Microsoft Silverlight Coming to Android! - Android Software/Hacking General [Developers Only]

Thanks to the Moonlight crew, Android devices will soon be able to run Silverlight!
Silverlight is a must-have for some users for websites such as Netflix and Sky Go (formally known as Sky Player)!
Here is a video from a few months back, demonstrating their progress so far:
http://mobiputing.com/2011/04/moonlight-silverlight-for-linux-coming-to-android/

Anyone hear any more on this? I've been searching my ass off and so far what I'm seeing is that there is a way to develop with silverlight for android (with mono for android) however, there doesn't seem to be any way to take a silverlight application and convert/wrap it to an android compatible format (nor is there a silverlight plugin of any sort that is compatible with android). I also read that Koush at one point was playing with moonlight/mono to get it working for android, but that was very long ago. The most "recent" news on it that I found was from April of this month. I also read a comment that the mono developers were laid off, could this be why there hasn't been anything since April?

I too am waiting for Silverlight to be devekoped for my new tablet - Packard Bell Liberty. It won't play live TV or stream video content, which is what it was designed for. It works on the Android 3.1 platform. I've messaged Microsoft and am still awaiting a reply.

Lets Push That! Need Sky GO on my Galaxy Tab

vapor_s04 said:
Lets Push That! Need Sky GO on my Galaxy Tab
Click to expand...
Click to collapse
+1 on that, waiting for Sky GO myself, sky have said "winter" for their app, hopefully moonlight can beat it.

It wont work for the sky go website as obviously sky uses the DRM part of silverlight and MS won't allow the moonlight team to see that part of silverlight.

looks like silverlight haves no room in microsofts future strategy:
http://www.zdnet.com/blog/microsoft/will-there-be-a-silverlight-6-and-does-it-matter/11180

Silverlight on Android
The wait is over. head over to maxthon.com, download their browser and... it plays Netflix and Lovefilm - Silverlight embedded.

wjaun said:
The wait is over. head over to maxthon.com, download their browser and... it plays Netflix and Lovefilm - Silverlight embedded.
Click to expand...
Click to collapse
No it doesn't

thehowler said:
No it doesn't
Click to expand...
Click to collapse
Indeed - apologies to all - was so excited to play movie trailer had to post - should have investigated further to see that trailers are in Flash - streaming in Silverlight...
Still waiting for a solution

ive been waiting for silverlight in sges

Where is the Nexus' beta version?

So much for vaporware

With adobe declining to support further flash development, its a great time for msft to gain traction in Android scene

I haven't had a chance to look around for any recent sources about silverlight on android, is it still in progress or has it been put aside because there's a probability that many will start using HTML5 instead, since media capabilities at least are available there?
On a sidenote I must confess silverlight is a bit new to me since I've only just recently started a new job where I'm familiarizing myself with MS VS, .Net and silverlight, so you'll have to excuse my lack of knowledge.

if Microsoft was smart, this would be an incredible move for them. With the death of flash on Android, Microsoft can start to dominate that market and then that might encourage a lot more devs to start programming in silverlite.
Sent from my HTC Glacier using Tapatalk 2

tp2215 said:
if Microsoft was smart, this would be an incredible move for them. With the death of flash on Android, Microsoft can start to dominate that market and then that might encourage a lot more devs to start programming in silverlite.
are theer any news?
Click to expand...
Click to collapse

Moonlight for Linux is a joke. Just go to your Xbox Live account online and try to view many of the Silverlight embodiments to see. Silverlight as evidenced by it's heavy use on Xbox Live is not going anywhere. Moonlight's android developments is the same basic code as for Linux. Moonlight for Android/Linux will always be a half baked solution.

What does mean ... "Half baked solution"?
Sent from my GT-N7000 using xda premium

riccardo_1958 said:
What does mean ... "Half baked solution"?
Click to expand...
Click to collapse
Something that is "half baked" is very poorly designed or executed.

