[APP] NBack - brain training game - Android Apps and Games

Hi guys,
I developed NBack game in nice graphics, easy controls and features like statistics or singe, dual, triple or quad mode. It's completely free. If you don't know how to play the game, check the home page below (or e.g. http://en.wikipedia.org/wiki/N-back). I'd appreciate any comments and ideas to improve.
Developer's page is here: http://waterdev.com/nback
Market link: https://market.android.com/details?id=waterdev.NBackDemo
(don't be fooled because it says demo, it is a full application now)
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Some images:
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More info:
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NBack is an intellectual game which requires concentration and determination. If you have these abilities, you will find that your working memory and fluid intelligence increases as you play. The game presents you with a series of visual and auditory stimulations and then you have to determine whether the same symbol or sound occurred n steps back. Studies show that it has real potential to increase one’s intelligence. The studies called these experiments n-back, hence the name.
Features:
* Automatic mode: Pre-determines the appropriate level for you
* Statistics: Track your progress
* Fully customizable manual mode: Offers control over speed, level, number of trials and features
* Four kinds of stimulation: Position, sound, symbol and color in any combination
* Single, dual, triple and quad n-back: Dual is standard, but you can choose any mode you like
* Profiles: Keep all of your settings and progress
The game itself is quite simple, however this does not make it any less challenging. You are presented with a series of visual and auditory stimulations, you have to remember what occured n steps back. If the current trial matches with the one which occured n steps back, you press a corresponding button. If you are right, a tick appears, if you are not, a cross appears. If you miss a correct trial, an exclamation mark appears. Everything is designed to be as basic as possible to allow you to focus on the sequence. It does not appear to be very hard but the point is you are given 2 stimulations in one moment (for example a position and sound together), that is what makes this game quite challenging.
In automatic mode, the game will adjust the appropriate level according to your performance. Also, statistics in the form of a graph are available to keep track of your progress. You can also use several profiles that allow you to let other people play without interfering with your settings and statistics.
In manual mode, you can choose from 4 different kinds of stimulation (position, sound, symbol and color) and combine them in every way. That effectively means you can choose to play single, dual, triple or even quad n-back. In this mode you can also adjust the behaviour of the testing processes such as speed, number of trials or n-back level.

awesome job!!

fatasson said:
awesome job!!
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Hey, thanks, I'm glad you like it. As I said, any constructive suggestions are welcome.

Allright, I received some suggestions so here is what I changed:
added new soundset
improved graphics
improved help
Thx and keep me posted.

Related

[Game] Raindrop: how long can you survive?

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Hello,
I am here to present our new free game, RainDrop!
In this game you are a drop trapped in a toxic rain. The goal is to stay alive as long as you can, and build combos to get the highest score! Avoid toxic drops as they will contaminate you, an don't let larger drops absorb you. You can destroy what's on your way by releasing droplets, but that will make you shrink. Replenish yourself by absorbing drops that are smaller than you.
Some features of the game:
- HD graphics
- Tilt your phone to control the drop
- 3 different game modes, each with its own online leaderboard
- Compete with your friends with Scoreloop!
- 800x480 screen resolution recommended
We've been using the awesome libgdx library to make this game. For those who don't know it, it allows you to write a game an run it on your PC completely independently from Android, and then with 1 extra line of code it's ported to your phone! It's great since you can also make an applet out of your game and people can play it in their browsers (a la Minecraft). I really encourage people that want to develop for Android to use it.
Download here!
Please let me know of any comment, suggestion or feature that you would like to have in the game!
We just released v1.02, the main changes being:
- Added: double-speed button for those who want to avoid the lower speeds at the beginning
- Modified: tutorial is now even shorter
- Modified: combo points are now more visible
- Modified: slightly increased the delay before background transition
- Fixed: toggling HD on/off while in game now works correctly
- Fixed (v1.01): the preferences and local scores are now saved correctly
BTW, if you guys tried it on your phone, could you give a little feedback about the performances you get? We have a HD toggle that you can disable, as we're trying to have this working smoothly even on old phones, so that would be helpful!
Cheers
Hello again,
Some users reported problems with Honeycomb tablets (game not starting). We've just pushed an update (v1.03) on the market to address this issue.
Could Honeycomb users give us some feedback? That would be highly appreciated!
Thanks
Hi
This game is pretty fun! I would like for there to be an option to change difficulty. It starts off a bit slow but when it's fast it's really fun!
edit: sorry, didn't notice the speed button
Sent from my HTC Vision using XDA App
Thanks!
We've updated the game to version 1.05 to fix some problems with tablets, so again if there is anybody out there that tried it on a tablet we'd be happy to hear your feedback.
We also want to add new bonuses to the game, and are ready to listen to the suggestions of our players so shout if you have an idea
Interesting game. Two suggestions:
1) Allow to calibrate the tilt meter the first time I play. For some reason it was not centered for me correctly and I had to play with a slightly tilted screen.
2) Have a bonus that makes you invincible (like snowflake) but also move down very quickly. The more acid drops you destroy, the longer it lasts. It will add some action to the game I think.
3) As the tutorial is already quite long for a simple game, have some system of not showing ALL the bonuses immediately. Perhaps start with two bonuses, and as the player progresses add more possible bonuses.
Thank you, good ideas!
We are developing new bonuses to make the game more challenging and will release updates regularly!
Btw here is a recent review: http://www.androidappreviewsource.com/2011/07/02/raindrop-android-app-review/
Cheers

