Marble Madness Released! - Touch Pro, Fuze General

http://www.4pockets.com/product_info.php?p=108
You guys see this? They call it Marble Worlds, but I remember playing it back in the day and it was Marble Madness. G-Sen activated. Downloading the demo as I type.
Playing demo: You have to turn the accelerometer on in settings. Also,t he resolution is not true VGA. I think they wrote it for the iPhone and just copied the images over. You'll know what I'm talking about when you start playing. it's not bad, it's just not as sharp as Resco Bubbles.
Brief write up here: http://www.fuzemobility.com/?p=1419

Marble Worlds is not related to marble madness in any way.
...but thanks for informing us of the new version that supports accelerometer.

Its not free

freakin 15 bucks instead of 3 on iphone

It's not related to Marble Madness but it's a very close sibling (maybe different by name only). The demo is free if nothing else. I suspect they'll drop the price to something closer to the iPhone price, but I doubt it ever gets to $3.

oops
oops plz delete post

bugsykoosh said:
It's not related to Marble Madness but it's a very close sibling (maybe different by name only).
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It's in no way at all different by name only and please stop insisting on this since you just confuse people.
I remember the first version of Marble Worlds and is a completely different game, AFAIK the ball can even jump if needed. No relation to Marble Madness, just of course the idea. (which MM I also remember well from the time it was created plus play it some times in emulators)
BTW, the original Marble Madness *IS* available for PocketPC for quite a few years now... search the Internet.
EDIT: In fact let me help you:
http://www.ppc4all.com/appdetail.php?id=1794

NLS said:
It's in no way at all different by name only and please stop insisting on this since you just confuse people.
I remember the first version of Marble Worlds and is a completely different game, AFAIK the ball can even jump if needed. No relation to Marble Madness, just of course the idea. (which MM I also remember well from the time it was created plus play it some times in emulators)
BTW, the original Marble Madness *IS* available for PocketPC for quite a few years now... search the Internet.
EDIT: In fact let me help you:
http://www.ppc4all.com/appdetail.php?id=1794
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Sorry- no idea you were so passionate about what was Marble Madness and what wasn't even though (as you said) it's the same idea behind these two games...but don't worry - I won't compare these two games with the same idea any longer...

OK.
It's like saying that Worms is the same as Lemmings.
I grew up with all those games...

I grew up wi ththem too...from my Tandy, Adam and Intellivision. I even bought the Intellivision tv plugin thing they released a few years ago so you just had a controller with 20 games...it's not the same as the original

Related

Space Trader Beta for Android is here!!! YAYYYYYY!!