Related

Full Flash 10.1 Player for WM phone

Today Adobe has announced their next generation of Flash player 10.1 will be available across the wide range of mobile phones out there, including WM. Indeed a public beta will be available for WM phones later this year. Another reason to love our WM phone.
Check out the announcement at: www.adobe.com
Note that this this the full Flash 10, not Flash Lite. And the player is the browser plug-in.
This, I presume, is the announcement you're referring to...?
http://www.adobe.com/aboutadobe/pressroom/pressreleases/200910/100509AFPforMobileDevicesandPCs.html
There's an interesting omission, there. Check out the first paragraph:
A public developer beta of the browser-based runtime is expected to be available for Windows® Mobile, Palm® webOS and desktop operating systems including Windows, Macintosh and Linux later this year. Public betas for Google® Android™ and Symbian® OS are expected to be available in early 2010. In addition, Adobe and RIM announced a joint collaboration to bring Flash Player to Blackberry® smartphones, and Google joined close to 50 other industry players in the Open Screen Project initiative.
Click to expand...
Click to collapse
Windows Mobile, Symbian, Android, Blackberry, Palm WebOS, desktop operating systems... but no mention of the iPhone! I wonder if that's an accidental omission or if they genuinely won't be porting it to the iPhone for a while? If the latter, then that might help some other phone platforms to survive in the face of the iPhone juggernaut, which is no bad thing.
The iPhone is rather conspicuous by its absence, but that's no doubt down to Apple rather than Adobe.
The fact that flash let's you load dynamic executable content from those darn interwebs means that Flash 10.1 is pretty darn unlikely to ever appear on the iPhone. Of course with 95%* of Flash content being ads, it's unclear if this is a plus or a minus for Apple.
*according to an in-depth survey of myself.
Apples terms don't scripted languages on the iPhone. Unless Apple change the policy flash will NEVER be on the iPhone.
I've used this many times to annoy my iPhone fanboy mate
Monty Burns said:
Apples terms don't scripted languages on the iPhone. Unless Apple change the policy flash will NEVER be on the iPhone.
I've used this many times to annoy my iPhone fanboy mate
Click to expand...
Click to collapse
Adobe's Flash anyway. Apple has it's own engine I think. (but it of course is limited in what it can do)
Anyway, hurray for WM!
Reason why iPhone is not listed is because Steve Jobs would not allow Flash on iPhone. Apple is pushing its own Quicktime as a standard and would do anything to stop Flash being the standard.
Besides, supporting Flash would mean anyone can download and run a Flash apps without the need to go through the Apple App Store. Thereby bypassing Apple's total control of their platform.
So the above means that we won't see Flash on iPhone in the foreseeable future. At least not in its current form.
Now there are some developers who are writing a compiler that would compile a Flash app into native Apple app. But that is another story.
Monty Burns said:
Apples terms don't scripted languages on the iPhone. Unless Apple change the policy flash will NEVER be on the iPhone.
I've used this many times to annoy my iPhone fanboy mate
Click to expand...
Click to collapse
No, the Flash app is a compiled app (compiled into binary code).
Lord_BlackAdder said:
No, the Flash app is a compiled app (compiled into binary code).
Click to expand...
Click to collapse
Wire disagree with you and so do Apple.
REASON 1:
. "No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple’s Published APIs and built-in interpreter(s)."
Click to expand...
Click to collapse
Taken from: http://www.wired.com/gadgetlab/2008/11/adobe-flash-on/
REASON 2:
That means Flash would open a new door for application developers to get their software onto the iPhone: Just code them in Flash
Click to expand...
Click to collapse
Now....
Blackadder, its notthing to do with Quicktime. Its a technical issue and the way Flash allows extra code to be run outside of Apples control and the way it executes it (See reason 1 & 2 above and the next paragraph to clarify).
Besides, supporting Flash would mean anyone can download and run a Flash apps without the need to go through the Apple App Store. Thereby bypassing Apple's total control of their platform.
Click to expand...
Click to collapse
This is the second of two reasons and with this you are correct!
That all said, looks like we might ALL be wrong (in a sense)!
http://www.readwriteweb.com/archives/confirmed_apple_and_adobe_coll.php
It looks like Adobe have written a Compiler for Flash code allowing developers to compile there Flash code thus allowing them to be submitted to the App store for approval.
At its worldwide developer conference in Los Angeles, Adobe said it would be releasing Flash for mobile platforms including Microsoft Windows Mobile, Palm’s webOS and Google Android. But don’t expect Flash to come to the iPhone’s Safari mobile browser. Instead, Adobe is adding support to its Flash Professional CS5 developer kit to convert software written in Flash into standalone iPhone applications.
Click to expand...
Click to collapse
Reference: http://www.wired.com/gadgetlab/2009/10/iphone-flash/
i.e change them from interpreted to compiled. Just like a normal EXE for example instead of a BAT file.
Sorry Monty Burn. The fact that Apple does not accept Flash is not because Flash App is an interpreted code. Flash App is compiled as binary code.
That fact that Flash CS5 can publish as native Apple code simply means that Flash CS5 can be used as a development tool to create Apple apps. And it has nothing to do with the Flash runtime though.
Ifits compiled, why do flash sites NOT work without a flash client being installed?
Maybe its only partialy compiled?
Either way, if you take the time to read the links I grabbed or even did some of your own googling you would quickly find that these TWO reasons are commonly and REPEATEDLY cited as to why Flash is currently not allowed.
Compiled? You better explain that to Apple as they keep using the Interpreted clause along with "no control".

