Related
Hey has anyone gotten UHQ to work on bluetooth? I just got in the update and it enables when I plug my headphones into the phone but not when connected via BT. Thanks
Sent from my SM-G920V using XDA Free mobile app
whatnow275 said:
Hey has anyone gotten UHQ to work on bluetooth? I just got in the update and it enables when I plug my headphones into the phone but not when connected via BT. Thanks
Sent from my SM-G920V using XDA Free mobile app
Click to expand...
Click to collapse
Not entirely sure if BT can support the bitrate requirement for UHQ. BT isn't really a data heavy protocol.
Sent from my iPhone using Tapatalk
LNJ said:
Not entirely sure if BT can support the bitrate requirement for UHQ. BT isn't really a data heavy protocol.
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
Okay thanks. Yeah I know BT isnt great for HQ but I guess I was under the impression that the tweaks would work on either.
Sent from my SM-G920V using XDA Free mobile app
whatnow275 said:
Okay thanks. Yeah I know BT isnt great for HQ but I guess I was under the impression that the tweaks would work on either.
Sent from my SM-G920V using XDA Free mobile app
Click to expand...
Click to collapse
To use UHQ on bluetooth connectivity, you must have a compatible Bluetooth Headphone. Check out Samsung Level On Wireless Pro.
Samsung Level on Pro with S7 EDGE
I am currently listening to 24\192 tracks on my S7 edge with PowerAMP alpha and a bluetooth attached Level on Pro. I had my doubts when I read the specs but it is extremely likely that it works for this combination of hardware and software . UHQ via Bluetooth does work.
Galaxy S6 (S6 Edge, Edge+) and S7 (S7 Edge) support UHQ-BT codec developed by Samsung (don't mix with Samsung UHQ upscaler used in stock Music application). This codec allows audio transmittion via Bluetooth 4.0 at a pretty high resulution: 24 bit / 96 kHz (2 channels stereo). In order to be able to use this feature you must use Bluetooth audio device, which supports this codec, for example, headphones Samsung Level series. In order to enable UHQ-BT you need to download the application Samsung Level from Google Play Market and make sure that "UHQ" is enabled. 24 / 96 is the TOP possible limit of UHQ-BT codec for a pair S7 (S7E) + Level headphones. Of course it also depends on the audio file (stream) you're trying to play. If the file itself has low audio resolution with high compression then you cannot get high audio quality. The best audio quality will be when listening to audio files in lossless format (such as flac) with resolution 24 bit / 96 kHz. But there's also a question of how such high resolution was created. One thing is it was made from the original studio recording (made in 24, 36 or 48 bit resolution on professional equipment). And the other thing is if the source for lossless 24/96 audio file was a crappy mp3. A special case would be some vinyl-rip made by an enthusiast on some high-end analog - digital pair. You can find them with resolution as high as 24/192. But most of the time you get some background noise and vinyl crackle. So, the point of such high resolution for vinyl rips in the first place is rather doubtful in my opinion... Also, since UHQ-BT top capability is 24/96 audio resolution, there's no point in using 24/192 for our pair (S7 + Level headphones) UHQ-BT will downscale it to its 24/96 anyway... Other high-res BT codecs available: aptX HD, developed by Qualcomm, which supports HD audio with resolution 24/44, which is a little lower than UHQ-BT. Standard aptX supports CD-audio with resolution up to 16/44, which is even lower. Samsung Galaxy S6 (S6E) and S7 (S7E) support aptX, but do not support aptX HD. If you have a BT audio devise, which supports aptX and are unwilling to get Samsung Level series headphones (Level U, Level U Pro, Level U Pro ANC, Level On, etc...) then aptX supported quality with 16/44 resolution is the highest possible that you'll get. And if your headphones do not support aptX then you will get even lower resolution. The bottomline is get Samsung Level series headphones, if you want to get the highest BT wireless audio quality.
Now, as far as Samsung UHQ upscaler, which is built-in in the Samsung stock Music application, this is a feature, which increases audio resolution programmably. This helps to get the audio sound a little "more smooth" compared with original low-res quality. It removes to certain extent the "digitalness" of the sound, "making connection" between sound "dots" smoother. But it cannot make up high frequency sounds between dots, which may be lost due to low resolution and/or high compression. It simply "doesn't know" they existed.
Hey guys. I swear when I say this that I had a S6 for 2 years and the old samsung music app allowed to enable the UHQ mode even when connected to standard Bluetooth headphones and scrappy speakers started aounding great. In fact I was just surprised at how much of a difference it made. But I updated the app and since then have never gotten it to work over Bluetooth. It still works for wired headphones. But honest to good this feature actually worked and made no difference to which speaker it was connected to.
