I am a fairly new developer, I currently have three published apps (two of which are paid apps) and I have not had much success with my paid apps (literally one download between both of my paid apps.) My developer name is FullMetalDev.
Pre-Civil War Events (the game)
Perfect for those taking any U.S. History, American History, or A.P. U.S. American History class, its even great for the history junkies.
I have a new application called "Pre-Civil War Events (the game)" that is almost finished and ready to publish to the market. It is a game similar to that of Jeopardy but you are being asked questions regarding the events leading up to the U.S. Civil War. It requires froyo(2.2) or higher and adobe flash player 10.1. Currently it contains multiple choice questions, fill in the blank, and short answer questions.
Due to my lack of success with paid applications in the Android Market, I am asking this: Would anyone be interested in this app after it is published? (this is just to get an idea of whether its worth it to continue the project or not)
Also, any suggestions would be appreciated.
Not with the current ui design... concept is not bad though
Sent from my ADR6300 using XDA App
Related
Hey all,
I just wanted to announce I've released a new app on the Android Market. It's called Game Rankings. The basic idea is it allows you to keep track of wins and losses of various games with your buddies and develop a leaderboard to show how well everyone has been doing. It uses the ELO ranking system made popular by chess tournaments, and it works for any one-v-one or team-v-team game or sport. We've been using an earlier build of this at my work to keep track of our ping-pong games, and it's been working well enough that I decided to release it publicly.
Right now it's completely free and open source. In the future I'll be adding a server-side component to allow users to use the same groups across multiple devices. Unfortunately I'll have to charge for that feature to cover server costs, but off-line groups will remain free. It will just be an in-app purchase to convert an off-line group into an online group.
The current version supports Android 2.1 and above, and is also optimized for tablets and GoogleTV (when v2 goes public). Online groups, when implemented, will require 2.2+ (for C2DM).
Market Link: here
I'd love to hear some of your feedback. Either comment here or put an issue on the Google Code page.
Thanks
Hello,
I have had this idea for quite some time now, and seeing I have 0 knowledge when it comes to mobile app development, I decided to give it away.
I DO NOT want any amount of money from anyone, I am just giving you the idea so that I can play it (because as I imagine it, it should be kickass).
First off, I want to make some points clear:
- There are no games on the market that utilize the same idea that I am about give.
- After having searched Google's Marketplace (now dubbed Play Store) and Apple's App Store, I couldn't find a game with similar demands.
- The developer should have a solid background of good graphical games before taking this request.
- The game should be given the graphics it deserves ( I am not asking for a game with graphics like Asphalt 6, just with good graphics.)
- Numerous levels and a Survival Mode with varying difficulties are necessary.
- I don't want the game to be exclusive to me [of course], you can go ahead and put it on the Play Store, and even implement it on iOS and WP.
Sneak Peak of the IDEA:
- The idea uses the accelerometer in a way that hasn't been (fully) used before.
- No on-screen controls
- Accelerometer will be almost abused
- 2 or 3 axes gameplay ( initial idea covers 2, plus 3rd axe easily addable) based on the idea.
- There have been "similar" good games that use the accelerometer (like Speedx 3D), and I believe [with the correct development] this game can achieve the same level of awesomeness.
(I said "similar", because even though it's the same "big picture", the movements would be quite different, which result in different user experience)
Important notices:
- I am not saying this game will be revolutionary, unique(maybe?), game changing, or that it will sell/be downloaded more than Angry Birds, but it's a good idea.
- If it wasn't given the graphics it deserves, it will be just "another game in the market"
- The idea is of course an important part of the Game creation process, but is nonetheless a small part, and the one that demands the least amount of work. The developers will have to do most of the work.
How to get your hands on the idea:
- In order not to have it open for the public eye, and lose it's appeal and exclusiveness for developers, I will only send out the game upon request.
