Hey all,
I work at a small web/advergames company in Brazil, and sometimes we get to develop pure entertainment games in our spare time.
I was proudly responsible for our first Android game, Minihunt!!
EDIT: unfortunately I can't post images yet, but you can check out screenshots and a video at minihuntgame com
The game is supposedly a fresh, original idea. I tried to keep away from recycling old formulas, and came up with a simple game where you need to swipe sand away to find and stun tiny bugs. All bugs in the stage need to be stunned at once for you to clear the stage.
The original concept, game design, level design, and story are all my creation. Art was made by a friend of mine and his girlfriend, and my girfriend was the sole programmer for the entire game
It is 100% free, and I would love for you to try it out and comment if possible. Any criticism is very welcome also.
It requires the free Adobe Air plugin installation (also available on the market)..
Get it directly from the market or check out a video and download the free soundtrack and more at minihuntgame com
Hi, I am also in Brazil.
I released my first game in android.
www.fort2games.com/blog
Related
There's an awesome new game, that no one seems to know about, so I thought I'd share it here. I found it when it was made for Mac/PC, and it still is, but it got kind of popular there and I checked it out and have been addicted ever since. They just ported to Android a few weeks ago, thought I'd share it with everyone.
Best part of all of this, everything they have released so far has been 100% completely free, and ad free, which I find rare in any App development company.
"Up? Down? Left? Right? GraviDrop allows you to be the master of gravity.
The viral Mac/PC sensation, GraviDrop, is now available on Androids everywhere.
The game consists of ten levels, allowing users to have a lengthy playing experience, while still being able to push out a high score within the time it takes to say, "I love this game!"
Although, the most talked about feature is without a doubt Free Play mode. Where you can use five special modes of gravity to manipulate balls into creating awesome patterns, shapes, and designs.
Just try to beat out the high scores, we dare you.
Free for a limited time and with no ads! Distributed by @Inertiactive."
Download the game by searching GraviDrop on the market (sorry I'm not allowed to post links because I am a new user)
You can see a video of the game on their on their homepage at gravidrop dot com
(sorry again, I'm not allowed to post links because I am a new user)
Thanks!!!
Heyho everybody,
AlienSurf is a little game I developed while learning OpenGL ES 2.0 on Android.
Story:
Some aliens invaded your lecture room.
You put on an astronaut suite, grab your surfboard and kill them by surfing over their heads.
Controls:
Tilt your device to control the surfer. Touch the screen to jump.
It is far away from being finished but I was looking for some nice and friendly people who would like to test it and are able to give me a more precise feedback than "It always crashes" or "I cant install it". So I decided to present it here and would be happy to get some feedback :fingers-crossed:
Also I´m still looking for someone who could help me to give the game a more professional look. So feel free to contact me if you would like to design some textures or sprites for the game.
On my website you can find the project page and the changelog (I´m not able to post the link here because I don`t have more than ten posts already but you can find the link in my profile details )
Good
:laugh:
Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !
Hello XDA Community!
As this is my first post here - first, some information about me.
My name is Tomasz (Tom / Thomas). I am a programmer in medium-sized company located in Torun, Poland. I've started my adventure with Android few months ago, when I have bought my first smartphone with green robot OS.
I wanted to introduce to all of you my first Android game - Color Mania. The rules of this game are quite simple: you have to click on the brighter shade of the same color. Everytime you choose correct, you gain some additional time. Every fifty correct choices you gain another extra time but you have to be careful - one mistake and game is over.
From the technical side - it is an effect of my four hours work with LibGDX and still needs some work. All graphics was made by me with Inkscape. It is inspired by two, currently popular games - Flappy Bird and Timberman. Something like "Hello World".
As I am used to iteration-based work, I wanted to publish this game as soon as possible, counting on some feedback from users. I hope that, you - as more experiences Android programmers will write some advices, tips (maybe about app promotion or UX?).
I have no right to post outside URL-s, so you have to remove all spaces from below link and add 'h' letter to the prefix. Sorry!
Google Play store: ttps://play.google.com/store/apps/details?id=com.to_dev.color_mania.android
Screens are available at the Google Play store (and project site to which link you can find at Google Play).
Please, do not hesitate to comment, rate and post advices!
Thank in advance,
Tommus
Good idea but it's not very addictive... It's just plain and quite frankly... Boring and I'd advise you to find a better name since there are popular apps with the same name
Hi Guys!
I just released my new game for Android. I know its not perfect, but I tried my best (it's hard to do everything right when you have a full-time job and a little daughter). I treat is as a hobby and an opportunity to learn so I did everything myself (no libgdx, unity, andengine etc - pure Android SDK):
1. Menu system including every control - from the simple one like box or button to item pickers and level pickers.
2. Game rendering system (loading, shaders, renderers)
3. AI, level system, reward system etc.
If you want - give it a spin. I hope you enjoy it!
The game is available on Play Store under Paddle Clash Lite:
Code:
https://play.google.com/store/apps/details?id=pl.abductedpiggy.games.paddleclash.lite
If you have any questions, let me know!
P.S. I know that the graphics suck and are not perfect, but I have also made them myself using free materials I could find on the web. Long story short, I am no artist as you can see. I tried to compensate with humor (I hope you like it)
Any Update so far?
What kind of update do you mean? I'm not sure I follow.