Let's see how this works out. The other thread on psx4droid seems to be a bit cluttered, so I thought it would make sense to create a thread that's nothing but a list of the games that do and do NOT work with the current version of the application. If this works out, great. If it gets locked due to being unnecessary, that's fine too .
If you want to contribute, simply list the game you tried, including the refresh rate(s), whether you're overclocked or running a custom ROM, and whether you have sound enabled, because sound does make a difference.
COMPATIBILITY LIST (in alphabetical order)
Arc the Lad - Runs under default/30/40/50/60 refresh rate, some minor slowdown and distorted audio. Running CyanogenMod 6.
Breath of Fire IV - Runs under 30 refresh rate, but 20-30 minutes in the player hits an invisible wall and is unable to proceed. Running CyanogenMod 6.
Castlevania: Symphony of the Night - Runs poorly under Default/30/40/50/60 refresh rate.
Colony Wars: Vengence - Does not boot, leads to a black screen. Running Damage Control 3.5.
Cool Boarders 3 - Runs under 50 refresh rate, runs well but sound is screwed up. Running Fresh 1.0.1, no overclock.
Crash Bandicoot - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags less than the sequels. Easily playable, though. Running Fresh 1.01, no overclock.
Crash Bandicoot 2 - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags enough to be annoying. Easily playable, though. Running Fresh 1.01, no overclock.
Crash Bandicoot Warped! - Runs under Default/30/40/50/60 refresh rate, audio is pretty choppy, game lags enough to be annoying. Easily playable, though. Running Fresh 1.01, no overclock.
Chrono Cross - Runs under Default/30/40/50/60 refresh rate, very inconsistent, poor audio reproduction.
Diablo - Runs under Default/30/40/50/60 refresh rate. Running Fresh (1.0.1?) with custom godmode kernel and CyanogenMod 6.
Dragon Warrior 7 - Does not boot.
Driver - Runs under 50 refresh rate, perfectly playable, minor sound skipping. Running Fresh 1.0.1, no overclock.
Einhander - Works under 30 refresh rate, sound pops a bit. Running CyanogenMod 6, overclocked to 1152 Mhz.
Final Fantasy VII - Runs amazingly under 40/50 refresh rate, Running CyanogenMod 6.
Final Fantasy VIII - Runs under Default/30/40/50/60 refresh rate, frame rate drop with multiple characters on screen. Running CyanogenMod 6.
Final Fantasy Anthology (FF5 and FF6) - Somewhat playable, numerous audio bugs and menus take upwards of 4-6 seconds to load. Running CyanogenMod 6.
Frogger - Works under Default/30/40/50/60 refresh rate, sound is choppy under any setting, game runs smoother with audio disabled. Running Fresh 1.0.1, no overclock.
Front Mission 3 - Does start up but halfway through telling story it crashes and locks phone up.
Dragon Warrior VII - Works under 30 refresh rate, sound is clear but main menu flickers.
Gran Turismo 2 - Works under 30/40/50 refresh rate, minor sound bugs and lag. Running Damage Control 3.2.
Gundam Battle Assault - Works under 30/40/50/60 refresh rate.
Harvest Moon Back to Nature - Does not load.
Intelligent Qube - Works under Default/30/40/50/60 refresh rate, screen is squished.
Jumping Flash 2 - Works under 30 refresh rate, some graphical glitches and sound distortion. Running CyanogenMod 6, overclocked to 1152 Mhz.
Legend of Mana - Works under 30 refresh rate, some minor sound distortion. Running CyanogenMod 6, overclocked to 1152 Mhz.
Marvel Vs Capcom - Works under 30/40/50/60 refresh rate.
Medal of Honor - Works under 40 refresh rate, sound is clear.
MegaMan 6] - Works under 40 refresh rate, sound is a bit choppy.
Megaman 8 - Works under 30 refresh rate. Running CyanogenMod 6, overclocked to 1152 Mhz.
Metal Gear Solid - Reaches title screen, but then goes black.