- Only 3 requests at a time will be permitted. (to insure exclusiveness for the developers)
- With the requests, you should send your Company name*
- Upon receiving the request, I will verify that the developer has made at least one quality game (from graphics and smoothness' PoV). The number of downloads does not matter.
- If the developer had indeed quality games, the idea + game implementation will be sent.
- Upon receiving the idea, the developer can decide to keep it, and work of it, or desert it.
- If he deserts it, the request will be sent to another person who's on the waiting list.
*: State your company's name along with the games you think would give off a good impression.
If not found in your account, proof might be needed to connect you with your company (to prevent identity theft) [usually a post in the beta or games section of your game/companies' name would suffice]
Am I a source you can "trust":
- I don't know why that'd matter, but I have been giving feedback/ new ideas to big companies for the past 2 years.
- I occasionally get positive replies.
- I [think I] have caused a couple of changes in Google +
- I am ready to support you during the development process, regarding ideas you might need, or further implementations.
I will give out the idea, plus two potential implementations of the game (how it would work and what it should look like, you are free to follow them or do as you wish).
Waiting for your PMs.
Sincerely,
GM
What it is: Kicktrade is a free virtual multiplayer stock market, where you take on the role of an investor who buys and sells shares of the football teams currently participating in the Euro Cup event. Imagine the teams being like the companies on a real market and you compete against other players trying to make the most virtual money out of their development during the competition. Think of it like betting, but in a different way... although be aware that you neither pay or win any real money!
What's the idea behind it: The game is targeted to be casual with simple user interaction (you should be able to start playing immediately even without registering anywhere) but developing a high addiction factor, which can lead to micro management and wanting to understand the mechanics behind the system - but this is not required to play. The development of the prices should in the end reflect the expectations of the players in their teams and their real performance during the matches.
How the market works: The "companies" that you can trade start into the market with a price reflecting their FIFA ranking. You can take their development on the market or the matches into account to make a decision to buy and sell their stock. There is a bank that constantly buys and sells shares from and to you. The prices to buy and sell start above their current value to buy and below their current value to sell. However, those bank offers are adjusted in periods, so you will have to make a decision to buy or sell before someone else does - but also not too quickly because you then might waste money. Once a transaction has been made, the price of the company is adjusted to the transaction price (taking the trade volume into account) and the new buy and sell prices are calculated (and the cycle begins again).
Installation: I attached the game to this post (as the forum does not allow me to post any links yet). Since you are all privacy aware: You will have to accept 3 permissions to be able to play the game:
INTERNET : obviously to connect to the game server to fetch game data and send your actions.
WRITE_EXTERNAL_STORAGE : to store cache data on your SD card. For example the icons of the teams in the market. All data can be wiped in the preference menu.
READ_PHONE_STATE : to read the IMEI of your phone for authentication with the game server. No other information will be taken from your phone. This is required to prevent players from creating multiple accounts.
The development: This project has been implemented by one person alone (me) during free time as a learning project and is still in a testing phase. It is to my knowledge now bug free so I decided to enter the phase where more testers create more dynamics. This will allow me to tweak the game mechanics under more realistic circumstances. It is my first Android project, so any suggestions or comments are very welcome! (For example, if the required permissions prevent you from considering installing it and why)
The future of Kicktrade: The idea is to make more versions of the game to run during the longer running competition of several leagues in different countries. The Euro Cup is a perfect testing ground before release on leagues as it is a lot shorter with matches nearly every day. Until the end of the event I would like to have perfected the game mechanics and only afterwards I would like improve the UI and the code.
Keep up to date: You can follow the news on twitter @kicktradegame as well as on Facebook, or you can google for 'kicktrade' to find my blog called NeoZenCortexis among the first results. When there is a new version of the client available, you will see an update button on the main menu of the game. It is not always required to update but highly recommended (if you see an access denied message it could mean you should consider updating). At some point in the future, the game will also be uploaded to Google Play and get its own website but my free time is limited at the moment, so I will take it step by step.