For those of you that remember Space Trader for the Palm OS, there is a newly released beta version called Dark Nova.
http://code.google.com/p/dark-nova-android/wiki/BetaInstructions
I am not affiliated with these guys, just posting about one of the greatest games ever made. It is still in beta, and needs some work, but still, best game I have ever played.
hmm.. seems a lot like DopeWars but with some space-style graphics and more confusing gameplay.
This one has potential but they have a LOOOONG way to go before they will have a polished game ready for the masses.
There is no native way to close the game, going to different menus opens layers of windows which started fc'ing on me. After about 6 fc's I was back at the main commander screen.
Even if it doesn't fc you still just go back one page if you hit the back button so if you warp to another planet and hit the back button then you are instantly back where you started??
Good start though. Now that they've proven their concept I hope they make a game out of it
nebenezer said:
hmm.. seems a lot like DopeWars but with some space-style graphics and more confusing gameplay.
This one has potential but they have a LOOOONG way to go before they will have a polished game ready for the masses.
There is no native way to close the game, going to different menus opens layers of windows which started fc'ing on me. After about 6 fc's I was back at the main commander screen.
Even if it doesn't fc you still just go back one page if you hit the back button so if you warp to another planet and hit the back button then you are instantly back where you started??
Good start though. Now that they've proven their concept I hope they make a game out of it
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You clearly have zero idea what Space Trader is.
VSack said:
You clearly have zero idea what Space Trader is.
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care to enlighten me?
*edit- I played it for 10 minutes or so and found several things that are almost identical to DopeWars. Buying and selling stuff, buying and equipping weapons, traveling and being stopped by a raiding party, the bank...
Seems like a very similar concept to me..
nebenezer said:
care to enlighten me?
*edit- I played it for 10 minutes or so and found several things that are almost identical to DopeWars. Buying and selling stuff, buying and equipping weapons, traveling and being stopped by a raiding party, the bank...
Seems like a very similar concept to me..
Click to expand...
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Its what I said it was. SPACE TRADER. It was a game built for the Palm OS and kicked major ass. I guess you could find similarities with dope wars, but it is different.
And yes, it is still in beta. The more people that help out, the quicker it gets polished. It is brand spanking new. If you ever played Space Trader, you would certainly LOVE this game, as I believe it is an exact replica, but with better graphics, and I think they added more missions.
it is similar to dopewars. jsut because it is set and space and has some diffrences does not mean he isnt right.
Its nto a bad start for a beta, i am sure the origonal was great and fans of it will liek this.
you dont have to get defensive though when someone differs with your opinion or compares it to something else
omegasun18 said:
it is similar to dopewars. jsut because it is set and space and has some diffrences does not mean he isnt right.
Its nto a bad start for a beta, i am sure the origonal was great and fans of it will liek this.
you dont have to get defensive though when someone differs with your opinion or compares it to something else
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I said you can find similarities, and we both said it has its differences. I don't think I was being defensive. Plus, if you never played the original, and haven't really played it, I don't think you have standing to compare it really. You can speculate, but at least say "never played it, but seems similar to this...".
Would you say all FPS's are the same? Probably not...I think you see what I am trying to say.
Dude, are you paid by the devs to post these bs responses? Man, if they're similar, they're similar. Get over it. You just said u weren't being defensive and continued with another defensive post.
And yes, all fpses have obvious similarities and that's why they fit into the fps genre. It's not like the dude called it a dopewars RIP or clone.
All spelling errors thanks to xt9 on my Evo!
you are being defensive again. I acctually have played the origonal i played this and see that is is the same game as origonal however the new interface is cluncky and there are TONS of fcs. No one said it is the same. We said it was similar and under your new criteria i CAN say that. I hope they can make it work and make the FCs go away and the interface a little more polished.
i wouldnt say all FPS are the same but i would say they are all similar.
I'm not sure if this is a zone defense or a 3-4 he is running..All I'm seeing is blitzing!!
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
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Seriously bro, calm down. Or just stop posting. You are the only one in this thread who has not been mature about YOUR thread.. I thought it was a decent start of a game. My comparison to DopeWars was a compliment, DopeWars is a classic and I restore it everytime I flash a new rom
I think there is a lot of potential for this game. I would suggest that you follow your own advice about not posting about any more beta software if you can't handle a little feedback that isn't "LIKE ZOMG WHERE HAZ THIZ GAME BEEN ALL MY LIF3??!!"
I'm glad they ported your favorite game of all time to the EVO and I hope it matures into a paid-on-the-market worthy game..
clockcycle said:
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
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Click to collapse
DOOD, My first DopeWars experience was on my Ti-83!! Damn those were the days.
I remember how freaking revolutionary it felt the first time Sierra built mouse control into a King's Quest game (I think it was KQ5?)
*edit- I just realized that was you! Looks like that crack in the case was a legit beef I got mine replaced, crack free!
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
Click to expand...
Click to collapse
K, bye
All spelling errors thanks to xt9 on my Evo!
kuthedude said:
ROFL, paid by the devs. Yeah....I get .00001cent for every download lol. Sorry folks. LAST TIME I will ever post any new beta that is out there. My fault for assuming people with too much time on their hands could be mature!
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You can't blitz every down in the pros anyway.
get m' duckett, hes being rude and he knows it. why start a thread w/o being capable of taking some constructive criticism? nebs a good guy and just stating the facts. you should watch your tone and pay attention,but becareful; you might learn something....
MagnusRagnarok said:
get m' duckett, hes being rude and he knows it. why start a thread w/o being capable of taking some constructive criticism? nebs a good guy and just stating the facts. you should watch your tone and pay attention,but becareful; you might learn something....
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Haha Ty ty.... BTW ur latest cm theme based on flavored ice kicks complete ass
All spelling errors thanks to xt9 on my Evo!
If you like Space Trader, I highly recommend checking out similar games all based on Elite.
I sense a lot of chaffing in here. Everyone take a minute to go look in the mirror and remind yourself somebody out there loves you.
clockcycle said:
Middle Earth (the original) Space trader, as well as Dope wars, were once Amiga CNet BBS addon games in the late '80s - '90s. They were also made into "doors" addon games for IBM BBS, back in the days before the WWW. Similar and fun. Though you played against other people and only had one turn every 24hrs..
-CC
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Click to collapse
WOW and I thought I was the only one that remembered the old BBS days... Remember legend of the dragon?
hey this space trader game is just like dope wars!!!