Parasite Eve - Works under 30 refresh rate, sound is a bit distorted. Running CyanogenMod 6.
Spyro 2 - Works under 40 refresh rate, sound is a bit laggy.
Suikoden II - Works under Default/30/40/50/60 refresh rate, sound is distorted. Stock Evo.
Super Puzzle Fighter 2 Turbo - Works under 30 refresh rate, some minor choppiness. Running Fresh 1.0.1, no overclock.
Tales of Destiny - Works under 30 refresh rate. Running CyanogenMod 6, overclocked to 1152 Mhz.
Tekken 3 - Works under Default/30/40/50/60 refresh rate, but gameplay is too slow.
Tomb Raider III - Does not boot, leads to black screen. Running Fresh 1.0.1, no overclock.
Twisted Metal 4 - Works under Default/30/40/50/60 refresh rate, sound is clear under any setting, Running Fresh 1.0.1, no overclock.
Vagrant Story - Works under 30 refresh rate, AI for npcs do not load. Running CyanogenMod 6.
Valkyrie Profile - Lags too much to be playable.
Xenogears - Works under 40/50 refresh rate, small amount of artifacting.
Playable
Somewhat playable
Not playable
Does not boot
Reserved in case something wacky happens...
Diablo eboot works till you reach dungeon then lines and crash, evo fresh custom godmode kernel and all refresh rates
On DC 3.2...
Gran Turismo 2 (arcade disc) works well. Some minor sound bugs and slowdown at times, but is playable. Haven't tried on FroYo.
EDIT 1: Tried under 30/40/50 refresh rates, doesn't seem to make much difference.
EDIT 2: Also probably relevant, using DC compatable netarchy-toastmod 3.7.3c kernel (FPS cap removed).
Mad06STi said:
On DC 3.2...
Gran Turismo 2 (arcade disc) works well. Some minor sound bugs and slowdown at times, but is playable. Haven't tried on FroYo.
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What refresh rates did you play under? I listed it as working under all the rates for now. Thanks, though .
On DC 3.5:
Colony Wars: Vengence would not boot. Just went to a black screen.
Any word on Metal Gear Solid?
EVO Stock.
Suikoden II - Playable with all refresh rates, sound is distorted, but not a big issue.
Best to get a WIKI going. I got most of the work done by ripping a PSX4PSP wiki from gamerspress, its located HERE: http://psx4droid.wikkii.com/wiki/Compatibility
Mrtankjump said:
Best to get a WIKI going. I got most of the work done by ripping a PSX4PSP wiki from gamerspress, its located HERE: http://psx4droid.wikkii.com/wiki/Compatibility
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The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
Mecha2142 said:
The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
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I'm not an idiot. There is no blank wiki available that I could find that had a great deal of PSX games and corresponding information available. I'm working to rip the 'notes' from every game, but leave all other information. Someone should do it, and a wiki allows EVERYONE to do it.
Mecha2142 said:
The PSP is a VERY different mobile device than the Evo. For one, it's got a better GPU (most likely), so it's bound to run more games well. Second of all, Sony released its own Playstation emulator for the PSP, which means that its a core function of that device. You can't just rip a list of compatible games from a device that is supported to play PSX games by the manufacturer and migrate it to a smartphone running software developed by a few people, currently in its first release.
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According to Qualcomm, the Adreno is faster than a PSP in raw performance... Though Qualcomm likes to spout off a lot of ****.
EtherealRemnant said:
According to Qualcomm, the Adreno is faster than a PSP in raw performance... Though Qualcomm likes to spout off a lot of ****.
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The PSP is a machine dedicated to play games. It doesn't matter what it's hardware is.
My PC is a GOD compared to the hardware in a PS3.... yet if there is a PS3 emulator out, my computer wouldn't be able to handle it if the fate of the world depended on it.
Same situation with this phone. It's crappy snapdragon is ill-suited for playing playstation games. A Galaxy S on the other hand probably has no trouble at all. Can't wait til I can buy a Samsung Epic.
Now for some useful information.
