General Grand Theft Auto: Vice City Stories (via PPSSPP emulator) on Galaxy Watch4 40mm Wi-Fi - Samsung Galaxy Watch 4

It works almost great. 2 problems: thermal throttling and uncomfortable controls. It run better even than cheap smartphones, which based on Cortex A53 cores (Watch have 2x A55).
Link: https://www.youtube.com/watch?v=ezEZl3XwUlc

One question..... Why..???

TheIntruder said:
One question..... Why..???
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just for lulz, friend.

Haha, its always fun to do things that you are not supposed to do.. . Open for such weird projects, got gen 6 , that has lost the ability to update, where alexa believes that she she the google assistant

Grand Theft Auto: Vice City Stories (via PPSSPP emulator) on Galaxy Watch4 40mm Wi-Fi:​Here are some issues faced by users:
Running "Grand Theft Auto: Vice City Stories" on a Galaxy Watch4 40mm Wi-Fi via a PPSSPP emulator can lead to several issues due to the limitations of the hardware and software. Here are some common issues and possible solutions:
Low FPS (frames per second): The game may run slowly due to the limited processing power of the smartwatch. To fix this, try reducing the graphics settings and disabling any unnecessary background apps.
Overheating: Running a demanding game like GTA on a smartwatch can cause it to overheat, which can damage the device. To prevent this, take regular breaks while playing and avoid using the device while charging.
Battery drain: Playing games on a smartwatch can drain the battery quickly, especially if the game is graphics-intensive. To extend the battery life, reduce the brightness of the screen and turn off any unnecessary features like Wi-Fi and Bluetooth.
Control issues: The small screen of the smartwatch and the lack of physical controls can make it difficult to play the game. To improve the controls, try using a Bluetooth game controller or a touchpad.
Compatibility issues: Not all games are compatible with the PPSSPP emulator, and some may not work properly on the Galaxy Watch4 40mm Wi-Fi. To check for compatibility, try running the game on a PC or another device before attempting to play it on the smartwatch.
Overall, running a demanding game like GTA on a smartwatch is not recommended due to the limitations of the hardware and software. It is better to play the game on a more powerful device like a PC or gaming console.

KatehanMavrick said:
Grand Theft Auto: Vice City Stories (via PPSSPP emulator) on Galaxy Watch4 40mm Wi-Fi:​Here are some issues faced by users:
Running "Grand Theft Auto: Vice City Stories" on a Galaxy Watch4 40mm Wi-Fi via a PPSSPP emulator can lead to several issues due to the limitations of the hardware and software. Here are some common issues and possible solutions:
Low FPS (frames per second): The game may run slowly due to the limited processing power of the smartwatch. To fix this, try reducing the graphics settings and disabling any unnecessary background apps.
Overheating: Running a demanding game like GTA on a smartwatch can cause it to overheat, which can damage the device. To prevent this, take regular breaks while playing and avoid using the device while charging.
Battery drain: Playing games on a smartwatch can drain the battery quickly, especially if the game is graphics-intensive. To extend the battery life, reduce the brightness of the screen and turn off any unnecessary features like Wi-Fi and Bluetooth.
Control issues: The small screen of the smartwatch and the lack of physical controls can make it difficult to play the game. To improve the controls, try using a Bluetooth game controller or a touchpad.
Compatibility issues: Not all games are compatible with the PPSSPP emulator, and some may not work properly on the Galaxy Watch4 40mm Wi-Fi. To check for compatibility, try running the game on a PC or another device before attempting to play it on the smartwatch.
Overall, running a demanding game like GTA on a smartwatch is not recommended due to the limitations of the hardware and software. It is better to play the game on a more powerful device like a PC or gaming console.
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uhhhh chatgpt?

