Let's see how this works out. The other thread on psx4droid seems to be a bit cluttered, so I thought it would make sense to create a thread that's nothing but a list of the games that do and do NOT work with the current version of the application. If this works out, great. If it gets locked due to being unnecessary, that's fine too .
If you want to contribute, simply list the game you tried, including the refresh rate(s), whether you're overclocked or running a custom ROM, and whether you have sound enabled, because sound does make a difference.
COMPATIBILITY LIST (in alphabetical order)
Arc the Lad - Runs under default/30/40/50/60 refresh rate, some minor slowdown and distorted audio. Running CyanogenMod 6.
Breath of Fire IV - Runs under 30 refresh rate, but 20-30 minutes in the player hits an invisible wall and is unable to proceed. Running CyanogenMod 6.
Castlevania: Symphony of the Night - Runs poorly under Default/30/40/50/60 refresh rate.
Colony Wars: Vengence - Does not boot, leads to a black screen. Running Damage Control 3.5.
Cool Boarders 3 - Runs under 50 refresh rate, runs well but sound is screwed up. Running Fresh 1.0.1, no overclock.
Crash Bandicoot - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags less than the sequels. Easily playable, though. Running Fresh 1.01, no overclock.
Crash Bandicoot 2 - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags enough to be annoying. Easily playable, though. Running Fresh 1.01, no overclock.
Crash Bandicoot Warped! - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags enough to be annoying. Easily playable, though. Running Fresh 1.01, no overclock.
Chrono Cross - Runs under Default/30/40/50/60 refresh rate, very inconsistent, poor audio reproduction.
Diablo - Runs under Default/30/40/50/60 refresh rate. Running Fresh (1.0.1?) with custom godmode kernel and CyanogenMod 6.
Dragon Warrior 7 - Does not boot.
Driver - Runs under 50 refresh rate, perfectly playable, minor sound skipping. Running Fresh 1.0.1, no overclock.
Einhander - Works under 30 refresh rate, sound pops a bit. Running CyanogenMod 6, overclocked to 1152 Mhz.
Final Fantasy VII - Runs amazingly under 40/50 refresh rate, Running CyanogenMod 6.
Final Fantasy VIII - Runs under Default/30/40/50/60 refresh rate, frame rate drop with multiple characters on screen. Running CyanogenMod 6.
Final Fantasy Anthology (FF5 and FF6) - Somewhat playable, numerous audio bugs and menus take upwards of 4-6 seconds to load. Running CyanogenMod 6.
Frogger - Works under Default/30/40/50/60 refresh rate, sound is choppy under any setting, game runs smoother with audio disabled. Running Fresh 1.0.1, no overclock.
Front Mission 3 - Does start up but halfway through telling story it crashes and locks phone up.
Dragon Warrior VII - Works under 30 refresh rate, sound is clear but main menu flickers.
Gran Turismo 2 - Works under 30/40/50 refresh rate, minor sound bugs and lag. Running Damage Control 3.2.
Gundam Battle Assault - Works under 30/40/50/60 refresh rate.
Harvest Moon Back to Nature - Does not load.
Intelligent Qube - Works under Default/30/40/50/60 refresh rate, screen is squished.
Jumping Flash 2 - Works under 30 refresh rate, some graphical glitches and sound distortion. Running CyanogenMod 6, overclocked to 1152 Mhz.
Legend of Mana - Works under 30 refresh rate, some minor sound distortion. Running CyanogenMod 6, overclocked to 1152 Mhz.
Marvel Vs Capcom - Works under 30/40/50/60 refresh rate.
Medal of Honor - Works under 40 refresh rate, sound is clear.
MegaMan 6] - Works under 40 refresh rate, sound is a bit choppy.
Megaman 8 - Works under 30 refresh rate. Running CyanogenMod 6, overclocked to 1152 Mhz.
Metal Gear Solid - Reaches title screen, but then goes black.
