The LG Real3D SDK is now available!!! - LG Optimus 3D

http://developer.lgmobile.com/lge.mdn.mai.RetrieveMainPage.dev
http://developer.lgmobile.com/lge.mdn.tnd.RetrieveDocAndTools.dev?objectType=P#3
cm on dev's of xda
another link
http://developer.lgmobile.com/real3d/
and a pdf
http://developer.lgmobile.com/lge.mdn.tnd.RetrieveTNDInfo.dev?modType=D&resourceNo=TND00000418#none

Nice
Will play with it tonight, lets hope I can find my anaglyph glasses

are u a dev?

A new version came out on march 23

sorry i have no idea what sdk does. but is that means cm dev can use it to produce a rom with full 3D functions? y'know camera, video player ..
if so, that would be awesome.\^O^/

lw_wl said:
sorry i have no idea what sdk does. but is that means cm dev can use it to produce a rom with full 3D functions? y'know camera, video player ..
if so, that would be awesome.\^O^/
Click to expand...
Click to collapse
No... CM will need the source code for that, not the SDK.

Wow, 1 million downloads. Where are the 3D apps then?

well now you get to see as doing the sdk. Thanks for the info

Who uses Real3D SDK?
What will happen when add some lines to AndroidManifest.xml?
Will be displayed as stereoscopic 3D app?
http://developer.lge.com/MOBILE_HEL...idManifest xml.htm?path=0_2_1_1#_Toc335838811

Related

[REQ:] [3D] OpenGL Demo Competition and Developer Support

Seeing all the buzz'nfuzz about the OpenGL capabillities of this phone,
I pledge in this thread to ask developers to write a small howto on OpenGL
programming for this device. Not gamers per definition, but demo's.
A "demo" means an application that shows the skill of the programmer, and the performance of the device.
Looking at the work of vanKurt with his "tea-app"
http://forum.xda-developers.com/showthread.php?t=588650
and other openGL projects , I wonder if we can re-live the 80's in highres this time, hence,
I vote to start a demo competition !
Would like to hear from the pro's, the amateurs and the users if there's
any momentum to be gained here.
EDIT : poll question should read: "you are <20 years old"
I'm thinking this might be pretty cool... I have a base set up for OpenGLES 1 programs that I can release the code for if people want?
It's bloody slow on the HD2, so I'll see if I can make it work using a different setup, but it is at least a base for people to work from.
That would definately be interesting. The sad thing is: so far I only developed OpenGL ES 1.0 stuff. And for reasons I don't understand it all runs slow as hell on my HD2 (as mentioned above).
Thus I'm a little stuck at the moment. I have no clue how to migrate the code to OpenGL ES 2.0 (which is hopefully the solution???), so right now I can't contribute anything running > 10 FPS
Strangly there are some 3D game demos (XTRACT, Experiment 13, Electopia) which run absolutely smooth on the HD2. So as soon as this "miracle" is resolved we can get started....
OK let's jumpstart
If you both could post your work and your devsuite tools we can try and see if we can get started. Having a few users try, fail, ask and succeed seems a good idea.
Thanks for helping out.
VanKurt said:
That would definately be interesting. The sad thing is: so far I only developed OpenGL ES 1.0 stuff. And for reasons I don't understand it all runs slow as hell on my HD2 (as mentioned above).
Thus I'm a little stuck at the moment. I have no clue how to migrate the code to OpenGL ES 2.0 (which is hopefully the solution???), so right now I can't contribute anything running > 10 FPS
Strangly there are some 3D game demos (XTRACT, Experiment 13, Electopia) which run absolutely smooth on the HD2. So as soon as this "miracle" is resolved we can get started....
Click to expand...
Click to collapse
Experiment 13 is using OpenGLES1, not 2, as is Manila, so clearly the hardware and drivers are up to it...
It might be worth having a look at the Silvermoon UI code over at codeplex. It was written using OpenGL and is open source, so could prove useful to people.
evorgevol said:
It might be worth having a look at the Silvermoon UI code over at codeplex. It was written using OpenGL and is open source, so could prove useful to people.
Click to expand...
Click to collapse
It's also very smooth... Will take a lot at the source code and try and work out why...
Will also film it when I can get a camera, and do a comparison with a Diamond and a few other applications...
Hi guys
I've tried getting the 3 games mentioned above ... but can't ... they've either been pulled from the XDA threads or they are on rapidshare which says I can't download because I'm downloading something already ... and I've not downloaded anything from it for months.
Cheers
Paul.
Has anyone tried OpenTK (Open Toolkit). Using their OpenGL ES bindings?
Or is pure c++ the way forward?
It's a great idea! I won't be joining myself though, as for all my driver patches for various platforms and such, I still struggle with drawing a rotating triangle
(I really should get into that, but time is always a restricting factor)
Looking forward to what you guys can come up with!

