Ok, I've got the camera on 1933 recording video.
However, Windows Media Player can't play them. TCPMP, however, can - so I know the recording is working properly.
It is apparently missing the codecs in the 1933 release required for these formats (MP4 and the AVI format)
Now, this of course works in the official T-Mobile ROM.
I fixed a similar problem with TCPMP and ORB by grabbing the appropriate DLLs and stuffing them in the WINDOWS directory. In the kitchen I'm using I've put those in an "hacks" directory in the OEM folder, so now when I cook I get TCPMP in there along with the two required DLLS, and all is good.
So.... does anyone know what the CODEC DLLs are that are required for those formats (and do you have 'em somewhere - I can reload the official T-Mo ROM and grab 'em out the directory, but of course I have to know which files they are!)
Thanks in advance....
This, and the nasty MMS problems that everyone seems to run into to one degree or another - I've never been able to get a MANUALLY configured MMS setup to work - there has to be some magic registry entry that isn't made from the composer's setup - is all that's left in terms of errata against my 1933 build. I'd be happy to release a new one but I want to get these two things fixed first....
PS: MMS problem solved. Just the Windows Media Player CODEC errata outstanding now....
hi, all!
i'm now trying to integrate new codecs into opencore for android. there is some problems which puzzle me for the whole day.
take mp3 for example, some part of the source code is placed under directory .../codecs_v2/audio/mp3/dec, which would be compiled into a static library libpvmp3.a; the other part of source code is placed under directory .../codecs_v2/omx/omx_mp3, which would be compiled into a dynamic library libomx_mp3_component_lib.so.
and finally, according to the makefile .../build_config/opencore_dynamic/android_omx_mp3dec_sharedlibrary.mk, it would integrate the two library, libpvmp3.a and libomx_mp3_component_lib.so into one dynamic library: libomx_mp3dec_sharedlibrary.so, which would be found under /system/lib/ direcroty in a real device or an emulator.
my questions are:
[1] why lay the codec's source code under two plaeces? and any guide line for the separation?
[2] to integrate a new codec into opencore, can i put the whole source code into a directory, and then finish the other registrations? any tips for this?
thanks in advance!!!
i think i got the answer.
exactly libpvmp3.a is the real codec for mp3, and libomx_mp3_component_lib.so is just a wrapper for the codec.
but why separating the source code into two parts? from the software architecture designer's perspective, it's more clear to distinguish the real codec and the omx wrapper.
welcome your opinions
I have a interactive cd iso from a med. school textbook package. Can I run this iso as a cd on Honeycomb? I know this is a long shot.
i doubt thats possible.. It really depends on the content of the CD.. if its contents are in EXE format, then it wont work.. However if the files are flash, PDF, word, excel, powerpoint, or just pictures or HTML, then honeycomb could probably open them..
Linux:
Android's kernel is based on the Linux kernel and has further architecture changes by Google outside the typical Linux kernel development cycle.[56] Android does not have a native X Window System nor does it support the full set of standard GNU libraries, and this makes it difficult to port existing Linux applications or libraries to Android.[57]
Certain features that Google contributed back to the Linux kernel, notably a power management feature called wakelocks, were rejected by mainline kernel developers, partly because kernel maintainers felt that Google did not show any intent to maintain their own code.[58][59][60] Even though Google announced in April 2010 that they would hire two employees to work with the Linux kernel community,[61] Greg Kroah-Hartman, the current Linux kernel maintainer for the -stable branch, said in December 2010 that he was concerned that Google was no longer trying to get their code changes included in mainstream Linux.[59] Some Google Android developers hinted that "the Android team was getting fed up with the process", because they were a small team and had more urgent work to do on Android.[62]
However, in September 2010, Linux kernel developer Rafael J. Wysocki added a patch that improved the mainline Linux wakeup events framework. He said that Android device drivers that use wakelocks can now be easily merged into mainline Linux, but that Android's opportunistic suspend features should not be included in the mainline kernel.[63][64] In 2011 Linus Torvalds said that "eventually Android and Linux would come back to a common kernel, but it will probably not be for four to five years".[65]
In December 2011, Greg Kroah-Hartman announced the start of the Android Mainlining Project, which aims to put some Android drivers, patches and features back into the Linux kernel, starting in Linux 3.3.[66] further integration being expected for Linux Kernel 3.4.[67]
Features:
Current features and specifications:[68][69][70]
Handset layouts
The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics library based on OpenGL ES 2.0 specifications, and traditional smartphone layouts.
