ScummVM - Zoomer - HD2 Windows Mobile 6.5 Themes and Apps

Hello.
I use a HTC HD2 with ScummVM 1.0.0rc1 for WindowsCE.
I have noted that ScummVM doesnt use the full screen even if i toggle away the ScummVM Menu-Bar. Even then remains a black empty-space under the game-screen with the size of the ScummVM Menu-Bar.
I've tried to zoom with the Zoomer but unfortunately there appears the "zoombox" which remains on the screen and covers part of the gamescreen until you zoom completely out.
Does maybe anyone know a solution to zoom in ScummVM without that Zoombox, or is there a way to make disappear that box after a few seconds?
Thanks in advance.

Cartman316 said:
Hello.
I use a HTC HD2 with ScummVM 1.0.0rc1 for WindowsCE.
I have noted that ScummVM doesnt use the full screen even if i toggle away the ScummVM Menu-Bar. Even then remains a black empty-space under the game-screen with the size of the ScummVM Menu-Bar.
I've tried to zoom with the Zoomer but unfortunately there appears the "zoombox" which remains on the screen and covers part of the gamescreen until you zoom completely out.
Does maybe anyone know a solution to zoom in ScummVM without that Zoombox, or is there a way to make disappear that box after a few seconds?
Thanks in advance.
Click to expand...
Click to collapse
scummvm does not work on full screen because all scummvm games are vga resolution, you could try a wvga fix but that will just stretch the image
(in options i belive u chosed full screen and 2x and restarted the app )

snowblindd said:
scummvm does not work on full screen because all scummvm games are vga resolution, you could try a wvga fix but that will just stretch the image
(in options i belive u chosed full screen and 2x and restarted the app )
Click to expand...
Click to collapse
Thats the solution for fullscreen! Many Thanks!!!!!!!!!
Maybe in future an update for the Zoomer will be released that eliminates the zoombox. Then Scumm VM will be perfectly playable on the HD2.

Was just looking for this myself and it seems by choosing 2x and full screen mode once the you press volume down button the keyboard/menu dissapears and it maximizes the screen... Just played Full throttle for the first time in 15 years.. amazing.. really brilliant

Related

Using My Mobiler with Touch Pro

Guys,
I've just upgraded to the Touch Pro and used to use My Mobiler on my old Windows mob that used to be 320x240. It looks as if the increased screen res to 480x640 causes this a problem as I only see the top left portion of the screen even though it correctly detects the res on the little popup window on the PC.
I think the software is great and asked about this on the My Mobiler forum.
Has anyone made their TP work with this or do you guys use different software to remote to the phone?
Cheers,
D.
I used My Mobiler on my Raphael with no issues whatsoever. Worked perfectly, screen shots were of great quality, everything was good.
Black93300ZX said:
I used My Mobiler on my Raphael with no issues whatsoever. Worked perfectly, screen shots were of great quality, everything was good.
Click to expand...
Click to collapse
+1000
Works fine on my TP.
I had this problem with My Mobiler as well.
If you have the "skin" displayed then you only see about 1/4 of the screen. Simple solution (for me anyway) - enable the showing of the menu bar/switch skin off. Now I see the entire screen on my PC.
Mike
dav3ywrx said:
Guys,
I've just upgraded to the Touch Pro and used to use My Mobiler on my old Windows mob that used to be 320x240. It looks as if the increased screen res to 480x640 causes this a problem as I only see the top left portion of the screen even though it correctly detects the res on the little popup window on the PC.
I think the software is great and asked about this on the My Mobiler forum.
Has anyone made their TP work with this or do you guys use different software to remote to the phone?
Cheers,
D.
Click to expand...
Click to collapse
A'hem... Many thanks Mike... that works for me too!
I'll get my coat!
Cheers,
D.