[Dev] Tegra 2 based game porting [forALLandroid]

Hi! i'm working on a "repack" of Fruit Ninja THD for Tegra2 devices. I want to make it working on all other android devices. I'm testing a lot, and i find the rigth way. I'm able to start the game on a non-tegra device but it's full of artefacts but the performance is very good! For a complete working version i need someone that know how open and modify a "classes.dex" file. Pls help me and we can make working all tegra apps on all other android device!
did you take an iphone app and convert it somehow?
Psionfenix said:
did you take an iphone app and convert it somehow?
Click to expand...
Click to collapse
Hi, i never tried! Now i'm working on tegra apps, but i'm curious...can i easily open a iphone app?
someone that wanth to help me??
Damm good initiative. Porting these games would stop the fragmentation of Android that the tegra exclusives are now creating. I am not good at coding, have a business science instead of a computer science background. But I might be able to help you anyhow. Google galaxy on fire 2 twingo
This is someone who modded galaxy on fire 2 to work on non tegra devices. You might be able to learn something from his work.
Bump for this thread, I really like the idea!
Stitch! said:
Damm good initiative. Porting these games would stop the fragmentation of Android that the tegra exclusives are now creating. I am not good at coding, have a business science instead of a computer science background. But I might be able to help you anyhow. Google galaxy on fire 2 twingo
This is someone who modded galaxy on fire 2 to work on non tegra devices. You might be able to learn something from his work.
Bump for this thread, I really like the idea!
Click to expand...
Click to collapse
good...good...the initiative is very good, but require a nice team! i stopped the projet beacause of problems with my hd2 and some roms. But now i'm ready I have extracted FRUIT NINJA THD and worked on textures, but it's impossible! But i've finded that the file "classes.dex" are the key. Replacing this file witch the one included in normal fruit ninja, the game start but have a lot of graphic glitches i need someone that know how open and manage these files .dex
I think it's possible to realize the initiative
Hey, any news on this? I have a Galaxy S 2 but with the Samsung, processor really want to get Tegra 2 games to work.
i'm waitin a way to edit the file "classes.dex"
NEWS: A way to bypass the problem is to install ChainFire3D app/OGLdriver ad use the plugin "NVIDIA". Some games like Samurai Vegeance is already cracked for normal use. Search on google: "Samurai Vegeance ipmart" and look at the last post
If you don't know how to edit classes.dex I assume you just removed nvida related dependencies in AndroidManifest? =/
Fr4gg0r said:
If you don't know how to edit classes.dex I assume you just removed nvida related dependencies in AndroidManifest? =/
Click to expand...
Click to collapse
Only the file classes.dex is related to Tegra2 restriction. It "read" the type of OpenGL Driver in use and the game start only if NvidialibGL is finded. Solution is to use ChainFire3D Driver. Info and buy from here:
http://forum.xda-developers.com/showthread.php?t=1087427

Microsoft Silverlight Coming to Android!

