I'm not even sure this is possible and I'm in no way tech savvy enough to do it on my own but I'll at least ask.
I have a truck that i race alot and it has some fuel management software to set up fuel maps, timing, etc... I have an old laptop that i keep around the house solely for this vehicle tuning. I was wondering how/if i can run the software on my phone for 3 reasons..1 - i can give the wife the laptop, 2 - it would eliminate the need for the laptop in the truck, 3 - it would just be pretty damn cool.
The software is very basic so i think the phone could handle it, it's just a matter of getting it to the phone.
Any tips would be appreciated, or you can crash my dreams and tell me to move on if it's not possible.
Thanks
It depends on what OS your app was written for. If it is a DOS program then your are in luck.
You can use an emulator like Pocket DOS and run the program "as is" on your PPC (unless it has to connect to some special hardware or something).
If it is a windows app then to port it you would need the source code. Otherwise there are only two things you can do:
a) Rewrite the whole thing from scratch.
b) Search for an app for PPC that does the same thing or similar, chances are it already exists and may even be freeware.
depending on the application complication level... if it's only calculating som data, maybe (providing you know the rules it uses) it would be easy to prepare excel spreadsheet? Excel is capable of some really cool calculations. believe me ;]
Guys and gals, don’t forget to check out my brand new, MS-DOS / x86 emulation-related article at http://forum.xda-developers.com/showthread.php?p=1276884
(Sorry for flooding – IMHO, this article certainly deserves attention because it answers ALL the questions a Windows Mobile user may want to EVER ask about emulating MS-DOS. Make sure you read it!)
Related
Hi all, hope u had a nice week-end
I have resuscitated an old HP Jornada, and I was wondering if one can still find softwares for windows CE. Especially games, even basic ones since it is intended for use by my kids.
Thank you and take care
i believe that games for the cpu will work
as in if it have an arm cpu arm based games will work
and if it's mips mips games will work
games are typicaly written in asm directly for the cpu and the os dont mean that much
Redugar - I don't mean to be rude but are you leaving in the 80s?
No one has bee writing games or anything other than drivers and other OS / basic components using assembler in over a decade and a half!
It's way way too much work and not at all necessary.
But you are right about one thing - I've seen on some freeware sites like www.pocketpcfreeware.com apps that were compiled for CE2.11 so yes I do believe there is a good chance to find a few games.
Thanks folks for your replies.
I've tried very "basic" games like ICBM, but they won't run.
Visual basic stuff works provided one downloads the appropriate dll.
Will keep searching.
Take care,
well i may still look like this
http://thor.mirtna.org/features/titular_movie_themes_limahl.jpg
but my dukenukeem3d and warcraft2 are just in dirs on my sd card and they run under wm2002 to wm2005 3.5AKU without even a reinstall
so they are not really taking advantage of any newer features of the os
same with this doomCE port
http://www.revolution.cx/DoomCE.htm
levenum said:
Redugar - I don't mean to be rude but are you leaving in the 80s?
No one has bee writing games or anything other than drivers and other OS / basic components using assembler in over a decade and a half!
It's way way too much work and not at all necessary.
Click to expand...
Click to collapse
Check out SmartGear (see my emulation-related articles) and the new Pocket QuickView ( http://www.modaco.com/Pocket-QuickView-40-looking-for-ideas-t255364.html )
The mission-critical sections were all written in assembly. This is why it's WAY faster than any other, C-based emulators / image viewers.
maybe using gcc for arm to some some nativ arm code would also have less overhead then win32 stk
though not sure how many libs would be required to be linked to so could end up a drag
Ok, I know when I am bitten but I am just no willing to quit!
(Just to reiterate - to 80's remark was meant in good fun and not intended as an insult, plus this was written late at night after a long work day)
Any way it does make sense that for high speed some graphics rendering routines will be written in assembler (note that unfortunately eVC tools do not include inline assembler so modules have to be compiled separately and then linked)
I do remember taking a peak at the DOOM port and it is mostly C. (Though I am sure it has assembler sections).
What I was trying to say is this:
a) You can't write a whole game like DOOM in assembler only in reasonable time.
b) Even assembler modules need to be eventually linked in to an executable so the OS (what ever it is) can load them - and here is the problem. Every exe has a header that states what processor and what OS it is designed for. Even if your app does not use new OS features, but is linked using a higher OS SDK settings the exe header will contain a version number unknown to the OS and it will refuse to load stating that it is "illegal file".
A less prehistoric example would be files compiled with WM 6 SDK refusing to run on WM 5 despite the fact that there is almost no difference in the OS.
