[Q] Paid full or lite for free? - General Questions and Answers

Hi all!
Q: What app do you prefer: paid full versions, or lite for free?
I mean, how important for you is it to have the opportunity to test free?
Q: How often do you buy the application without testing of lite or trial?

I find it incredibly important to have a free version (with ads) to at least get a feel for an application if at all possible. The 15 minute time limit is simply too short to test features of some applications.
I've only paid for two applications, and I used the lite version before upgrading on both of them.
As a developer I have had moderate success using this model, though I have ended up making more with the ads in the lite version than I have with the paid!

free version + adfree

I have no chance other then using free apps because without a creditcard there is no way to buy something in android market. I could use some alternate market and buy with paypal but most of the apps I like aren't in those markets.
The only app I bought was LauncherPro

So, you want the developers to just build you apps and not get anything for doing it? Click an ad, it makes the dev happy!
sabbath88 said:
free version + adfree
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Related

Ads and Apps

Hello, i noticed recently a lot of free aps have been using updates to only put in ads. i have fell suspect to some of these and was wondering if anyone has the older versions of some of these apps. a couple that i am looking for is, atleast the ones i have noticed already that did not have ads
-Post it desk
-Alarm Clock Plus
Well the devs have to make money and free isnt free. They depend on ads to drive revenue.
If you are rooted, try Adfree Android. Mortymouse does have a great point though.

[Q] Developers with free apps (adfree)

Hello, this is a question that's been bugging me for a long time so,
How does developers that offer totally free apps with no ads (no paid versions) earn money from it, there are many examples such as opera mini, go launcher etc?
well most of the times they offer other paid services, go launcher sells themes and other ad-ons opera I think they have a app store or something like that. sometimes having a free app is just a way to make publicity to yourself and sell other services.

[Q] How do you let testers test paid apps?

I noticed that if you want to let testers test paid apps in the merket they have to buy the app (what I think is not right...)
I can't make the app free cause their no rollback to paid option.
How do you let testers test your paid apps?
(I have to test it with the market cause I want a feedback about the way it license the app)
11alex11 said:
I noticed that if you want to let testers test paid apps in the merket they have to buy the app (what I think is not right...)
I can't make the app free cause their no rollback to paid option.
How do you let testers test your paid apps?
(I have to test it with the market cause I want a feedback about the way it license the app)
Click to expand...
Click to collapse
Use virtual device manager in eclipse
Sent from my GT-S5570 using xda premium
arpitkh96 said:
Use virtual device manager in eclipse
Sent from my GT-S5570 using xda premium
Click to expand...
Click to collapse
The problem is not when I test my app, Its when I want other to test it.
I used testflightapp (its a website not app). Good service which lets you upload an apk of say your full version, and then set up a list of testers. The testers will get notified and when they login to the site with their device connected, it will download the apk to their device.
Having the testflight site handle installing the beta apk is good since it also tracks each copy so that if one of your beta testers releases your apk into the wild you know the guilty party.
Any help with this?
I'll ask again, How can I let other people test my paid apps with out the need to buy the test app...?
What I've seen on the market are:
Locked features - choosing which features are essential and which are gimmicks is key
Demo version - after x minutes or after opening x times app dies and only gives message to go buy app.
Free older version - self-explanatory.
Stable + Beta versions - beta is testing with sporadic improvements and possible sudden incompatibility whereas stable costs money but ensures compatibility and great performance.
I don't think I've seen any other way of doing it, it really depends on what type of app it is though. The pros and cons for each of these differ, but I'd ask myself: "How would I want to test someones paid app?"
I feel that's what's going to get you best results and better user feedback/experience.
So what type of app is it?
I think that mine is the last option: Stable + Beta (Alpha) versions
Can you please explain Where did you see this options and how they help me let testers test my paid app for free???
What he means is that you release 2 version of your app on the market!
1. Stable version that needs to be paid for.
2. Beta version with bugs/unstable for free and testing!
Sent from my GT-I9001 using xda app-developers app
11alex11 said:
I think that mine is the last option: Stable + Beta (Alpha) versions
Can you please explain Where did you see this options and how they help me let testers test my paid app for free???
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Click to collapse
Technically they were both free, but the idea is there. I saw it with Firefox Browser.
They do a stable release and their beta that let's you test out the new stuff and provide feedback.
You can do the 2 apps then charge for 1. Hell, you can do 3 apps, 1 alpha, 1 stable, 1 old version to let other people who aren't interested in helping the app improve, but still want to try it, I'd keep it several versions behind.
If you did 3 I'd say keep the old nice but somewhat bare bones. Then have the stable version with everything that you know works, then the alpha with all the new stuff plus the added features of direct e-mail + constant self logging (keeping only last 3-5 minutes) + auto attach crash report or something to that effect to make the suggestions/bug reporting easier on those helping you, this way anyone not savvy enough to give a detailed report can simply say what they were doing at the time and the attached crash report can give you more technical info than just "I clicked on that button and it closed". Just in case something isn't right, your user will already be telling you which button, in case the crash report has the call/command/etc mislabeled.
Since you'd be releasing alpha first, you can get feedback on how much your users would be willing to pay for it (if there isn't anything else like it on the market). This way you don't overcharge and lose potential customers, but also you won't undercharge too much and lose those extra pennies. They add up quick.
***edit
Just came across Neutron Music Player.
They do a 5 day trial.
You could also try something like that, though I'd say a week instead of 5 days. But that's just me
Ummm, Yeah, post 1 as paid and 1 as free. Make the free version your Beta. I don't think Google forces you to put a charge on your apps if you don't want to. Course, I wouldn't know for sure since I've never posted an app on the Play store.
Tools to test your APP (paid and free)
11alex11 said:
I noticed that if you want to let testers test paid apps in the merket they have to buy the app (what I think is not right...)
I can't make the app free cause their no rollback to paid option.
How do you let testers test your paid apps?
(I have to test it with the market cause I want a feedback about the way it license the app)
Click to expand...
Click to collapse
You send the version through distribution platforms like Ubertesters this way they are not going through the stores and the testers do not have to pay. Further more the distribution is in push mode so they get it to their mobiles when you like it.
Ubertesters as a Mobile APP Testing Platform has many more features that will help you monitor and communicate with the testers