Storage
SQLite, a lightweight relational database, is used for data storage purposes.
Connectivity
Android supports connectivity technologies including GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and WiMAX.
Messaging
SMS and MMS are available forms of messaging, including threaded text messaging and now Android Cloud To Device Messaging (C2DM) is also a part of Android Push Messaging service.
Multiple language support
Android supports multiple languages.[42]
Web browser
The web browser available in Android is based on the open-source WebKit layout engine, coupled with Chrome's V8 JavaScript engine. The browser scores 100/100 on the Acid3 test on Android 4.0.
Java support
While most Android applications are written in Java, there is no Java Virtual Machine in the platform and Java byte code is not executed. Java classes are compiled into Dalvik executables and run on Dalvik, a specialized virtual machine designed specifically for Android and optimized for battery-powered mobile devices with limited memory and CPU. J2ME support can be provided via third-party applications.
Media support
Android supports the following audio/video/still media formats: WebM, H.263, H.264 (in 3GP or MP4 container), MPEG-4 SP, AMR, AMR-WB (in 3GP container), AAC, HE-AAC (in MP4 or 3GP container), MP3, MIDI, Ogg Vorbis, FLAC, WAV, JPEG, PNG, GIF, BMP, WebP.[70]
Streaming media support
RTP/RTSP streaming (3GPP PSS, ISMA), HTML progressive download (HTML5 <video> tag). Adobe Flash Streaming (RTMP) and HTTP Dynamic Streaming are supported by the Flash plugin.[71] Apple HTTP Live Streaming is supported by RealPlayer for Android,[72] and by the operating system in Android 3.0 (Honeycomb).[45]
Additional hardware support
Android can use video/still cameras, touchscreens, GPS, accelerometers, gyroscopes, barometers, magnetometers, dedicated gaming controls, proximity and pressure sensors, thermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics.
Multi-touch
Android has native support for multi-touch which was initially made available in handsets such as the HTC Hero. The feature was originally disabled at the kernel level (possibly to avoid infringing Apple's patents on touch-screen technology at the time).[73] Google has since released an update for the Nexus One and the Motorola Droid which enables multi-touch natively.[74]
Bluetooth
Supports A2DP, AVRCP, sending files (OPP), accessing the phone book (PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and joystick (HID) support is available in Android 3.1+, and in earlier versions through manufacturer customizations and third-party applications.[75]
Video calling
Android does not support native video calling, but some handsets have a customized version of the operating system that supports it, either via the UMTS network (like the Samsung Galaxy S) or over IP. Video calling through Google Talk is available in Android 2.3.4 and later. Gingerbread allows Nexus S to place Internet calls with a SIP account. This allows for enhanced VoIP dialing to other SIP accounts and even phone numbers. Skype 2.1 offers video calling in Android 2.3, including front camera support.
Multitasking
Multitasking of applications is available.[76]
Voice based features
Google search through voice has been available since initial release.[77] Voice actions for calling, texting, navigation, etc. are supported on Android 2.2 onwards.[78]
Tethering
Android supports tethering, which allows a phone to be used as a wireless/wired Wi-Fi hotspot. Before Android 2.2 this was supported by third-party applications or manufacturer customizations.[79]
Screen capture
Android supports capturing a screenshot by pressing the power and volume-down buttons at the same time.[80] Prior to Android 4.0, the only methods of capturing a screenshot were through manufacturer and third-party customizations or otherwise by using a PC connection (DDMS developer's tool). These alternative methods are still available with the latest Android.
External storage
Most Android devices include microSD slot and can read microSD cards formatted with FAT32, Ext3fs or Ext4fs file system. To allow use of high-capacity storage media such as USB flash drives and USB HDDs, many Android tablets also include USB 'A' receptacle. Storage formatted with FAT32 is handled by Linux Kernel VFAT driver, while 3rd party solutions are required to handle other popular file systems such as NTFS, HFS Plus and exFAT...
Press Thanks Button If I help U in increasing ur memory about linuk operating system
It's Linux not Linuk...
Copied word to word from Wikipedia?
The XBMCANDROID.com Team Presents...
STABLE RELEASE OF THE XAF CUSTOM BUILD OF XBMC FOR ANDROID
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This release is basically the first stable end user friendly version of XBMC for Android that should work great on pretty much any Android powered device. Since XBMC still doesn't support hardware accelerated video decoding on most devices, support for an external video player is included in this release, that way you'll still be able to enjoy a flawless XBMC experience since the external video player itself does support hardware accelerated video decoding.
