand...
Click to collapse
thanks! im glad you are enjoying it.
junkdr said:
O! sorry, didnt know, hope you keep enjoying it anyways!
Click to expand...
Click to collapse
No sweat. Now, how do I get a higher score? I think my vocabulary is maxed out.
Interesting concept. I think that the concept of "wilds" and how to use them needs to be explained better in the instructions though. It might also be useful to give some idea of how the scoring works so that players can plan strategy etc.
mrescape said:
No sweat. Now, how do I get a higher score? I think my vocabulary is maxed out.
Click to expand...
Click to collapse
Tips:
1. Try to only buy what you can use
2. Generally you will earn a profit if you create longer words than the letters you have bought
This app works great! I need it for a long time and now I found it. Thanks so much.
I'll improve my english by this app
Game seems fun. Played it a few times. I am a little dissuaded by the fact that I can't see my score. I do not participate in Google+, and you have no engine for local best scores currently.
Any chance a simple high score will be implemented for those of us who don't like Google+ (I understand this would not include other's scores / leader board)?
Sent from my secret lair in an undisclosed mountainside.
leepea said:
Interesting concept. I think that the concept of "wilds" and how to use them needs to be explained better in the instructions though. It might also be useful to give some idea of how the scoring works so that players can plan strategy etc.
Click to expand...
Click to collapse
In regards to the wilds, thats a decision I had to make about explication because the "how to play" area was becoming crowded and things had to be cut. I think most word game players know how wilds are used though... but ill be giving this some thought.
Scoring definition was also omitted because I think it would be fun for the user to try to figure it out, much like those battle games where you buy an ax that you dont know the exact stats but figure it out through experimentation. All word games usually employ the same kind of weights on words though so I am not sure If adding these hints would enhance gameplay.
How do you feel about the UI design and aesthetics?
Very good game,
I can't stop playing it
If any concerns come up I will be sure to mention it
The design is good, it's nice and simple. I like the concept too, it's quite different.
I would recommend adding instructions on how to use the wilds though, I had no idea they were even there until I read this thread and the W in the corner doesn't make it clear either. Also, what dictionary does it use? I tried to play "zoological" but it said it's an invalid word!
mrdoug said:
Game seems fun. Played it a few times. I am a little dissuaded by the fact that I can't see my score. I do not participate in Google+, and you have no engine for local best scores currently.
Any chance a simple high score will be implemented for those of us who don't like Google+ (I understand this would not include other's scores / leader board)?
Click to expand...
Click to collapse
I am not sure I understand why people dislike to create a dummy account for g+. It is a great system to keep track of everything. Also, the achievements are really something to shoot for while playing the game. I will consider it for the next iteration but I will have to receive more requests for this feature since it requires a double implementation of a single feature.
Thank you for playing and your feedback.
mrdoug said:
Any chance a simple high score will be implemented for those of us who don't like Google+e.
Click to expand...
Click to collapse
Do you think that there are a lot of people who dislike G+ and who would appreciate a high score tracking system for each of the levels?
junkdr said:
Do you think that there are a lot of people who dislike G+ and who would appreciate a high score tracking system for each of the levels?
Click to expand...
Click to collapse
In all honesty, probably not. Google has made + so integrated / necessary in Android, most people give in. I'm likely in the minority here, at this point.
Some games have a simple 'your highest score', with all the added 'vs the community' stuff in Google +. However, I didn't realize the programming was essentially duplicative.
I'd pass on it unless, as you said, you get a lot of requests. Thank you for discussing it, though.
Sent from my secret lair in an undisclosed mountainside.