Please bring me ikaruga for droid!

I haven't really posted here before (just rather used xda for learning/issues mostly) so im sorry if I'm posting in the wrong forum for requesting apps. I've done some reading and it seems a dreamcast emulator is still a ways off, but I'm not really worried about dreamcast as much as I am the game ikaruga. I only played this game a few times at a friends house but I fell in love with it. I think this game could run well on newer phones with good processors. I have a droid x and would be forever grateful to whoever could bring this game to the droid and I would totally pay for this if it were released. Just a suggestion..
I would pay for this as well! Definitely the best vertical shooter in my mind.
Sent from my PC36100 using XDA App
k4p741nkrunch said:
I would pay for this as well! Definitely the best vertical shooter in my mind.
Sent from my PC36100 using XDA App
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I agree. Not only was this game beautifully laid out and full of action, it was also a puzzle at the same time. You had to shoot the hell outta things as well as change the light/dark modes to avoid masses of bullets/missles/debri/etc...It was very hard yet challenging and you had to pretty much remember the patterns of each level in order to get further. Like you said, the best vertical shooter i've ever played in my opinion and I only played it a few times.
Ikaruga was fun. Although it wouldn't exactly be possible to do a direct port.. Especially as it's a commercial game where we don't have access to the source and DC emulation isnt great on computers. rRootage (concept based on Ikaruga, nowhere near as good) is open source I believe and was ported to the PSP a while back. Kenta Cho's games are awesome
Ninkul said:
Ikaruga was fun. Although it wouldn't exactly be possible to do a direct port.. Especially as it's a commercial game where we don't have access to the source and DC emulation isnt great on computers. rRootage (concept based on Ikaruga, nowhere near as good) is open source I believe and was ported to the PSP a while back. Kenta Cho's games are awesome
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Click to collapse
Ya, I've read nothing but troubles with dreamcast emulation. Even though new phones could handle it, I know that the process is very difficult (even though I know very little about programming/development). Even a game like you mentioned thats based off Ikaruga would suffice. I want a vertical shooter thats not just shootem up but actually has a puzzle-like atmosphere where you have to you use your problem-solving skills as well as be very quick and strategic with your enemies. I was just enchanted by a game that was so difficult when you first started but got easier as you remembered where to switch light/dark as well as handle an onslaught of enemies (who were also more weak/resistant to each of the modes which added for even more strategy.). Almost impossible at first, but with promise to move further if you had good skills; unlike some games that are basically impossible to beat without cheats. You'd think I played this game a lot seeing how much I'm talking about it but I only was able to make it through the first 2 levels or so b/c it was so difficult and I only got to play it a few times at a friends.
Back to the subject though, someone pretty pleeease develop a game similar to this.

