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Anyone can tellme what is vga, Qvga, and realVGA? what is the deffirence?
THANKS!
fernandosaez said:
Anyone can tellme what is vga, Qvga, and realVGA? what is the deffirence?
THANKS!
Click to expand...
Click to collapse
The Universal's screen is made up of 640 by 480 pixels (ie VGA)
However, Windows Mobile is made for QVGA (ie Quarter VGA, or 320 by 240) screens
So, our devices run in QVGA mode (also known as 96dpi(dpi=dots (ie pixels) per inch)) by standard, by making every 4 "hardware" pixels display one "software" pixel (hence making the VGA screen run at QVGA resolution)
So, to show you the common resolutions for the HTC Universal:
Code:
DPI Resolution Resolution Name Hardware to Software Pixel Ratio
96 320x240 QVGA 4:1
128 512x384 ??? 9:4
192 640x480 VGA 1:1
RealVGA is a piece of software that allows our PDA's to run at the three above resolutions
Hope this helps...
(ps. Sorry for the many edits - trying to make information as clear as possible)
As long as the real VGA is a hack software, why HTC makes an expensive and high battery consuming hardware for a non-supportive software?? i.e., neither HTC nor Microsoft has released any OS that supports the Real VGA resolution, what could be the rational behind the production of a device with VGA screen??
thanks buddy i have been searching looking out for the difference from long time but no one seemed to know it by the way i have the real vga software in my uni according to you which is the best resolution i should put it on to work best??
hbahaie said:
As long as the real VGA is a hack software, why HTC makes an expensive and high battery consuming hardware for a non-supportive software?? i.e., neither HTC nor Microsoft has released any OS that supports the Real VGA resolution, what could be the rational behind the production of a device with VGA screen??
Click to expand...
Click to collapse
The thing is that certain apps support "High Resolution" (ie VGA) mode, for instance Pocket IE (on WM6)
Also, using multiple hardware pixels per software pixels allows for antialiasing
thanks buddy i have been searching looking out for the difference from long time but no one seemed to know it by the way i have the real vga software in my uni according to you which is the best resolution i should put it on to work best??
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Click to collapse
Personally I prefer the higher resolutions (128dpi looks good, 192dpi is a little too small); however, there are a couple of problems. Firstly, due to poor programming, some applications (especially those that come with WM6 in the settings menu) don't scale their text properly, leading to missing text on higher resolutions. Secondly, I'm short-sighted so I need the bigger buttons\font
My advice to you is just to try the other resolutions. It does no harm to the device, and you can revert it to the default (or a different resolution) by using the RealVGA program again (so no danger of getting "stuck" in a resolution)
thank you very much for your help sir much appreciated
Added to wiki: http://wiki.xda-developers.com/index.php?pagename=UniversalScreenResolution
Hello
I also appreciate this program. However, I have noticed one very unpleasant (at least for me) bug. When there is an incoming call in landscape mode, you couldn't see who is calling (no matter which resolution is set at this moment, even the initial one - according to my understanding this is 192 dpi from the program menu) - caller id info is corrupted - cropped text and photo. I have experienced this bug with 2 wm6 ROMs - JW's and Mo3ulla's. Moreover, in some cases the problem still exists even after uninstall of the RealVGA program. I'm using this version - Real.VGA.for.WM6.v1.1.
Any help or ideas?
italcar said:
Hello
I also appreciate this program. However, I have noticed one very unpleasant (at least for me) bug. When there is an incoming call in landscape mode, you couldn't see who is calling (no matter which resolution is set at this moment, even the initial one - according to my understanding this is 192 dpi from the program menu) - caller id info is corrupted - cropped text and photo. I have experienced this bug with 2 wm6 ROMs - JW's and Mo3ulla's. Moreover, in some cases the problem still exists even after uninstall of the RealVGA program. I'm using this version - Real.VGA.for.WM6.v1.1.
Any help or ideas?
Click to expand...
Click to collapse
Thats not the RealVGA program then, thats your dailer skin (or the skin it applies to the pop-up displaying the person calling)
Additionally, (as I wrote in the wiki) I have no idea who maintains the RealVGA application or where their homepage is
TehPenguin said:
Thats not the RealVGA program then, thats your dailer skin (or the skin it applies to the pop-up displaying the person calling)
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Click to collapse
Which WM6 ROM are you using? Do you have such a problem, after installing the RealVGA program?
TehPenguin said:
Additionally, (as I wrote in the wiki) I have no idea who maintains the RealVGA application or where their homepage is
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Click to collapse
See this thread: http://forum.xda-developers.com/showthread.php?t=327830
In my understanding, this is the developer: tobias.waldvogel
And it seems that the application is developed for HTC Athena.
italcar said:
Which WM6 ROM are you using? Do you have such a problem, after installing the RealVGA program?