How can you help: Most importantly, try the game yourself and/or invite your friends to play. I especially require feedback on the game mechanics at this stage of development and this requires a more dynamic market - although any other suggestion or comment is very appreciated as well. I have tested the game so far on Samsung Galaxy S, Galaxy S II, Google Nexus and a couple of HTC devices but none of them has hardware keyboards, so I expect some trouble there. Feel free to comment if you encounter any strange behavior with those. Also other than hi-res displays have not been tested.
Thanks: I would like thank all the people at XDA Developers and StackOverflow for the many hints I researched while learning how to work with android phones and ultimately even make my own app! Keep it up!!
I would be very happy if you help me test my game! For any questions or suggestions, contact me on twitter @kicktradegame, facebook or my blog (search for 'kicktrade'). Thank you very much in advance!!
Nice. .Vl try it out. ..
<3 I love football <3
Cool! Let me know if you need any help or advice... I really appreciate all feedback and I hope you enjoy!!
I had to slow down price development during the night (CET) until we have some more players from outside of europe... otherwise some of the teams dropped too far.
Sent from my GT-I9100 using XDA
Kicktrade v0.25 released
Let's experiment a little. There was one thing in the game mechanics I was not very happy with: If you buy a share that not many people hold and nobody else is going to buy, your profit should be very small. But if your trade starts a trend on the market - let's say you buy and several other investors follow your example, you should get the best prices in average. Same thing with selling: if a lot of people hold a stock and you are the first to sell, you should get better prices than those who decide to sell last. I hope to bring more fluctuation on the market and make your decision depending on the trend you expect to see in the future. Of course this will most likely work best with more players, but let's give it a try now anyway, shall we?
One side effect of this will also be that teams which already went out of the competition and not many people are likely to be interested in are a great risk to buy, because the sell price will only increase if players follow your example. Otherwise the price might even go down, as the buy price is considerably lower now.
Further modifications in this version:
Fixed a bug: when you sell your complete depot of a share, you were still counted as an investor. This will be adjusted with the next trade on each team (only then, because those numbers are only calculated when trading).
Number of investors are now displayed (this information is important to you so you can make a decision with the changes above)
Switched position of the tabs "Depot" and "History", which increased performance (the history loads slower than the depot because it contains more entries and will now only be pre-loaded once you switch one tab to the depot).
The history now shows the last 100 trade entries when entering the tab. You can load more (if available) by scrolling all the way down.
The history graph shows the same amount of items that are in the list. Which means it will show up to 100 past trades now (before it was 20). If you scroll down the list of items before and more items are loaded, the graph will display them as well.
Performance has been increased on all list views.
Please comment on the changes, no matter if you feel they make the game better, worse or not very different at all... Thanks and let's see how the market develops now with so many teams out of the competition.
This thread is specially for people from India and people who recognise the Indian Talent across the globe.
Let me ask you a question : Who doesn't like to see his community name or country's name flashing in news ? Isn't it a proud moment for all of us?
Take an example of Xiaomi news braodcasting over news channel. You are running late but the moment you hear the news, your feet freez on floor and spearding a wide curve on your face, you look at the TV and smile proudly
The same case is with every nation and their people, beat it's India or China.
Today we are going to explore some cool featured applications which are "Made in India".
Hike Messenger
With instant messaging becoming such a huge trend since of late, it was only natural that India would not be far off the bandwagon. Hike is a communication app that offers both SMS and instant messaging in one single app. Developed by Bharti Softbank, a 50-50 partnership between Japans Softbank telecom provider and Indias Bharti Telecom, the app is the brainchild of Kavin Bharti Mittal. This cross platform messenger app is pretty similar to WhatsApp, but also allows users to communicate through SMS when they do not have access to data on the go, or mobile internet.