ROM: CM6 nightly (7/25) overclocked to 1.13 Ghz
Refresh rate: 40
Final Fantasy Tactics runs very poorly. Sometimes it's smooth... but mostly choppy. I couldn't even bare the opening scene (people talking) in order to actually make it to a fight.
I find this odd because a lot of people said Tactics was playable.
I did some testing myself:
Fresh EVO 1.0.1 with netarchy-toastmod kernel 3.7.3c, stock CPU speed, Epson screen.
GTA2 - 50fps - Playable, Runs great except for the fact all objects, player, and cars are invisible with the iso im using.
Cool Boarders 3 - 50fps - Playable, Runs decent, Sound is screwed up.
Twisted Metal 4 - 50fps - Playable, cannot shoot as no L2 or R2, game only fills top half of screen?!
Tomb Raider III - 50fps - Plays near perfect, sound works.
Driver - 50fps - Perfectly playable, sensitive controls, minor sound skipping.
Final Fantasy VII - 50fps - Runs near perfect, minor fps drops every 30 seconds to 1 min.
The WIKI as a blank slate is done! That took a long time to reformat and remove the PSP info, but it should be worth it.
http://psx4droid.wikkii.com/wiki/Main_Page
H1Vltg3 said:
Twisted Metal 4 - 50fps - Playable, cannot shoot as no L2 or R2, game only fills top half of screen?!
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Wow, that's a pretty big number of games, thanks for the contribution!
Also, regarding Twisted Metal 4, the screen issue can be fixed by going to the options in the main menu and selecting 'Screen orientation'. When you're there, you should see a picture of sweet tooth on a black and white background. Just press the down arrow once, and the screen should calibrate itself perfectly. The lack of L2 and R2 buttons make the game worthless, though.
How can I get this PSX4Droid thing to even work. I keep getting a black screen.
Tested Breath of fire 4. It is quite playable until you reach the part at the cliffs in the beginning. You cant go down the stairs as there is this invisible wall blocking your path. And hence you cannot progress
Purchase the game but stuck on authorization? Can't refund in second purchase? Buncha bull****
Sent from my PC36100 using XDA App
GHOST99K said:
Purchase the game but stuck on authorization? Can't refund in second purchase? Buncha bull****
Sent from my PC36100 using XDA App
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Have you made several purchases immediately before buying this app? I had that problem twice before, but then I realized that it would authorize just fine if I waited an hour or two before buying.
Hey, so i recently tried Retroarch on this phone and noticed some stuttering in everything i try to play with it, i then looked through the settings and apparently the OS reported refresh rate said it was 63Hz, I then tried the calibrate refresh rate option and that said it was 63.4Hz. I've tested this on several other apps/games as well that have a locked framerate, and to my dismay, they also stuttered about 3 frames every second.
This is a pretty major issue for me, because everything looks and feels very unpolished and it's distracting to me. What i wanna know is, if it's possible to force feed the display 60Hz, and if the display would even handle it properly without any doubling or skipping of frames. If any of you have a solution for this, I would be very grateful.
Thanks.
gwimmel said:
Hey, so i recently tried Retroarch on this phone and noticed some stuttering in everything i try to play with it, i then looked through the settings and apparently the OS reported refresh rate said it was 63Hz, I then tried the calibrate refresh rate option and that said it was 63.4Hz. I've tested this on several other apps/games as well that have a locked framerate, and to my dismay, they also stuttered about 3 frames every second.
This is a pretty major issue for me, because everything looks and feels very unpolished and it's distracting to me. What i wanna know is, if it's possible to force feed the display 60Hz, and if the display would even handle it properly without any doubling or skipping of frames. If any of you have a solution for this, I would be very grateful.
Thanks.