So I am pretty sure there must be a way to get it to work it is definitely a software matter. I am sure some of you smart folks can figure it out.
What if?
skg27 said:
Galaxy S6 (S6 Edge, Edge+) and S7 (S7 Edge) support UHQ-BT codec developed by Samsung (don't mix with Samsung UHQ upscaler used in stock Music application). This codec allows audio transmittion via Bluetooth 4.0 at a pretty high resulution: 24 bit / 96 kHz (2 channels stereo). In order to be able to use this feature you must use Bluetooth audio device, which supports this codec, for example, headphones Samsung Level series. In order to enable UHQ-BT you need to download the application Samsung Level from Google Play Market and make sure that "UHQ" is enabled. 24 / 96 is the TOP possible limit of UHQ-BT codec for a pair S7 (S7E) + Level headphones. Of course it also depends on the audio file (stream) you're trying to play. If the file itself has low audio resolution with high compression then you cannot get high audio quality. The best audio quality will be when listening to audio files in lossless format (such as flac) with resolution 24 bit / 96 kHz. But there's also a question of how such high resolution was created. One thing is it was made from the original studio recording (made in 24, 36 or 48 bit resolution on professional equipment). And the other thing is if the source for lossless 24/96 audio file was a crappy mp3. A special case would be some vinyl-rip made by an enthusiast on some high-end analog - digital pair. You can find them with resolution as high as 24/192. But most of the time you get some background noise and vinyl crackle. So, the point of such high resolution for vinyl rips in the first place is rather doubtful in my opinion... Also, since UHQ-BT top capability is 24/96 audio resolution, there's no point in using 24/192 for our pair (S7 + Level headphones) UHQ-BT will downscale it to its 24/96 anyway... Other high-res BT codecs available: aptX HD, developed by Qualcomm, which supports HD audio with resolution 24/44, which is a little lower than UHQ-BT. Standard aptX supports CD-audio with resolution up to 16/44, which is even lower. Samsung Galaxy S6 (S6E) and S7 (S7E) support aptX, but do not support aptX HD. If you have a BT audio devise, which supports aptX and are unwilling to get Samsung Level series headphones (Level U, Level U Pro, Level U Pro ANC, Level On, etc...) then aptX supported quality with 16/44 resolution is the highest possible that you'll get. And if your headphones do not support aptX then you will get even lower resolution. The bottomline is get Samsung Level series headphones, if you want to get the highest BT wireless audio quality.
Now, as far as Samsung UHQ upscaler, which is built-in in the Samsung stock Music application, this is a feature, which increases audio resolution programmably. This helps to get the audio sound a little "more smooth" compared with original low-res quality. It removes to certain extent the "digitalness" of the sound, "making connection" between sound "dots" smoother. But it cannot make up high frequency sounds between dots, which may be lost due to low resolution and/or high compression. It simply "doesn't know" they existed.
Click to expand...
Click to collapse
What if I have the S7 and Samsung Level wireless headphones along with the Samsung Level App and the uhq upscaler still is not accessible?
Hi,
Samsung's own UHQA BT audio codec, such as APTx HD or LDAC, has a link bandwidth of 24/96 (512 kbps), but when I connected my Level u pro to my S7 (Exynos) and check it from the developer's menu, it connect with scalable audio codec 16/44. (256 kbps). And I can not change it. in this case 24/96 flac music quality is reduced to cd. Can someone who knows explain?
https://forum.xda-developers.com/xz-premium/help/how-xz-premium-vr-support-daydream-t3622696
I got help from the above article.
so I am using daydream as 4k / 2k.
1. Use adb to change the resolution to 4k / 2k.
2. Use the attached 4k / 2k qr code.
3. Enable the skip vr entry scene in Day Dream Developer option.
4. Turn off nfc.
5. Use Daydream.
Attached
Daydream qr code is the manufacturer value extracted from the Daydream View 2017 nfc information.
https://www.reddit.com/r/daydream/comments/7pb37p/qr_code_for_daydream_view_2017_version/
Original / 2k / 4k
With lens
Screen distance 40 / 40 * 1.5 = 60 / 40 * 2 = 80
Distance between lenses 64 / 64 * 1.5 = 96 / 64 * 2 = 128
Bottom-center distance 35 / 35 * 1.5 = 52.5 / 35 * 2 = 70
Distortion
k1 = 0.4331
k2 = -0.085
Four 'fov figures' are 55.
