[Q] [HELP/Q/A] BUILDING 3Dwayfinder running on android - Other Tools & General Discussion

Hi guys can you help me in my project?
i'm doing some research how to make interactive 3d mapping way finder(with voice recognition) that needed to run in android
something like this:
youtube. com/watch?v=_c7GtXQ7hCs
i need to know and learn, what tools and resources to make that kind of application.
my pal have basic knowledge using google sketch up/blender to make 3d models
and unity (js/c# for scripting) , our first plan is to build that app in unity. is the output will be good in that way?
we also have basic knowledge using java (android studio/eclipse) in mobile app dev.
but we don't know how to import this 3d models.
guy help me to find guide and resources.

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[Q] What kind of programmer do I need for Android?

I am in the process of starting a small firm to create Android applications. Not being a programmer myself, I have no idea what kind of engineer we need to create vacancies for.
So, what are the languages necessary to program for Android?
ftgg99 said:
So, what are the languages necessary to program for Android?
Click to expand...
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I've read that for apps, you need to learn Java, and for Kernels learn C.
Sent from my T-Mobile myTouch 3G Slide using XDA App
As a business owner here is something that might interest you as you will be able to develop cross platform - DragonRad.
Getting ready to try it myself. Best of luck with your search and your new firm ftgg99.
Video 1
Video 2
Video 3
Only drawback I can see is Windoze based only as far as building...use of app is cross platform
Thank you, looks very interesting!
DragonRAD is for building data-driven apps. If you're looking to mobilize your existing back-office data, then DragonRAD is for you. But if you're looking to build games, or 'consumer-type' applications, it may not be. Hope that helps!
Android applications are mainly coded in Java but i believe can also be coded in C++
Although, if you're going to be developing cross platform (iphone, symbian, etc.) you'll need people who can code in a range of different languages.

[Q] SDK for coding on Androi

Hi,
I'm looking for an Android-app that would allow me to write little programs (and run!) directly on the phone.
I don't need any fancy tool to create high quality grafics or anything. I just need a simple editor (if possible with syntax coloring like "touchqode") that I can use to write, compile and run little programms (shell output would be enough).
I don't really care which programming language (java, c/c++/c#, pyhton, basic, pascal....) as long as it's not brainfuck ;-)
Would be nice if it was for free, but I'd also pay for it if it doesn't cost too much.
Anyone got any suggestions?
Thanks
Kai
Google has their own development environment for beginners and simple programs.
Google App Inventor
If you're more hardcore, install the Google Android SDK and Eclipse.
Thanks for your reply Sentinel196,
But unfortunatly that's not what I'm looking for (since I don't want to write my own programming environment ;-)).
I'm looking for something like "eclipse for android" or a python/ruby interpreter that I can use directly on my phone (coding, compiling/interpreting, run).
Maybe someona has an idea.
You could try Ruboto
its an Ruby implementation for Android
its also available in the market, but tbh i never tested it
or you could look if jruby & android works together
well gl im also interested in using ruby to programm for android
//edit
i installed ruboto over the market, might be rly something for you
you can write ruby scripts and execute them via the ruboto app
some examples for opengl/acitivites/dialogs are also integrated
Thanks alot! Does exactly what i need! Even can play with buttons and its free...
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[Q] Programming android apps

I've started taking up java and would like to try my hands at android.
I'm going into computer Science at my university and have been taking a Java programming class this semester.
I kinda assumed that I was learning the correct syntax needed to program in Android since I thought it was mostly java based, however ever project we've done (and will do, according to the professor) was based on importing a java library called objectdraw.
I guess my question is weather or not I can import objectdraw into an android app project.
or is there an android version?
any help would be greatly appreciated.
What parts of the objectdraw library do you generally use? I'll be happy to give you some pointers on the Android equivalents (if you don't get an answer to your question)
well, I'm pretty new at it all,
so far we've been creating objects such as rect tangles (framedRect) and other shapes.
asking you to define all of them for me would be a pain for you.
but you did answer my question which was whether or not I would simply be able to use the same commands.
any other tips for someone who's just beginning?
I'd recommend digging through the sample apps that come with the Android SDK. You'll probably find a lot of useful drawing stuff in there, and one or two of them could be a good base project to start from when writing your own apps.

Where should I start if I wanted to start developing ROMs?

I have coding experience in C++ and windows programming languages, but I haven't a clue about android. I tried searching google and this forum for a good master thread or even a book, but haven't had much luck.
Can anyone help me out?
jojo54696 said:
I have coding experience in C++ and windows programming languages, but I haven't a clue about android. I tried searching google and this forum for a good master thread or even a book, but haven't had much luck.
Can anyone help me out?
Click to expand...
Click to collapse
same here
Hello I am new to xda and I would like to start developing new custom roms and kernels however I do not know where to start.
Just some background info about me:
I am 15 yrs old
I am have programmed in the following:
c++
visual basic
c#
asm
Java
javascript
html
android 2.2 framework
window phone 7 framework
xml
ios
XNA
I have done computer repair for people along with console repair
Tools I have used:
visual studio
android sdk
eclipse
dreamweaver
dev c++
Photoshop
appmobi xdk
phonegap xda
xcode iphone sdk
and some more
Phone I currently have:
evo 3d
I am a noob to making roms and I do not know how to start if someone could help me or point me into the right direction that would great. Thanks
Click to expand...
Click to collapse
that was my post and still no replys
First of all, learn and become comfortable with Java. If you're not comfortable with Java you're going to have some problems since besides the c libraries/kernel the android source is Java/XML.
Second, you need to decide if you're going to be messing with pre-built ROMs (or RUUs or whatever) or the actual AOSP. Actual AOSP is the actual source code but if you're modding a pre-built ROM you're going to have to also learn how to deal with smali code (which as far as I know is basically machine code [if you know what that is]).. Eris has a pretty good guide-in-progress which I'll find and post here later if I can.
It's a lot of work and a lot of looking and learning and not very clear. I have a lot of respect for the people who do it a lot I'm thinking of dabbling soon...
Edit:
here: http://teambamf.net/showthread.php/2793-Guide-Eris-s-Ultimate-Guide-to-ROM-ing-and-Porting

[Q] running apps on device/emulator, resources needed

Hey I've recently rooted my first phone (didn't go as smooth as i'd like it to but the phone works) Anyway, I was thinking that i might learn to develop android apps. The thing is I have a few question which i wasn't able to find answers for or they didn't help me completely.
I downloaded ADT bundle from official android developers website (basically eclipse with the plugins preinstalled, am i right).
The first problem i encountered was that the emulator was so unbelievably slow,i know it's not only my issue and that emulator is slow in general, but I wasn't expecting this. My first app the incredible Hello World app which should take user input and (probably) print it out crashed when i tried to submit the text, though that probably wasn't the fault of emulator but rather problem with my settings (seriously i had to import a lot of stuff just do a simple hello world app) So, let's get to the first question itself. Is there a way to somehow run my app on my phone/tablet (nexus 7 II) in real time? Or besides emulator and copying the app on the device there's no other option?
My second question isn't that much android orientated, but here it goes: This year we are going to learn java at school and i was thinking if i could use ADT bundle from android developers as a regular eclipse if I choose java project instead of android project. Or is it better to use separate eclipse? if so, how do i set those IDEs so that they won't interfere with one and another. It it just a matter of setting different workspaces?
The third question is: Resources. What are some good resources for developing android Apps for beginners. I do have some programming knowledge but it's lather low, i do understand basic concepts, I did use java for really basic stuff but nothing serious. What books/video tutorials or any other resources would you recommend?

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