Scientific Calculator - General Topics

Hi.
I study Telecomunications Engineering and I need to have a sicentific calculator like Hp 59g ot 48, or aTexas Instrument Model like those, to make some subjects abaut calculate or algebra...
I´m looking for a software to emulate this calculators, but I can´t find anything.. Could anybody tell me something abaut?
73´s

Here's one: http://www.calculator.org/download.html
Here's more: http://www.freewareppc.com/calculator/calculator.shtml
Make sure you have a pop-up blocker installed. :wink:

i just use the same hp48 emulator that i use as calculator for my normal pc
http://www.pocketpcfreewares.com/en/index.php?soft=307

could try 1-calc from omegaone, but it is resource hungry and takes large amounts of memory (about 8 meg I think). I rarely use it, but you can guarantee the time when i dont have something like that is the time that I am going to need it.

www.spacetimemobile.com
Absolutely FANTASTIC piece of software!!!
Version 1.9 is currently available for $30 and you can try a 15 day trial of it. Soon, version 2.0 will be released (it was meant to become available in December, grr!), that will be $40.
I'm sure that whatever you want it for, it will do it. As far as I can tell, it lacks no functions from my standard scientific calculator, and introduces more than I can concieve uses for!
..my favourite part is the 3D graphing technology

Ahap.
I saw the first links, and I don´t think they could help me...
I want something to operate with matrix calculate, memory for introduce transform formulas (as Laplace Transform...) integration, 2d and 3d representation, complex mode...
I´m going to see the other links right now and then I write you something...
thanks 4 all
73´s

Try Virtual TI, it's an emulator for the Texas Instruments Calculators.
If you google a bit you can find the ROMs needed, or if you have a TI at home you can download it from that one using a serial cable

Anyone have any luck getting a ti emu on WM200x? I sure could use it!!!
EDIT
I had some luck, I'll try it out and see (if i geta chance).
http://www.ticalc.org/archives/files/fileinfo/309/30978.html
EDIT2
Here's a rom..... http://www.me.mtu.edu/~phlee/TI89/
I would like to try a ti83+ rom if someone has one/knows where one is.....
I'm gonna go play with this now and see how it is........

i used to do plenty of laplace and matrix calc on my hp48
so guess one can use the hp48 emulator i linked to

I use RDcalc v2.7A http://ravend.com/
Got it originally for use on IPAQ HX4700 WM2003, now use it on my XDA Exec WM5.
Added bonus was that it comes with a copy that you can use on the PC.
Lots of features.

no offense to rudger, but here is an sdk with the ti-83+ and a few other roms. Remember, you are violating copyright laws if you use a rom image of a calculator that you do not own!
http://education.ti.com/educationportal/appsdelivery/download/download.jsp
I haven't tried the other sci calcs. I know and like the TI83, so it's what i'm going with.... Good luck!

well once you go reverse polish notation you never look back
and you could get doom for the hp48
:lol:

MyCalculator v1.0 is quite good scientific calculator indeed

I would have to go with richardkemp on this one. SpaceTime is, as he rightfully said, absolutely fantastic.
I'm on an acoustics course and I do plenty of logarithmic, comlex, calculus based operations on it and including amazing graphing capabilities. This is THE CALCULATOR you wanna have. (If you've tried this and found something better, do let me know too
download from
www.spacetimemobile.com

Related

Guitar Pro tabs on Pocket PC?