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Click to collapse
I do remember having that problem (and can't remember if it still happens - I'm using JWright's 2.12.04 at the moment)
I don't have RealVGA installed at the moment - however, RealVGA shouldn't change anything if you are running at the default resolution (ie 96dpi)
Hi! May be somebody knows how to connect outside VGA device, like video glasses? Is it possible?
Very puzzled! Help!
TehPenguin said:
The Universal's screen is made up of 640 by 480 pixels (ie VGA)
However, Windows Mobile is made for QVGA (ie Quarter VGA, or 320 by 240) screens
So, our devices run in QVGA mode (also known as 96dpi(dpi=dots (ie pixels) per inch)) by standard, by making every 4 "hardware" pixels display one "software" pixel (hence making the VGA screen run at QVGA resolution)
So, to show you the common resolutions for the HTC Universal:
Code:
DPI Resolution Resolution Name Hardware to Software Pixel Ratio
96 320x240 QVGA 4:1
128 512x384 ??? 9:4
192 640x480 VGA 1:1
RealVGA is a piece of software that allows our PDA's to run at the three above resolutions
Hope this helps...
(ps. Sorry for the many edits - trying to make information as clear as possible)
Click to expand...
Click to collapse
Thanks very much for this explanation. It seems very straightforward: the more dpi the more you can cram into the screen, right? So, the smaller things will look....but HERE is where I am confused! The pictures in the thread about RealVGA seem to show that with 96 dpi, the same content seems very small on screen! I am really puzzled here. Please, explain!
From what I gather, 192 dpi is QVGA resolution in a VGA screen like Uni while 96 dpi (realVGA) is native VGA on a VGA screen. So you're absolutely right that 96 dpi should allow a VGA device like the Uni to display 640x480 resolution on a 320x240 screen.
Try to google for "VGA Demystified" by Menneisyys. The article is old but has great insights on VGA stuffs.
How does this work on my new samsung i780 which has a 320X320 resolution? which part should I install?
I have a software that shows full screen only on QVGA (small window on VGA), I found this "Prog Reso Swap v1.0" free software that makes QVGA Window full on VGA screen and I tried it but never succee. Can anyone help me to try if work with you? Or if there is any solution to show QVGA window full screen on VGA.
Thanks in advance
"Prog Reso Swap v1.0" Software link
please...any solution?
Search for something called RealVGA that I think the guys talk about changing screen resolution so you can use software for different resolutions on VGA.
wovens said:
Search for something called RealVGA that I think the guys talk about changing screen resolution so you can use software for different resolutions on VGA.
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I just tried it. realVGA to make nonQVGA screen->VGA but I am looking for QVGA software fullscreen on VGA screen.
thank you
I still feel this thread: http://forum.xda-developers.com/showthread.php?t=358657 and this other one: http://forum.xda-developers.com/showthread.php?t=327830 could help. They talk about the different dpi you can get on a VGA screen. There is a sample with pictures of the look of the different dpi options and links to downloads. If the QVGA option is not for you, I am really confused now! sorry I cannot help further.
wovens said:
I still feel this thread: http://forum.xda-developers.com/showthread.php?t=358657 and this other one: http://forum.xda-developers.com/showthread.php?t=327830 could help. They talk about the different dpi you can get on a VGA screen. There is a sample with pictures of the look of the different dpi options and links to downloads. If the QVGA option is not for you, I am really confused now! sorry I cannot help further.
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Click to collapse
RealVGA : makes QVGA screen device -> VGA (usefull for QVGA device uses to run VGA software)
I need : VGA screen device -> QVGA (to run QVGA software full screen in VGA)
thanks for this information.
I too have been looking for something like this. For instance, I would love to see the original HTC home in VGA but full screen and not 1/4 the size which is what you get when you install it on a VGA device. If there was a way to get the HTC home to display in VGA where it takes up as much space as the QVGA device, then we will be in business.
Hi,
I have an idea, is it possible to get 2 diffrent setting for our PPC, this idea come from we can have 2 diffrent wallpaper by using 3rd party apps. 1 on potrait and other in landscape.
And i wonder can we do the same with applications?? not just wallpaper??may be we can have Manilla 3D on potrait and Manila 2D in landscape??for example.
I know it's sound pintless but if we can have apps that control this, maybe we can later having 2 diff OS in 1 PPC , maybe WM7 OS on Landscape and Iphone OS on portait.
HAhaha... I hope some1 can have a developer inspiration breaktrough from my stupid and impossible idea hahhaa....
Good Day.....
sounds interesting...I'm sure a developer would have to modify the concept a little, but overall, something I'd like to see.
Bump! this would be great for those touchflo 3d/2d people who have landscape phones. A big complaint with touchflo is its lack of today screen plugin availability. Since touchflo isn't landscape, wouldnt it be great to be able to slide your keboard out so it goes into landscape and see your regular today screen?!?!?
Hello.