You'll also find that a bunch of customizations have been made in order to make the whole XBMC experience more enjoyable for the end user, some user experience and some functionality related.
Hopefully this will change the public perception of XBMC just being a media player, and most people will realize that it's much more: a media platform that interfaces with online streaming video content, bringing online streaming technology directly to your favourite devices in an easy to navigate VOD system with endless possibilities.
Installation
Step 1: From within your Android device's built-in web browser, click on the device specific link below to install MX Player Free:
MX Player Free for NEON Devices
MX Player Free for Non-NEON Devices
Step 2: Launch and exit the MX Player Free application at least once before continuing.
Step 3: Install the appropriate version of the XAF Custom Build to your device by clicking on one of the following links from within your Android device's built-in web browser:
Set Top Box Version for NEON Devices
Touch Screen Version for NEON Devices
Touch Screen Version for Non-NEON Devices
Special Thanks goes out to kemonine96, staticaDK, DroidFuse, mikkle, phat, PoorCollegeGuy, Android_Adict, GSH, jas0npc, lavero.burgos, Eldorado, bstrdsmkr, mash2K3 and the XBMC Foundation for all their hard work and dedication!
Code:
Release Notes:
- Milestone Release
Code:
Bundled XBMC Addons:
- NuskuNetworks Addon Repo
- XBMCHUB Addon Repo
- 1Channel
- Project Free TV
- Icefilms
- Mash Up
- TV-release
- AwsomeDL
- Watch-Freeseries
- Baltimore Ravens
- Discovery Channel
- XBMCHUB...Maintenance
- YouTube
- XBMC Log Uploader
Code:
Supported External Players (just change setting in playercorefactory.xml file):
- MX Player Free (default, except for SOX and SAMBA streams)
- MX Player Pro
- TPlayer
- DicePlayer
- RockPlayer
- RockPlayer2
- BSPlayer Free
- Moboplayer
- mVideoPlayer
- vPlayer
- Wondershare Player
- Archos Video Player
Code:
Changelog:
2013-05-04
- Stable Release (Based on XBMC 12.1 Vanilla)
2013-01-17
- Initial Testing Release
Enjoy! Like us on Facebook or Follow us on Twitter today!
PS: Check our main site for some of the many Android TV devices on the market such as the Jynxbox Android Mini and other very affordable hardware options!
Re: [APP][2.3+][RELEASE] The First End User Friendly Version of XBMC for Android
What is this exactly? Watch TV and movies from my phone?
That's what I got from the video
Sent from my LG-P999 using xda app-developers app
This is the XBMC for Android but, basically, instead of use the internal video player, it uses an external app (such as MX Player) to play videos, etc, also has lots of features.
It's working really good on my GTab 7+, thanks! I hope you can fix the samba issue, I would love to stream the library from my HTPC.
FMAranda said:
This is the XBMC for Android but, basically, instead of use the internal video player, it uses an external app (such as MX Player) to play videos, etc, also has lots of features.
It's working really good on my GTab 7+, thanks!
Click to expand...
Click to collapse
ill this apk work on an arm v6 phone?
So is it only MX Player Free that doesn't support samba streams, or is it all external players? I basically only use xbmc for samba streams on my local network since all my media is on my FreeNas. I use nfs to conect with computers and my htpc, but I couldn't figure out how to do nas with android xbmc. If samba is broken for everything, would it work over nas, if that's even an option? I'm running the rc from xbmc.org right now so just trying to decide if its worth installing this one instead since it will be a pain since I assume this uses different signing keys. Anyways, keep up the great work xbmc guys. Being able to run xbmc on all the things is awesome!
For smb to work with mx player, XBMC should present the file as a http stream, which it does not. So smb whith external player does not work.
You better check xbmc builds with libstagefright enabled. This is the way to go.
As a workaround of you have root then mount the shares on local folders using cifs manager, then the build from this thread should work.
Which version do I have to install for my Nexus 10?
thx
Anyone know if you are taken back to xbmc once you close mxplayer?
Thanks
Re: [APP][2.3+][RELEASE] The First End User Friendly Version of XBMC for Android
Great app works on Galaxy Tab 7.7
Sent from my SCH-I605 using xda app-developers app
donyll said:
Anyone know if you are taken back to xbmc once you close mxplayer?
Thanks
Click to expand...
Click to collapse
Yes, it brings you back to XBMC after closing out mx player.
app crashes at splash screen for me
nexus s 4g (neon) 4.21 aosp
Huh?