Parasite Eve - Works under 30 refresh rate, sound is a bit distorted. Running CyanogenMod 6.
Spyro 2 - Works under 40 refresh rate, sound is a bit laggy.
Suikoden II - Works under Default/30/40/50/60 refresh rate, sound is distorted. Stock Evo.
Super Puzzle Fighter 2 Turbo - Works under 30 refresh rate, some minor choppiness. Running Fresh 1.0.1, no overclock.
Tales of Destiny - Works under 30 refresh rate. Running CyanogenMod 6, overclocked to 1152 Mhz.
Tekken 3 - Works under Default/30/40/50/60 refresh rate, but gameplay is too slow.
Tomb Raider III - Does not boot, leads to black screen. Running Fresh 1.0.1, no overclock.
Twisted Metal 4 - Works under Default/30/40/50/60 refresh rate, sound is clear under any setting, Running Fresh 1.0.1, no overclock.
Vagrant Story - Works under 30 refresh rate, AI for npcs do not load. Running CyanogenMod 6.
Valkyrie Profile - Lags too much to be playable.
Xenogears - Works under 40/50 refresh rate, small amount of artifacting.
Playable
Somewhat playable
Not playable
Does not boot
Reserved in case something wacky happens...
Diablo eboot works till you reach dungeon then lines and crash, evo fresh custom godmode kernel and all refresh rates
On DC 3.2...
Gran Turismo 2 (arcade disc) works well. Some minor sound bugs and slowdown at times, but is playable. Haven't tried on FroYo.
EDIT 1: Tried under 30/40/50 refresh rates, doesn't seem to make much difference.
EDIT 2: Also probably relevant, using DC compatable netarchy-toastmod 3.7.3c kernel (FPS cap removed).
Mad06STi said:
On DC 3.2...
Gran Turismo 2 (arcade disc) works well. Some minor sound bugs and slowdown at times, but is playable. Haven't tried on FroYo.
Click to expand...
Click to collapse
What refresh rates did you play under? I listed it as working under all the rates for now. Thanks, though .
On DC 3.5:
Colony Wars: Vengence would not boot. Just went to a black screen.
Any word on Metal Gear Solid?
EVO Stock.
Suikoden II - Playable with all refresh rates, sound is distorted, but not a big issue.
Best to get a WIKI going. I got most of the work done by ripping a PSX4PSP wiki from gamerspress, its located HERE: http://psx4droid.wikkii.com/wiki/Compatibility
Mrtankjump said:
Best to get a WIKI going. I got most of the work done by ripping a PSX4PSP wiki from gamerspress, its located HERE: http://psx4droid.wikkii.com/wiki/Compatibility
Click to expand...
Click to collapse
The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
Mecha2142 said:
The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
Click to expand...
Click to collapse
I'm not an idiot. There is no blank wiki available that I could find that had a great deal of PSX games and corresponding information available. I'm working to rip the 'notes' from every game, but leave all other information. Someone should do it, and a wiki allows EVERYONE to do it.
Mecha2142 said:
The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
Click to expand...
Click to collapse
According to Qualcomm, the Adreno is faster than a PSP in raw performance... Though Qualcomm likes to spout off a lot of ****.
EtherealRemnant said:
According to Qualcomm, the Adreno is faster than a PSP in raw performance... Though Qualcomm likes to spout off a lot of ****.
Click to expand...
Click to collapse
The PSP is a machine dedicated to play games. It doesn't matter what it's hardware is.
My PC is a GOD compared to the hardware in a PS3.... yet if there is a PS3 emulator out, my computer wouldn't be able to handle it if the fate of the world depended on it.
Same situation with this phone. It's crappy snapdragon is ill-suited for playing playstation games. A Galaxy S on the other hand probably has no trouble at all. Can't wait til I can buy a Samsung Epic.
Now for some useful information.
