Making games run on high graphics - Android Apps and Games

I have Moto G2 XT1068. As most of you guys must be aware that a majority of android games do not provide graphics settings. Instead, they auto detect the device configuration and set the graphics accordingly. For example, games like angry birds transformers, need for speed: no limits, assassin's creed pirates, modern combat 5-- all these games don't have any option for setting the graphics level in the game. They auto detect the device as low end and run on terrible graphics. Main thing is that the game renders on lower screen resolution instead of 720p. What I want is that they run at the native resolution of the screen.
I tried using device faker for faking device model and all, didn't work. I used GL Tools, faked CPU/GPU/RAM, didn't work. Is it possible to achieve what I am trying to, in any possible way? Can GL Tools really help? (I don't really understand the options it provides)-- is there any configuration that can force the games to detect the device as high end and run at good graphics?

I am having the same problem overclocking cpu/gpu didnt work.

nilanko said:
I have Moto G2 XT1068. As most of you guys must be aware that a majority of android games do not provide graphics settings. Instead, they auto detect the device configuration and set the graphics accordingly. For example, games like angry birds transformers, need for speed: no limits, assassin's creed pirates, modern combat 5-- all these games don't have any option for setting the graphics level in the game. They auto detect the device as low end and run on terrible graphics. Main thing is that the game renders on lower screen resolution instead of 720p. What I want is that they run at the native resolution of the screen.
I tried using device faker for faking device model and all, didn't work. I used GL Tools, faked CPU/GPU/RAM, didn't work. Is it possible to achieve what I am trying to, in any possible way? Can GL Tools really help? (I don't really understand the options it provides)-- is there any configuration that can force the games to detect the device as high end and run at good graphics?
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You could try making build.prop edits to change the device model.
This would make apps believe you have a different phone than you actually have (basically it would be the same trick as people used to get Google Assistant on any device).

Related

Scribblenaughts for android?

Do you kno what would be awesome? scribblenaughts for android.
for those of you who dont kno scribblenaughts is a ds game with a very simple concept, you write it . . it appears. Graphics are simple 2d and controls are all touch screen and simple, its a puzzle game.
here is the old trailer:http://www.youtube.com/watch?v=EVPfxstvzK0 and here's the gamespot review:http://www.gamespot.com/ds/puzzle/scribblenauts/index.html
I kno all of you are going to state the hardwares issues of emulating ds games with lack of second screen, relevant buttons and processing power but for this game it would probly work it only makes major use of one screen snd is fully touch screen controlled. Graphics are simple 2d so it shouldnt put much strain on most android devices. Thats why i was wondering if someone would be willing to port it? or create an app which is able to play it. Im sure it would it would be majorly popular.

[GAME] Trainz simulator for android! Working on adreno200!

n3wgames released a port for android which works very well!
This game is availaible on android market for a very fair price, though originally intended for tablets running honeycomb with tegra chip.
I have bought this game for my tablet and works wonderfully. I have thought of trying this on older hardware to see how this game demanding is.
AND IT WORKS!
I am successfully running this game on typhoon ROM HD2 with chainfire 3D(NVIDIA plugin) There are few problems, but it's nothing hard to fix. Current issue is with S3TC texture compression and rather slow emulation of NVIDIA Tegra part. Looking a way to overcome this.
I'm trying to fine tune graphic settings to:
-get most of detail on my tablet
-reduce quality on HD2 to improve gameplay experience
For example you can tweak some options under
/sdcard/android/data/com.n3vgames.android/trainz/files/userdata/settings
#globalmodule.txt
for example draw-distance can be set higher to increase viewing distance with cost of few FPS, also good/bad-weather-fog can have dramatic impact on game speed. In game options are quite lacking and doesn't have all tweaks needed.
I'm still looking for some settings to add in this file.
Thanks for adreno 200 support
Trainz is adreno200 compatible BUT you must use NVIDIA plugin or you'll get white textures. I'm looking atm for a way to disable S3TC texture compression, it's major performance hogger.
link
Link!!
So on a dhd it will work OK then if it works on a hd2
Sent from my Desire HD using XDA