[Q] Adobe Flash 10.1 on windows phone 7

Will adobe flash 10 be released for windows phone 7 browser later on? Can anyone confirm it
Google it.
Adobe themselves confirmed that it was coming.
Both Flash and HTML5 should be coming to WP7.
I am hoping that they improve it as the Android version I think was pretty bad.
Going by Microsoft's currently speedy reaction to the market/devs I would be surprised if Flash is not part of the early 2011 OS update that brings copy & paste and, hopefully, turn-by-turn navigation.
Adobe dependent obviously.
JEEtoP said:
Going by Microsoft's currently speedy reaction to the market/devs I would be surprised if Flash is not part of the early 2011 OS update that brings copy & paste and, hopefully, turn-by-turn navigation.
Adobe dependent obviously.
Click to expand...
Click to collapse
Nope it is not Adobe dependent, it depends on the MS whether they will implement Active-X plug-in support into IE or not.
I think one of the wisest decisions MS have made with the mobile platform is do away from Active-X, even though I am not a fan of M$ by any means , however they have no other plug-in mechanism at the moment to support Adobe flash.
lqaddict said:
Nope it is not Adobe dependent, it depends on the MS whether they will implement Active-X plug-in support into IE or not.
I think one of the wisest decisions MS have made with the mobile platform is do away from Active-X, even though I am not a fan of M$ by any means , however they have no other plug-in mechanism at the moment to support Adobe flash.
Click to expand...
Click to collapse
The ability is definitely there for Adobe to implement Flash be it ActiveX or not - that's not the issue.
Getting the plugin out by the early 2011 update deadline is Adobe dependent because they are the ones developing it, not entirely I agree but it is there technology primarily here so a large part of the project depends on them and their roadmap.
JEEtoP said:
The ability is definitely there for Adobe to implement Flash be it ActiveX or not - that's not the issue.
Getting the plugin out by the early 2011 update deadline is Adobe dependent because they are the ones developing it, not entirely I agree but it is there technology primarily here so a large part of the project depends on them and their roadmap.
Click to expand...
Click to collapse
Once again, the Adobe Flash support as it is provided in the current non mobile IE is Active-X plug-in, there is no other mechanism, unless Microsoft tells Adobe that they will re-introduce Active-X support or develop a new API Adobe can do nothing.
lqaddict said:
Once again, the Adobe Flash support as it is provided in the current non mobile IE is Active-X plug-in, there is no other mechanism, unless Microsoft tells Adobe that they will re-introduce Active-X support or develop a new API Adobe can do nothing.
Click to expand...
Click to collapse
Not wishing to be rude but I don't think I see your point.
Yes the current non-mobile IE is an ActiveX plugin, I don't see how this directly pertains to Windows Phone 7's situation.
Flash for WP7 is in development, confirmed by Adobe themselves. Whether Microsoft have implemented a version of ActiveX into the new mobile browser or there is another method for Adobe to utilise it is all academic, it is in development. The mechanism is there.
People please tell me if I'm missing something...
Adobe has already said that the reason WinMo6.5 wasn't getting Flash 10.1 was because it was missing needed APIs that WP7 has. So however they are implementing it that sounds like the resources they need are already included in the OS.
JEEtoP said:
Not wishing to be rude but I don't think I see your point.
Yes the current non-mobile IE is an ActiveX plugin, I don't see how this directly pertains to Windows Phone 7's situation.
Flash for WP7 is in development, confirmed by Adobe themselves. Whether Microsoft have implemented a version of ActiveX into the new mobile browser or there is another method for Adobe to utilise it is all academic, it is in development. The mechanism is there.
People please tell me if I'm missing something...
Click to expand...
Click to collapse
If you know what mechanism is there please share
lqaddict said:
If you know what mechanism is there please share
Click to expand...
Click to collapse
I have no idea
still no hope for this soon?
Flash Mobile has been killed by Adobe...
http://www.usatoday.com/tech/news/story/2011-11-09/mark-smith-adobe-flash-mobile/51135466/1
No hope, and i don't really want either... just look android, and how laggy the Flash is...
We are all hoping for a future of HTML5.
Microsoft said last year that they fully concertrate on plug GREE internet browsing, thats HTML5. adobe flash makes thing slower, ok it looks better but slower. they have stated that they will bring up an alternative with silverlight in the future... but that was at the end of last year. now we have march...
Strike_Eagle said:
Flash Mobile has been killed by Adobe...
http://www.usatoday.com/tech/news/story/2011-11-09/mark-smith-adobe-flash-mobile/51135466/1
No hope, and i don't really want either... just look android, and how laggy the Flash is...
We are all hoping for a future of HTML5.
Click to expand...
Click to collapse
I always hear this but I've never experienced problems with flash being laggy on Android, although Android as a whole is laggy
But I agree, it's unnecessary for WP7...HTML5 already is pretty good to me.
Yup it's all HTML5 from here. Even the Metro-style IE10 in Windows 8 won't support it.
Sent from my SGH-i917 using XDA Windows Phone 7 App
there is an adobe flash app in the marketplace, it doesn't look real though. Can anyone confirm that?
japmeet said:
there is an adobe flash app in the marketplace, it doesn't look real though. Can anyone confirm that?
Click to expand...
Click to collapse
the app in the marketplace does the thing and goes around, it "ports" some websites, to wp7 but it is still not flash! and i can only port some websites not every you want that the silly thing. but with silverlight and html5 we must find another way to "flash" because microsoft abandoned flash some time ago... they have full rights to silverlight, to flash they only can have some licenses. silverlight is the homemade alternative from microsoft. and it fits the needs, just look at some games on windows 8 consumer preview, cut the rope and some other as example, they all look like "flash" but have other functions, and suites more to the "low spec" windows 8 metro design. microsoft will that everything goes smooth, if you have to load an flash game 10 seconds or 20. in silverlight you could be allready in the game. my personal website is in flash but i think of moving to html5 and some other elements, that look like flash.
and i dont think flash will ever be on the future windows versions... on mozzila firefox (desktop) maybe, google chrome (desktop) maybe, but on the metro mozzila that is in work they can not build it in.