Hi all you great minds out there.
I've been hunting around for a little while trying to find out if this is possible.
I've got this program on my PC called Guitar Pro, a cracking little program which plays midi and guitar tabs together on screen so that you can follow on the guitar, theres a huge online archive of songs that have been converted to guitar pro *.gp3/.gp4/.gp5 format.
Its been great but I find it most annoying that I have to sit in front of my PC to work with this program, so I was really hoping for a program that would recognise the Guitar Pro tab format and run them back a full/half speed ect. I not even that fussed about the midi background.
Now, according to the Guitar Pro website, they MAY release a pocket PC version, this has been the stance for about 2 years, so I can imagine that its a non starter.
Looking around the net I found a program called DGuitar which is supposed to be able to run on any platform with Java, I managed to get a .Jar file to play with but it doesn't install on my pocket PC (would have been a bit too easy eh)
I dont suppose anyone has any input to this conundrum?, perhaps Im being a bit of a lemon with the DGuitar JAR install? or maybe theres another bit of software out there?
Id love to hear everyones input into this, cheers in advance y'all
P.S. I attach the open source DGuitar files to this mail perhaps someone might be able to take a better look at the distribution files
I'd love to be able to use Guitar Pro on my PPC. I'm unable to download this DGuitar file at the moment so I can't verify whether I can get it to work, but I will definitely be watching this thread.
please do, Im tempted to put a flash app together, since my Java skills are lacking. The Flash Lite platform is pretty good.
u should try this..
i think dguitar technically will work on your device together with java emulator software..
Unfortunatelly it's not so easy to convert Java SE (Swing) application to a J2MEE one. There are a lot of problems and as here we would need to convert both GUI and MIDI (sound) I think it's better to find an application predestined for PPC.
Maybe you could use Milktracker. Not exactly guitar but piano! http://www.milkytracker.net/
Or maybe :
MilkyPlay 0.9.7
MilkyPlay is a free module player for PocketPC supporting various formats.
Features:
- support for 669, AMS, AMF, CBA, DIGI, DSM, FAR, GDM, IMF, MOD,
MDL, MTM, MXM, OKT, PLM, PSM, PTM, S3M, STM, ULT, UNI and XM
- linear interpolation for better sample quality
- volume ramping for click removal
- audio visualisation
- nice GUI
- Song info viewer (instruments/samples/songmessage)
- playlists
- shuffle playback
- configurable button layout
- support for zip compressed modules)
http://peter.nxbone.net/MilkyPlay.zip
Not tried links recently.
Or maybe this link:
http://freewareppc.com/multimedia/pianonm.shtml
Or this other commercial one:
http://www.pocketpccity.com/software/pocketpc/Guitar-Fretboard-Addict-2005-12-16-ce-pocketpc.html
Sorry if I am barking up the wrong tree!
After recently coming across the open-source DGuitar project, I became interested in seeing if it was possible to port it to run on a win mobile JVM. As mjanek20 said earlier, the two major obstacles in doing this would be getting the Swing GUI components and the MIDI playback to work on these limited devices. The GUI components are actually not that big of an issue. On most WM devices, third-party JVM's (such as Creme) are available that support AWT and/or Swing components. The *really* difficult part is going to be the MIDI support. I've done a lot of research on this in the last few days, and I can't find any support (Java or otherwise) for low-level MIDI progamming. At best, there is support for playing back an entire MIDI file, but this is not appropriate for a Guitar-Pro viewer/player, where individual MIDI events need to be sent to the MIDI device in real-time. As I see it, there are three possibilties:
1) Substitute the MIDI events with simple tone events. This will give us basic sound, but we will be missing all the nifty effects like sliding, bending, hammer-on/off, fret noise, palm muting, etc.
2) Use a MIDI file exported from a GP file, and try to play this back in sync while displaying the tab in the GUI. Not sure how viable this is, just an idea at this point. I would hope it would solve some of the problems noted in solution 1, but syncronization and looping sections might be a problem here.
3) Program my own MIDI-to-PCM engine. I think some people have already done somethng like this (for instance, I am guessing the guys that came up with the Vibe MIDI sequencer midlet rolled their own), but unfortunately I havent found any open source, and frankly I'm too dumb and lazy to build something like this from scratch...so I'll probably start with solution 1 and then maybe see about implememnting solution 2.
I'll post my progress with the DGuitar port when I make a significant breakthru....if anybody else has any good ideas about a MIDI solution, let me know.
what is your progress with this? have you stop?
Hi,
So what is the actual progress?
I don`t really need the Midi playback, it would be perfect to just view the Tabs of a GP3, GP4 or GP5 File!!
Any other app around?
Regs
Sideburnt said:
Looking around the net I found a program called DGuitar which is supposed to be able to run on any platform with Java, I managed to get a .Jar file to play with but it doesn't install on my pocket PC (would have been a bit too easy eh)
Click to expand...
Click to collapse
DQuitar was written in Java indeed. But not in JavaME (ME stands for mobile edition) which is supported by most mobile phone. This is a huge different, and unfortunately DQuitar will not work on mobile devices.
Maybe it could be worth trying using JavaFX from Sun/Oracle while it's still available for our PPCs.
Jbed can run almost nothing where JavaFX behave correctly (except for on-the fly screen rotation). For instance, display is completely messed up using Jbed with Angry Birds, while the game is completely functional using JavaFX.
Quitar

Favorite calculator?