Features that make Hike worth trying are:
Invite each of your friend via SMS for FREE
Users can create group to chat with their friends and family members, even along with those who are not in Hike via SMS
Share videos, photos and other attached files up to 6MB via Hike or SMS to anyone
Simple User Interface will make you fall in love with it
No username or PINs required and Hike is always connected
Even if phone is switched-off, Hike saves the offline messages automatically so that users can read them later
All messages on hike are encrypted over Wi-Fi
Application can be moved to SD card also
Share your locations with friends
Pros:
Fast
Simple UI
Sends message to non-hike users as well
Free of cost
Cons:
Smileys and emoticons seems old
Few glitches while uploading multiple files
Download Links:
Google PlayStore
Real-Cricket-14
Created by India-based Nautilus Mobile, Real Cricket 14 promises ‘the most captivating cricket experience on mobile’. This addictive cricket game offers users never-seen before game modes, real ball physics, unique art styles, and tons more. A true must-have app for all cricket fans.
Real Cricket 14 is not a short burst game of a few overs though it can be played like that if you prefer so. But, if you like playing long games with 20 or 50 overs then that too can be played on Real Cricket 14. When you play on mobile or tablet you are not exactly looking for a long stretched game. Your battery consumption takes a heavy toll with this game and if you don't have a charging socket handy, you definitely won't want to take on an innings in the game. The game developers thought about this problem well and have programmed the game to auto save your progress at the end of each over. This way you can spend whatever time you want to play and when can't continue any longer you can just close the app and continue later whenever you want to.
You can select the number of players you want in the game, the overs and the information you need. A thin bar at the bottom of the game also displays useful information during the game like your present run rate, number of overs finished as well as the the number of balls remaining in the over.
Real Cricket 14 is a Freemium game which means that it has advertisements and in app purchases. You can remove the ads by making a one time payment of Rs.50. For the same amount you can unlock more features of this game like T20 World Cup, Knockout Trophy, Master Teams or Super Over.
Pros:
Intutive
Smooth control
multiple leage options
Cons:
Multiplayer Game mode
Download Links:
Google PlayStore
Signeasy
Signeasy, developed by IITian and ex Microsoft employee, Sunil Patro, allows users to sign documents digitally from pretty much anywhere in the world. Its accolades include becoming the second most downloaded app on the iPad as well as the 5th most downloaded on the iPhone worldwide. Currently, Signeasy has over 60,000 paying customers and has crossed the 2 million download mark. It is available on various cloud services like Google Drive, Evernote, and AppSense.
The app lets you import documents (it supports PDF, Word, Excel, Text, Open Office, HTML, Apple Pages, JPEG, PNG, TIFF, GIF, BMP formats) from your photo library, email, and from popular cloud storage services such as iCloud, Dropbox, Evernote, Box, OneDrive, and Google Drive. Once imported, the documents show up in the app's main screen. Tap any document to open it and tap the big blue button at the bottom and tap signatures to select your signature.
Pros:
Enhanced Security
Time Savings
Easy Accessibility
Improved Customer Service
Better Communication
Environmentally Friendly
Efficient Audits
Cons:
In-App purchase could be costly affair but manageable for business needs
Download Links:
Google PlayStore
Shifu
Shifu is a popular Indian-made productivity and task management app that observes how a users uses their phone and reminds them about all the tasks that need to be done. The app has been developed by Deepansh Jain, Michael Massey and Prashant Jain. Instead of you having to set specified time for your specified tasks, Shifu alerts you when you might have the free time to complete a particular task. It has wi-fi based, phone call based, and location based alerts integrated into it. So far, Shifu has 50k downloads on the app store.
One of the big upsides of using an Android phone is the sheer scope of customisation that is available to users. Rooting your phone and choosing a completely different version of the operating system isn't hard, but otherwise there is a whole laundry list of apps that can change everything from the way your phone looks to the way it works.
Shifu, by Delhi-based The Signals, is one such app, which lets you outsource the job of remembering what's important and when to do it. The app keeps running in the background and tracks how you're using your phone. It also requires access to your phone's calendar. So it knows, for example, that at 9AM every day, you're traveling from home to office, and it knows that you're going to take half an hour to get there.