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I'm having this same issue with my phone as well, and it even effects flappy bird. I know its not the most serious issue in the world but for games that require fluid motion and somewhat precise timing, such as emulators or flappy bird, its enough to make me stop wanting to play the games altogether. Does anyone know why the phone (Oneplus One) runs at 63hz and is there any way to change it or somehow fix the issue with video stuttering in apps on phones that run at uneven refresh rates, such as 56hz, 59hz, or 63hz?
tj11112129 said:
I'm having this same issue with my phone as well, and it even effects flappy bird. I know its not the most serious issue in the world but for games that require fluid motion and somewhat precise timing, such as emulators or flappy bird, its enough to make me stop wanting to play the games altogether. Does anyone know why the phone (Oneplus One) runs at 63hz and is there any way to change it or somehow fix the issue with video stuttering in apps on phones that run at uneven refresh rates, such as 56hz, 59hz, or 63hz?
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Did you ever find a fix? Everything on the phone is flawless, its just the stuttering is the only thing bugging me!!
Once upon a time there was TCPMP (CorePlayer) for WM. It had one interesting feature - benchmarking. This options forces player to play video as fast as possible and measures FPS (until you hit stop or video ends).
Such feature is really useful for testing overall perfomance and perfomance hit/gain of different options (how much "speed-up tricks" help, how much subtitle rendering consumes, new decoder optimisations, etc.).
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
CDB-Man said:
Interesting thought. Though, you could always use something like Antutu, or get an FPS meter app?
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It's a bit different - it measures real playback perfomance, not some abstract number. Even if it was measuring pure cpu perfomance - different archictures have different efficiency at video decoding (think about extentions like MMX/SSE/AVX on x86), plus decoder gets better over time (you get more fps for same cpu perfomance).
Is 40k in antutu enough to play 720p hi10p flawlessy? "It depends".
Fpsmeter will (at best) show only frame drops - when player was not fast enough to draw a frame. If you play 30 fps video and it will say that it plays at 20 fps - it doesn't mean that you can play similar video at 20 fps or that you need to get 50% faster. And if it plays without frame drops - you'll never know how much extra perfomance you have.
But that way it would be possible to do such things:
1) Run video and say:
- "hey, it runs at >120%, I don't need to touch anything to be happy".
- "it runs at 100%, which means that it barely could play it - I need to do something".
- "it runs at <80%, nothing will help so it's better to give up".
2) Change settings and say:
- "switching to yuv/rgb32/rgb16 made it 10% faster, so I should probably use it if I'm happy with quality"
- "I needed some extra perfomance and speed-up tricks got me extra 30% - just what I needed"
3) Give video and ask to benchmark it and then judge how capable the device it (I've seen people that say "flawlessly"/"watchable"/"playable" at 15 fps).
For example I've wasted hours testing hi10p perfomance on my Z3c - sometimes it plays flawlessely, sometimes overheats (drops cpu freq), sometimes lags... and there're different setting to play with, let alone videos with different complexity (and subtiles).
Mx is a media player not a benchmarking tool. I think this feature will only hog unnecessary space for thousands of people.
I partially agree with the OP.
Benchmarking would help with identifying how fast the decoding/rendering is on a certain device.
However, I think there's more value doing this for the ffmpeg team
Yo fellas, its your"rooting enthusiast SenpaiYank (lmao rooting enthusiast, as if such a thing exists)
Well, as you know, our device has a quite outdated and not so beefy (at all) SoC, the snapdragon 625. While its CPU is not tremendously ridiculously bad, the GPU quite is. This is not a prolem to people who don't care about games but a very prominent one on the other side.
With the help of this trick, tweak, whatever you decide to call it, you'll practically be able to play any game out there that you're not able to or play that same game at a higher setting than you would. The trick consists basically on lowering the screen resolution through a script, trading some of the visual quality for a noticeable night day performance boost. It's a common trick that works on other devices too and I've yet to find a game that had problems with it.
I'm using "profile" scripts to achieve it so you can change it on the go. I feel that way is the most ergonomic and quick one. Just run each script with root permissions according to your need. I recommend FX file explorer. Wanna play a graphically intensive game? Switch to gaming profile. Wanna do something else besides gaming? Switch to the default one.
As I side note, the trick can be done on unrooted users too but you'll need a computer and you'll have to apply the gaming profile permanently (unless you're willing to repeat the procedure whenever you want to go back to default). I can talk about it if you guys get interested on it.