Thanks to the Moonlight crew, Android devices will soon be able to run Silverlight!
Silverlight is a must-have for some users for websites such as Netflix and Sky Go (formally known as Sky Player)!
Here is a video from a few months back, demonstrating their progress so far:
http://mobiputing.com/2011/04/moonlight-silverlight-for-linux-coming-to-android/
Anyone hear any more on this? I've been searching my ass off and so far what I'm seeing is that there is a way to develop with silverlight for android (with mono for android) however, there doesn't seem to be any way to take a silverlight application and convert/wrap it to an android compatible format (nor is there a silverlight plugin of any sort that is compatible with android). I also read that Koush at one point was playing with moonlight/mono to get it working for android, but that was very long ago. The most "recent" news on it that I found was from April of this month. I also read a comment that the mono developers were laid off, could this be why there hasn't been anything since April?
I too am waiting for Silverlight to be devekoped for my new tablet - Packard Bell Liberty. It won't play live TV or stream video content, which is what it was designed for. It works on the Android 3.1 platform. I've messaged Microsoft and am still awaiting a reply.
Lets Push That! Need Sky GO on my Galaxy Tab
vapor_s04 said:
Lets Push That! Need Sky GO on my Galaxy Tab
Click to expand...
Click to collapse
+1 on that, waiting for Sky GO myself, sky have said "winter" for their app, hopefully moonlight can beat it.
It wont work for the sky go website as obviously sky uses the DRM part of silverlight and MS won't allow the moonlight team to see that part of silverlight.
looks like silverlight haves no room in microsofts future strategy:
http://www.zdnet.com/blog/microsoft/will-there-be-a-silverlight-6-and-does-it-matter/11180
Silverlight on Android
The wait is over. head over to maxthon.com, download their browser and... it plays Netflix and Lovefilm - Silverlight embedded.
wjaun said:
The wait is over. head over to maxthon.com, download their browser and... it plays Netflix and Lovefilm - Silverlight embedded.
Click to expand...
Click to collapse
No it doesn't
thehowler said:
No it doesn't
Click to expand...
Click to collapse
Indeed - apologies to all - was so excited to play movie trailer had to post - should have investigated further to see that trailers are in Flash - streaming in Silverlight...
Still waiting for a solution
ive been waiting for silverlight in sges
Where is the Nexus' beta version?
So much for vaporware
With adobe declining to support further flash development, its a great time for msft to gain traction in Android scene
I haven't had a chance to look around for any recent sources about silverlight on android, is it still in progress or has it been put aside because there's a probability that many will start using HTML5 instead, since media capabilities at least are available there?
On a sidenote I must confess silverlight is a bit new to me since I've only just recently started a new job where I'm familiarizing myself with MS VS, .Net and silverlight, so you'll have to excuse my lack of knowledge.
if Microsoft was smart, this would be an incredible move for them. With the death of flash on Android, Microsoft can start to dominate that market and then that might encourage a lot more devs to start programming in silverlite.
Sent from my HTC Glacier using Tapatalk 2
tp2215 said:
if Microsoft was smart, this would be an incredible move for them. With the death of flash on Android, Microsoft can start to dominate that market and then that might encourage a lot more devs to start programming in silverlite.
are theer any news?
Click to expand...
Click to collapse
Moonlight for Linux is a joke. Just go to your Xbox Live account online and try to view many of the Silverlight embodiments to see. Silverlight as evidenced by it's heavy use on Xbox Live is not going anywhere. Moonlight's android developments is the same basic code as for Linux. Moonlight for Android/Linux will always be a half baked solution.
What does mean ... "Half baked solution"?
Sent from my GT-N7000 using xda premium
riccardo_1958 said:
What does mean ... "Half baked solution"?
Click to expand...
Click to collapse
Something that is "half baked" is very poorly designed or executed.

PSXPERIA video tutorial (Lets you play PSX iso's using the native emulator)