ROM: CM6 nightly (7/25) overclocked to 1.13 Ghz
Refresh rate: 40
Final Fantasy Tactics runs very poorly. Sometimes it's smooth... but mostly choppy. I couldn't even bare the opening scene (people talking) in order to actually make it to a fight.
I find this odd because a lot of people said Tactics was playable.
I did some testing myself:
Fresh EVO 1.0.1 with netarchy-toastmod kernel 3.7.3c, stock CPU speed, Epson screen.
GTA2 - 50fps - Playable, Runs great except for the fact all objects, player, and cars are invisible with the iso im using.
Cool Boarders 3 - 50fps - Playable, Runs decent, Sound is screwed up.
Twisted Metal 4 - 50fps - Playable, cannot shoot as no L2 or R2, game only fills top half of screen?!
Tomb Raider III - 50fps - Plays near perfect, sound works.
Driver - 50fps - Perfectly playable, sensitive controls, minor sound skipping.
Final Fantasy VII - 50fps - Runs near perfect, minor fps drops every 30 seconds to 1 min.
The WIKI as a blank slate is done! That took a long time to reformat and remove the PSP info, but it should be worth it.
http://psx4droid.wikkii.com/wiki/Main_Page
H1Vltg3 said:
Twisted Metal 4 - 50fps - Playable, cannot shoot as no L2 or R2, game only fills top half of screen?!
Click to expand...
Click to collapse
Wow, that's a pretty big number of games, thanks for the contribution!
Also, regarding Twisted Metal 4, the screen issue can be fixed by going to the options in the main menu and selecting 'Screen orientation'. When you're there, you should see a picture of sweet tooth on a black and white background. Just press the down arrow once, and the screen should calibrate itself perfectly. The lack of L2 and R2 buttons make the game worthless, though.
How can I get this PSX4Droid thing to even work. I keep getting a black screen.
Tested Breath of fire 4. It is quite playable until you reach the part at the cliffs in the beginning. You cant go down the stairs as there is this invisible wall blocking your path. And hence you cannot progress
Purchase the game but stuck on authorization? Can't refund in second purchase? Buncha bull****
Sent from my PC36100 using XDA App
GHOST99K said:
Purchase the game but stuck on authorization? Can't refund in second purchase? Buncha bull****
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
Have you made several purchases immediately before buying this app? I had that problem twice before, but then I realized that it would authorize just fine if I waited an hour or two before buying.
Related
I've made this thread to help people find some good settings to help reduce the lag.
Please state:
Draw Distance
Screen Resolution
Visual Effects
Dynamic shadows
If you have overclocked (If yes how many MHz/GHz)
Do you lag? (Lots, Some, When traveling fast, none at all)
I'm just curious of what the best settings are to make the game look good and run smoothly and I'm sure many people are wondering the same.
To start off with I'll say my settings.
Draw Distance: 43%
Screen Resolution: 66%
Visual Effects: high
Dynamic shadows: On
Overclocked? Yes, 1.613 GHz
Do you lag? A little bit, mainly when traveling fast.
Draw Distance: 81%
Screen Resolution: 79%
Visual Effects: max
Dynamic shadows: On
Overclocked? no.
Do you lag? rarely and usually only on the middle island but rarely.
My device is rooted with bloat removed but no overclock, r800a (rogers)
RacecarBMW said:
Draw Distance: 81%
Screen Resolution: 79%
Visual Effects: max
Dynamic shadows: On
Overclocked? no.
Do you lag? rarely and usually only on the middle island but rarely.
My device is rooted with bloat removed but no overclock, r800a (rogers)
Click to expand...
Click to collapse
Hmmm
Sent from my R800i using xda premium
RacecarBMW said:
Draw Distance: 81%
Screen Resolution: 79%
Visual Effects: max
Dynamic shadows: On
Overclocked? no.
Do you lag? rarely and usually only on the middle island but rarely.
My device is rooted with bloat removed but no overclock, r800a (rogers)
Click to expand...