Enough blah blah, how do I do it ?1st - Grab both of them (default.sh and gaming.sh)
2nd - Install (in case you don't have it), open and type this on the Terminal Emulator app:
Code:
su
To attain root access (not sure if needed but, just in case)
Code:
wm density
To get your current screen density value at 1080p (override density field).
Lets imagine you got 432.
3rd - Choose and calculate a new resolution for your gaming profile
So now lets ge to the actual work. Our device native resolution is 1080p (1920x1080) and we want to lower that.
I lower it to 810p (not a standard lmao) which is 75% of 1080p (1440x810) as it gives me agood balance between visual quality and performance. You can go even lower to something like 50% if you're ambituous about performance. At 810p I can expect a minimum of 25% performance uplift (not FPS).
So, to get your gaming profile resolution DPI, you multiply the relative percentage of it by the default profile resolution DPI.
Code:
[COLOR="darkred"]432[/COLOR] * [COLOR="RoyalBlue"]0.75[/COLOR] = [COLOR="Blue"]324[/COLOR]
This value will be your gaming resolution DPI a.k.a. the resolution from your gaming mode script.
4th - Edit default.sh and gaming.sh, apply the new values and save the files somewhere.
default.sh script should contain the values of your default resolution, in this case, 1920x1080 and 432. Size for resolution and density for DPI.
gaming.sh script should contain the values of your gaming profile resolution, in this case, 1440x810 and 324.
VOILÁ
To make the process much much easier and quicker, I use FX file explorer and its shortcut feature so I can switch between both profiles from my home screen pretty easily. Whenever I'm not playing a demanding game Is stick to the default mode, whenever I'm playing a graphically intensive game, I switch to the gaming mode and enjoy the improvement.
Cool, cool. So, is there an actual improvement in performance or is this just one of these so called placebo tricks ?It's definately not placebo and probably the most effective way around of increasing gaming performance!
I've tried to record a test with and without the trick (and failed, it doesn't look as effective in the video but I'll leave it here anyway). Take it with not 2 but 3 grains of salt due to all the uncontrallable factors that involved the scene, the actual gain in practical use is much more noticeable. The benchmark takes place in the super duper hot (pun intended) looking and intensive game, Shadowgun Legends.
On the first video, the device is running the Extreme Kernel, without the tweak, along a CPU cap of 2.5Ghz and a GPU cap of 855Mhz (or something around that). I didn't increase it further to prevent the device from overheating (which it already practically was) and because at a higher GPU clock, I would get arctifacts (my device does not support the 922Mhz frequency).
http://sendvid.com/zi9l8q44
On the second video, the device is running a beta batch of the velocity kernel, with the tweak, along a CPU cap of 1.9Ghz and GPU cap of 672Mhz. I ran the device at a lower speed so you can see how useful the improvement can also be.
http://sendvid.com/fqum12jw
I ran the game at the high graphical setting (30 FPS max) on one of its most intesive scenarios and were at very high ambient temperatures (30C) so again, take the videos with a grain of salt. Used an external gamepad to play and used Scrcpy to record the screen (through wifi so, the quality and framerate from the recording is considerably worse than the actual one). You should also remember the 5-6 FPS strain of capturing the screen.
I also used game bench to monitor the framerate (top right corner) where the last 1 minute of each benchmark were with the screen capturing off. Once again, sorry for the bad quality of the recordings, I'll leave a screenshot of the game bench results.
Not willing to write a outro so, yeah, basically thats it
Here's another sample video, of the same game, this time at medium settings. Along the very noticeable smoother gameplay you can also notice how the GPU load goes down from 95-100 to 70-80 and it becomes less of the bottleneck on the scenario. With the gaming profile could I could actually remove the 30 fps cap and run the game at +30.
Before:
https://photos.app.goo.gl/hwPg9KCwc6yLyt919
After:
https://photos.app.goo.gl/zDm4wkTHuAjQ7PA5A