Here is a video tutorial I made to help use the PSXPERIA tool that allows you to you any PS1 games you want with the native PS1 emulator which lets you have things such as better screen filtering and use of the analog touch pads!
Video tutorial
Im posting it here as it keeps being lost in all the posts of the development thread. I hope this helps some people.
Important notes:
this does not require root
this tutorial will work for windows mac and linux, you can pretty much just copy what I do on any OS and it will still work.
Great video thanks!
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think its worth the effort tbh, I think the older version of the emulator didnt have a licence check to get them to work so we just needed to convert a few files thanks the yifanlu's amazing tool!
To crack the licence check will be alot harder to do and apparently FPSE will be getting touch pad support soon anyway, although the dev has been saying that for the last 3 months
the only good thing about sonys emulator is the touch pad support, besides that it has very bad compatibility.
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
subcu1ture said:
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
Click to expand...
Click to collapse
I find there to be alot less hassle with fpse, I can just copy all my games to the SD card and everything works fine with the default settings most of the time.
hey bubblegumballon,
i keep getting a cannot build apk error even though i put jarsigner in the path variables and inside the psxperia beta folder. Im using windows 7 64 bit and have heard that jarsigner has issues with windows. Any workarounds that you know of?
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think xda would let us start a project with the sole aim of circumventing sony's piracy protection, just because we want to do it for legal reasons, dosent mean pirates wont use the technique to start spreading copies of PS games with the protection removed
Do you think the PSX games purchased for PSP via PSN would have a better chance at working with that emulator seeing that Crash Bandicoot is the PSP version?
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
It is exactly the same with windows as it is on mac.
Just get the beta 2 release of PSXPERIA and run the windows psxperia UI bat file and follow the steps from the beta 2 caption that pops up from the start of bubblegums video.
Everything is the same as in the OSX video.
harlzden said:
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
Click to expand...
Click to collapse
Just copy exactly what I do, its exactly the same on windows expect your desktop looks a bit different. I have an annotation in the video telling you to skip the first step now as it is no longer needed in the newer version of PSXPERIA.
Thanks for this. Will check it out when I have my Play next month.
Since the new version of PSXPERIA is out I wanted to bring some attention to the tutorial again, theres alot of new users to PSXPERIA every since the new 2.0 version so hopefully this video will help assist you in installing it.

[Q] Help choosing apps

Hy everyone, this is my first post. Im a recent owner of a TF300T, and I work in Game Development. I use Visual Studio 2012, Blender, GIMP, and DirectX. I wanted to know what apps could I get, what do you guys recomend. I dont know exactly whats on the market today. For example, a remote debugger would be great, to give an example.
Thanks in advance.
pachesantiago said:
Hy everyone, this is my first post. Im a recent owner of a TF300T, and I work in Game Development. I use Visual Studio 2012, Blender, GIMP, and DirectX. I wanted to know what apps could I get, what do you guys recomend. I dont know exactly whats on the market today. For example, a remote debugger would be great, to give an example.
Thanks in advance.
Click to expand...
Click to collapse
Biggest debug used is Logcat. Most of the time set up along with eclipse IDE for Java.
kd8bny said:
Biggest debug used is Logcat. Most of the time set up along with eclipse IDE for Java.
Click to expand...
Click to collapse
Thanks for that, gonna check it out, but i think theres a small confussion. I don't develop for android, I develop for windows.
PS: I code in C++ 11 and DirectX 11
pachesantiago said:
Thanks for that, gonna check it out, but i think theres a small confussion. I don't develop for android, I develop for windows.
PS: I code in C++ 11 and DirectX 11
Click to expand...
Click to collapse
Because you said you worked as a developer, I guessed you wanted apps that could aid you with that.
So here are a few that I could think of:
Air Display: use your tablet as a second monitor. Maybe you can display log info in that screen. I haven't tested this one, but heard it works well.
https://play.google.com/store/apps/details?id=com.avatron.airdisplay
Team Viewer: allows you to access your computer from your tablet, so it could be useful in a situation you only have your tablet and want to get things done.
https://play.google.com/store/apps/details?id=com.teamviewer.teamviewer.market.mobile
Space Draw: it's a 3D modeling program for Android. Never used it myself, so I am not sure how it works.
https://play.google.com/store/apps/details?id=com.scalisoft.spacedraw
SketchBook Pro for Tablets: tool for drawing on the go. I like this application a lot.
https://play.google.com/store/apps/details?id=com.adsk.sketchbookhd
If you want recommendations of apps for other applications, you can try to search the web for lists of must have apps.
Here is a good example:
http://arstechnica.com/gadgets/2012/12/must-have-apps-for-your-new-android-tablet/

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