Click to collapse
That's quite good mine lags quite a bit even with low settings
My modifications are
Draw distance 50%
Screen resolution: 50%
Visual Effects: Low
Dynamic Shadows: Off
Overclocked: No
Do you lag? yes it does when there's a lot going on.
RacecarBMW said:
Draw Distance: 81%
Screen Resolution: 79%
Visual Effects: max
Dynamic shadows: On
Overclocked? no.
Do you lag? rarely and usually only on the middle island but rarely.
My device is rooted with bloat removed but no overclock, r800a (rogers)
Click to expand...
Click to collapse
Can you post a video? I'd like to see just how rarely it lags with those settings.
Draw Distance: 60
Screen Resolution: 70
Visual Effects: Max
Dynamic shadows: On
If you have overclocked (1.9 ghz)
Do you lag? Yep. Upon first starting the game I will have some lag while it fills memory I'm guessing, and it will lag a bit every few blocks. It's not game breaking, but an annoyance that keeps me from diving in hardcore.
I have noticed that how much free ram you have when you start the game makes a HUGE difference to lagging....
I had alot of apps installed and usually had around 100mb free ram when i close all apps in my go launcher, but after uninstalling almost all of my apps that i dont use, and removing ram heavy apps, i managed to get my free ram to 200mb before launching gta and the difference was amazing!
More ram = less lag
My game lags even when running on low. I have tried the usual things like cleaning memory (I have at least 200 MB of RAM free consistenly), rebooting the phone, reinstalling the game, even restoring factory settings. Patch 1.3 made a small performance increase over 1.2, but like I've said in the beginning, I can't really enjoy it. My phone is R800i with stock firmware. I've been playing like this for months and now it's starting to annoy me.
Can somebody help me please?'
Draw distance: 55
Screen resolution: 70
Visual effects: low
Dynamic shadows: off
Not overclocked.
Maybe turn the draw distance down? It's a small screen, you can get away with it. These settings have nice nearfield detail. Things pop out of the middle distance in some places, but I'm used to old school handhelds where that might be absolutely fine. I found the game lags regardless even below these settings, but I also couldn't go above them.
Draw Distance: 37%
Screen Resolution: 90%
Visual Effects: Medium
Dynamic Shadows: On
Do you overclock: Only if there is lag that annoys me
On stock kernel, there were pockets of low framerate in the middle island and when there were a lot of cars but it wasn't so objectionable that I couldn't play through it. Then on Doomkernel for some reason it was a more annoying kind of lag at 1GHz, but 1.2-1.4GHz makes it play great, with a good sensation of speed for the sports cars, but I don't like overclocking too much. But perhaps it wasn't the kernel, perhaps my rom had got a little more bloated. What's weird is that it occasionally ran perfectly at 1GHz, but I couldn't reproduce those conditions at will. I'm on ICS beta now, where GTA crashes the phone horrendously.
I'm using my ROM, and GTA III v1.3.
Draw Distance - 34%
Screen Resolution - 59%
Visual Effects - High
Dynamic shadows - On
OC - Yes, my frequency is 364.8 MHz - 1305.6 MHz
I think I don't have lags, maybe sometime when some new things on map loading.
I've tried reducing Draw distance and it does have an impact on the performance.
I never realized it was this big, reason why I've been ignoring it. Might try OC and root to remove some of the bloatware
Thanks for the help.
On stock gingerbread 2.3.4:
Draw Distance - 100%
Screen Resolution - 100%
Visual Effects - max
Dynamic shadows - on
If you have overclocked - 2.0 GHz, smartass v2
Do you lag? Rarely, only when traveling very fast with 6 stars wanted level (due to multiple choppers, cops, tanks, etc + map loading)
Sacrifice battery life for performance, leaving it with only 2 hours and a half of gameplay with full charge and half of the brightness (the screen is pretty dim anyways )
On FXP CM9:
Draw Distance - 1% (can't see anything)
Screen Resolution - min (looks UGLY)
Visual Effects - min (no lights or blood)
Dynamic shadows - off (static shadows)
If you have overclocked - 1.6 GHz, ondemand
Do you lag? Yes, when there are more than say, 4 peds or 2 cars on screen. When having lots of stuff going on, the device and the OS completely crash
Definitely in need for a new ICS rom.
