App Templates? - Android Apps and Games

I'm interested in creating a game for android 2.1-2.2 but don't want to start from scratch. It will be a castle defender type game and was wondering if there is a way I can build on an existing template or what the best approach would be.
Thanks

The creator of replica island has open sourced his code, and also has a sprite test that he says can be used as a skeleton for a game
http://code.google.com/p/replicaisland/

Related

[GAME] - 2Clues a New Word Game

Hi everybody! I would like to introduce a new word game that I have developed called 2Clues. It is very similar to crossword puzzles. I have included the apk file to this email. (It will be on the market as soon as I can get the $25) Please visit the website or install the app to learn how to play. I welcome any feedback as well.
My website is http://www.2clues.com
Thanks,
letsplay
https://twitter.com/#!/2Clues
****More info on the game*****
The android app is basically a wrapper for my website right now. I use feeds.nu to build it. I am wanting to oneday not use feeds.nu and just make it its own app. Can anybody recommend a good wrapper app beside feeds.nu?
*reserved*
Any thoughts?
I'll try it out
Thanks Manuel! Let me know what you think.

[GAME][FREE] Minihunt (hide and seek with cutish bugs) download my game :)

Hey all,
I work at a small web/advergames company in Brazil, and sometimes we get to develop pure entertainment games in our spare time.
I was proudly responsible for our first Android game, Minihunt!!
EDIT: unfortunately I can't post images yet, but you can check out screenshots and a video at minihuntgame com
The game is supposedly a fresh, original idea. I tried to keep away from recycling old formulas, and came up with a simple game where you need to swipe sand away to find and stun tiny bugs. All bugs in the stage need to be stunned at once for you to clear the stage.
The original concept, game design, level design, and story are all my creation. Art was made by a friend of mine and his girlfriend, and my girfriend was the sole programmer for the entire game
It is 100% free, and I would love for you to try it out and comment if possible. Any criticism is very welcome also.
It requires the free Adobe Air plugin installation (also available on the market)..
Get it directly from the market or check out a video and download the free soundtrack and more at minihuntgame com
Hi, I am also in Brazil.
I released my first game in android.
www.fort2games.com/blog

[Q] Best 2d game engine for android game development ?

Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
kross666 said:
Hey guys,
I've decided to start an android 2d game project, however i am confused as to which 2d game engine would be the best.
I'd prefer if the engine had good cross platform porting ability. The game is a single screen game and has character animations.
Which one would you suggest me?
Thanks
Click to expand...
Click to collapse
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
CptSupermrkt said:
I didn't play with it long enough to give any kind of solid recommendation, but libgdx was incredibly easy to get up and running. With a few tutorials and online guides I had a super simple grid-based screen similar to Final Fantasy 1 and a on-screen controls to move the character around. Then once I realized I could do it, I realized I have no creativity whatsoever and abandoned it, lol.
Click to expand...
Click to collapse
Thanks for the suggestion. I've also heard that Cocos2dx is quite efficient but difficult to set up initially.
Here's what i am looking for in a 2d game engine :
- Must be cross-platform
- Must be efficient
- Should be C++, Java, C# or Objective C since I'm comfortable with them and NOT Flash, Javascript, HTML5 since I am not a
web developer
- Must have a large community, tutorials, additional libraries
- The final delivered package must be not too large
- The engine can be free, but I also wouldn't mind paying a reasonable price
Hi, I used libGDX for my first project, and I'm glad .
When you are looking for CROSS-PLATFORM GAME FRAMEWORK, it's the right one.
At the begining you spent some time on forums, but there are several tools that helps you start your first project realy quick (Project setup tool).
And many free examples and templeates that you can start with.
Also community around project is active, so you get quick answers in forums.
One really cool think, which saved a lot of my time, is running and debugging app directly on PC.
Wish you happy coding.
Kilobolt Game development tutorial
If you are an extreme novice who really wants to start you first game right away i recommend you to read "Kilobolt Game Development tutorial". It is so easy to understand and provide nice set of wrapper classes which covers all the complex details of image, sound and animation handling.
It also contains a well made tutorial set for game development.
The game "Hungry squirrels" which can be downloaded freely on the app store entirely uses this engine. So first take a look at that game and you can get an idea about the powers of this engine.