I guess I'm getting older than I realized. When I was in school there were scientific calculators and adding machines... both allowed to do long calculations with reasonable ease but it in different ways. Now there is a third class... pathetically cheap calculators, which unfortunately seems to be the class of calculator that comes on these devices. Maybe I was just somehow never aware of these because.. well they are bad?
All I want is a calculator that when given
2+4/2=
replies with the number 4, not 3. If you don't understand why then never mind. I don't need trig. I don't need calculus or hex or lots of memories... I just want it to know that it should divide and multiply before adding and subtracting. This is programatically not even as hard as it first seems... not that it even seems hard, and it allows to do long arithmetic calculations without needing to stop to write stuff down or start over or deal with memories just becuase you ran into a fraction somewhere.
So there seem to be several "scientific" calculators programs out there, does anyone have a favorite?
I don't want alot of screen space wasted with advanced features (although i don't mind them if screen real estate is somehow cleverly managed)... I just want to be able to do basic arithmetic in a reasonable way.
Use 1-calc Bro, It Works Just Like That 2+4/2=4
I found MyCalculator. It is free. It is simple. It does math correctly. It has an unusually easy way of doing memory/recall which is good, because on the downside you must use the memories to operate on the last answer. The keys aren't huge, but still thumbable. There is still room for me to find a more perfect solution, but this one will work quite well for me.
also check out http://wiki.xda-developers.com/inde...Instruments' calculators under Windows Mobile and http://wiki.xda-developers.com/index.php?pagename=Emulating HP's calculators on Windows Mobile
I use HiCalc. It is not free and it's not cheap, but it is really great calculator if you need something that you can call scientific. In new version you can change between different calculator pages with left/right gestures. You can even see how would your equation look like if it was written on the paper.
If you need something more advanced (like 2D/3D graphing, advanced equations...) you can try SpaceTime.