Once upon a time there was TCPMP (CorePlayer) for WM. It had one interesting feature - benchmarking. This options forces player to play video as fast as possible and measures FPS (until you hit stop or video ends).
Such feature is really useful for testing overall perfomance and perfomance hit/gain of different options (how much "speed-up tricks" help, how much subtitle rendering consumes, new decoder optimisations, etc.).
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
CDB-Man said:
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
Click to expand...
Click to collapse
It's a bit different - it measures real playback perfomance, not some abstract number. Even if it was measuring pure cpu perfomance - different archictures have different efficiency at video decoding (think about extentions like MMX/SSE/AVX on x86), plus decoder gets better over time (you get more fps for same cpu perfomance).
Is 40k in antutu enough to play 720p hi10p flawlessy? "It depends".
Fpsmeter will (at best) show only frame drops - when player was not fast enough to draw a frame. If you play 30 fps video and it will say that it plays at 20 fps - it doesn't mean that you can play similar video at 20 fps or that you need to get 50% faster. And if it plays without frame drops - you'll never know how much extra perfomance you have.
But that way it would be possible to do such things:
1) Run video and say:
- "hey, it runs at >120%, I don't need to touch anything to be happy".
- "it runs at 100%, which means that it barely could play it - I need to do something".
- "it runs at <80%, nothing will help so it's better to give up".
2) Change settings and say:
- "switching to yuv/rgb32/rgb16 made it 10% faster, so I should probably use it if I'm happy with quality"
- "I needed some extra perfomance and speed-up tricks got me extra 30% - just what I needed"
3) Give video and ask to benchmark it and then judge how capable the device it (I've seen people that say "flawlessly"/"watchable"/"playable" at 15 fps).
For example I've wasted hours testing hi10p perfomance on my Z3c - sometimes it plays flawlessely, sometimes overheats (drops cpu freq), sometimes lags... and there're different setting to play with, let alone videos with different complexity (and subtiles).
Mx is a media player not a benchmarking tool. I think this feature will only hog unnecessary space for thousands of people.
I partially agree with the OP.
Benchmarking would help with identifying how fast the decoding/rendering is on a certain device.
However, I think there's more value doing this for the ffmpeg team
Games what are tested by me on Galaxy Ace 3 LTE (GT-S7275R)
3G and DualSIM versions - i not have, i cant test.
Asphalt 8 Airbone - High settings super!
Call of Duty:Strike Team** - little lags,but playable
Despicable me: Minion Rush - no lags
Gangstar Vegas - bit laggy - high/medium
Grand Theft Auto: (no lags at settings, or little very little lags)
III - draw dis. 20%, screen res. 40%, vis. effects medium,dyn. shadows off,frame limiter off
Vice City - crash when loading - cant run/play
San Andreas** - Trafiic mode Light, Vis. Effect low , resolut. 0%, draw dis. 30%, shadows off , car refl. Low
(When update to 1.07 - Traffic Classic,Vis. Eff Low,resolution 100%, draw dist. 0%,shadows Low,car refl. Detailed, and still more fps than older version!)
Minecraftocket Edition - all setting on, draw distance maximum - no lags
Modern Combat 4: Zero Hour - i think never lagged
Real Racing 3 - no lags
(Real Racing 2 - i think when run RR3 then can run RR2)
Simpsons: Tapped Out - no lags
Subway Surfers - no lags
World of Tanks:Blitz - average 30-40 Fps (PS:After update 1.6 fps is higher and gameplay better)
** Games you can play and run! But you cant download or buy from Google Play store..
Games are working and tested by me on kosthouls Cyanogenmod 12 - Android Lollipop, i know , in Stock ROM 4.2.2 games will laggy ! (Ex: Asphalt 8 will lag in Low setting on stock!)