[GAME][2.3+][FREE] A Little Alien: Super World

A Little Alien: Super World
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Hello everybody, my brother and I are both programmers and we decided to quit our current job to start a game company here in Brazil. Today, after 5 months of hard work we have finished creating our first game. It´s not so amazing or groundbreaking, but we learned a lot while we were developing it.
All the assets (game art and sound) that we used are CC-BY and can be found on the internet. This was a major challenge, to create a graphically nice game with no money to spend on game art. Our main idea was to create a 2D platform game, where the player needs to accomplish 3 main challenges on each level to earn the level's stars.
The first star is earned by just completing the level, the second by completing the game collecting all the coins and the third one the player needs to finish the level as quickly as possible and under a time limit for each level.
The player can upgrade the game character by buying upgrades that increase jump and speed. There are some items that will help the player complete the levels easily like the jetpack and the ice boots for the ice world levels. All the items can be purchased with the game currency which is collected during the game.
I would like your help to get some feedback, basically in every aspect of the game.
I hope you enjoy the game and if anyone has any doubts on how we created anything, just ask me.
Google play: https://play.google.com/store/apps/details?id=com.alittlealien
You quit your job, spent 3 months making a game and didn't thought about saving some money (not that much is needed actually) before quitting your job? I'm sorry buddy, but it seems really wrong to me. Although, I have no rights to judge you, so consider it as an advice: think twice before making important choices like that and, about the game, using creative common graphics must be avoided at all cost. It definitely makes your game unattractive and unprofessional, even knowing that you are an indie game developer with not much to invest.
Hope this helps and sorry if I was too hard on you.
Hi,
First of all, well done. It's a polished game nevertheless for a first game. And six months too. That's simply wow!
I see you guys have put some attention to the Newtonian physic
As the previous user have said, it's a tad bit risky to quit your job altogether to develop games. But hey, I'm not here to give life advice, after all, I'm almost in the same boat as you guys too.
I've just finish making a game and I made that during the night while doing my postgraduate study during the day (please check out my game ) and it took me two years.
Making game is fun, so, if you have the passion, I would wish you all the best in your future. Indeed, some famous people made radical changes in their life before becoming successful.
P.S. Just my opinion, it feels a little dull not able to squash those "enemies" like Mario do.
Cheers,
Ahsenhein said:
You quit your job, spent 3 months making a game and didn't thought about saving some money (not that much is needed actually) before quitting your job? I'm sorry buddy, but it seems really wrong to me. Although, I have no rights to judge you, so consider it as an advice: think twice before making important choices like that and, about the game, using creative common graphics must be avoided at all cost. It definitely makes your game unattractive and unprofessional, even knowing that you are an indie game developer with not much to invest.
Hope this helps and sorry if I was too hard on you.
Click to expand...
Click to collapse
First of all, thanks for your advices. Our decision about quitting our jobs was not taken without a lot of thinking, this is a plan of about a year. We saved enough to live a year with no jobs. We tried hard to find a designer here in our city, but all of them want really high salaries and almost everyone didn't shared or dream to create games. We choose CC graphics, because our main goal with this game was to learn all the process from project to market.
FdR Verogames said:
Hi,
First of all, well done. It's a polished game nevertheless for a first game. And six months too. That's simply wow!
I see you guys have put some attention to the Newtonian physic
As the previous user have said, it's a tad bit risky to quit your job altogether to develop games. But hey, I'm not here to give life advice, after all, I'm almost in the same boat as you guys too.
I've just finish making a game and I made that during the night while doing my postgraduate study during the day (please check out my game ) and it took me two years.
Making game is fun, so, if you have the passion, I would wish you all the best in your future. Indeed, some famous people made radical changes in their life before becoming successful.
P.S. Just my opinion, it feels a little dull not able to squash those "enemies" like Mario do.
Cheers,
Click to expand...
Click to collapse
Hi, thanks for the feedback, is really important to us to know how the people feel about our game. Send me your game i will try it for sure. We are considering changing the monsters mechanics but not decided yet.
balestrastudio said:
Hi, thanks for the feedback, is really important to us to know how the people feel about our game. Send me your game i will try it for sure. We are considering changing the monsters mechanics but not decided yet.
Click to expand...
Click to collapse
Wow, thanks,
Here is my game,
https://play.google.com/store/apps/details?id=com.verogames.TerraI
and my thread,
http://forum.xda-developers.com/android/apps-games/game-terra-earth-defense-game-t3055082
Anyway, it seems like you guys need a designer or something. I could help a bit I guess since I own my copy of Adobe creative suites. If you check my game, all of the assets are made by myself (including the backgrounds). Well, if you like my work, I could help make some assets for you guys.
Regards,
FdR Verogames said:
Wow, thanks,
Here is my game,
https://play.google.com/store/apps/details?id=com.verogames.TerraI
and my thread,
http://forum.xda-developers.com/android/apps-games/game-terra-earth-defense-game-t3055082
Anyway, it seems like you guys need a designer or something. I could help a bit I guess since I own my copy of Adobe creative suites. If you check my game, all of the assets are made by myself (including the backgrounds). Well, if you like my work, I could help make some assets for you guys.
Regards,
Click to expand...
Click to collapse
I just saw your game. Looks great. And I don't have any games in my phone. I don't play games. But this is something I'll try.
---------- Post added at 09:19 AM ---------- Previous post was at 09:16 AM ----------
Also, at OP, just downloaded your game. I find it ironic that the play store comments are all great reviews, and the rating is 4.9, yet the first reply here thought he knew everything. He is proven wrong.
scottspa74 said:
I just saw your game. Looks great. And I don't have any games in my phone. I don't play games. But this is something I'll try.
---------- Post added at 09:19 AM ---------- Previous post was at 09:16 AM ----------
Also, at OP, just downloaded your game. I find it ironic that the play store comments are all great reviews, and the rating is 4.9, yet the first reply here thought he knew everything. He is proven wrong.
Click to expand...
Click to collapse
I feel honoured. That's some of the nicest comment I've ever read so far. Thanks a lot.
And if you have any more feedback about the game, please leave a reply on my original game. Sorry OP for hijacking your thread
Cheers,
Nice
I played the plastic version of the game as I was a child...
I tried the game. It's fun and the music is great. I can give you a small advice. If possible, make the buttons a bit... more clickable. Simply make them better. This is where the user i touching, where he is pressing. I think they should give him the urge to press them Otherwise, nice game. Good luck! :good:
Edit:
And I continue to misclick the back arrow. I simply click between the button and the end of the screen. I don't know why. Just saying
I like the style of the game and the sound effects are great, any plans to add multiplayer?
GwBo said:
I tried the game. It's fun and the music is great. I can give you a small advice. If possible, make the buttons a bit... more clickable. Simply make them better. This is where the user i touching, where he is pressing. I think they should give him the urge to press them Otherwise, nice game. Good luck! :good:
Edit:
And I continue to misclick the back arrow. I simply click between the button and the end of the screen. I don't know why. Just saying
Click to expand...
Click to collapse
Nice thanks a lot for the feedback! We are considering changing the UI.
Great! Looking forward to that And btw, if you want to thank someone, just click the "Thanks" button on the post. It will be much appreciated

[GAME][FREE] Wild Roads - a simple, fun and highly addictive game.