[App][Game][2.2+] Modern Snake - an experiment how Javascript & Co works for Apps

I want to introduce my App "Modern Snake" which is a modern approach to the classic Snake game which features a large playing area, fresh design, different levels and settings and also a 2-player mode on one device!
The player can control the snake which is moved on the large playing area that fills the entire screen either by swiping or using buttons.
Features:
- minimalistic and elegant design based on Android's “Holo” theme
- large playing area that fills the entire screen
- different levels
- simple control by swiping or by buttons
- enabling sound and adjust speed
- highscore and the ability to share the score
- two-player mode on one device
- ad-free
Play-Store-Link: https://play.google.com/store/apps/details?id=de.jsapps.modernsnake
I made this app for testing how HTML, CSS and Javascript bundled with a native Javascript Interface wrapped in a Webview as a app works for Android. I think that it is working quite well and without any great drawbacks (at least for me...).
So, if you have any questions or found bugs or general feedback, you can leave a message here or send me an email.
And if you like the game, share it and feel free to leave a positive review in the Play Store!
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A new version with improved control, better user experience and bug-fixes is online.
https://play.google.com/store/apps/details?id=de.jsapps.modernsnake
jojosch93 said:
A new version with improved control, better user experience and bug-fixes is online.
https://play.google.com/store/apps/details?id=de.jsapps.modernsnake
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Been playing this for a while now. I really like the clean look of the interface. Also, the most recent update seems to have helped the response to input greatly.
One suggestion, might you consider adding a timed mode (in addition to the normal game, not replacing it)? I found in playing, especially in the slower setting, that you can always take the safe way around. However, in a mode where there is a definitive timer, players would be motivated to get to the next block as quick as possible. It's a small suggestion, but I think it would add a new dynamic.
Again, great game. Thank you.
Sent from my secret lair in an undisclosed mountainside.

[APP][2.1+] Multi-Task

Here is a minimalistic brain function app that i'm currently developing. "Multi-task is an app that helps improve cognitive function by teaching your brain how to prioritize and manage multiple tasks at the same time. By using a flashcard and confusion technique we can force your brain to make the most efficient choices based on the tasks you face and how long you have to complete them, while stimulating specific areas of the brain to create what is known as a 'hot brain'".
The idea here is to try and make you split your attention while making you conduct critical decisions to be able to let you navigate your mind a lot better than before (think lumosity on steroids without the drawback of having static events).
Features:
- FREE
- Minimalist design
- Levels focused on different trains of thought
- Online Profile
- Graphs and statistics for your brain
- Leaderboards
- Works best on ART runtime (Android 4.4+ only)
Screenshots:
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I would like some feedback in terms of features and different timings that users can handle. I'm planning on adding multi-player (for those that just want to use it as a game), multiple user profiles on one device, more levels and themes. I would even like to be able to allow people to create their pack/levels if they want to. If there are any bugs i'd like to know to iron them out before I put this app on the Play Store.
Download:
Download 1.1 APK
Updated the app to include high scores right after a level. Also to bump this from the thread cemetery.
Bug: brain pack freezes up when showing all three puzzles
Hi!
I like the concept of your game but I've encountered a strange bug.
It happens once I get to all three puzzles being shown, and it seems to happen most often when the paradox "This sentence is false" is shown.
The game seizes up and I can't select anything any more, or exit for that matter.
A general usability feature would be to be able to cancel/exit the game once started. Having to kill the game is a bit annoying
The concept is quite interesting, can't wait to see how you develop it further!
tarikku said:
Hi!
I like the concept of your game but I've encountered a strange bug.
It happens once I get to all three puzzles being shown, and it seems to happen most often when the paradox "This sentence is false" is shown.
The game seizes up and I can't select anything any more, or exit for that matter.
A general usability feature would be to be able to cancel/exit the game once started. Having to kill the game is a bit annoying
The concept is quite interesting, can't wait to see how you develop it further!
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Are you using the build from this thread or the new one on Google Play?