QVGA Games > VGA Display

*sigh* ok, here we go again.. I've got hold of a few old games that run in qvga, my xda zest is native vga.
I can turn the screen landscape.. are there any apps or settings I can change that force qvga games to run stretched vga landscape mode?
A simple yes or no will do
edit: what's this "ResSwitch" tool i've heard about on a few posts on other threads?
edit2: MyVGA (http://myvga.sourceforge.net/) is there something like this that's more of a generic app?
nobody fancy replying??
as far as I know there is no generic way of doing it
not even sure if there is a general stretched way of doing it
most people settle for programs like wvgafix which just only use
the res the program was made for part of the screen

Compatible G-Sensor games and apps

Hello again.
Following the ROM update to Mitchyprima's 6.1 lite reloaded, I've been looking for apps and games that make use of the now active G-sensor.
So far I've found none.
The only thing it does at the moment is auto-rotate the screen when the device is turned.
I've installed lots of apps and games mostly designed for the touch and touch pro, but none of them work.
Can anyone tell me about any apps that are compatible with the X7510, or any dlls/mods I need to use to enable the G-sensor for accelerometer enabled apps?
Thanks.
i have an app called changer
you can add any app to the program and it will rotate is that what your looking for
You do not need any additional app to have rotation feature. This is already built in the ROM by Michy. You only have to go to G-sensor option and switch X7510 rotation on.
However if you are looking for some games and other apps then I can't help. I know GSen app for rotation, but now it is useless as we have it already and personally do not use anything else.
So nobody is using the G-sonsor for anything except rotating the screen?
thintin said:
So nobody is using the G-sonsor for anything except rotating the screen?
Click to expand...
Click to collapse
I don't even use it for that! I find the automatic rotation a pain in the butt- it's so slow to repond that you have turned to device round and round waiting for it to happen, then it keeps rotating till it catches up with you
I've got AE ButtonPlus programmed to use the Home button to manually rotate the screen. Same with my Diamond- I use PocketPlus to manually rotate it
The screen also rotates to landscape when you put your X7510 on your keyboard.
I like is that way.
The only thing I might find usefull, is scrolling trough your web-browser with the G-sensor.
I don't know hoe accurate this is but you can measure the slope of a surface using the 'bubble level' concept.
Might be a demo but it is on a freeware site
I am using the G-Sensor Calibration for Diamond from this site and it works on the X7510.
Topic on that tool is here.

Coreplayer in landscape mode

Anyone know how to do this? I try options on full screen, yes full screen, but vertically which the size of video is like never change. I tried to stretch and it's utterly ugly and blurred because it's stretched vertically.
I use to force landscape mode in CorePlayer with:
http://forum.xda-developers.com/showthread.php?t=487991
i scare this thing screwed up my registry again, anyone hav the single registry list for coreplayer landscape mode?
thx anyway, harisg
If it is for video just tap the screen when the video is playing and it automatically goes into landscape. If it is for music it does not look good unless you have a landscape skin and I don't think there are any. To create one is a big job.
Nope, it doesn't, it only became full screen but the video are still vertical and did not enlarge at all,i'm using version 1.3.2
Sheldon Cooper said:
Nope, it doesn't, it only became full screen but the video are still vertical and did not enlarge at all,i'm using version 1.3.2
Click to expand...
Click to collapse
i must confirm what custardo01 says this works for me on any rom i installed.
have you checked your settings at:
Zoom
Orientation
Pixel ratio
Preferences
Yes, i tried every configuration but it didn't work for me
Sheldon Cooper said:
Yes, i tried every configuration but it didn't work for me
Click to expand...
Click to collapse
are you running the original rom with the device? or a custom?
and if original, without the manila-landscape registry-edit?
i must say on the original i aways did the manilla-registry-edit.
with the customs it already has the landscape manila (rodium)
Coreplayer has to work in landscape in fullscreen. It has to!
Coreplayer is one of the first appz I try after flashing my phone, and until now, it worked everytime.
So what you have to do is a hardreset, or just flash another rom.
rogeriopcf said:
Coreplayer has to work in landscape in fullscreen. It has to!
Coreplayer is one of the first appz I try after flashing my phone, and until now, it worked everytime.
So what you have to do is a hardreset, or just flash another rom.
Click to expand...
Click to collapse
CorePlayer > Menu > Options > Orientation
FullScreen:
Select Left-Handed or Right-Handed
Should work..
Hi.
What I do to rotate any app is to configure the phone button (hold) with the rotate action.
Sounds like the problem is the source material and not the player. It natively rotates when going into full screen so if it doesn't try a different video.
Try a later version of coreplayer then...
Maybe it will work ?