Hello guys, my new little game > Wild Roads > is out !!!
https://play.google.com/store/apps/details?id=amiralpix.game.wild.road
Can you try it and let me know your thoughts ?
Thank you very much, Laurent
Game description:
Test your driving skill and anticipation with "Wild Roads", a simple, fun and highly addictive game.
The goal? Go as far as possible with your shipment. But beware, if you end up dropping all of your cages, you will only have to return to the starting point in an attempt to set a new record.
"Wild roads", it's more than 50 characters and 20 vehicles to unlock !
Here is a game that will delight all players looking for a casual, fun and original game.
In addition, it's free, so do not hesitate!
Strengths:
-More than 50 characters and 20 vehicles to unlock ;
-A varied and unlimited course;
-Original graphics;
-Designed for optimal use on all screens, including tablets.
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Nobody tried it
I actually did download it! As an app it's great. It opens instantly, it doesn't need much ram or cpu power, so that's nice.
And as a game.. It's ok. I'm not really into games but considering I still have it installed means I like it.[emoji14]I think it's pretty easy though.. And it depends on luck. I still can't get a higher score than my first one, which I just pressed the forward button until I lose[emoji14]
Graphics are nice and I like that it has many characters and vehicles.
I don't really understand how you unlock new ones. Is it just random?
NickName98 said:
I actually did download it! As an app it's great. It opens instantly, it doesn't need much ram or cpu power, so that's nice.
And as a game.. It's ok. I'm not really into games but considering I still have it installed means I like it.[emoji14]I think it's pretty easy though.. And it depends on luck. I still can't get a higher score than my first one, which I just pressed the forward button until I lose[emoji14]
Graphics are nice and I like that it has many characters and vehicles.
I don't really understand how you unlock new ones. Is it just random?
Click to expand...
Click to collapse
Yes, it is randomness but longer is your run, more luck you will have to win something
The game is relatively easy with the first vehicle ( and some others ).
I didn't want to frustrated new users
I see!
It's just not very challenging.. That's my only "problem" with it.. Other users might like it more.
Great work overall!
Really easy and original.
I have downloaded all your bad roads and dark roads games in the past and that one of fishes
Simple and easy and all my brothers and sisters love playing it..
Thanks for this one too.
Don't really like idea of randomness but that's what is different about this one
kunal1540 said:
Really easy and original.
I have downloaded all your bad roads and dark roads games in the past and that one of fishes
Simple and easy and all my brothers and sisters love playing it..
Thanks for this one too.
Don't really like idea of randomness but that's what is different about this one
Click to expand...
Click to collapse
Thank you !!! the random road is the little new feature from previous games you have listed above
It was my last "Bad Roads" style game, the first one on IOS !
Next I have to port MiniPix and then I will start a new one
Thanks again, Laurent.
i was searching fifa 12 on a 3rd party site and suddenly saw this game.
Played it already and from my point of view its...
Supercool
Dark Knight Begins said:
i was searching fifa 12 on a 3rd party site and suddenly saw this game.
Played it already and from my point of view its...
Supercool
Click to expand...
Click to collapse
Thank you !!! :victory:
The is completely different from the game you were searching for
I've just downloaded and tried the game. I really like it a lot. Simple and casual as you said.
Thank you and keep them coming!
Getz01 said:
I've just downloaded and tried the game. I really like it a lot. Simple and casual as you said.
Thank you and keep them coming!
Click to expand...
Click to collapse
Thank you very much for your feedback :good:
Maybe not original game but graphic is amazing. And it's pleasure to play this game
Good luck !
Horus Games said:
Maybe not original game but graphic is amazing. And it's pleasure to play this game
Good luck !
Click to expand...
Click to collapse
Thank you
After two days of playing I must say I got a little bit addicted, ok maybe little is not quite a good word for it, I got addicted a lot!
Thank you once again!
Getz01 said:
After two days of playing I must say I got a little bit addicted, ok maybe little is not quite a good word for it, I got addicted a lot!
Thank you once again!
Click to expand...
Click to collapse
Thank you very much for your feedback
have you hd version?
OFz said:
have you hd version?
Click to expand...
Click to collapse
No, sorry. Maybe later but now I am working on a new SUPER version of MiniPix.
laubak75 said:
No, sorry. Maybe later but now I am working on a new SUPER version of MiniPix.
Click to expand...
Click to collapse
Wow, SUPER version I'm very curious
OFz said:
Wow, SUPER version I'm very curious
Click to expand...
Click to collapse
Very cool game! :cyclops:

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