PSXPERIA video tutorial (Lets you play PSX iso's using the native emulator)

Here is a video tutorial I made to help use the PSXPERIA tool that allows you to you any PS1 games you want with the native PS1 emulator which lets you have things such as better screen filtering and use of the analog touch pads!
Video tutorial
Im posting it here as it keeps being lost in all the posts of the development thread. I hope this helps some people.
Important notes:
this does not require root
this tutorial will work for windows mac and linux, you can pretty much just copy what I do on any OS and it will still work.
Great video thanks!
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think its worth the effort tbh, I think the older version of the emulator didnt have a licence check to get them to work so we just needed to convert a few files thanks the yifanlu's amazing tool!
To crack the licence check will be alot harder to do and apparently FPSE will be getting touch pad support soon anyway, although the dev has been saying that for the last 3 months
the only good thing about sonys emulator is the touch pad support, besides that it has very bad compatibility.
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
subcu1ture said:
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
Click to expand...
Click to collapse
I find there to be alot less hassle with fpse, I can just copy all my games to the SD card and everything works fine with the default settings most of the time.
hey bubblegumballon,
i keep getting a cannot build apk error even though i put jarsigner in the path variables and inside the psxperia beta folder. Im using windows 7 64 bit and have heard that jarsigner has issues with windows. Any workarounds that you know of?
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think xda would let us start a project with the sole aim of circumventing sony's piracy protection, just because we want to do it for legal reasons, dosent mean pirates wont use the technique to start spreading copies of PS games with the protection removed
Do you think the PSX games purchased for PSP via PSN would have a better chance at working with that emulator seeing that Crash Bandicoot is the PSP version?
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
It is exactly the same with windows as it is on mac.
Just get the beta 2 release of PSXPERIA and run the windows psxperia UI bat file and follow the steps from the beta 2 caption that pops up from the start of bubblegums video.
Everything is the same as in the OSX video.
harlzden said:
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
Click to expand...
Click to collapse
Just copy exactly what I do, its exactly the same on windows expect your desktop looks a bit different. I have an annotation in the video telling you to skip the first step now as it is no longer needed in the newer version of PSXPERIA.
Thanks for this. Will check it out when I have my Play next month.
Since the new version of PSXPERIA is out I wanted to bring some attention to the tutorial again, theres alot of new users to PSXPERIA every since the new 2.0 version so hopefully this video will help assist you in installing it.