ZX Spectrum emulator on Raphael

I am interested in buying the Raphael.
As i enjoy playing the ZX Spectrum emulator for ppc
(Pocket Clive, Fuse for ppc), i would like to know if anyone has tried this emulator with the Raphael....
Is the Raphael's keyboard working with the emulator??
Is the lack of hardware keys causing problems???
Is the emulator slow???
Thank you in advance for every answer.....
It actually runs pretty well. You cant use the hardware keyboard though; sliding it out causes it to hang rather than flipping it into landscape. I guess it only supports portrait. Unless you want to do some programming in BASIC though, the onscreen keyboard is good enough to navigate menus etc. The only hardware buttons you need are UP, DOWN, LEFT, RIGHT and FIRE, so the buttons on the front are good enough if a bit close together.
I've got 5,090 games so I'm gonna have some fun with this. I'd suggest you install to storage card as the only directory you can use for roms is in the path it creates itself in Program Files, so obviously better where you have more space.
So in answer to your questions:
1. No, the hardware keyboard does not work
2. No, the lack of hardware keys does not cause a huge problem
3. No, it runs 100%, not too slow (nor too fast, and sound emulation is spot on too)
For anyone else who wants to try it, it's HERE
I would share my roms too, but I think this would be deemed as warez as I payed for them from HMV years ago (£10....bargain!) and also there's always that stipulation that if you download the ROMs you must delete them after 24 hours unless you either own the original game or bought the ROMs, (and therefore the respective license(s)).
Your answer was quite enlighting....although quite dissapointing...
I was dreaming of playing again my Zenobi adventures without using the stylus...
Anyway, do you find the on screen keyboard any better or larger in VGA screen -that the Raphael supports- than any previous 320x240 ppc screen??
Thanks again...
P.S. Have you tried the scummvm???
Does the keyboard work?
Any problems regarding the lack of hardware keys in the front????
there's always that stipulation that if you download the ROMs you must delete them after 24 hours
Click to expand...
Click to collapse
Oh, that one again.. it's not true, you know.
Unless the game/application/product have been put in the public domain, made available as freeware, or is available as a demo/shareware/trial, or you own the license (as you mention) then downloading said product for any amount of time is technically piracy, regardless of if it is for 24 hours or not. The fact that it is "abandonware" does not mean it legal to download ROMs, even for "trial" purposes.
But isn't it OK to download and "try" ROMs for 24 hours? (MAME ROM FAQ)
I know you're not talking about MAME ROMs in this case, but the principles of copyright still holds. I also know you're not condoning piracy - just thought it worth mentioning this about the perceived legality of downloading copyrighted material for 24 hours.
So here I am coming to see what is new in "Raphael land 2008" and find someone is nearly as far back in personal computing as I was when I started. A ZX Spectrum Emulator!!!!
Hey - anyone got a ZX80 emulator?
If I can find the cassette tape backup - and if it still is readable - I have an old "Star Trek" game I wrote long time back. The stars twinkling outside the bridge of the Enterprise's view screen were my stellar achievement....
Mind I actually used to do statistical analysis in SOFOR (Southampton University's variant of Fortran IV) sitting in London at two in the morning because my computer budget lasted longer in the middle of the night. And I could actually get a console - instead of having to punchcard it and run it on a teletype terminal - that was an added bonus! Thirty years ago in 1978 to be precise.
I used scummvm with some success on my Wizard, Artemis & Tytn II, but as far as I am aware it doesn't support the hardware keyboard. I had to map the on-screen keyboard to a hardware button so I could use it while I was in game. Then again, that could have just been the Artemis as it has no hardware keyboard. Can't quite remember to be honest. Have to say I haven't tried it on the Touch Pro yet.
The Z80 keyboard in PocketClive is rather small too.
And one final thing about the legality of ownership of roms, as I said, I paid for my spectrum roms so I'm safe there. I do not condone illegal downloading of roms. Always believed you could 'legally' test them for 24 hours though. That's a new one on me.

[Req] Scientific Calculator

Does anyone know of any good scientific calculator that doesn't give the result instantly, but rather allows one to enter an expression (equation) and gives the result only on pressing "="? So for instance I could enter a long expression like (-4+((14^2-4x23x12)^(1/2))/2x4) and it'd show that on the display, allow me to insert symbols/modify the expression and it'd compute only on pressing =/EXE. I've already tried Panaromic Calc and Pocket 15C but they both don't allow to enter expressions.
The calc should also be able to most solve common equations like linear, quadratic, matrices, etc. It needn't have graphing functions though.
If you've ever used a Casio FX series of calculators (fx-991ms or similar), you know what I'm looking for.
I was actually planning on making such a calculator myself, but why reinvent the wheel when there's something like that already? (if..)
I don't mind a j2me or online (javascript/flash) based calc either, so long as all the features and buttons are present.
Freeware preferred, but I don't mind paying for a good full featured program.
Thanks for your time.
Have you tried HiCalc?
the new Rhodium aka TouchPro2 Calculator has Sci Function
http://forum.xda-developers.com/showpost.php?p=3356691&postcount=13
i STRONGLY suggest 1Calc or SpaceTime
Thanks a lot guys, HiCalc and 1Calc look good..
actually spacetime is CRAZY. can draw 3d plots.. bode, tf, inter/extrapolations... completely nuts.
nir36 said:
actually spacetime is CRAZY. can draw 3d plots.. bode, tf, inter/extrapolations... completely nuts.
Click to expand...
Click to collapse
You mean it's AWESOME if you're a maths major, for instance. Or engineering.
exactly
I use it pretty often
Dang, this was a nice find... i was just getting ready to look for a nice graphing calc.
btw: Your right Space Time will make you **** your pants
I was using PocketCAS for graphing but SpaceTime is like.. lightyears ahead! :O
toldja, it's koraizie

I want a version of mame for android. Anyone up to start a donation fund?

I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
Click to expand...
Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
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