SNES emulation on Topaz.

Hi. I have recently spent some time trying to run SNES emulation on my Topaz and would like to share the results with you. I was using Topaz ESSentiaL v1.8.1 ROM (thanks to !aman!), meaning Windows 6.1.
First of all there is a number of definite/ultimate/absolute guides to running SNES emulation on WinMo phones on this forums and even on wiki. Unfortunately most of those threads date back to 2005 and refer to devices I have never really used. Obviously no information / testing for Topaz, short of any HTC devices was available.
I have tried two versions and multiple clones of PocketSnes. All of them require you to install additional libraries to be able to open roms. Even with that however I wasn't able to successfully run any rom. The closest one to working was SnesGo published here on xda-devs ( http://forum.xda-developers.com/showthread.php?t=518027 ), but even this would only successfully load rom, but than pause it every frame. When you click the screen to unpause the rom you can see it is actually running, but thats it.
I have also tried PocketNester and PocketNester Advanced. They managed to load some roms (albeit in some .nes format not the common .snc format). The display however was very small and flashing all the time. On game pause it would stretch to full screen. Admirably it was also able to emulate sound, though not to much use.
Finally, the only emulator that I managed to successfully run was MorphGear. I used the virtual pad created for Blackstone by Dredd67 ( http://forum.xda-developers.com/showthread.php?t=489147 - note that also the configuration he suggests for Touch HD worked well on my Topaz). It is a must, as the original MorphGear pad is too small to use. There is a nice split of 50% screen being used by vpad the other 50% by the emulated rom.
Note that also the pseudo multitouch functionality works on Topaz. It is hard to use (screen on Topaz is smaller and with higher res than Blackstone), but maybe it is possible to get used to it. Most of the time however you won't need to use it, as unlike Blackstone we have hardware keys to use. Unfortunately out of those I was only able to bind 'back' key. One hardware keys is however more than enough for the sort of roms I am interested in (say as a dash key you hold while moving). It also seemed to accept binding to green phone key, but it didn't work once the rom was loaded. Finally, even though hard to use, I was also able to bind volume up & down. Unfortunately - volume up is bound with the same code as 'back' key so all in all I was able to get two, distinguishable and working binds.
Important: Before trying to bind keys make sure to switch to default keyboard, not HTC one, or the bindings won't work
Sound doesn't seem to work, which is a pity, but doesn't prevent you from playing the roms. All other features, such as state save/load, display configuration, etc seem to work perfectly.
Now I am mostly interested in jrpg roms such as Final Fantasy series, and I have tested it mostly on similar titles. I was able to successfully run Legend of Zelda III, Lufia 2, Final Fantasy Mystic Quest and to my greatest Joy - Chrono Trigger.
The bad news is, that the classic Final Fantasy titles do not work. The roms load and play intro properly, but do not respond to any key presses, neither from vpad nor from hardware keys. Some other titles, like Seiken Densetsu 3 don't work at all.
Summarizing - the only emulation that works well on Topaz seems to be MorphGear. You don't get the sound and not all titles are playable, but there is a nice range of ones that do work perfectly. Hope this short blog-like post saves few hours of searching the net for some of you.
Hmm.. i am looking for a snes emulator on topaz too, but is it possible to get the multitouch working? What do i have to do for it? How can i install this things to play roms Much thanks...
I've got a few emulators running on the Diamond 2 but they are all a bit pointless without hard keys - the touchscreen is useless with the games.
Oke, so the multitouch function such as on the hd blackstone is not possible on the touch diamond 2? That was a super manner as it works too...
Let me know when there are other options to play gba games etc with a touchscreen
Purejet said:
Oke, so the multitouch function such as on the hd blackstone is not possible on the touch diamond 2? That was a super manner as it works too...