[GAME][3.0+] MemoryBlocks

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Match two game with new mechanics! Try it now - memory blocks in dynamic!
Improve your concentration and memory playfully!
You can play in three modes.
1) Classic match two images: just open all cards as fast as you can and with minimal mistakes to achieve new high scores.
2) Challenge mode: in this mode you will meet with new mechanics of dynamic blocks. Just try it. In this mode the round is limited by certain amount of mistakes. Just be carefull and after the last challenge you unlock third mode.
3) Want to improve your skill? Bonus mode is for you! Achieve new high scores with dynamic memory blocks with rules from classical mode!
Google play link below (can't post external links for now, sorry):
https://play.google.com/store/apps/details?id=com.sodifferentgames.memoryblocks
Let me help you making your link clickable
https://play.google.com/store/apps/details?id=com.sodifferentgames.memoryblocks
Very cool game! I was completely surprised when the blocks suddenly started moving, I thought it would be a classic memory game. AWESOME!!! One problem I had: at first, I thought there were no sound effects at all, then I saw that there is a sound button in the menu and it was enabled, then I realized that I have to turn the volume up to the maximum to hear something. I don't think that is intended
Entangled Multiverse said:
Let me help you making your link clickable
Very cool game! I was completely surprised when the blocks suddenly started moving, I thought it would be a classic memory game. AWESOME!!! One problem I had: at first, I thought there were no sound effects at all, then I saw that there is a sound button in the menu and it was enabled, then I realized that I have to turn the volume up to the maximum to hear something. I don't think that is intended
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Thanks for your feedback and help with link! I will fix issue with low sfx volume.
You should definitely work with some graphic designer who feels the flat design aesthetics. All those shines and glass effects are unnecesary. The good example of flat games is KetchApp Developer game infentory. Check him out.
Al_Fish said:
You should definitely work with some graphic designer who feels the flat design aesthetics. All those shines and glass effects are unnecesary. The good example of flat games is KetchApp Developer game infentory. Check him out.
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Thanks, I will consider your advice in my next projects
Updated to version 1.2
Sfx volume was slightly increased in version 1.2
MemoryBlocks v1.3
Hello! MemoryBlocks has been updated to version 1.3
New in this version:
Challenge mode: increased quantity of available steps on average by 30%

[GAME][WIFI][MULTIPLAYER] 2x2048 puzzle game

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There are many variations of 2048 game, but this one gives you unique opportunity to play with a friend on one device or via local network bringing competition spirit into the game. Simple board design and color selection of tiles make game more attractive. In single player mode you can reach up to 8192 tile and after every move "Undo" option gives you possibility to revert back only once.
Google Play Store Link
Why to choose 2x2048?
- FREE
- Multiplayer option
- Play via WiFi
- Light weight - about 500 KB
- No annoying ads
- Play until 8192 tile
- Undo last move
Feel free to write your suggestions and remarks. Your feedback will help us to improve the game.
System requirements: Android 2.2+
Screenshots:
Game update
New "Undo" button is added in single player mode.
Am I correctly understood Wi-Fi means "Direct Wi-Fi"?
"Wi-Fi" means to be connected to the same wireless access point. Currently "Direct Wi-Fi" option is not implemented.
We are planing to add blurtooth option. Thanks for good idea!
Nice 2048 variant, especially the Undo Button is very useful
What I miss a bit compared to other 2048 variants is some relaxing background music, maybe you find some creative commons pieces which fit well?
Also, when I reached Game Over, the only option to go back was the back button, a button on the screen which you can tap to go back would be great!
Entangled Multiverse said:
Nice 2048 variant, especially the Undo Button is very useful
What I miss a bit compared to other 2048 variants is some relaxing background music, maybe you find some creative commons pieces which fit well?
Also, when I reached Game Over, the only option to go back was the back button, a button on the screen which you can tap to go back would be great!
Click to expand...
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Thanks for good idea. I am not sure about music, maybe it can be optional. But back button definitely will be added on game over screen.
Nice game. Thanks for app.
Version 1.4.0
Good news!
In the new version of the game we add amazing opportunity to choose your favorite color to emphasize your individuality. In the beginning of the game only two color schemes are active, but you can open more by playing in single player mode. I hope, you enjoy it.
I can't test the multiplayer, but the game works well.
SolarRiftStudios said:
I can't test the multiplayer, but the game works well.
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You can also play in multiplayer mode on the same device, just by turning it to each other.

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