Emulators: no-fuss options for Nexus Player

I'll maintain this thread so long as there's interest. In order for an emulator to be listed here, it needs to meet the following criteria
-must be able to open the app with the OFFICIAL Nexus Player gamepad (NPGP)
-must be able to exit the app with the official NPGP
-Must be able to configure all in-app options, to include gamepad button assignments, with the NPGP.
-Must be installable from the Nexus Player (waivable if installable from Play Store on PC)
-Must have a leanback launcher shortcut
Basically, if the emulator requires root, ADB, third party peripherals (for use or configuration), sideloading, etc., it won't be on this list.
NES:
NES.emu ($3.99)
Open the Play Store on your Nexus Player, and scroll up to search. Type or speak "Nintendo" or "emulator" and this will be one of the options that comes up. Alternatively, you can purchased and push install from the web-based Play Store. Open installation and first run, you should go to the settings and configure the gamepad for in-game actions (specifically, to exit the app).
SNES:
Snes9x EX+ (FREE)
Same as above (same developer and menu system).
I'd advise using the SNES emu first (as it's free) to learn how his menu/control setup works, then move on to his other paid emulators. You can see his other emulators at this page here - https://play.google.com/store/apps/developer?id=Robert Broglia&hl=en
Alternatively, you can open the Play Store on the Nexus Player, scroll up to search, and type/speak "emulator." Pretty much all of those are his. As I purchase his other emulators I'll add them to the above list when confirmed. If others wants to try them and report back, I'll also update the list based on that. If you find other emulators that meet the above criteria, please share.
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Magnesus said:
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
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Most emulators on Google Play have been there for years. Nesoid and the other emulators made by that developer were removed for a specific violation. Here's a good article on the subject.
http://www.androidpolice.com/2011/0...nded-are-emulators-soon-to-be-banned-content/
Also, I'm going to go out on limb here. It's normally bad form to distribute links of ROM distribution website (and I won't post it here unless a moderator explicitly tells me that it's ok). However, there's one website that is actually legal (and as such, don't expect to find the best games here). Basically, the ESA has set up a way of protecting the rights of gaming companies and their work, while also offering some ROMs to gamers. Read more on the ESA here:
http://www.theesa.com/ (NOTE: Not a ROM distribution site)
Due to this, one website is completely ESA compliant and has, at the request of Nintendo (and other parties) intentionally set up dead links that will usually be at or near the top of Google results. If you search for a specific ROM on a Nintendo platform, and you click on the link for this specific website, all you get is a link that says "This page has been removed due to copyrights." What few ROMs are available on this website are legally freely distributed. Have at it.
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Mi|enko said:
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
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Click to collapse
There are two types of lag that you'll have to deal with here: system timing and input lag.
System timing - Each emulator developer takes their own approach to this. For the SNES, for example, SNES9X and ZSNES took two different approaches. ZSNES made the system timing more consistent, while SNES9X attempts to emulate the system timing of the SNES to a fault. As a result, playing a game on SNES9X will more closely mirror the actual SNES than ZSNES will. Basically, if you're playing a game that requires timing, you'll have to completely relearn your timing on ZSNES, whereas SNES9X will require less (if any) adjustment.
As for Sega 8/16-bit systems and the 32X, you should ONLY be using Kega Fusion on the desktop. This emulator is made by the same guy who has been hired by Sega numerous times to help them port their "Ages" collections to various platforms. He has inside knowledge of the hardware which is why his emulation is so spot on. There should be no noticeable difference in timing between an actual SMS/Genesis/SegaCD/32X and Kega Fusion. Unfortunately, the emulators available for Android aren't based on Fusion.
Input lag - All monitors/HDTVs have a degree of input lag. If you're gaming at 60fps, you want input lag to be <16.67ms, or 1 frame. This ensure that your button response is never more than 1 frame off. NOTE: This has NOTHING to do with pixel response time advertised by LCD manufacturers. Do NOT confuse these two specs. Here's a database of PC monitors and their associated input lag - http://www.displaylag.com/display-database/
HDTVs have an inherently high input lag due to all of the processing that they attempt to do. If you're going to game on these HDTVs, you want to disable as much as possible by using any built-in game mode that the HDTV has. For example, I use a Samsung L46A650. I bought this HDTV in 2008 because, at the time, it had the best input lag control. To date, no HDTV has bested it, so I'm keeping it until it dies. If I use HDMI input 2, set the source to 1080p (possible with Xbox 360, not with PS3), and set it at PC mode, it acts as a PC monitor. Input lag is <16.67 ms in this mode. For other inputs, enabling game mode has an input lag of 16.67ms to 33.33ms (1-2 frames). VGA (Dreamcast) is <16.67ms. If you dare use standard or movie mode, input lag is 3-4 frames. And if you have component hookups (like my PS2) and forget to enable game mode, it's a horrid 4-6 frames worth of delay. Here's an AVS thread on it - http://www.avsforum.com/forum/166-l...-results-your-lcd-display-here-reference.html
Bottom line is that you can greatly reduce the timing issues that you're having by ensuring that you're using the optimal emulator, and properly configuring your display.
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Mi|enko said:
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
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Click to collapse
I'm glad that you found it useful. I want to clarify something from my prior post that I was misleading on.
There are essentially 3 classes of "modern" emulators for the SNES, and there are many that fall in around or between these classes. For this example, I'm going to refer to Higan (formerly BSNES), SNES9X, and ZSNES.
Emulation is tricky. The more accurate you attempt to be, the higher the system specs that you need. Due to this, Higan stands alone as the most accurate emulator. It won't do any graphics filters. It won't speed up games. If a game had a scene with horrendous slowdown on a physical SNES, it will have the same horrendous slowdown on this emulator in the same spot. If you want to perfectly emulate an SNES, don't care about modernizing the graphics, and have the specs to run it (quad-core 3ghz+ Intel Core series CPU), then go for Higan. Note: There's no equivalent for Android, nor could there be at this point.
At the opposite end of the spectrum is ZNES (and there are far worse emulators, but I'm picking on them). Like all emulators not named Higan, this program takes shortcuts to mimic functionality. More shortcuts means better speed and lower system requirements, but also more compatibility issues. Try playing Earthworm Jim 2 and you won't hear most of the sound effects.
SNES9X is a compromise. It is far more accurate than ZSNES and therefore has higher system requirements. It takes more of a 95/5 approach. It won't have the accuracy as Higan, but it also won't have the slowdown found in Starefox to the degree that a real SNES or Higan would. It also allows you to enhance the graphics with filters and such. It's also ported to damn near every platform (including the Android TV app mentioned in the OP). It won't be exactly like playing on an actual SNES, but it will be closer than most emulators while offering enhancements, and consistency across multiple platforms.
I have installed these emulators and these are superb.