[Q] Any hope for Silverlight on Android

I have a Galaxy Note 10.1 WiFi GT-N8013. I would like to be able to watch live television coverage from CNN. Presently, they (CNN and Google) say that their app does not work on this device and they will not advise when, or if, this problem will be resolved.
Looking for an alternative solution, I turned to some apps that still run Flash Player, such as the UC Browser. I thought that I was getting close to getting the CNN website to load within UCB (as it was mimicking a desktop version), until it requested that I install MS Silverlight. Well, so much for that.
It seems that there is no equivalent to running Silverlight on the Android platform. Apparently, some time ago, there was a Moonlight project, but that appears to have come to a permanent halt based upon what I believe to be threats of litigation from M$.
So my question is whether this project may have come back to life in a different format? I can't imagine that I am the only GT-N8013 that has an interest in using the device from time to time to watch current events on CNN (or other live media cable networks). It seems to work fine on My Droid Razr Maxx XT-912, however I assume that it works there because of also being on the LTE network.
Does anyone know what the future holds for getting Silverlight working on Android?
bookbean said:
I have a Galaxy Note 10.1 WiFi GT-N8013. I would like to be able to watch live television coverage from CNN. Presently, they (CNN and Google) say that their app does not work on this device and they will not advise when, or if, this problem will be resolved.
Looking for an alternative solution, I turned to some apps that still run Flash Player, such as the UC Browser. I thought that I was getting close to getting the CNN website to load within UCB (as it was mimicking a desktop version), until it requested that I install MS Silverlight. Well, so much for that.
It seems that there is no equivalent to running Silverlight on the Android platform. Apparently, some time ago, there was a Moonlight project, but that appears to have come to a permanent halt based upon what I believe to be threats of litigation from M$.
So my question is whether this project may have come back to life in a different format? I can't imagine that I am the only GT-N8013 that has an interest in using the device from time to time to watch current events on CNN (or other live media cable networks). It seems to work fine on My Droid Razr Maxx XT-912, however I assume that it works there because of also being on the LTE network.
Does anyone know what the future holds for getting Silverlight working on Android?
Click to expand...
Click to collapse
Silverlight is a dead platform for most practical purposes. Even netflix is working to switch from it. I dont think that anyone would bother to build an Android port for it.
It's closed source from Microsoft and mono can give you a try the .net framework but not silvernight.
Sent from my Xperia Pro using xda app-developers app
8redd said:
Silverlight is a dead platform for most practical purposes. Even netflix is working to switch from it. I dont think that anyone would bother to build an Android port for it.
Click to expand...
Click to collapse
That's how I understood it as well. Strange that Amazon just switched over in the past month
ziddey said:
That's how I understood it as well. Strange that Amazon just switched over in the past month
Click to expand...
Click to collapse
HTML5 will be the new standard.
so there is no way having silverlight on android? for now? I need to watch some programs on my tablet
sefra3 said:
so there is no way having silverlight on android? for now? I need to watch some programs on my tablet
Click to expand...
Click to collapse
Like a workaround - you can use RDP or VNC and use a "normal" computer for opening silverlight pages...
it's a year later, and Microsoft is still reluctant to give an honest answer. However, if you go to their developer web site msdn.com and click on "I build Android apps", they take you to a page that tells you why and how to port your app to Windows 8. "Windows 8 is the fastest-growing mobile OS. Your app belongs here".
In other words, Microsoft considers *Android* to be a dead platform. Silverlight is closed source, so only Microsoft can port it. I think it's safe to say the chances of them changing their minds and porting Silverlight to Android after all, when they're taking such a bath on all Windows 8 platforms, is .... zero.
Is anybody still using Silverlight for web apps in 2013? Maybe this thread is moot.
ehartwell said:
it's a year later, and Microsoft is still reluctant to give an honest answer. However, if you go to their developer web site msdn.com and click on "I build Android apps", they take you to a page that tells you why and how to port your app to Windows 8. "Windows 8 is the fastest-growing mobile OS. Your app belongs here".
In other words, Microsoft considers *Android* to be a dead platform. Silverlight is closed source, so only Microsoft can port it. I think it's safe to say the chances of them changing their minds and porting Silverlight to Android after all, when they're taking such a bath on all Windows 8 platforms, is .... zero.
Is anybody still using Silverlight for web apps in 2013? Maybe this thread is moot.
Click to expand...
Click to collapse
I, too, am nneding Silverlight for my tablet. I am in a RN program that makes us test/quiz on a program called ATI that requires Silverlight to be able to answer and read test questions. I wish I had an answer for this. I know that if someone did figure this out that a great bounty would come from it. I would definitely donate.
rayandreas said:
I, too, am needing Silverlight for my tablet. I am in a RN program that makes us test/quiz on a program called ATI that requires Silverlight to be able to answer and read test questions. I wish I had an answer for this. I know that if someone did figure this out that a great bounty would come from it. I would definitely donate.
Click to expand...
Click to collapse
acebeace had the best advice. Assuming you have access to a Windows PC, you can run the Silverlight app on the PC but use your tablet as a remote control: go to Google Play and search for "remote desktop". Note that there may be additional challenges if the PC and tablet aren't on the same local network; there are paid apps that handle this better. It's clear that Google is working towards their own version: see Chrome Remote Desktop.
If you don't have access to a Windows desktop, you might be able to find an online browser that supports Silverlight.
