Any good 3d games in the works? - Nexus One Themes and Apps

With open GL 2.0 support and a snapdragon, I want to see what this thing can do. Are there any game houses targeting this phone, or is the android landscape too fragmented to make it worth while?

Not yet. Raging Thunder & Speed Forge are about the best 3d games so far.

The best 3d game so far to take advantage of the nexus is Toon Warz a full 3d FPS game by Polarbit, its an iphone port and only opengl es 1.0 but has some of the best full 3d graphics on android that isn't a tech demo.
Most importantly all phones running 2.0 or higher (droid and nexus atm) support multitouch in toon wars (2.0 has native multitouch in the sdk) which is imo one of the most important features of true touch screen gaming. (eg you can have two onscreen virtual joysticks one for movement and one for aim ps3 style.

Best game so far that I have played is Homerun Battle 3D. Sweet graphics, online play with 3G, single player & you can play against the guys on that other phone lol but it is a sweet game overall

altarity said:
With open GL 2.0 support and a snapdragon, I want to see what this thing can do. Are there any game houses targeting this phone, or is the android landscape too fragmented to make it worth while?
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To lend a bit of a reason why we haven't seen games using OpenGL 2.0 yet: It's not in the SDK. The hardware fully supports it but there's no official way to use it. It's possible it could be accessible through the NDK, but I don't think anyone has explored that very much yet.

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Best Graphics

Give you opinion !
What do you think, which is the game with the best graphics on a wm 6.1 phone you've ever seen ?
I would have to say Invasion
Its a vertical scrolling space shooter game
Its avaliable from microsoft as a demo
but despite being a demo, its still a great game
Its not 3D or anything, but it still looks great when you think about how some games end up looking on PPCs.
One of these days, when im rich and famous, i plan to buy the full version instead of just having the first few levels (which i play over and over and over and over....etc....)
Tomb Raider. It looks just as amazing as it did when it came out on playstation, and runs just as well.
Archibalds' Adventure and Call Of Duty are on the top of my list. You also have to check out Atlantis Redux and Mysterious Island if you like role playing games. With these 4 alone, you will be amazed how well they are made to run on our device.
You've had some good ideas like cod2, but i got an touch hd, so i can't play it without any keys . Because of this in my opinion the game with the best graphics is warfare inc. , and i can play it
Mark.oh said:
You've had some good ideas like cod2, but i got an touch hd, so i can't play it without any keys . Because of this in my opinion the game with the best graphics is warfare inc. , and i can play it
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I think warfare inc has the best AI, but graphics? Not unless they released an update that I did not know.

[Q] 3D games that work well on Gtablet

So, my gtablet has been all hacked and custom firmwared for well.... what day did it launch? heh...
What i am really looking for is a list of 3d games that people know to scale "well" on the gtablet...
So far i have seen most 3d android games are designed for a phone, it is almost like they need to fork the android market... or atleast include in a tablet comptable option...
So if we could get a good list of confirmed 3d games that work well on the gtablet, i would be forever... well ok 15 mins grateful.
(This MAY or MAY NOT be because i am doing some research of how to do a game RIGHT on a tablet..... heh.)
Dungeon Defenders works well. There are some overlaps in the menu system due to screen size scaling, but that's being picky. It's a pretty fun game.
the 3d version of labyrinth works great on my gtab.
Rocket Bunnies works great
Turbo fly 3d works, minus the g sensor. Other than that its nice and smooth.
Also, pretty much all the polarbit apps work. Like Reckless Racing, Raging Thunder..........
Sent from my HTC Liberty using XDA App
Patience my friend Once Honeycomb is released, we should see more 3D games and apps that better utilize the G Tablet's Tegra 2 and hardware acceleration capabilities.
http://androidcommunity.com/honeyco...or-hardware-accelerated-3d-graphics-20110202/
pocket legends works fine, is fun too

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
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SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
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In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
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Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
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decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
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LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
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Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
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I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

think well ever see a GameCube emulator?

were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
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I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
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That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
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Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Click to collapse
Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com

[Q] Top 10 games you want to see for Shield

What are the top 10 games you would like to see ported directly to the Shield? I would very very VERY much like to see the following games ported directly to Shield:
1)Resident Evil 6, or just a port of The Mercenaries mode
2)Bioshock Infinite
3)Any of the Skate games from EA, preferably 2.
4)Tony Hawk 3, 4 or THUG.
5)Some sort of Call of Duty Zombies game.
6)A port of Ridge Racer PSP(the best in the series) from Namco
7)Mortal Kombat(the new one)
8)Borderlands 2
9)A port of GGPO(google it) to Android
10)Y's Oath of Falghana or Y's Origins
Personally, all I want for Shield is an incredibly stable version of Dolphin Emulator with great support for both Gamecube and Wii games.
Call Of Duty Zombies already has an android port.
Otherwise, dead trigger
A port of defender chronicles from iOS.
Final Fantasy Dimensions and Final Fantasy 3, both with controller support.
I want to play in android game Dungeon Defenders 2 on Shield. And from PC some racing game such as grid 2
SixSixSevenSeven said:
Call Of Duty Zombies already has an android port.
Otherwise, dead trigger
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Really what's the name of it? Link?
isamu99 said:
Really what's the name of it? Link?
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https://play.google.com/store/apps/details?id=com.atv.blackops
Took me 30 seconds to find that from a windows phone...
But it doesn't work with gamepads so won't work with the shield well
would love to have it with wolfteam international on it
isamu99 said:
What are the top 10 games you would like to see ported directly to the Shield? I would very very VERY much like to see the following games ported directly to Shield:
1)Resident Evil 6, or just a port of The Mercenaries mode
2)Bioshock Infinite
3)Any of the Skate games from EA, preferably 2.
4)Tony Hawk 3, 4 or THUG.
5)Some sort of Call of Duty Zombies game.
6)A port of Ridge Racer PSP(the best in the series) from Namco
7)Mortal Kombat(the new one)
8)Borderlands 2
9)A port of GGPO(google it) to Android
10)Y's Oath of Falghana or Y's Origins
Click to expand...
Click to collapse
I love the positive vibe, but doubt they are possible. The Tegra 4 is great for portable devices, but still is not as powerful as a basic laptop with a motherboard graphics card from two years ago (none of the games listed play smooth on even that). To downgrade the PC games referred to here would be a complete rewrite and unless Shield sells at least 500,000 units, no big league dev will invest the needed six digit cost to create the games and that is if Nvidia helps them out.
Seems best bet is streaming the games from a PC and a PSP emulator that the Tegra 4 should have no problem with.
My hope is a Dreamcast and PSP emulator is released that plays smooth with sound Oh, and a straight PC port of Unreal Tournament GOTY edition

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