Related

Issue with streaming emulators: Wont go past 29-30FPS, + having issues with framedrop

So when using the FPS meter on the Shield , as well as trying out different emulators that I have, I've noticed a few things
1. At the top left when the FPS meter is enabled , the max I have ever seen was 29FPS for an emulator(PPSSPP).
2. I seem to have different issues with streaming, when it comes to emulators
a. When streaming PPSSPP, games run pretty much perfectly. Though i've noticed menu's being slower, in terms of gameplay it seems perfect. Shows 29 FPS for the games I've tried out.
B. When streaming a game like DBZ Budokai Tenkaichi 3, I get framedrops. This is for Dolphin and PCSX2.
-For the Dolphin version, it'll show 28 FPS at first, and then drop to 25-26 FPS at many points.
-For the PCSX2 version, it'll show between 19-20 FPS. But have framedrops in the gameplay
- FOR PCSX2, when I stream a game like Infinite World, and SMT Nocturne it seems to run great however(they both show 20FPS on the meter, but for some reason I can't notice a huge performance hit when it comes to those games). For anyone who isn't aware, IW is a DBZ 2d fighting game, and SMT is an RPG.
3. The basic thing is this. Are certain games from emulators subject to not having perfect or good experiences for streaming? Is it normal to not see anything past 29-30FPS when it comes to streaming emulators? Because if I stream PC games, I can see higher than 30FPS. But when I set the option for 60FPS and the bitrate, for emulators I've never seen it go higher than 29-30FPS
Or could this be some type of bug I only have? Any Shield Owners here who stream emulators, can put in their input? For anyone who doesn't know how the FPS meter shows, I believe you just press the Shield screen twice with 2 fingers, when Gamestreaming.
My set up is a laptop with a GTX660m. Using ethernet.5ghz. No slowdowns on the laptop when gamestreaming, only on the Shield.
The emulator is at fault. All emulators are slow even when played directly on a PC. There are so many computations being done not just for the game but to emulate the device the game is played on that it is almost mind boggling. Emulation has always been faulty and iffy at best on even the highest end PC's now add to that you are pushing that across a wireless stream and you compound the issue even more.
Having no problems here streaming PCSX2 to Shield with a GTX770,
streaming Final Fantasy XII and even God of War 2 at constant 60fps with no probs.
Your mobile GPU might be the problem that bottlenecks the Emulator while streaming.