Finally, I've never tried this, but Onlive Desktop claims to have an Android app that connects to a virtual PC desktop in the cloud. Their browser was supposed to support Silverlight, but it's not clear if it actually does. Fortunately, there's a free trial.
bookbean said:
I have a Galaxy Note 10.1 WiFi GT-N8013. I would like to be able to watch live television coverage from CNN. Presently, they (CNN and Google) say that their app does not work on this device and they will not advise when, or if, this problem will be resolved.
Looking for an alternative solution, I turned to some apps that still run Flash Player, such as the UC Browser. I thought that I was getting close to getting the CNN website to load within UCB (as it was mimicking a desktop version), until it requested that I install MS Silverlight. Well, so much for that.
It seems that there is no equivalent to running Silverlight on the Android platform. Apparently, some time ago, there was a Moonlight project, but that appears to have come to a permanent halt based upon what I believe to be threats of litigation from M$.
So my question is whether this project may have come back to life in a different format? I can't imagine that I am the only GT-N8013 that has an interest in using the device from time to time to watch current events on CNN (or other live media cable networks). It seems to work fine on My Droid Razr Maxx XT-912, however I assume that it works there because of also being on the LTE network.
Does anyone know what the future holds for getting Silverlight working on Android?
Click to expand...
Click to collapse
Did you guys heard about "Moonlight" project?
Source: http://forum.xda-developers.com/showthread.php?t=1207785
venki5star said:
Did you guys heard about "Moonlight" project?
Source: http://forum.xda-developers.com/showthread.php?t=1207785
Click to expand...
Click to collapse
the more I use this Sony Xperia tablet the more I realise I should have purchased a pc......
Re-compiling Pipelight
Hi,
I have just been reading about a open-source project called pipelight and just thought that this could be re-compiled and used with ARM based devices (such as tablets).
If this is posible then you could have silverlight on tablets, alternatively re-compile moonlight (only problem with moonlight is that there is no DRM support).
Silverlight on android
Dear Medworthy
That gives us hope.
If you now more of this solution let us now.
Regards
Pierre:fingers-crossed:
medworthy said:
Hi,
I have just been reading about a open-source project called pipelight and just thought that this could be re-compiled and used with ARM based devices (such as tablets).
If this is posible then you could have silverlight on tablets, alternatively re-compile moonlight (only problem with moonlight is that there is no DRM support).
Click to expand...
Click to collapse
medworthy said:
Hi,
I have just been reading about a open-source project called pipelight and just thought that this could be re-compiled and used with ARM based devices (such as tablets).
If this is posible then you could have silverlight on tablets, alternatively re-compile moonlight (only problem with moonlight is that there is no DRM support).
Click to expand...
Click to collapse
amandus88 said:
Dear Medworthy
That gives us hope.
If you now more of this solution let us now.
Regards
Pierre:fingers-crossed:
Click to expand...
Click to collapse
Pipelight uses Wine to run Silverlight on Linux based OSes. While there is some work being done to run Wine on Android, the binaries for Silverlight would still need to be rewritten for ARM. These aren't open source, I think it's way too simplistic to think those could be just "compiled" for ARM.
Unfortunately, I think we'll just have to wait until HTML5 completely supports DRM and the content providers make that switch. It's very irritating to see how they've chosen such a biased and proprietary system at the moment.
ehartwell said:
it's a year later, and Microsoft is still reluctant to give an honest answer. However, if you go to their developer web site msdn.com and click on "I build Android apps", they take you to a page that tells you why and how to port your app to Windows 8. "Windows 8 is the fastest-growing mobile OS. Your app belongs here".
In other words, Microsoft considers *Android* to be a dead platform. Silverlight is closed source, so only Microsoft can port it. I think it's safe to say the chances of them changing their minds and porting Silverlight to Android after all, when they're taking such a bath on all Windows 8 platforms, is .... zero.
Is anybody still using Silverlight for web apps in 2013? Maybe this thread is moot.
Click to expand...
Click to collapse
I need silverlight on my HTC one for my school timetable :/
Silverlight Android
Not in a position to try this at the moment but pls see:
http://gizmodo.com/5037919/skyfire-...icrosoft-silverlight-plus-100-more-beta-codes
and report back if it works.
Cheers
bookbean said:
I have a Galaxy Note 10.1 WiFi GT-N8013. I would like to be able to watch live television coverage from CNN. Presently, they (CNN and Google) say that their app does not work on this device and they will not advise when, or if, this problem will be resolved.
Looking for an alternative solution, I turned to some apps that still run Flash Player, such as the UC Browser. I thought that I was getting close to getting the CNN website to load within UCB (as it was mimicking a desktop version), until it requested that I install MS Silverlight. Well, so much for that.
It seems that there is no equivalent to running Silverlight on the Android platform. Apparently, some time ago, there was a Moonlight project, but that appears to have come to a permanent halt based upon what I believe to be threats of litigation from M$.
So my question is whether this project may have come back to life in a different format? I can't imagine that I am the only GT-N8013 that has an interest in using the device from time to time to watch current events on CNN (or other live media cable networks). It seems to work fine on My Droid Razr Maxx XT-912, however I assume that it works there because of also being on the LTE network.
Does anyone know what the future holds for getting Silverlight working on Android?
Click to expand...
Click to collapse
Silverlight on Android
This has now become a mute subject for me. I have given up on the CNN app in favor of Xfinity's app which works great. Not only can I watch CNN, I can now watch pretty much anything that I get on my TV.
opera
if this help...i use opera-browser(not opera-mini) on my android, because silverlight based sites works...
lorvix said:
if this help...i use opera-browser(not opera-mini) on my android, because silverlight based sites works...
Click to expand...
Click to collapse
they dont ~ or well at least sky go etc doesnt work