All games tested on 1.2 GHz, no overclock.
Be sure you have free RAM in phone, when phone RAM is free only 150MB and lower, phone will laggy ! Very laggy! (Using RAM manager pro and good)
Use FolderMount for save big games to external SD card.Its better!
Tip: Try Greenify if you on Stock ROM or phone is laggy than earlier - it will help !
I played asphalt 8 smoothly on stock rom at highest setting (i used greenify to hibernate apps)
After mucking around with certain games I used to have on my old Galaxy S8 I've discovered something interesting. I get ridiculous lag and frame pacing in just about every game leading to poor results in games such as Cytus 2 (fast paced rhythm game relying on accurate input with no lag) the new Sky game (stutters and tearing in both refresh modes), and a side scroller that has no heavy graphical fidelity (lags on screen and even tears sometimes).
This is all kind of in accordance to this recent review video of the p40 (different phone, same chipset)
https://www.androidauthority.com/huawei-p40-vs-galaxy-s20-plus-1133345/
Now one thing I've noticed is that if I use appassistant to launch these games, the poor performance disappears entirely. No lag anywhere, in Cytus, where before during fast sections it wouldn't even register taps 6-7 times per song, there are ZERO misses across the board. Similarly, no screen tearing or lag in any other game.
Wondering if the OS is optimized to cut power to the GPU and put it into limp mode during normal operation to save battery as I've noticed a dramatic difference in battery drop when using appassistant or not to play games. I mean naturally, the appassistant game center is doing its job but man that's a big difference.
Anyone have similar experiences?
Whats appassistant????
I can't seem to get any game to play at 120 fps on my Note 20 Ultra. There's really only 1 game that I have that is capable and I generally can't tell a difference unless I really state and look for that extra smoothness but I figure I have the phone it should do what I want. My S20 plays subway surfers at 120hz according perf z but the Note does not and I can tell (barely but I can). Anyone else have any issues?
Edit: not sure if it's because it's adaptive refresh rate vs full time and so the games don't sense 120hz and so won't run at 120fps. If that is the case 120hz would be a true gimmick, lol.
Same here. Even the games that supposedly are 120hz run 60hz. Some say it is because the games are not utilising some Samsung compatibility api. I've tried also, as suggested, disabling game optimization. Still @ 60hz
raul6 said:
Same here. Even the games that supposedly are 120hz run 60hz. Some say it is because the games are not utilising some Samsung compatibility api. I've tried also, as suggested, disabling game optimization. Still @ 60hz
Click to expand...
Click to collapse
I've tried 5 games that are supposed to run at 120fps but none have been successful. So the one true advantage of battery sucking 120hz isn't an advantage at all. Nice.
chetly968 said:
I've tried 5 games that are supposed to run at 120fps but none have been successful. So the one true advantage of battery sucking 120hz isn't an advantage at all. Nice.
Click to expand...
Click to collapse
What games did you try?
harsh9101 said:
What games did you try?
Click to expand...
Click to collapse
Well games that I like to play that do not work include brawl stars (only 90 but still plays at 60), subway surfers (I got this to play at 120 on my S20 ultra), and critical ops. I also tried random games on the play store including bullet force and some other random one...none of them played at 120. I did, since my last post try a game that finally did display at 120 fps according to perf z. But it's not a game that would have ever played. Wish there was some consistency.
What app are you using to show fps. Mine shows 120 for games. 60 for maps
View attachment 5100535View attachment 5100537View attachment 5100539
Sent from my SM-N986U1 using Tapatalk
chetly968 said:
Well games that I like to play that do not work include brawl stars (only 90 but still plays at 60), subway surfers (I got this to play at 120 on my S20 ultra), and critical ops. I also tried random games on the play store including bullet force and some other random one...none of them played at 120. I did, since my last post try a game that finally did display at 120 fps according to perf z. But it's not a game that would have ever played. Wish there was some consistency.