Let me know when there are other options to play gba games etc with a touchscreen
Click to expand...
Click to collapse
The Blackstone does not have multitouch. You need a capacitive screen for multitouch to function, and so far only HTC's Android phones are using them... Windows Mobile currently only "officially" supports resistive touchscreens.
NotATreoFan said:
The Blackstone does not have multitouch. You need a capacitive screen for multitouch to function, and so far only HTC's Android phones are using them... Windows Mobile currently only "officially" supports resistive touchscreens.
Click to expand...
Click to collapse
A capacitive isn't multitouch by default right? Just a screen with higher sensitivity allowing for better interaction with the finger. Please prove me wrong, as I'm longing for the Leo, wich is rumoured to have capacitive screen, but nothing is mentioned about multitouch. And, the OS should support multitouch too, wich is a feature we are only going to see when windows mobile 7 arrives.... unless the guys from redmond have a surprise for us.
Topaz Keyboard Controller GSM v1.3.2 works with hardware keys.
Okay if you enable Polling Method in Global Settings in morphgear and then install Topaz Keyboard Controller GSM v1.3.2 (search for it on this site) then you can use your hardkeys to play your games. You just have to mount your hardkeys to Up, Down, Left, Right, Page Up, Page Down - These are buttons Morphgear can use. You don't have to mount the volume buttons - morphgear can control them from start.
It takes a little bit getting used to but i have mounted right to Back button and Left to Hang-Up button and A and B button to volume buttons. So you can play the games with hardkeys only... And btw thats if you play games in landscape.
Remember to add the keys with Direct Key Mapping in the keyboard controller and do not mount you buttons to any letters or else it won't work...
NotATreoFan said:
The Blackstone does not have multitouch. You need a capacitive screen for multitouch to function, and so far only HTC's Android phones are using them... Windows Mobile currently only "officially" supports resistive touchscreens.
Click to expand...
Click to collapse
The blackstone doesn't have a capacitive screen... but with some trickery they got a "multitouch" kinda setup. Basically hidden buttons between the virtual dpad and the virtual buttons... so that when you touch Right + A... it would hit the hidden button in the middle that just output "right + A".
Capacitive screens are whole different beasts then resistive. Capacitive screens are more sensitive because they don't require pressure like resistive screens. It works by using your finger to charge electrons in the screen or something. The downside is that a typical stylus won't work on Capacitive screens. Capacitive screens also support multiple touch inputs on the screen at any given time, but I forget how many max inputs the iPhone senses at once (3 maybe or 4).
This isn't working on the Topaz because the screen is smaller, thus the hidden buttons are smaller, thus harder to hit. It would probably work properly if the hidden buttons were enlargedd a hair.
player911 said:
This isn't working on the Topaz because the screen is smaller, thus the hidden buttons are smaller, thus harder to hit. It would probably work properly if the hidden buttons were enlargedd a hair.
Click to expand...
Click to collapse
The hidden buttons are smaller, but they still work. Sure, you need to be precise with your fingers, but that was the case on Blackstone too. It didn't take me long to get used to it. Plus, when you just need certain combinations you can always bind keys to 'back' and 'volume down' hard keys. Note (again) however, that you must disable the HTC keyboard for that to work !!
As a side note - for some time I have switched away from TESS ROM to X-Treme ROM. Not only the menu started to display properly (there are some glitches when using TESS) but also the sound emulation started to work. The drop in FPS was slight but noticable. I am now using TESS again, but with WinMo 6.5. While the menu is still glitched as hell, the sound works too. Just make sure to:
1) Enable sound in global settings
2) Enable sound in SNES settings
3) Enable Emulation in SNES settings
4) Restart MorphGear

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