metro/modern app wish-list for win RT

VLC player - nearing completion
Facebook
Please also mention if the app on your wish list is already a windows phone 8 app. I will try to compile the most requested apps in this initial post.
After making this post, I discovered this nice table of the 100 "most popular" apps on iOS and if they are available for windows phone or windows 8:
http://www.infragistics.com/communi...-ios-android-windows-phone-amp-windows-8.aspx
I still think there are other apps worth mentioning. I'm also curious which of the apps the users on XDA would like to see the most. So feel free to post your support if you like an app that someone else has suggested.
Onlive
VLC
PayPal
Chrome
Steam
Sky Go
BBC Iplayer
There are so many it's quite hard to write them all down.
Onlive
-- never heard of this. Is it useful?
Chrome
-- I think this is unlikely to happen given the Microsoft vs Google war going on
Steam
-- interesting. Also had not heard of this. EDIT - see later post by "Good Day to Die" explaining why this seems impractical
Sky Go
BBC Iplayer
-- Both are very interesting. I think if enough people pressure the BBC then they will make an app.
There are so many it's quite hard to write them all down.
-- I think it is super useful to write these down. Trust me, this is a useful mini-project
You are not, I take it, a gamer? Not having heard of OnLive is understandable (people actually use that?) even though it would actually suit RT quite well. Not having heard of Steam is really, really weird. On the other hand, there is simply no point to having Steam on RT; you couldn't actually *run* anything. You could buy stuff and manage Friends lists and so on, sure, but you could do that from the website just as easily and with less downloading. I can *maybe* see the point of such a crippled Steam app on a phone, where website UI is difficult to use, but it should be quite usable on a tablet...
Well it's not really a Windows 8 app, but Spotify, but I take that's not an open source API?
Dropbox, but I suspect it would be closed off source also.
bigsnack said:
Well it's not really a Windows 8 app, but Spotify, but I take that's not an open source API?
Dropbox, but I suspect it would be closed off source also.
Click to expand...
Click to collapse
We are making a wish-list of closed source apps. That is the first step.
Well then if that is the case:
Adobe Lightroom(even if it is an express version).
Windows Media Player Classic
Flipboard
At home finances
Quicken would be at the top of my list.
I have so many to wish!
VirtualBox
Steam
OnLive
Google Chrome
Minecraft
Its not an app but an OS. Ubuntu!
Sent from my Carbonized Blaze
Someone else did his homework with the same idea.http://www.infragistics.com/communi...-ios-android-windows-phone-amp-windows-8.aspx
I'm skeptical of the point of VirtualBox; you want a VM platform on ARM? I can see the desire to dual-boot, and I can see the desire for an emulator when you *really* need to run some code from some other architecture (or are trying to run something so low-footprint that it runs OK when emulated on a relatively weak CPU), but virtualization... why? VirtualBox on RT would not be able to run x86 VMs; it's not an emulator. You think Ubuntu for ARM would virtualize nicely alongside RT? Highly doubtful.
Also, again with the Steam. Steam offers exactly zero games which are compiled for ARM. Everything else useful that the app could do, you could do from the web site. I don't see the point. If you want to ask Valve to port their games to ARM, and encourage others to do the same, *that* would make sense - some of their slightly older stuff, like TF2, would probably play fine on RT - but Steam itself would be pointless.
Please, people - if you want a list like this to be taken seriously, be serious about (and put some thought into) your requests. Minecraft makes sense, for example; it's highly popular, the hardware can handle it, and it would be viable to port it. Chrome makes sense for the same reason (I really need to take another shot at that). Ubuntu even makes sense. Lightroom might be a bit of a waste on the hardware that your typical RT device has, but it could be useful and is not impractical to port.
Don't waste your time on pointless requests, though; that will just lead to you (and the platform you're asking for support on) being completely dismissed.
bigsnack said:
Spotify,.
Click to expand...
Click to collapse
Apparently, the spotify website on windows RT is free. the app would cost money. Do we really want to lose the free website access?
http://forum.xda-developers.com/showthread.php?t=2374692
I am using it on the web at the moment(on the desktop browser since the Metro one doesn't support music in the background). But, I was thinking that maybe the RT app would be more like their desktop app, i.e. free with ads, and not like their mobile app, radio only.
Okay, because you asked for my whole list here it is; (Some games Inc.)
Online (Cloud gaming)
VLC
PayPal
Chrome
Steam
Sky Go Sports
BBC Iplayer
Block Fortress
Worms
Bloons TD 5
Rise alarm clock
Youtube?
Google maps
GTA 3/VC
VLC Streamer
Sims
Nike + Running
Walking Dead
Now TV
Ubuntu One
Capital FM
Jelly Car 1,2&3
Real Racing
Drop box
Opera
Speedtest
D-Link Share Centre
MotoGP
Instagram
Gmail
Mail.com
Santander
Utorrent or Bittorrent
Photoshop
XDA Developers
ITunes
Devolo
Dane Reynolds said:
Okay, because you asked for my whole list here it is; (Some games Inc.)
Online (Cloud gaming)
VLC
Paypal
Chrome
BBC Iplayer
Bloons TD 5
Youtube?
VLC Streamer
Gmail
Mail.com
Click to expand...
Click to collapse
Gmail and Mail.com both work in the included mail app, probably 3rd party mail apps on store already.
VLC has had a very successful kickstarter for a windows 8/RT port and is currently under development. I presume this includes streaming.
Youtube I think has an official app. Otherwise, there are plenty - and I mean plenty - of 3rd party alternatives. My favourite on my x86 desktop PC is metrotube which I think is also available on ARM. Otherwise, you've got a full blown desktop based web browser on RT, not some ****ty mobile browser. It can cope with youtube fine.
