Need help makeing 3d ppc game - General Questions and Answers

I AM SICK OF HAVING NO GAMES TO PLAY ON MY $400.00 BRICK OF A PHONE. i AM WOUNDERING HOW TO CREATE SOME 3D GAMES. I NEED HELP IN THE CODING. DONT POINT ME TO SOFTWARE FOR 2D GAMES OR FLASH AND A JAVA. THANKS FOR YOUR HELP IN ADVANCE.

You need to get a copy of Visual Studio, with a Windows Mobile SDK (google for all this), and then find a learning source for C++ (again, google is your friend).
You'll also need to learn OpenGL, some maths & physics, and think of some games that will work when you can only click one place at a time.
You've got a LOT of work ahead of you.
Good luck.

Related

Porting games

Is there a way to port the old dos-95-98 games to ppc, if theres any tutorials or out that would be great, because i dont mind porting alot of games to this language, after all ive heard good game conversions to 4-5 days
thanks
You would need the source code of the games you want to convert. Otherwise, you need an emulator for the OS/Game, or you need to rewrite the game by reverse engineering. 4-5 days would be optimistic for that.
V
thanks for the fast reply, I have a source code for a game I want yes
this game is homeworld - space strategy, its specs fit into the uni and I would resize textures and redo meshing on the models too
any thoughts
if i were you i'd contact some of all those people who
ported games like doom1-2 quake1-2 dukenuke'm heretic, hexen
personaly i think homeworld use soo much direct3d that
it's not likely that it will work software renderd
or even with the current 3d chips on pda's but who knows

PSXPERIA video tutorial (Lets you play PSX iso's using the native emulator)

Here is a video tutorial I made to help use the PSXPERIA tool that allows you to you any PS1 games you want with the native PS1 emulator which lets you have things such as better screen filtering and use of the analog touch pads!
Video tutorial
Im posting it here as it keeps being lost in all the posts of the development thread. I hope this helps some people.
Important notes:
this does not require root
this tutorial will work for windows mac and linux, you can pretty much just copy what I do on any OS and it will still work.
Great video thanks!
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think its worth the effort tbh, I think the older version of the emulator didnt have a licence check to get them to work so we just needed to convert a few files thanks the yifanlu's amazing tool!
To crack the licence check will be alot harder to do and apparently FPSE will be getting touch pad support soon anyway, although the dev has been saying that for the last 3 months
the only good thing about sonys emulator is the touch pad support, besides that it has very bad compatibility.
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
subcu1ture said:
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
Click to expand...
Click to collapse
I find there to be alot less hassle with fpse, I can just copy all my games to the SD card and everything works fine with the default settings most of the time.
hey bubblegumballon,
i keep getting a cannot build apk error even though i put jarsigner in the path variables and inside the psxperia beta folder. Im using windows 7 64 bit and have heard that jarsigner has issues with windows. Any workarounds that you know of?
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think xda would let us start a project with the sole aim of circumventing sony's piracy protection, just because we want to do it for legal reasons, dosent mean pirates wont use the technique to start spreading copies of PS games with the protection removed
Do you think the PSX games purchased for PSP via PSN would have a better chance at working with that emulator seeing that Crash Bandicoot is the PSP version?
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
It is exactly the same with windows as it is on mac.
Just get the beta 2 release of PSXPERIA and run the windows psxperia UI bat file and follow the steps from the beta 2 caption that pops up from the start of bubblegums video.
Everything is the same as in the OSX video.
harlzden said:
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
Click to expand...
Click to collapse
Just copy exactly what I do, its exactly the same on windows expect your desktop looks a bit different. I have an annotation in the video telling you to skip the first step now as it is no longer needed in the newer version of PSXPERIA.
Thanks for this. Will check it out when I have my Play next month.
Since the new version of PSXPERIA is out I wanted to bring some attention to the tutorial again, theres alot of new users to PSXPERIA every since the new 2.0 version so hopefully this video will help assist you in installing it.

Looking to Develope

Hey Guys (and Gals),
I've been in the tech scene for a while, rooting and unlocking android/softmodding psps and xboxs for fun. However recently I wanted to contribute to the scene, and I'm kind of in a dilemma. I want to make a few apps, nothing crazy ambitious just learn how to. Though I'm not sure what platform to do it on. I am kind of torn about doing it on Android or doing it on the Windows marketplace. I want the simplest setup, (i have 2 windows 7 computers, and a htc rezound and toshiba thrive and tf300). I took a college course on C++ but it didn't even touch on guis or go that far in depth. So basically I am starting from scratch either way.
I like android and have a few pieces from them, but I feel as windows is just getting a start it would be a good chance to start also. Furthermore what language is best for each platform? I have heard java for android, but heard a c type program is overtaking, and html and javascript for windows. Any input is greatly appreciated
adamsaur said:
Hey Guys (and Gals),
I've been in the tech scene for a while, rooting and unlocking android/softmodding psps and xboxs for fun. However recently I wanted to contribute to the scene, and I'm kind of in a dilemma. I want to make a few apps, nothing crazy ambitious just learn how to. Though I'm not sure what platform to do it on. I am kind of torn about doing it on Android or doing it on the Windows marketplace. I want the simplest setup, (i have 2 windows 7 computers, and a htc rezound and toshiba thrive and tf300). I took a college course on C++ but it didn't even touch on guis or go that far in depth. So basically I am starting from scratch either way.
I like android and have a few pieces from them, but I feel as windows is just getting a start it would be a good chance to start also. Furthermore what language is best for each platform? I have heard java for android, but heard a c type program is overtaking, and html and javascript for windows. Any input is greatly appreciated
Click to expand...
Click to collapse
Woo! Somewhere I can be helpful.
I'd recommend researching a few game engines / frameworks. For example, check out Marmalade SDK (google madewithmarmalade), it's a cross-platform game engine that will abstract your game from the hardware it's running on.
I'd also suggest sticking with c/c++, it's probably the most versatile, and you'll be able to use it with Android, and iOS (and I believe the new Windows 8 mobile platform).
Hope that helps!
Jamie W said:
Woo! Somewhere I can be helpful.
I'd recommend researching a few game engines / frameworks. For example, check out Marmalade SDK (google madewithmarmalade), it's a cross-platform game engine that will abstract your game from the hardware it's running on.
I'd also suggest sticking with c/c++, it's probably the most versatile, and you'll be able to use it with Android, and iOS (and I believe the new Windows 8 mobile platform).
Hope that helps!
Click to expand...
Click to collapse
thanks, ill definitely look that up, any suggestions for tutorials on using c++ with android/windows?

[Q] [HELP/Q/A] BUILDING 3Dwayfinder running on android

Hi guys can you help me in my project?
i'm doing some research how to make interactive 3d mapping way finder(with voice recognition) that needed to run in android
something like this:
youtube. com/watch?v=_c7GtXQ7hCs
i need to know and learn, what tools and resources to make that kind of application.
my pal have basic knowledge using google sketch up/blender to make 3d models
and unity (js/c# for scripting) , our first plan is to build that app in unity. is the output will be good in that way?
we also have basic knowledge using java (android studio/eclipse) in mobile app dev.
but we don't know how to import this 3d models.
guy help me to find guide and resources.

(Noobfriendly) help in developing game app

I`ve been working on developing an android game and its my first one; I need some help to make something I dont know how; I need to make the player be attracted by a object, how can I do that?( using Android Studio)

Categories

Resources