Emulators: no-fuss options for Nexus Player

I'll maintain this thread so long as there's interest. In order for an emulator to be listed here, it needs to meet the following criteria
-must be able to open the app with the OFFICIAL Nexus Player gamepad (NPGP)
-must be able to exit the app with the official NPGP
-Must be able to configure all in-app options, to include gamepad button assignments, with the NPGP.
-Must be installable from the Nexus Player (waivable if installable from Play Store on PC)
-Must have a leanback launcher shortcut
Basically, if the emulator requires root, ADB, third party peripherals (for use or configuration), sideloading, etc., it won't be on this list.
NES:
NES.emu ($3.99)
Open the Play Store on your Nexus Player, and scroll up to search. Type or speak "Nintendo" or "emulator" and this will be one of the options that comes up. Alternatively, you can purchased and push install from the web-based Play Store. Open installation and first run, you should go to the settings and configure the gamepad for in-game actions (specifically, to exit the app).
SNES:
Snes9x EX+ (FREE)
Same as above (same developer and menu system).
I'd advise using the SNES emu first (as it's free) to learn how his menu/control setup works, then move on to his other paid emulators. You can see his other emulators at this page here - https://play.google.com/store/apps/developer?id=Robert Broglia&hl=en
Alternatively, you can open the Play Store on the Nexus Player, scroll up to search, and type/speak "emulator." Pretty much all of those are his. As I purchase his other emulators I'll add them to the above list when confirmed. If others wants to try them and report back, I'll also update the list based on that. If you find other emulators that meet the above criteria, please share.
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Magnesus said:
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
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Most emulators on Google Play have been there for years. Nesoid and the other emulators made by that developer were removed for a specific violation. Here's a good article on the subject.
http://www.androidpolice.com/2011/0...nded-are-emulators-soon-to-be-banned-content/
Also, I'm going to go out on limb here. It's normally bad form to distribute links of ROM distribution website (and I won't post it here unless a moderator explicitly tells me that it's ok). However, there's one website that is actually legal (and as such, don't expect to find the best games here). Basically, the ESA has set up a way of protecting the rights of gaming companies and their work, while also offering some ROMs to gamers. Read more on the ESA here:
http://www.theesa.com/ (NOTE: Not a ROM distribution site)
Due to this, one website is completely ESA compliant and has, at the request of Nintendo (and other parties) intentionally set up dead links that will usually be at or near the top of Google results. If you search for a specific ROM on a Nintendo platform, and you click on the link for this specific website, all you get is a link that says "This page has been removed due to copyrights." What few ROMs are available on this website are legally freely distributed. Have at it.
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Mi|enko said:
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
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There are two types of lag that you'll have to deal with here: system timing and input lag.
System timing - Each emulator developer takes their own approach to this. For the SNES, for example, SNES9X and ZSNES took two different approaches. ZSNES made the system timing more consistent, while SNES9X attempts to emulate the system timing of the SNES to a fault. As a result, playing a game on SNES9X will more closely mirror the actual SNES than ZSNES will. Basically, if you're playing a game that requires timing, you'll have to completely relearn your timing on ZSNES, whereas SNES9X will require less (if any) adjustment.
As for Sega 8/16-bit systems and the 32X, you should ONLY be using Kega Fusion on the desktop. This emulator is made by the same guy who has been hired by Sega numerous times to help them port their "Ages" collections to various platforms. He has inside knowledge of the hardware which is why his emulation is so spot on. There should be no noticeable difference in timing between an actual SMS/Genesis/SegaCD/32X and Kega Fusion. Unfortunately, the emulators available for Android aren't based on Fusion.
Input lag - All monitors/HDTVs have a degree of input lag. If you're gaming at 60fps, you want input lag to be <16.67ms, or 1 frame. This ensure that your button response is never more than 1 frame off. NOTE: This has NOTHING to do with pixel response time advertised by LCD manufacturers. Do NOT confuse these two specs. Here's a database of PC monitors and their associated input lag - http://www.displaylag.com/display-database/
HDTVs have an inherently high input lag due to all of the processing that they attempt to do. If you're going to game on these HDTVs, you want to disable as much as possible by using any built-in game mode that the HDTV has. For example, I use a Samsung L46A650. I bought this HDTV in 2008 because, at the time, it had the best input lag control. To date, no HDTV has bested it, so I'm keeping it until it dies. If I use HDMI input 2, set the source to 1080p (possible with Xbox 360, not with PS3), and set it at PC mode, it acts as a PC monitor. Input lag is <16.67 ms in this mode. For other inputs, enabling game mode has an input lag of 16.67ms to 33.33ms (1-2 frames). VGA (Dreamcast) is <16.67ms. If you dare use standard or movie mode, input lag is 3-4 frames. And if you have component hookups (like my PS2) and forget to enable game mode, it's a horrid 4-6 frames worth of delay. Here's an AVS thread on it - http://www.avsforum.com/forum/166-l...-results-your-lcd-display-here-reference.html
Bottom line is that you can greatly reduce the timing issues that you're having by ensuring that you're using the optimal emulator, and properly configuring your display.
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Mi|enko said:
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
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I'm glad that you found it useful. I want to clarify something from my prior post that I was misleading on.
There are essentially 3 classes of "modern" emulators for the SNES, and there are many that fall in around or between these classes. For this example, I'm going to refer to Higan (formerly BSNES), SNES9X, and ZSNES.
Emulation is tricky. The more accurate you attempt to be, the higher the system specs that you need. Due to this, Higan stands alone as the most accurate emulator. It won't do any graphics filters. It won't speed up games. If a game had a scene with horrendous slowdown on a physical SNES, it will have the same horrendous slowdown on this emulator in the same spot. If you want to perfectly emulate an SNES, don't care about modernizing the graphics, and have the specs to run it (quad-core 3ghz+ Intel Core series CPU), then go for Higan. Note: There's no equivalent for Android, nor could there be at this point.
At the opposite end of the spectrum is ZNES (and there are far worse emulators, but I'm picking on them). Like all emulators not named Higan, this program takes shortcuts to mimic functionality. More shortcuts means better speed and lower system requirements, but also more compatibility issues. Try playing Earthworm Jim 2 and you won't hear most of the sound effects.
SNES9X is a compromise. It is far more accurate than ZSNES and therefore has higher system requirements. It takes more of a 95/5 approach. It won't have the accuracy as Higan, but it also won't have the slowdown found in Starefox to the degree that a real SNES or Higan would. It also allows you to enhance the graphics with filters and such. It's also ported to damn near every platform (including the Android TV app mentioned in the OP). It won't be exactly like playing on an actual SNES, but it will be closer than most emulators while offering enhancements, and consistency across multiple platforms.
I have installed these emulators and these are superb.