OnLive I thought went bust, screw that. But if its not gone bust, then that is definitely a good suggestion.
BBC IPlayer, browser.
Bloons TD5, browser.
Paypal. Browser, but is fair enough as a metro app.
Chrome. On x86 systems if you install chrome, set as default browser, click to open the menu in the top right and there is an option to relaunch as a metro app. Microsoft have banned web browsers from the store though so there is no hope of an official chrome port. Chromium for jailbroken systems may eventually happen but whether that would include the relaunch as metro functionality or not I have no idea. But the gist of it: on x86 its been done.
Some of your others are either fair enough suggestions or you can use browser.
My personal wish list might be just as far fetched sadly, or it may not.
Cave story
Minecraft (suggested already, not happening according to mojang)
Halo combat evolved
Halo 2
Halo 3
Halo wars (actually I imagine that being playable with touch alone, as a mouse/keyboard based game it would be pretty poor though)
Halo Reach
Halo 4
Halo ODST
ok, so I love halo, don't kill me for it. Just to make some other people happy:
Call of duty
Battlefield (I loved 2 actually, didn't mind the first bad company either)
I also want microsoft to lift the restrictions on COM ports (ie, they don't allow access from an app and I think they should) and network connections to localhost (I seriously dont get what harm there is in using localhost, why block from a store app). Even if it requires adding new permissions to do so.
Just Four
Minecraft
Quicken
Waze
Endomondo
is there an official XDA forum app from windows RT?
I'm starting to get sick of the advertisements on the IE 10 modern browser and occasional crashing of IE 10 modern that this XDA forum website causes....
SixSixSevenSeven said:
Gmail and Mail.com both work in the included mail app, probably 3rd party mail apps on store already.
VLC has had a very successful kickstarter for a windows 8/RT port and is currently under development. I presume this includes streaming.
Youtube I think has an official app. Otherwise, there are plenty - and I mean plenty - of 3rd party alternatives. My favourite on my x86 desktop PC is metrotube which I think is also available on ARM. Otherwise, you've got a full blown desktop based web browser on RT, not some ****ty mobile browser. It can cope with youtube fine.
OnLive I thought went bust, screw that. But if its not gone bust, then that is definitely a good suggestion.
BBC IPlayer, browser.
Bloons TD5, browser.
Paypal. Browser, but is fair enough as a metro app.
Chrome. On x86 systems if you install chrome, set as default browser, click to open the menu in the top right and there is an option to relaunch as a metro app. Microsoft have banned web browsers from the store though so there is no hope of an official chrome port. Chromium for jailbroken systems may eventually happen but whether that would include the relaunch as metro functionality or not I have no idea. But the gist of it: on x86 its been done.
Some of your others are either fair enough suggestions or you can use browser.
My personal wish list might be just as far fetched sadly, or it may not.
Cave story
Minecraft (suggested already, not happening according to mojang)
Halo combat evolved
Halo 2
Halo 3
Halo wars (actually I imagine that being playable with touch alone, as a mouse/keyboard based game it would be pretty poor though)
Halo Reach
Halo 4
Halo ODST
ok, so I love halo, don't kill me for it. Just to make some other people happy:
Call of duty
Battlefield (I loved 2 actually, didn't mind the first bad company either)
I also want microsoft to lift the restrictions on COM ports (ie, they don't allow access from an app and I think they should) and network connections to localhost (I seriously dont get what harm there is in using localhost, why block from a store app). Even if it requires adding new permissions to do so.
Click to expand...
Click to collapse
do you have a link to where Mojang states that they refuse to make the game minecraft for windows RT?
Mint.com didn't want to make windows phone or RT app for ages, but enough people on the forum convinced them otherwise....
med007 said:
do you have a link to where Mojang states that they refuse to make the game minecraft for windows RT?
Mint.com didn't want to make windows phone or RT app for ages, but enough people on the forum convinced them otherwise....
Click to expand...
Click to collapse
no link no but when windows 8 came out notch posted a few mini rants on twitter about how windows is moving to a closed platform and how they refuse to submit minecraft to any sort of verification process (blatent lie as it has the same for android, IOS and xbla). Carl manneh then backed that up stating that mojang will not be submitting minecraft to windows 8.
Even if they did want minecraft on the Microsoft store, they couldn't use the existing minecraft desktop version, its java. The store only allows .NET, HTML5/JS and C/C++ software, no java. If you did see minecraft for windows 8 and RT it would either be a modified pocket edition (pocket edition uses a C library with many common functions and then wraps this library into android and IOS apps, same could apply to RT in theory) or a new version based from the xbox version which is C# and XNA supposedly (not been confirmed but without full developers hardware that's all 3rd parties can use, its never been confirmed if 4j studios have the developers hardware or use xna, if they do use anything else it would be C/C++ again). C# is fine on RT but there is no XNA on the windows store so new render code would be required, or they could swap to monogame but to my knowledge monogame is Windows 8 on x86 at the moment and doesn't have an arm version (might be possible to port) but is allowed on the store.

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