Android Gaming Just Got Better

games on the android platform are really lacking in style and just all round refinement compared to the iPhone. but having said that the company I work for just released the first lite version game of the blob man series.
It's called blob warrior lite and is up on the android market, so if you're looking for a good game check it out. It's the first in the series of blob games released by Black Snow and the paid version should be coming out by February 14th.
Blob Warrior Lite is an addicting game for android using the accelerometer to control the main character as it zooms around trying to avoid being eaten.
Its a fun game and works well - but I wouldnt go as far as saying it's more refined than others for Android.
Game sucks, graphics look like they were drawn by a 3 years old, gameplay is medicore at best
XlAfbk said:
Game sucks, graphics look like they were drawn by a 3 years old, gameplay is medicore at best
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Now what use is that? I'm certain it's people and comments like that, that deters any decent game devs from Android.
Personally, I liked it! It's not something I'd play for hours on end. but a few minutes here and there
Needs a little more work I'd say, for example ability to adjust tilt sensitivity
XlAfbk said:
Game sucks, graphics look like they were drawn by a 3 years old, gameplay is medicore at best
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That was helpful. How about showing your displeasure with the game without being a jerk?
Ater playing the first few games i thought 'Hmm, well this is going to be impossible to dodge the little red montsters.' Then i accidently clicked the screen and a cheese puff popped out which from then on i found out i could shoot the little red monsters haha!
But all in all yes an addictive game which can be played here and there, with different levels + difficulties etc.
XlAfbk said:
Game sucks, graphics look like they were drawn by a 3 years old, gameplay is medicore at best
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this comment looks like it was written by a 3 year old
...nice play, douche bag, lets see your game
kiltedthrower said:
That was helpful. How about showing your displeasure with the game without being a jerk?
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That comment was perfectly justified given the arrogance of the OP.
The OP put down every SINGLE Android game saying they all suck, and then talks about how great his new game is.
He could have just said "Hey everyone, here's a new game: xyz" rather than calling every other Android game crap.
So yes, that comment was definitely justified.
Paul22000 said:
That comment was perfectly justified given the arrogance of the OP.
The OP put down every SINGLE Android game saying they all suck, and then talks about how great his new game is.
He could have just said "Hey everyone, here's a new game: xyz" rather than calling every other Android game crap.
So yes, that comment was definitely justified.
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wrong, the douche-poster did not touch on this at all....he was just trashing the development of the game, which is gutless and unnecessary. he could have at least worded it in a fashion that was condusive with a person above the age of 8.
as far as the OP's pitch....who cares, theres nothing wrong with being competitive and and trying to reel people in. after all, it is a "market"....no reason to get all bent out of shape over an app promotion, just dont download it
Can't run.
Crash after pressing "new game"
Froyo 2.2
Motorola Droid
annona said:
Can't run.
Crash after pressing "new game"
Froyo 2.2
Motorola Droid
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thanks for all the feedback everyone. I will admit the graphics probably need some work and there are more updates to come very close in the future. As for the Motorola Droid problem it might be a resolution issue considering a the different screen ratios out there. I'll pass it on to and see if we can find a fix

[Q] [Game] Pirates and Traders is a rip off?