How to improve the performance of video game graphics on all mobile phones

You can actually increase the gaming performance for games with video graphics, on all or any smartphone, be it Android, iOS iphones/ipads, Blackberry, Nokia etc. So if you are experiencing poor Video Game Graphics, maybe due to the type of mobile phone you are using or may be from the game itself. Then, here comes a guiding tutorial to improve your video game graphics to that high quality Graphics you always wish to play your games on.
These tips will actually cover how to use full hd graphics booster without downloading any apk app or rooting your device to improve and cause a better performance for your video game graphics designs, on all Android devices and other different OS mobile phones.
You could believe with me that enjoyment of video games lies on the graphics designs the game came with. As a game lover and controller, spending time with playing high quality games especially vr video games remains your best in leisure times or time set out for catching more fun with friends. I must tell you, Games have been one of the most world self-entertaining thing that almost all the masculine and few but coming up famines, are enjoying these days. And due to that, there are many game developers trying to offer the best from their own companies. Some are trying in terms of graphics customization, while some are still learning to do so.
So having thought of the issues I faced while playing games with low video graphics designs, I devised a means through some little research and in all, I was able to come up with a better solution and that’s what am sharing with you right now, in case you are experiencing low quality graphics and would want to do something about it.
Whenever you are playing most of these games on your smartphones, and you notice they phones are still functioning very well, no overheating or any misbehave of any sort, then that simply means your mobile phone still have some extra power reserved. Your work now is to turn the reserved power into use in order to improve and make a better performance on that smartphone image quality. Are you experiencing overheating on your smartphones before now? If yes, then we have got you covered with some tips to stop such from happening to your entire android device, even in hot weather conditions. The solution can be found in our previous post on how to stop Android overheating system problems.
Now, to the very reason why you clicked this post, that is how to improve your video game graphics played on your own smartphone.
Steps To Improve Video Game Graphics On Your Smartphones
(All Samsung smartphones, All tecno mobile smartphones, All htc mobile smartphones, All gionee mobile smartphone, All infinix mobile smartphones, All Google pixel mobile smartphones, All iphone smartphones etc).
STEPS:
>> 1. Ensure to Enable the Developer Mode settings:- To do that, navigate to your Android settings, click where you see More, and then tap on the section where you see build number for seven 7 good times. Doing that will enable the device activate developer option for use.
>> 2. Now, navigate back to the main menu settings, and you will get to see the developer option which you tried to activate in step one in order to have access into it. Just click on the developer option, and scroll down to the bottom of the page where you will see Advanced. Ensure to click it and then scroll down to where Force 4x MSAA is displaying and tick the small box beside it.
That’s all. Now whenever you are playing any game, the characters should be nice and smoother around the edge. But should in case you notice crash frequently after setting up the required set ups. Then go back to the Force 4x MSAA and un-tick the small box beside it.
SOURCE: www .techbmc. com
I cannot find that option.
This large text for... Almost nothing. Smaa x4 is an anti aliasing code. It cost many CPU and GPU ressource.
If you have a bad GPU with low framrate don't touch Smaa setting. Just download 2D games.
If you have a high end smartphone you can check this but you may not notice any "boost", some games already use smaa or any equivalent (sometimes more accurate and efficient).

Run PUBG mobile on a Touch Windows device

I have an HP x360 and i have no intentions of cheating by using a mouse and a keyboard and 3rd party apps like octopus something something to make the game easier.
I just wanna play PUBGmobile on my 13inch device with the highest possible graphic settings as if i were playing on a tablet.
Is there no way I can play pubg plain and simple without matching with emulator players using a touch PC?
Not sure.
Im not sure it will be able to run due to graphic drivers on emulator being poor :/
It just won't run properly.

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