[Clash Royal] Many micro lags

Hey every one,
I have a lot of micro lags playings Clash Royal, specially when the game displays info on the screen like "30 seconds left".
I have installed Package Disabler and turned off game laucnher, game tools, game mode and gamepad service.
But it didnt work.
What can I do?
Does samsung plane to release a fix for the lags in games?
Thanks you
lutecefalco said:
Hey every one,
I have a lot of micro lags playings Clash Royal, specially when the game displays info on the screen like "30 seconds left".
I have installed Package Disabler and turned off game laucnher, game tools, game mode and gamepad service.
But it didnt work.
What can I do?
Does samsung plane to release a fix for the lags in games?
Thanks you
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Are you playing it on WIFI or Mobile Internet?
The same thing happened on my LG G4 and my friend's Nexus 5X - lag when reaching the 30 second. Probably it is game/network related as it is mostly happens whrn playing against somebody from the other side of the world.
Lags occurs whether i'm playing on wifi or mobile internet.
I dont have such problem on my samsung A3
I have been playing a lot of clash royale but never encountered such lag issue. Have you tried reinstalling it?
If you search on the web, lag in this game is present across Android and iOS - different devices, strangely some people have it, some not. As the game is played through internet, it can be a number of things, but most like internet connection/server related.
Well I'm the only one person I know with this problem.
I have no lag on my Samsung A3.
According to this post (http://forum.xda-developers.com/s7-edge/help/highly-saturated-lagging-playing-games-t3330344/page4), S7 seems to suck a lot.
And the solution provided in the post dont work for me
Same problem on clash royale, also when deploying some units like prince mini pekka etc.. most 2d games seems to stutter at some point (i.e. puzzle & dragons), while it's butter smooth on my iphone.
Some custom kernels helps but it's not perfect.
I guess if you buy something, the lag will magically disappear...

Making games run on high graphics

I have Moto G2 XT1068. As most of you guys must be aware that a majority of android games do not provide graphics settings. Instead, they auto detect the device configuration and set the graphics accordingly. For example, games like angry birds transformers, need for speed: no limits, assassin's creed pirates, modern combat 5-- all these games don't have any option for setting the graphics level in the game. They auto detect the device as low end and run on terrible graphics. Main thing is that the game renders on lower screen resolution instead of 720p. What I want is that they run at the native resolution of the screen.
I tried using device faker for faking device model and all, didn't work. I used GL Tools, faked CPU/GPU/RAM, didn't work. Is it possible to achieve what I am trying to, in any possible way? Can GL Tools really help? (I don't really understand the options it provides)-- is there any configuration that can force the games to detect the device as high end and run at good graphics?
I am having the same problem overclocking cpu/gpu didnt work.
nilanko said:
I have Moto G2 XT1068. As most of you guys must be aware that a majority of android games do not provide graphics settings. Instead, they auto detect the device configuration and set the graphics accordingly. For example, games like angry birds transformers, need for speed: no limits, assassin's creed pirates, modern combat 5-- all these games don't have any option for setting the graphics level in the game. They auto detect the device as low end and run on terrible graphics. Main thing is that the game renders on lower screen resolution instead of 720p. What I want is that they run at the native resolution of the screen.
I tried using device faker for faking device model and all, didn't work. I used GL Tools, faked CPU/GPU/RAM, didn't work. Is it possible to achieve what I am trying to, in any possible way? Can GL Tools really help? (I don't really understand the options it provides)-- is there any configuration that can force the games to detect the device as high end and run at good graphics?
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Click to collapse
You could try making build.prop edits to change the device model.
This would make apps believe you have a different phone than you actually have (basically it would be the same trick as people used to get Google Assistant on any device).