----------------------
How to activate daydream service
https://forum.xda-developers.com/lg-g5/how-to/7-0-enable-google-daydream-root-t3525848
Daydream by pass (release app limits)
https://forum.xda-developers.com/mo.../spoofing-daydream-compatible-device-t3534943
Beyond the sexual and monetary moralism surrounding virtual reality devices, I just want to know the truth.
I think. Xz Premium is the highest visual quality of all virtual reality devices for use with YouTube Vr Platform.
I might be telling a lie. I'm just curious.
4k ips That's great. Video quality.
(Pimax 4K is similar panel)
Low latency could be a problem.
But I had no problem viewing flat screen videos.
I liked the movie watching very much with Xzp.
One could say
the daydream view 2017 fov is narrow..
Netflix vr has a film, Pacific Rim.
Watch this movie. If you use big screen size with Daydream View 2017, you don't understand the movie action scenes. Symbol recognition fov of a human being is 60 degree.
I think..
Daydream View 2017 is great for movie watching..
There are already sufficient viewing fov to watch movies.
I think..
4k ips came close to the experience of looking at PC monitors.
I wonder if I was wrong..
I wonder if people just don't know..
--------------------
Further information...
Oreo rom is good working in 4k/2k vr.
not nougat..
In nougat..
The screen is stained.
Kernel problem?
Sadly, I have no ability.
-----------------
moonlight for daydream
https://www.reddit.com/r/daydream/comments/877mcp/moonlight_for_daydream_stream_your_pc/
It is an app to stream 'PC screen Itself' with high video quality wirelessly.
'Wireless'
I think...
Netflix vr has a video quality of 500 ~ 600p
With this app,
more than 1080p netflix video contents enjoying is possible.
This app works for only nougat..
Operating in nougat..not oreo.
Sometimes the screen gets stained.
if reboot, ok..
I want to use this app and 4k/2k vr at the same time.
If so, the app should work in Oreo or there should be no spot problem in Nougat.
Can someone solve this problem?
-----------------
[Problem is Solved]
How to use xzp for vr big screen(subtitle: Moonlight for daydream in Oreo)
https://forum.xda-developers.com/xz-premium/how-to/guide-how-to-xzp-vr-screensubtitle-t3816442
That's great Man! Thanks for sharing! But the Title... lol
I will share it on My Patch since i just enabled Hard/Software Support for Daydream / VR with the coming Update. Hope it delivers the wished Quality and that the 4K Display switch Option on AOSP soon works again on Oreo...
For now works just the ADB Command.
BR
Edit: Would be interesting how good this works on top of My Patch on AOSP since it has full Support for Daydream and VR (Including Configs, Permissions and Settings + Play Store App Compatibility). Will release it soon and hope somone can test it with a Daydream Headset...
Miustone said:
That's great Man! Thanks for sharing! But the Title... lol
I will share it on My Patch since i just enabled Hard/Software Support for Daydream / VR with the coming Update. Hope it delivers the wished Quality and that the 4K Display switch Option on AOSP soon works again on Oreo...
For now works just the ADB Command.
BR
Edit: Would be interesting how good this works on top of My Patch on AOSP since it has full Support for Daydream and VR (Including Configs, Permissions and Settings + Play Store App Compatibility). Will release it soon and hope somone can test it with a Daydream Headset...
Click to expand...
Click to collapse
That sounds very interesting - I will test this in the near future.
I don't get the thread title though , but I can say the XZp has a much clearer image than my Oculus Rift or my last phone (Galaxy S6). But it is only really good for using a vr setup that doesn't require to move your head. I use VRTV as my player, not the perfect app but pretty near to perfect, if Daydream will ever work on my XZP again, I'll test DeoVR , which is in my opinion the best player for PC/Oculus and hopefully for android as well
onkelfeix said:
That sounds very interesting - I will test this in the near future.
I don't get the thread title though , but I can say the XZp has a much clearer image than my Oculus Rift or my last phone (Galaxy S6). But it is only really good for using a vr setup that doesn't require to move your head. I use VRTV as my player, not the perfect app but pretty near to perfect, if Daydream will ever work on my XZP again, I'll test DeoVR , which is in my opinion the best player for PC/Oculus and hopefully for android as well
Click to expand...
Click to collapse
Awesome to hear from someone who can compare the Quality! I was never a fan of this Headmoving Stuff. SONY HMD was the true sh** when it comes to a great Head Mounted Display Experience and as a Gamer to i still prefer to move the View Field with My Mouse instead of using Sensor. I can just recommend this kind of using even with VR Headsets. Less shaky and a lot more Precisely!
Another Question, Is heat a Problem on Your actual Setup? I can ensure it will be much cooler at all with AOSP and the Patch. Just played a Dungeon Session Shadowgun Ledgens on Ultra Settings with 60FPS and i got almost no heat or Performance Issues. It's incredible how big the difference to Stock is...