hey guys,
just installed a game called Pirates and Traders from android market today..
i'm so surprised that this game is *very* similar with java game for symbian Sid Meier's Pirates!.
what drives me to the wall is this game asking for payment to remove the annoying ads. this sounds like davinci developer.
whatchu think?
well its not like its a game on android that it has been ripped from so cant really say its stolen. ive not seen any other like it for android yet. perhaps they took the idea from the symbian based version and ported it over to android. even if it is a pay to remove ads, people porting games need to be paid to as its not like they can just copy, paste, and change the file type.
Two points:
Firstly, there is nothing illegal or wrong about making a clone of another game; the idea for a game is not copyrightable. If it was, there would not be very many RTS or FPS games available to buy. In short, if P&T was a clone of Sid Meier's Pirates - which it actually is not - there would be nothing wrong with it being so.
Now, if all you had done here was accuse me of cloning this game, I wouldn't have bothered replying to this post. At this point, I've read people claim (with varying degrees of hate or love, depending on the person) that P&T is a clone of 6 or 7 pretty different games - including one that got released 6 months after Pirates and Traders (I apparently own time machine technology ). I can live with that - like every other game ever made, P&T is inspired by many of the games that have gone before it.
However, you go beyond that to make unfounded accusations, which brings me to my second point.
If you have played the game (which I almost doubt, given your comment), you would surely have noted that:
1) Pirates and Traders is a turn-based RPG/strategy game, not real-time with arcade mini-games. In other words, completely different game mechanics.
2) The graphics used in P&T are completely different.
3) The game interface is completely different.
Which makes me wonder - how exactly do you get from there to the idea of comparing me to the davinci developer? You know - if you don't like the game, that is your prerogative - I make games for my own fun, first and foremost. But the next time you wish to accuse someone of being a thief or copyright infringer, please do a little actual research first.
Regards,
Michael A.
MicaByte Systems
awww ****, bruv. you got burned mang. lol!
Nice.
Good to see the Dev come forward. Well put Sir
i actully have it on both my lg optimus one and my motorola defy, while its not the most high end graphics hog like soem of the gameloft titles i play, its great for killing time better then poker or solitare. as for the ad's and what not well chit man i look at these apps like i do the repairs i do for people on thier vehicles or bikes, ya its a hobby for me but time spent on x person repair is time i could be spending with my woman or kids s oa little bit of compensatrion would be appreciated as such the guys who dev these apps should also be compensated for there time spent doing it
micabyte said:
Two points:
Firstly, there is nothing illegal or wrong about making a clone of another game; the idea for a game is not copyrightable. If it was, there would not be very many RTS or FPS games available to buy. In short, if P&T was a clone of Sid Meier's Pirates - which it actually is not - there would be nothing wrong with it being so.
Now, if all you had done here was accuse me of cloning this game, I wouldn't have bothered replying to this post. At this point, I've read people claim (with varying degrees of hate or love, depending on the person) that P&T is a clone of 6 or 7 pretty different games - including one that got released 6 months after Pirates and Traders (I apparently own time machine technology ). I can live with that - like every other game ever made, P&T is inspired by many of the games that have gone before it.
However, you go beyond that to make unfounded accusations, which brings me to my second point.
If you have played the game (which I almost doubt, given your comment), you would surely have noted that:
1) Pirates and Traders is a turn-based RPG/strategy game, not real-time with arcade mini-games. In other words, completely different game mechanics.
2) The graphics used in P&T are completely different.
3) The game interface is completely different.
Which makes me wonder - how exactly do you get from there to the idea of comparing me to the davinci developer? You know - if you don't like the game, that is your prerogative - I make games for my own fun, first and foremost. But the next time you wish to accuse someone of being a thief or copyright infringer, please do a little actual research first.
Regards,
Michael A.
MicaByte Systems
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+1 10 characters
Sent from my Inspire 4G using XDA Premium App
There are reviews on the Android Store too about this good original game being a copy of another game (usually Sid Meyer's Pirates), but I think the only explanation for those is that those people simply only themselves know about one game on the subject before this, and incorrectly think the one they know was some sort of original idea, rather than the (historical) subject of many games and books and movies and so on. And yes, even if there were only one other game on the same subject, it would not be a "rip off" , and in any case this game is notably different from Pirates.

I'm making a "This is an intervention" for all Gameloft game issues, did I miss any?