Shifu is a personal assistant app, which helps you record reminders with respect to time, place and some activities.
The Homepage
Here are some use cases for the app –
General time based reminders – Remind me to call mom/dad/girlfriend at 7:00 pm every day.
Location based reminders – Say you’re visiting a cafe for the first time and you really like it, you can set a reminder to remind you of this place the next time you’re in it’s vicinity.
Activity based – Currently, you can set reminders based on networks you’re connected to (WiFi, 3G etc) or when you’re on a call with someone.
In the process, Shifu does something obnoxious as well – it displays these reminders on your phones home screen. I hate that, but it is definitely one the most effective way of reminding me.
Another reminder app?
I might be a little biased against reminder apps; I still don’t think a disorganized person will become organized because of a reminder app. It is a mindset problem of not caring for the more mundane but necessary tasks of life. These tasks pile up and your life becomes a mess (trust me, I know).
The homescreen reminder display
However, a nag, who holds you accountable has been the closest to getting me responsible and organized. I get the same feeling with Shifu. For things that I haven’t attended to, it makes sure that I know about it with it’s homescreen reminder. It’s ugly, but at least it gets me back into the app to get rid of the reminder notification. Sometimes, I even do the tasks that it reminds me to do.
Pros:
The biggest pro with Shifu is that it has realized what it takes disorganized guys like me to take it seriously. Apart from this, it is feature rich and some of the activity based reminder options are pretty cool and I hope more activities are integrated with Shifu. For example, reminder on using an app excessively (game/social media etc) would be a neat feature.
Cons:
The app is data and sensor intensive and there is a visible drop in battery performance that I’ve experienced since I installed the app. However, this is something that the app developers might want to be wary of. Furthermore, if there was a prettier way of displaying notifications on the homescreen, it would be greatly appreciated.
Download Links:
Google PlayStore
Hope the information was informative to you and you will be considering trying few or all of it in near future.
If you have any suggestion, comment or feedback, feel free to drop it in comment section below.
Good job mate ! there is no need to create this op but nevermind . running out of thanks
Top Picks: Betting Tips
The app provides the best betting tips and preview predictions for sports. The main focus is on soccer picks but occasionally there are also picks for tennis games, basketball and ice hockey matches.
Our selection of betting picks is based on experts research and analysis of statistics.
We also use a little bit of help from artificial intelligence and machine learning.
However apart from the complicated algorithms and calculations there are many different things that could have big impact on the match and completely change the game scenario. Therefore we take into account other bits and pieces such as:
previous games from historical data
current form and fitness
general motivation to win within the team
missing players and injuries
weather conditions
Key Features of the App
betting tips are provided on a daily basis, depending on the market availability
each pick include date, discipline, theoretical odds and sometimes name of the competition or league
configurable odds format where you can choose from American, Decimal or Fractional odds
automatic push notifications whenever sport picks are available, you can disable it in the settings
monthly statistics where you can check how successful are our predictions by tracking things such as yield, average odds and profit
you can share sport picks with friends via different communication channels
Download Link: https://play.google.com/store/apps/details?id=com.toppicks
Hi,
Please feel free to provide any feedback. Any ideas, changes you would like to see in the app? I guess this is mostly for people interested in sports. Any reviews on the Play Store would be great :fingers-crossed:
Cheers!
Hi there!
It's been a while since introducing the app on this forum. Since then there have been few versions updates including the latest one last night. Please see bellow for the current summary:
Version: 1.0.8
Rating: 4.6 (going up
Installs: 50,000+
Size: 4.4M
What's New?
App name slightly changed from Top Picks: Betting Tips to Betting Tips: Football Predictions
Few bug fixes
UX improvments
Added ability to share betting tips via popular communication channels
New feature for Betting "Streak" Challenge
Thanks again for using the app and feel free to post any questions you might have.