How to improve the performance of video game graphics on all mobile phones

You can actually increase the gaming performance for games with video graphics, on all or any smartphone, be it Android, iOS iphones/ipads, Blackberry, Nokia etc. So if you are experiencing poor Video Game Graphics, maybe due to the type of mobile phone you are using or may be from the game itself. Then, here comes a guiding tutorial to improve your video game graphics to that high quality Graphics you always wish to play your games on.
These tips will actually cover how to use full hd graphics booster without downloading any apk app or rooting your device to improve and cause a better performance for your video game graphics designs, on all Android devices and other different OS mobile phones.
You could believe with me that enjoyment of video games lies on the graphics designs the game came with. As a game lover and controller, spending time with playing high quality games especially vr video games remains your best in leisure times or time set out for catching more fun with friends. I must tell you, Games have been one of the most world self-entertaining thing that almost all the masculine and few but coming up famines, are enjoying these days. And due to that, there are many game developers trying to offer the best from their own companies. Some are trying in terms of graphics customization, while some are still learning to do so.
So having thought of the issues I faced while playing games with low video graphics designs, I devised a means through some little research and in all, I was able to come up with a better solution and that’s what am sharing with you right now, in case you are experiencing low quality graphics and would want to do something about it.
Whenever you are playing most of these games on your smartphones, and you notice they phones are still functioning very well, no overheating or any misbehave of any sort, then that simply means your mobile phone still have some extra power reserved. Your work now is to turn the reserved power into use in order to improve and make a better performance on that smartphone image quality. Are you experiencing overheating on your smartphones before now? If yes, then we have got you covered with some tips to stop such from happening to your entire android device, even in hot weather conditions. The solution can be found in our previous post on how to stop Android overheating system problems.
Now, to the very reason why you clicked this post, that is how to improve your video game graphics played on your own smartphone.
Steps To Improve Video Game Graphics On Your Smartphones
(All Samsung smartphones, All tecno mobile smartphones, All htc mobile smartphones, All gionee mobile smartphone, All infinix mobile smartphones, All Google pixel mobile smartphones, All iphone smartphones etc).
STEPS:
>> 1. Ensure to Enable the Developer Mode settings:- To do that, navigate to your Android settings, click where you see More, and then tap on the section where you see build number for seven 7 good times. Doing that will enable the device activate developer option for use.
>> 2. Now, navigate back to the main menu settings, and you will get to see the developer option which you tried to activate in step one in order to have access into it. Just click on the developer option, and scroll down to the bottom of the page where you will see Advanced. Ensure to click it and then scroll down to where Force 4x MSAA is displaying and tick the small box beside it.
That’s all. Now whenever you are playing any game, the characters should be nice and smoother around the edge. But should in case you notice crash frequently after setting up the required set ups. Then go back to the Force 4x MSAA and un-tick the small box beside it.
SOURCE: www .techbmc. com
I cannot find that option.
This large text for... Almost nothing. Smaa x4 is an anti aliasing code. It cost many CPU and GPU ressource.
If you have a bad GPU with low framrate don't touch Smaa setting. Just download 2D games.
If you have a high end smartphone you can check this but you may not notice any "boost", some games already use smaa or any equivalent (sometimes more accurate and efficient).

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