Gamework - library for creating geolocation games

Hello!
Within my Bachelor thesis I developed Android library for easy creation of geolocation games.
The resulting game is composed of three parts:
This library
User interface of application
Game scenario
Game scenario (= the definition of game objects and logic) is stored in *.xml file which is separed from the user interface and its code. Theoretically, it is possible that author of the game is not programming in Java / Android - if he use already existing GUI (or if there will be two guys where one prepare GUI and second create game scenario - it could be similar to programmer and coder for websites). Simply one application (and its GUI) can use multiple different game scenarios.
Library currently allows single player games without moving objects (= without enemies and artificial intelligence). It should be applicable to various puzzle, logic or for other types of games - it's more about idea and creativity. In the future I would like to add new features and capabilities according to the feedback I receive. So I will be glad if someone could try it and let me know what is missing or what needs to be changed/improved to fit needs of your game.
The library is released under the Apache License Version 2.0, so without no restrictions even for commercial products.
You can find it on GitHub: github.com/robyer/gamework
If you want to know how to practically use the library, what could be set in game scenario or you have any other question, just ask
I will answer directly or eventuallyl update second post here.
If anyone will be interested in this, let me know
...
Example Scenario file with commented all possible elements you can find at
github.com/Robyer/Gamework/blob/master/ExampleGame/assets/example.xml
I also created an example/testing application, few screenshots:
i40.tinypic.com/23wus7t.png
i43.tinypic.com/2bp0xv.png
i40.tinypic.com/igaf5i.png
APK file to download: robyer.cz/stahni/GameworkApp.apk
Very interesting
I don't know if I will ever actually get around to making my little "game," but what you are talking about is one of the things I wanted to incorporate. There will be no AI in my app, just user input/logic solving and I wanted GeoLocation to be an active part of the users options.
I am extremely knew to it all, so I can not provide you any real feedback. I just think it is great that you have this and hopefully I will be able to reference it if/when I ever get fully motivated!
Again, very interesting. Thank you.
Robyer said:
Hello!
Within my Bachelor thesis I developed Android library for easy creation of geolocation games.
The resulting game is composed of three parts:
This library
User interface of application
Game scenario
Game scenario (= the definition of game objects and logic) is stored in *.xml file which is separed from the user interface and its code. Theoretically, it is possible that author of the game is not programming in Java / Android - if he use already existing GUI (or if there will be two guys where one prepare GUI and second create game scenario - it could be similar to programmer and coder for websites). Simply one application (and its GUI) can use multiple different game scenarios.
Library currently allows single player games without moving objects (= without enemies and artificial intelligence). It should be applicable to various puzzle, logic or for other types of games - it's more about idea and creativity. In the future I would like to add new features and capabilities according to the feedback I receive. So I will be glad if someone could try it and let me know what is missing or what needs to be changed/improved to fit needs of your game.
The library is released under the Apache License Version 2.0, so without no restrictions even for commercial products.
You can find it on GitHub: github.com/robyer/gamework
If you want to know how to practically use the library, what could be set in game scenario or you have any other question, just ask
I will answer directly or eventuallyl update second post here.
If anyone will be interested in this, let me know
Click to expand...
Click to collapse
Why you dont make it into .apk file?
pnprp said:
Why you dont make it into .apk file?
Click to expand...
Click to collapse
This is a library. A set of tools for developers to create games (more) easily. There is a sample game on github, though, but you will need to "compile" the apk yourself.
Hi, thanks for your responses.
pnprp: as Fitoma already said, this is only library. I may put APK with my testing app here, but it would be useless for you as it does basically nothing.
(Also I found some bug with FC right after start, I'll fix that asap.) - done.
EDIT: I uploaded APK of testing app here: robyer.cz/stahni/GameworkApp.apk (+ added also to second post)

Best way to make a game for Apple and/or Andriod

Hello Everyone,
I am new to this forum, and new to the world of mobile phone game construction.
I have spent the last month researching the best way to make an game app for android or apple phones and tablets.
I am struggling to find good information online, so I would appreciate any comments you may all have .
I wish to construct a 2D platformer game only, but want to use the most user friendly method to do this. I would also want to upload the game to the market once completed.
I have played around with the following software so far, but have failed to make good progress. This is because I am unsure which software I should be using:
Cocos-2dx
QT Creator
Andriod Studio
When using QT creator (also known as Eclipse I think) I was having trouble setting it up for mobile development. But I was able to get good information online and use demo codes to mess around with.
During my research people have been saying Android Studio is the way forward, because it has a gradle system apparently. However, starting off making a game on this is incredibly hard as there are no examples or demo code around. I am assuming I cant use the demo codes from the QT creator software on the Android Studio?
Does anybody recommend a particular software for 2D games?
I am not experienced in programming, but I just need a good starting point.
Thank you for your time.
Jamie
QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.
stickin said:
QT Creator, Eclipse, Android Studio are just code editors. They also have tools for GUI building, but that is not related to games - games draw everything with OpenGL or DirectX.
So, first of all, you have to choose game engine or framework. Prefer the most popular - that means a large community, a lot of info and help.
Unity, Cocos2d are mentioned often. And libGDX as well, which I use, but don't know really cool top grossing games made with it, maybe it means something
Game engines either have their own editors with gamedev-oriented tools or instructions on how to set everything up in popular IDEs. And they provide nice tutorials also.
Click to expand...
Click to collapse
Hi Sticken,
Thanks for your clear response. It appears I have been going down the wrong road then. I will look at the ones your have mentioned. I have heard the name unity pop up now and again. After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform
ja7me said:
After checking on the website you have subscribe to a pro version. I am hoping I would not need to do this as my game is just going to be a simple 2d platform
Click to expand...
Click to collapse
No, you can find the restrictions of free personal edition on the website too. They aren't critical.
I am quite new to the game development scene too. I decided upon Unity myself late last year. I have found it a great tool
to develop on (both 2d and 3d) with lots of information and tutorials out there that could help you build your game.
I have been using it now for around 4 months and have just released my first game to the Google Play store.

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