Click to expand...
Click to collapse
At this moment, there are like 50 games that supports 120hz. I only tried injustice and it goes till 120 fps
It's on optimized, adaptive smoothness on and no adaptive power saving.
---------- Post added at 02:46 AM ---------- Previous post was at 02:44 AM ----------
hayabusa1300cc said:
What app are you using to show fps. Mine shows 120 for games. 60 for maps
Click to expand...
Click to collapse
I use game plugins tools, you can find that on galaxy store and in game plugins, there is a toggle for perf z which is basically an overlay that shows CPU, GPU consumption, FPS & Temp
harsh9101 said:
At this moment, there are like 50 games that supports 120hz. I only tried injustice and it goes till 120 fps
It's on optimized, adaptive smoothness on and no adaptive power saving.
---------- Post added at 02:46 AM ---------- Previous post was at 02:44 AM ----------
I use game plugins tools, you can find that on galaxy store and in game plugins, there is a toggle for perf z which is basically an overlay that shows CPU, GPU consumption, FPS & Temp
Click to expand...
Click to collapse
Oddly I can't use itView attachment 5100615
Sent from my SM-N986U1 using Tapatalk
hayabusa1300cc said:
Oddly I can't use itView attachment 5100615
Sent from my SM-N986U1 using Tapatalk
Click to expand...
Click to collapse
Oddly, I couldn't use it about 2 weeks ago. I could use it last week. And the. I restarted my phone and perf z is greyed out. Strange. Haven't updated the firmware. Not other changes in settings. Just says not compatible.
Edit: restarted phone and it works again.
Same here. I downloaded alto and It works on 60hz only. What to do to force 120hz?
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
PhaazeX1 said:
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
Click to expand...
Click to collapse
Same here. I tried CATS arena. It works in variable fps. But it goes higher than 60 and upto 100 in my case.
My games don't show 120 either.
Very weird
Edit Rayman Adventures is 120ghz
Get game boast it will give you better idea
hayabusa1300cc said:
Oddly I can't use it
Click to expand...
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Did you try reinstalling the plugin tool?
harsh9101 said:
Did you try reinstalling the plugin tool?
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I just did, same thing even after another sep update
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hayabusa1300cc said:
I just did, same thing even after another sep update
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Oh man so sorry then because it's tough to help remotely
harsh9101 said:
Oh man so sorry then because it's tough to help remotely
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That is literally my job, tech support for computers
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hayabusa1300cc said:
That is literally my job, tech support for computers
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No no like since you have a problem for a brand new phone which hardly anybody faced (or at least reported), it's tough to help out when you have tried every possible way there is
---------- Post added at 07:18 AM ---------- Previous post was at 07:16 AM ----------
PhaazeX1 said:
Same here. I also can monitor ingame fps with the PerfZ-App, but in every game it shows a maximum of 60 fps. In Subway Surfers, the fps-bar goes up to 120, but it's half-full all the time at 60.
Another weird bug is in Archero. Every time when i'm not moving and there are many particles on screen, the GPU turns off completely (the GPU utilization-bar shows only "-" instead of a percentage) and the fps goes to 0. When i touch the screen, it rises instantly to 60 again...
I tried disabling the Game Optimizing Service and the Game Booster App with package-disabler, turned every power-saving mode off, tried to reinstall the games i tried (A LOT), even did a hard reset. All i can do now is to wait for an update that hopefully fixes everything... I'm losing my patience with this phone...
BUT: C.A.T.S Crash Arena is the ONLY game, that runs in 120 fps on my phone...
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Use game booster plus and set every game to max fps and restart you should see the difference. I can play injustice at 120 without any issue
harsh9101 said:
Use game booster plus and set every game to max fps and restart you should see the difference. I can play injustice at 120 without any issue
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I already tried that, there is no difference in any games. Every game besides C.A.T.S cap at 60 fps...
Make sure this is off