So basically I am a freshmen in computer science, I have gotten pretty decent at c++ this year( i started last) I wanted to start java so I thought what better way than make an android app...
Anyways I had an idea for a childrens math app.
Sort of like to help learn basic types of math in a cutesy way.
Starting in like addition to subtraction to multiplication to division.
Problem is to make it cute how would I go about getting the Font to be different than the user defined font. Because it would be HELL and back to code each letter to a graphics file. (ill do it if I have too)
I also want any suggestions of how I could make it more kid friendly.
(maybe dancing android guy)
PM me ideas and stuff I really have no clue what I am doing jumping into it like a bat out of hell.
Related
Hi everyone, i know there are tonssssss of nice people here on xda forums, and i was just hoping for some suggestions because i have to choose a project to work on.. any java game / application which is not too tough is fine. It doesnt have to be an original application, so i was thinkin maybe some simple apps which u guys love? I'm still not that good at it as i have just started learning bout using netbeans to develops the java apps.. i will have bout a month or two to work on it. please give me some suggestions? thank you everyone Much appreciated.
cloning/image app/program for windows mobile
i do not know how hard it would be but just a thought, but it should be a true image .... something like acronis or seagate etc but for windows mobile
how about using the blu tooth technology to turn the phone into a ps3 key board similar to the g remote for ur windows desktop.
or app that is like winterboard where it manages ur cabs alot more organized so u can switch them off and on isntead of deleting and replacing clocks lock screens etc etc
a craigslist app is a very popular
ebay app
sound boards or voice changers
a cocktail drink guide
synthasizer
as for games
here
are a list of games that would be cool
teenage mutant ninja turtles arcade version
left for dead the 8 bit version(google it)
plants v.s. zombies
iphone version of resident evil 4
maybe gta china town wars or even gta 1
mortal kombat
fallout 1 or 2
how about;
an app which uses the oem headphones and mike and turns them into a noise-canceling headset
a music editing app like audacity
and (my favourite) a light saber app
game
Well 1st congradulations on becoming a developer. I too in my spare time develop but I develop games. If this is your 1st time developing a complete project I would suggest a simple game. A game like pong,space invaders, or pacman. I dont know your level but those can be made relatively easy and give you time to add something to make an original twist. Since I program in C language I dont know if any of the commands are similar in java maybe I could help. Goodluck on your project and keep us posted.
This is proly a tough one, but one I would (and many others) love to see on our HD2 phones.
Netflix watch instantly app from our queue.
Why they half assed the Netflix app in the first place is beyond me.
thanks for all the suggestions guys! knew some of you here on xda would be happy to gimme some ideas. First i thought nobody was gonna bother replying. lol. thanks again and I will keep you guys informed when i decide what to do and if I need any help. Thanks a lot everyone.
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
Franwella said:
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
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thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
football_fan said:
thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
Click to expand...
Click to collapse
How about a playlist editor for wmp? Something that would allow you to browse folders and select tracks and build a playlist from scratch.
It may seem a pretty plain application, but it would mean coding a decent GUI (that would obvously run purely on user interaction), but it would still have some more "gutsy" stuff, like system access, reading folder and files etc., and you'd also have to make sure you can build a playlist file. (I have no idea what format a playlist is in - it could be a simple list, but is more likely to be xml)
http://forum.xda-developers.com/showthread.php?t=683297
Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
kross666 said:
Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
Click to expand...
Click to collapse
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
CptSupermrkt said:
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
Click to expand...
Click to collapse
Thanks for the suggestion. I've also heard that Cocos2dx is quite efficient but difficult to set up initially.
Here's what i am looking for in a 2d game engine :
- Must be cross-platform
- Must be efficient
- Should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a
web developer
- Must have a large community, tutorials, additional libraries
- The final delivered package must be not too large
- The engine can be free, but I also wouldn't mind paying a reasonable price
Hi, I used libGDX for my first project, and I'm glad .
When you are looking for CROSS-PLATFORM GAME FRAMEWORK, it's the right one.