"(Just to reiterate - to 80's remark was meant in good fun and not intended as an insult, plus this was written late at night after a long work day)"
dont think anybody took it any other way at least i did
what i should had said maybe rather then that they were in pure asm
then maybe that they were not that depending on the os and version of the os itselfs
and maybe of those fps like doom and nuke3d and such
are ports of old dos games where that was more the custom then later on when windows gaming took off
Hi,
I use pda from the Qtek 9090 with wm2003. After I have purchased one Qtek 9100 and finally one Universal Qtek 9000 with the hope ... I have expended a lot of money for these pda. These PDA, better, windows mobile, have donate to me bugs, freeze, lost call, lost sms, random reset, ecc ...nervous and austerity.The list is very long!
In all these years I have never seen one, only one windows mobile rom stable and fast, not super-fast, only fast, usable. The same is for windows on desktp or server arch. Random reset, freeze, blue screen, bugs, ecc ...
Now my question is simple: I have read here which you develop new roms for passion. Then, it is not for profit. Then, why all developers not develop with another o.s? Today exist Linux, Symbian, Android, Open moko, and a lot of other probably.
I not understand why use windows. If all Senior present here abdicate windows for linux, per example, probably after less than one year, all of you will develop a very stable, fast and usable operating system!
Really I not understand why ...
Best Regards and many thankS for your attention and your work
If you search around the Forums for threads on "Android" you will find out where they are in the Linux process.
Generally Getting Linux to work on a handheld device is not as simple as installing it on a PC.
Windows Mobile comes from the Manufacturer with everything working, there for it is easier to tweak Windows then to write a whole new base code, like Linux.
Hi,
first, thanks for the answer.
Yes, I know which linux and android are work in progress. But are work in progress from long time, maybe because there are few developer which work on it?
However, usually open source software which control the hardware, drivers, is based on reverse engineering. Because some Manufacturer not provides the datasheet of the hardware. Cause of this, you have reason. But probably if a great number of capable developer want, with the current relase of linux for pda, is possible to make easier this too.
Unfortunately I have some trouble to speak or write English like my native language. However, I hope have wrote aprox correctly.
Best Regards
If we port symbian to out devices, there is a chance that this site could get shut down. You see, each windows mobile device is sold with a license to use windows mobile, similar to how you have to use a serial number to register certain applications.
Because we already have the license to windows mobile, there is not any specific legal problem to creating custom roms.
However, because we have no license for symbian, we are not legally and contractually allowed to port it to our devices, because the makers of symbian recieve no licensing fees from us, which is essentially piracy.
Moved To General Discussion.
I can say that when cooking ROM's, I'm fixing all the pieces of the OS that bug me and add parts that are missing. Through trial and error, I get my greatest OS!
I have no doubt on your work. But if the o.s. born bad, remain bad! Independently from your hard work!
About other o.s. and license: today exists a lot of possibility instead of microsoft products what are know to be bad and expensive ...
However, I hope which one day I can use my pda as use my N95.
Regards
Hi there,
it seems to me most people here develop for WinMo devices, but maybe you can help me out nonetheless.
Currently, I'm a web developer in PHP (+ usual stuff). I studied computer science, so I'm not a newbie when it comes to coding I learned a lot of C and (unfortunately only) basics in Java and C++. I never got my hands on C# or VB and stuff - the only experience in developing applications for Windows Mobile was a small Texas Hold'em Clock (basically a simple countdown and some additional stuff) I did a few months back. I pretty much google'd everything I needed and copy'n pasted the code into Visual Studio - not really developing, but those where my first steps
I consider getting started in development for mobile devices like BlackBerry, Windows Mobile devices, iPhone, Symbian and/or Android. The problem is: I don't know which one of these might turn out useful on when I might be applying for a job later (which is basically my whole point doing this, I don't want to do web development for the rest of my life). Any thoughts?
What type of job do you want to do? first find out what the sort of jobs you want to do require, many software houses use c# so you could develop for windows mobile, if they require java then try android. Iphone uses objective c which isn't used outside of the mac world so unless you want to work for a company which creates mac programs maybe you should try something else.
Then again if you just want to make some cool apps and actually make money from them I would say iphone is the easiest to get you product to market then android with wm coming last.
also if you learn java then you can quickly pick up c# and vice versa so I don't think it really matters either way.
there are of course many other options, if you happen to want a job that requires python you could get the excellent upcoming n900 from nokia
Cant offer advise on that, but what you can do is write a better app for Facebook, the MS one SUCKS compared to the iphones (eeek i said the dirty word............)
ms's also sucks compared to the x1 panel facebook which again is not as good as iphones :S
I never understood it because it seems to contradict itself.
One thing I hear a lot of is how hard it is to program for Windows Mobile devices. That it just isn't developer friendly as long as graphics and commands go. Can't say I know much about this since I'm not a developer.
Still at the same time I see a lot of crapware. By this I mean programs that are just constant repeats of each other and sometimes it's just a crappy do nothing program. Don't get me wrong I know developers take time and work to do what they do, but OMG some of the programs are complete crap. The games are sometimes nothing more than sprites taken from other games with a simple jump/shoot interface added to them. Apps that make fart sounds. 20 apps that schedule tasks. 100 clock apps. 1 millions custom UIs. etc. Constant same things that in the end don't really make the Windows Mobile OS anymore appealing. What confuses me is if programs are really that hard to develop then why are so many people able to create and recreate the crapware that we see nowaday?