I use a HTC HD2 with ScummVM 1.0.0rc1 for WindowsCE.
I have noted that ScummVM doesnt use the full screen even if i toggle away the ScummVM Menu-Bar. Even then remains a black empty-space under the game-screen with the size of the ScummVM Menu-Bar.
I've tried to zoom with the Zoomer but unfortunately there appears the "zoombox" which remains on the screen and covers part of the gamescreen until you zoom completely out.
Does maybe anyone know a solution to zoom in ScummVM without that Zoombox, or is there a way to make disappear that box after a few seconds?
Thanks in advance.
Cartman316 said:
Hello.
I use a HTC HD2 with ScummVM 1.0.0rc1 for WindowsCE.
I have noted that ScummVM doesnt use the full screen even if i toggle away the ScummVM Menu-Bar. Even then remains a black empty-space under the game-screen with the size of the ScummVM Menu-Bar.
I've tried to zoom with the Zoomer but unfortunately there appears the "zoombox" which remains on the screen and covers part of the gamescreen until you zoom completely out.
Does maybe anyone know a solution to zoom in ScummVM without that Zoombox, or is there a way to make disappear that box after a few seconds?
Thanks in advance.
Click to expand...
Click to collapse
scummvm does not work on full screen because all scummvm games are vga resolution, you could try a wvga fix but that will just stretch the image
(in options i belive u chosed full screen and 2x and restarted the app )
snowblindd said:
scummvm does not work on full screen because all scummvm games are vga resolution, you could try a wvga fix but that will just stretch the image
(in options i belive u chosed full screen and 2x and restarted the app )
Click to expand...
Click to collapse
Thats the solution for fullscreen! Many Thanks!!!!!!!!!
Maybe in future an update for the Zoomer will be released that eliminates the zoombox. Then Scumm VM will be perfectly playable on the HD2.
Was just looking for this myself and it seems by choosing 2x and full screen mode once the you press volume down button the keyboard/menu dissapears and it maximizes the screen... Just played Full throttle for the first time in 15 years.. amazing.. really brilliant
I've been in contact with Redshift about possibly adding 480x800 resolution support to The Quest, one of the better RPG games for WM. The reply I got wasn't great... they won't be supporting the WM version anymore. However, they did mention that 800x480 support works and is built in (aka landscape mode in HD2, HD, X1, etc.)
EDIT: See second post for instructions on how to get this to work.
I got it to work. Here's the instructions:
Install BsB Tweaks, The Quest v 1.04 (Not 1.03), and VGA Fix v.4 (The newest one that works with 6.5)
Start BsB Tweaks, and goto the rotation menu. Add File Explorer to the list of programs that can rotate, and soft reset.
Once phone is back on,use VGA Fix v.4, set res to VGA. start BsB tweaks, and go into the rotation menu. Add the quest to the list of programs that can rotate. Before closing The Quest, or soft reseting, go into the settings for The Quest, and select "Left Landscape" for view. Soft reset.
Now, once phone is back on, goto File explorer. Search out The Quest exe. (usually under program files\games\the quest\), rotate screen so file explorer is in landscape, and *double tap* (see note below) the quest. Congrats, your game should start, touch controls will work, and you wont need to use VGAFix to lose full screen. Let me know if it works for you.
NOTE: it seems that a single click on the exe won't always start The Quest. It will show the white "Starting the Quest" text, then exit back to the file explorer. Double tapping the exe works every time... got me as to why.
Thanks for the tip on the settings and starting the game via landscape mode file explorer. works for me.
where can we dl this game? is it free?
http://redshift.hu/
That's the homepage for the game. It isn't free, unless you do some searching. I will say that the game is worth the 10 bucks they are asking. I can easily waste 30 to 60 hours on a play through, not including the official expansion... or the multiple other 3rd party expansions. A new, free expansion was just released for it, in fact. If you poke around in the forums they list on the home page, you can find a ton of info on it. They do have a demo you can download and try.
I added this to the thread on "Games that work for the HD2". Anyone else try this? Just want to make sure it works for a few people.
Hi,
where I can find the VGA fix?
I search and search and don't find anything...
greets
Sturmwind80
Nice one
Good to know !!!
try it tonight ...
THX
Sturmwind80 said:
Hi,
where I can find the VGA fix?
I search and search and don't find anything...
greets
Sturmwind80
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Click to collapse
Same issue.
Where do i find this VGA Fix program?
Seems like the OP was talking about WVGA Fix 4.
Works on my TP2
Hey, thanks for the tip! Works like a charm on my Touch Pro 2.
Doesn't work well on my Omnia 2 - the game starts properly on a full screen but the controls are screwed both in start menu and the game itself (have to tap in competely different places than icons are placed, it looks like there is portrait layout of "clickable" places on a landscape display).
Has anyone found a fix for this?
Awesome tip. Worked on my TP2 as well. Like the tweaks apps too.