At the begining you spent some time on forums, but there are several tools that helps you start your first project realy quick (Project setup tool).
And many free examples and templeates that you can start with.
Also community around project is active, so you get quick answers in forums.
One really cool think, which saved a lot of my time, is running and debugging app directly on PC.
Wish you happy coding.
Kilobolt Game development tutorial
If you are an extreme novice who really wants to start you first game right away i recommend you to read "Kilobolt Game Development tutorial". It is so easy to understand and provide nice set of wrapper classes which covers all the complex details of image, sound and animation handling.
It also contains a well made tutorial set for game development.
The game "Hungry squirrels" which can be downloaded freely on the app store entirely uses this engine. So first take a look at that game and you can get an idea about the powers of this engine.
Recently I messed with Flappy Bird's files to up my highscore (to mess with people ). I thought that was pretty fun so i wanted to see if i could do it with other games
So I was looking through a game's data trying to change the levels just for fun. I would change them back, because who wants to ruin a perfectly good game?
Anyway, in the xml file for the game I found the part that I think should be the level, but the place where i would think the number would be was "F5uaTyMiAtv8FU".
I think that should be the number 10... my question is: is that some way to write numbers so its not super easy to tamper
with them? Im doing all this for learning and fun, im not trying to cheat in the game.
Well i suppose i am.. but its for educational purposes!
So anyway, what is that? I'm rather new to android-screwing, so if you know, tell me
sorry for the noob question.
[APP][GAMES][4.0+] Space Shooter, Number Game & Weight Tracker all made with Tasker
The past month I got a little into Tasker and all the possiblities. And it escalated quickly - going from proof of concept to working/nice looking Apps.
https://play.google.com/store/apps/details?id=com.malte.ninegame - Nine - a number game (Play Store link with short video teaser making it look a little more fun than it might actually be.)
https://play.google.com/store/apps/details?id=com.malte.space101 - A simple Space Shooter (Play Store link with short video demo - showing the gameplay.)
https://play.google.com/store/apps/details?id=com.malte.watchyourweight - Weight Tracker (I really like this one as it shows you graphs and a little statistic and I use it every day. Also you can make all entries using only the Notification bar. Also import/export functionality. Short demo at Play Store site.)
https://play.google.com/store/apps/details?id=com.malte.cliffheighttimer - Height Measure Stopwatch
https://play.google.com/store/apps/details?id=com.malte.ldt - Lightning/Thunderstorm Distance Measure Stopwatch
But after all those fun little project there are questions I keep coming back to:
Wouldn't I learn way more making these things with Java in Android Studio?
How much harder is it to make those things with Java (I once had a intro class in Java and know some C#, PHP, Javascript). I once made one of the tutorial note taking apps from the developer site - but although the logic might be quite simple the programming didn't feel too intuitive - might be a lack of understanding on my site though.
Each of the apps above took me about 1-2 days from start to finish (graphics, videos, programming). Does it take longer to make them with Android Studio?
Although they look good - I don't think of them as real Android Apps. Especially as they don't feel too responsive.
Would love some feedback a) on the Apps or b) what should be my next move if I wanted to make a real Java App? (Can you recommend an immersive progamming school - just finished university and am willing to pay for something I really enjoy? I would love to have some people around with the same passion. Or maybe a single developer that would want to maybe mentor me?)
Something like addition of color switch and flappy bird, where we will have the control over a dot, like the colour switch one. There will be a regular hexagon which will like contain the gameplay inside itself, on hitting the boundaries of the hexagon, we'll die. Every few seconds a range of spears ( or arrow heads ) will fly in from the sides or random directions. Goal is to survive.
This will be the game majorly. I know java, i studied it till high school i was good at it. I know the basic for loops and while loops and do while, i know handling exceptions and stuff, calling methods etc. You know, like basics ? I made alot of pattern programs or menu driven basic calculator programs etc.
Which developing studio will be good for me? Android studio ? Unity ? Gamemaker?
And anything else i might need to know? All the help and suggestions are appreciated. Thanks ^.^