I'm making a "This is an intervention" for all Gameloft game issues, did I miss any?
I've presented a list of errors, issues and bugs across many Gameloft games... it's meant to be sort of like an intervention because Gameloft's amount of screw ups is almost as large as it's support.
Not to be mistaken, I do truly appreciate what they do and I'm not exaggerating when I say I've paid for every Gameloft game listed in the Xperia PLAY category of their store... but competence and quality control need to be stepped up big time. I've heard enough complaints on their own board (and here) to confirm this.
The thread's already active, and it's already got their attention, I just want to know if there's any issues with Gameloft's Xperia PLAY games that I've missed.
Gameloft Intervention Topic
I hope you make a difference with this. I think PC games devs need a wake-up call as well for certain "mistakes" constantly made.
Your post is pretty thorough. The only thing I would add is the BIG problem with Trophies/Achievements. I've already finished Dungeon Hunter 2 in easy, have ~5 achievements in Eternal Legacy, N.O.V.A 2 HD and Spider-Man and not one of those shows in my Gameloft live account.
Sacred Odyssey is truly the worst offender. The game is decent, but I haven't been able to get through the Fire temple since it FCs all the time!
I trully hope they listen to your plea.
I'm not exaggerating when I say I've paid for every Gameloft game listed in the Xperia PLAY category of their store...
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Your words say one thing, your acts another. If you purchase all of their catalog even in the knowledge that it's buggy, they don't have any incentive to improve, as they will understand their buggy catalog is successful.
The "wedding-crasher"
Mind your business and leave me alone.
Logseman said:
Your words say one thing, your acts another. If you purchase all of their catalog even in the knowledge that it's buggy, they don't have any incentive to improve, as they will understand their buggy catalog is successful.
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That would be true if not for the fact that these flaws aren't always immediately evident, and sometimes there's no prior behavior to use as a base for judgment.
After buying so many Gameloft games where at least the movement and menu control work, how could someone just 'expect' Eternal Legacy to have an issue where you always move diagonally?
After buying so many Gameloft games that, at the very least, manage to stay running without error, who could just instinctively expect that Sacred Odyssey would have force closing issues?
Or even better yet, who could expect that Order & Chaos would be released in the Xperia PLAY section without it actually having Xperia PLAY controls?
Someone who's only played Assassin's Creed, AVATAR, Star Batallion, Dungeon Hunter 2 and Spider-Man could very well think nothing but greatness of Gameloft out of only playing the games that aren't hugely flawed.
The 'boy who cried wolf' repeat offender logic isn't exactly applicable here... matter of fact it only works for a select few shooters... you've got to see both sides of the spectrum before making a call like that.
I took advantage of the promotion of three free games by Gameloft. I would say that with three games one can have a good idea where the quality level lies.
As a result: Let's Golf 2 was offensively poor, with a retarded AI and unpolished interface. I'm yet to play Backstab because it has no sound, no matter the ROM I use or the many download links I've been provided. Sacred Odyssey is just ok.
With that experience, I am certain that
1) One can only expect crud from GL.
2) I won't finance crud if I can avoid it: my taxes do that already.
And of course, all of this is not taking into account the Xerox processes that we all know and love.
I hate to sound cynical here but this thread implies that Gameloft doesn't have a QA department. Any game dev has a QA department and in spite of that a number of developers ship titles with known bug. Making a thread here is really just a sounding board for us. I could be wrong about this but even if Gameloft were to look at this post they're not inclined to correct there issue. Their business model seems to be about trying to bring multiple genres across multiple devices. If they can't get an exclusive at release like Backstab to work more effectively whats the chances that they take our complaints to task. For this reason I don't buy anymore Gameloft games. Why continually buy wack games from them then complain about it here, as if they don't know the problems of their games. Controls being wonky is not a bug that you discover after release.
Sir OP, there are things that I want added.
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
Second, for Rainbow Six, player keeps commanding, "Go into position" without me telling them to, obliterating stealth approach. The green commands on the walls get highlighted by themselves without me issuing the order, thus, sending teammates to a position I do not want.
Another is teammates shooting on sight when the mission in fact is a covert operation, obliterating the entire mission and having to restart again.
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
I just stopped buying Gameloft games. The last two I bought I play for about 3 minutes, thankfully they were on for 99c.
I'm just patiently waiting for gta 3
narflynn619 said:
Sir OP, there are things that I want added.
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
Second, for Rainbow Six, player keeps commanding, "Go into position" without me telling them to, obliterating stealth approach. The green commands on the walls get highlighted by themselves without me issuing the order, thus, sending teammates to a position I do not want.
Another is teammates shooting on sight when the mission in fact is a covert operation, obliterating the entire mission and having to restart again.
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
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Now this is the kinda post im looking for! I'll make sure to add all that as soon as I'm back on my desktop.
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narflynn619 said:
........
General suggestion on their FPS games, why not copy Bad Company 2's key-mapping? Since we use the left-touchpad to move, why not use the D-pad for things LIKE Left for Previous Weapon, Right for Next Weapon, Down for Crouch. (God we still use touchscreen to crouch in MC2!) Besides, SE's idea in introducing the Xplay is to reduce/eliminate the need for Touchscreen controls!
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Actually if you hold down the Circle button and press down or up that allows you to crouch/stand up. I'm not sure how I figured that out or if it was in the instructions somewhere.
lmao... I see narflynn didn't waste any time going over there to give Nik 'the business'.
I XD'ed pretty damn hard.
EDIT: If anyone cares, I re-formatted that topic to have a "ACTIVE ISSUE/RESOLVED" format, also
narflynn619 said:
First, for Backstab. Lots of FCs, severe clipping, and resetting to Level 2 (while riding a boat with a girl, not sure if it was level 2) during force closes when in fact I have already progressed further and nearing the end.
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I'm having trouble understanding exactly what you meant by that.
"Receiving infractions is very hard, but I admit I can be a **** when someone is dicking dropping stupid **** on me. An eye for an eye amigo!"
Anyway, what I meant with that is that, for example, I am already on advanced levels like for example the zombie village, the game will just crash and when I start it back up again, I start again from the level where Blake still has his long hair and beard. I mean, the mission with the cutscene in which he was on a boat with a girl then suddenly a bigger ship collides with them. That's it!
Over the last 4 months that Nik has been saying the same thing on every single complaint post on their forums. He deserved it.
Logseman said:
I took advantage of the promotion of three free games by Gameloft. I would say that with three games one can have a good idea where the quality level lies.
As a result: Let's Golf 2 was offensively poor, with a retarded AI and unpolished interface. I'm yet to play Backstab because it has no sound, no matter the ROM I use or the many download links I've been provided. Sacred Odyssey is just ok.
With that experience, I am certain that
1) One can only expect crud from GL.
2) I won't finance crud if I can avoid it: my taxes do that already.
And of course, all of this is not taking into account the Xerox processes that we all know and love.
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Let's golf sucks, thats true. But really, dungeon hunter 2 is a awesome game, and so are NOVA2 and BackStab
And for the record, Backstab has sound.. I can assure you that and if you want to i can make a video to prove it. Did you maybe buy the market version? or the "ask google for the .apk" version, because the one i bought in the gameloft wapstore is working just fine and i bought it the day it came available so probably the oldest version there is, besides the bugs OP wrote in his thread everything works. Only a little bit low fps sometimes, probably has something to do with my background processes. Because it happens now and then.
Aerox912 said:
And for the record, Backstab has sound.. I can assure you that and if you want to i can make a video to prove it. Did you maybe buy the market version? or the "ask google for the .apk" version
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Reading what you're replying to will go a long way for mutual understanding!
I took advantage of the promotion of three free games by Gameloft.
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Backstab has never had sound in my case. I've been sent multiple APK's and I've downloaded it 10 or 12 times from Gameloft's site... to no avail. if it does have sound in yours, more power to you. How's the plot?
Logseman said:
Reading what you're replying to will go a long way for mutual understanding!
Backstab has never had sound in my case. I've been sent multiple APK's and I've downloaded it 10 or 12 times from Gameloft's site... to no avail. if it does have sound in yours, more power to you. How's the plot?
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Yeah i don't get sound either, you think it could be an app interference or it could be our version/rom/phone
I get sound with backstab
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How about for Eternal Legacy how it crashes during battle sequences (its back for me again) but of course I'm so deep into the game that if I re-install to start over I don't even want to bother.

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