Ok soo... Not a noob or anything but I've only recently seen the terms "neon" and "non-neon". WTH is that?
jpmi23 said:
Ok soo... Not a noob or anything but I've only recently seen the terms "neon" and "non-neon". WTH is that?
Click to expand...
Click to collapse
c/p from wikipedia
http://en.wikipedia.org/wiki/ARM_architecture#Other_features
Advanced SIMD (NEON)
The Advanced SIMD extension (aka NEON or "MPE" Media Processing Engine) is a combined 64- and 128-bit single instruction multiple data (SIMD) instruction set that provides standardised acceleration for media and signal processing applications. NEON is included in all Cortex-A8 devices but is optional in Cortex-A9 devices.[36] NEON can execute MP3 audio decoding on CPUs running at 10 MHz and can run the GSM adaptive multi-rate (AMR) speech codec at no more than 13 MHz. It features a comprehensive instruction set, separate register files and independent execution hardware.[37] NEON supports 8-, 16-, 32- and 64-bit integer and single-precision (32-bit) floating-point data and SIMD operations for handling audio and video processing as well as graphics and gaming processing. In NEON, the SIMD supports up to 16 operations at the same time. The NEON hardware shares the same floating-point registers as used in VFP. Devices such as the ARM Cortex-A8 and Cortex-A9 support 128-bit vectors but will execute with 64 bits at a time,[35] whereas newer Cortex-A15 devices can execute 128 bits at a time.
Click to expand...
Click to collapse
---------- Post added at 08:45 AM ---------- Previous post was at 08:06 AM ----------
here's a logcat from my crash
http://pastie.org/5718669
If we have an existing XBMC setup and we're using a MySQL DB for library management, is there any way to edit the advancedsettings.xml file on this build? I looked on the SD card but didn't see anything.
EDIT: This folder does not exist for me: <sdcard>/Android/data/org.xbmc.xbmc (after running it at least once)
EDIT2: It shows up in ES file explorer but wouldn't show up on my computer when i browsed via a USB connection, however, it's empty. Are the files being saved somewhere else?
Over scrolling on left side of screen.
Happens in most areas.
hp420 said:
http://pastie.org/5718669
Click to expand...
Click to collapse
Which build? The crash looks like it can't find the default skin which is very odd.
djuniah said:
If we have an existing XBMC setup and we're using a MySQL DB for library management, is there any way to edit the advancedsettings.xml file on this build? I looked on the SD card but didn't see anything.
EDIT: This folder does not exist for me: <sdcard>/Android/data/org.xbmc.xbmc (after running it at least once)
EDIT2: It shows up in ES file explorer but wouldn't show up on my computer when i browsed via a USB connection, however, it's empty. Are the files being saved somewhere else?
Click to expand...
Click to collapse
You need to enable hidden files in es file explorer. It's at <sdcard>/Android/data/org.xbmc.xbmc/.files/......
icu64 said:
ill this apk work on an arm v6 phone?
Click to expand...
Click to collapse
No, this is built for armv7
mdalacu said:
For smb to work with mx player, XBMC should present the file as a http stream, which it does not. So smb whith external player does not work.
You better check xbmc builds with libstagefright enabled. This is the way to go.
As a workaround of you have root then mount the shares on local folders using cifs manager, then the build from this thread should work.
Click to expand...
Click to collapse
You can also use mount manager from the market as well. I have been digging into getting MX Player working with SMB but I have met with little success. I did discover it seemed MX Player needed files from samba presented as an HTTP stream but I've not had a chance to dig into how to implement this functionality properly. Any suggestions?
zman0900 said:
So is it only MX Player Free that doesn't support samba streams, or is it all external players? I basically only use xbmc for samba streams on my local network since all my media is on my FreeNas. I use nfs to conect with computers and my htpc, but I couldn't figure out how to do nas with android xbmc. If samba is broken for everything, would it work over nas, if that's even an option? I'm running the rc from xbmc.org right now so just trying to decide if its worth installing this one instead since it will be a pain since I assume this uses different signing keys. Anyways, keep up the great work xbmc guys. Being able to run xbmc on all the things is awesome!
Click to expand...
Click to collapse
Reports and some of my own testing indicate that few, if any external players are going to "just work" with samba sources. I am digging into the issue further. NAS is an option, but few have reported that it works or doesn't work from what I've read. UPNP seems to be the most often mentioned alternative to SMB.