Best Way To Monetize My APP?

Hi Guys
What's the best current way to monetise apps (apps not games) with ads?
My apps are the sort of apps that are good to have so should get a lot of downloads but not the sort of apps you use every day.
That's why I'm a bit stuck on what app network would be best.
Any advise?
Inked_ said:
Hi Guys
What's the best current way to monetise apps (apps not games) with ads?
My apps are the sort of apps that are good to have so should get a lot of downloads but not the sort of apps you use every day.
That's why I'm a bit stuck on what app network would be best.
Any advise?
Click to expand...
Click to collapse
If it something used for long periods of time, say a game, ads are worthwhile, otherwise in app purchases for extra features.
jcase said:
If it something used for long periods of time, say a game, ads are worthwhile, otherwise in app purchases for extra features.
Click to expand...
Click to collapse
Thanks for the reply
Is there anything out there that pays per install (without charging for the app...lol)?
In-App purchases
Is there a way of finding out what ad network apps I have installed are using?
The reason I asked is because I installed an app yesterday that has an ad screen as soon as the app starts with a message saying "slide to continue".
Usually I would think this sort of ad would put people off or be too intrusive, but it really isn't.
What's good about it is that you would at least get an ad per install.
I just need to somehow find out what ad network the developer is using....lol
Anyone
I would advise you to use ad mediation platforms. There are a lot of different monetization platforms, for example Heyzap, Appodeal, Startapp, Chartboost, Applovin. You can get access to several ad networks there using one SDK, this way the app gets maximal revenue from ads. I would recommend you Appodeal, because they have good fillrate and support all major ad networks and have flexible payouts.
Inked_ said:
Hi Guys
What's the best current way to monetise apps (apps not games) with ads?
My apps are the sort of apps that are good to have so should get a lot of downloads but not the sort of apps you use every day.
That's why I'm a bit stuck on what app network would be best.
Any advise?
Click to expand...
Click to collapse
I would highly recommend to use adtoapp.com - app monetization service. You can easily increase revenue from your app in 2 times. Highest eCPM and 100% Fill Rate. One SDK collects global networks in one, so it helps to optimize the revenue.
Contact me anastasia.ukrmann in skype to discuss things

Current no root firewall options

I am hoping to get some help in figuring out what the best alternatives are to Droidwall. I have used that app for years on various phones but I now am in a situation where I cannot root my new handset mostly due to the fact I don't want to void the warranty.
I am on an MVNO and I want to restrict all data with the exception of a few programs (MMS, Opera Mini, Uber, and K9 mail) when the phone is not on Wifi and I am thus paying for data. I don't mind having to toggle it on or off when i switch to wifi. I know there are a few firewall apps that can work but the discussions i found on them are from years back. I don't care if the firewall is a paid app but I do not want one that runs ads or phones home to the developer.
And my phone is running 6.0.1 Marshmallow
Thanks
NetGuard: http://forum.xda-developers.com/android/apps-games/app-netguard-root-firewall-t3233012
I do recommend to buy the pro features to support this great dev and he added ads a few months ago.
Free and open source app.
Primokorn said:
he added ads a few months ago.
Free and open source app.
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So the developer added in-app ads to Netgaurd to support the program's costs because its free? That seems to defeat the purpose of what i want because i do not want any apps other than the ones i noted drawing down data. Does the Pro Version take away in-app ads, there is no mention of that being a feature in the developer notes.
If that isn't an option then it would be a deal breaker.
I am looking for something as close to droidwall as possible. That is unobtrusive and shuts down compete data transfers on all programs other than the ones I allow.
I'm using AFWall+ and I didn't install NetGuard for a while.
Feel free to ask in the XDA thread and I guess ads are removed with the pro license key.
Majesk said:
So the developer added in-app ads to Netgaurd to support the program's costs because its free? That seems to defeat the purpose of what i want because i do not want any apps other than the ones i noted drawing down data. Does the Pro Version take away in-app ads, there is no mention of that being a feature in the developer notes.
If that isn't an option then it would be a deal breaker.
I am looking for something as close to droidwall as possible. That is unobtrusive and shuts down compete data transfers on all programs other than the ones I allow.
Click to expand...
Click to collapse
I recommend you NetPatch Firewall created by me.
It was just released, maybe not very stable.
Feel free to contact me if you have problems.
Download it in Google play store.

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