I think one of the main reasons is that
1) Windows Mobile has been around for so long, the crap just build up
2) (no idea about this) I'd guess that if you can write a program for Windows, Windows mobile is not that much harder, so a greater number of people know how to write ****ty programs.
The one nice thing about iPhone is the market place is so crap free, though I'd rather have to wade through the crap to find the priceless gems then have someone else decide what I could and could not have on my device.
Moved as not software release.
Even with just reading topic header all that came to my head is least you don't have an iphone as then there's a amazing amount
As someone with experience of what it's like to develop apps for Windows Mobile I can shed a little light on it. One of the problems is what Microsoft provide to developers - called the compact framework - i.e. it's toolkit for building program interfaces. The interfaces it produces are very basic at best, and if you want to do anything clever (e.g. gradients, transparency, iphone style animated menus, image buttons, etc. etc.) you have jump through a lot of hoops.
Developers should be able to concentrate on writing what makes their app good, and not worry about having to make the interface looking good - that should be Microsoft's job. Unfortunately Microsoft have only provided very basic looking stuff. That'll change with windows phone 7 though.
Of course (and to defend Microsoft slightly) the iphone is easier for apple to support developers as it is one phone - whereas windows mobile is multiple screen resolutions, multiple OS versions, different processors, different manufacturers.... etc. Again why Microsoft are moving to a more defined hardware platform with windows phone 7 specs.
But it is possible to right really good/fancy interfaces for windows mobile - I like to think I do - but that's not through any support from Microsoft. To write a fancy animated menu with nice blending of colours and animated zooms and swishing left and right etc. etc. on the iphone takes 5 minutes. To do the equivalent on Windows Mobile took me about a month of writing my own GUI toolkit.
When it comes to games there's no excuse - the fact I can run playstation games such as Tekken 3 on my HD2 shows that it's capable of amazing things. The games companies need to stop shunting rubbish.
Ian
stylez said:
Moved as not software release.
Even with just reading topic header all that came to my head is least you don't have an iphone as then there's a amazing amount
Click to expand...
Click to collapse
I'd consider this to be true too, but the only thing I can say is that at least they have a considerable amount of games and apps that are new, newer looking and some more useful than others here. I personally don't like iPhone and own an HD2, but I just notice how useless so many apps are whenever I look through the apps section in Handango, PocketGear and WM Marketplace. Not to mention how outdated most of them are too.
you guys forget that there are alot of windows ce 5 devices still in exsistence and they are still alive and kiking.... sort of...
as for the newer devices i love what they have done with htc hardware... altho the OS updates culd be readialy available to us mortals
as for the crapware.... you can allways uninstall the program or never run it if it came with your phone....
id like to say that the sence ui is mostly a bothersome resorce hog that i shut down every time i hard reset or try to get a rom that dosent have it cooked in, it culd also be considered as crapware....
Hello! I am new to this forum so i could have posted this into wrong section.
I want to start learning how to develop apps for android, but the thing is, i am not able to do it on PC.
Could someone tell me what android applications i need to get, to fully develop an application, which is made in the same quality as it would be made on PC. ( everything, not just programming). At the moment i got only AIDE ( Android IDE ), but i dont think that AIDE is enough to fully develop an application. If its not possible to do 100% of work on android tablet, please tell me. Thank you for your answers!
bump
Personal advice
Hi, I do have first hand experiene with Android IDE and it's OK if your not able to use your development PC and your really inspired to write some code but you most def will need an external keyboard/mouse if your going to write something bigger than a 'hello world' program. Don't get me wrong, AIDE will get the job done but it will take you much longer, i.e. a single small screen with limited ram/processor does not help.
I don't know your situation for not being able to do it on a PC but if you are serious about becomming a developer then an investment in a desktop/laptop should be at the top of your list, but if you want to test the waters first and all you have access to is a tablet with AIDE then I say go for it, I just hope that the limited enviroment does not discourage you, programming is fun and rewarding if you have the right tools.
Do you have any experience programming?
If not I would recommend you follow the Newboston series of videos for beginning programming with Java first before jumping into Android development, I say development because writing apps for Android consists mostly with writting Java that uses the provided Android API's.
Newboston beginning programming with Java video series (He uses Eclipse here but you can ignore that and just type the same code)
http://thenewboston.org/list.php?cat=31
Newboston application Android development (If you try to complete this without any Java knowledge you will cripple you chances of success)
http://thenewboston.org/list.php?cat=6
Excellent resources provided here at XDA for Android development
http://www.xda-developers.com/android/want-to-learn-how-to-program-for-android-start-here/
p.s. You would be suprised at how cheap you can find a used PC on craigslist, you don't need a gaming monster but get something that is multi-core with at least 4gigs of RAM.