I'm also one of the Founders from Riftcat (VRidge), and i can really recommend it btw. I also bought Moonlight but i was never able to use it as HMD (Without Headtracking). It would be Ultra Killer to have a Way to use the XZP as a 4K Head Mounted Display with this two Services. Would be really thankfull for any Ideas (Mainly using the PC for Video and Work, just sold My GTX 1060)!
And a last Thing i have to say after reading Your reply again. The XZP doesn't supports VR with Hardware or Software (But it could) on Stock right!? The funny Thing is, i really enabled full Support for it. You can choose between Flicker Reducing or Sharpness in the Display Settings, and it allows You to setup Daydream on the normal Way. Visit the Play Store, Download the Daydream App (VR main Services are included in the Patch) and set it up. It does also support advanced Daydream Options and it handles the VR Services over advanced profiles which are involving the Hardware and the Software Parts of Android (Full Support). So it should be a huge upgrade compared to Stock. And AOSP has also Options for the Display Resolution / Frequency (Which are not working yet), which could be the perfect addition to that (Switching between Options without ADB).
I would really appreciate to hear from You what You can reach with the Patch and AOSP! Sadly do i not own a Daydream Headset (Just a Chinese Cardboard which collects Dust), or any other Kind of VR Headset so i can't fully test everything. But i think i will go to buy a Daydream 2017 Headset when i have some Money again. Would really like to use My PC on My XZP Screen...
Can't wait to know more about all this! BR :highfive:
onkelfeix said:
That sounds very interesting - I will test this in the near future.
I don't get the thread title though , but I can say the XZp has a much clearer image than my Oculus Rift or my last phone (Galaxy S6). But it is only really good for using a vr setup that doesn't require to move your head. I use VRTV as my player, not the perfect app but pretty near to perfect, if Daydream will ever work on my XZP again, I'll test DeoVR , which is in my opinion the best player for PC/Oculus and hopefully for android as well
Click to expand...
Click to collapse
I've always used the vrtv, my best player ^^
It plays on the Sony 4K panel without adb command.
Daydream Skybox app
can also be used with 4K panel using adb command.
I haven't used deo vr,
but I'm looking forward to a great experience.^^
I do not know about PC vr device( Samsung Odyssey was put on for a while, and tracking was great.)
but I think it is okay to flat video watching head tracking. Move less than one expected.
I think smartphone head tracking capability is poor and there may be a problem there. Instead, Xzp video quality is supplementary.
I think
not suitable heavy game.
suitable video watching like youtube vr, casual game, 2d screen game..
I look forward to your response with experience as I can not use a large number of vr equipment.
thanks your reply^^
Miustone said:
That's great Man! Thanks for sharing! But the Title... lol
I will share it on My Patch since i just enabled Hard/Software Support for Daydream / VR with the coming Update. Hope it delivers the wished Quality and that the 4K Display switch Option on AOSP soon works again on Oreo...
For now works just the ADB Command.
BR
Edit: Would be interesting how good this works on top of My Patch on AOSP since it has full Support for Daydream and VR (Including Configs, Permissions and Settings + Play Store App Compatibility). Will release it soon and hope somone can test it with a Daydream Headset...
Click to expand...
Click to collapse
Thank you for your interest and effort. ^^
I donate you 100 dollars.
I wish you could use it to buy a daydream headset.
I'll give you feedback on your efforts.^^
I don't care what the consequences are.
I wish you a good time~
Miustone said:
Awesome to hear from someone who can compare the Quality! I was never a fan of this Headmoving Stuff. SONY HMD was the true sh** when it comes to a great Head Mounted Display Experience and as a Gamer to i still prefer to move the View Field with My Mouse instead of using Sensor. I can just recommend this kind of using even with VR Headsets. Less shaky and a lot more Precisely!
Another Question, Is heat a Problem on Your actual Setup? I can ensure it will be much cooler at all with AOSP and the Patch. Just played a Dungeon Session Shadowgun Ledgens on Ultra Settings with 60FPS and i got almost no heat or Performance Issues. It's incredible how big the difference to Stock is...
I'm also one of the Founders from Riftcat (VRidge), and i can really recommend it btw. I also bought Moonlight but i was never able to use it as HMD (Without Headtracking). It would be Ultra Killer to have a Way to use the XZP as a 4K Head Mounted Display with this two Services. Would be really thankfull for any Ideas (Mainly using the PC for Video and Work, just sold My GTX 1060)!
And a last Thing i have to say after reading Your reply again. The XZP doesn't supports VR with Hardware or Software (But it could) on Stock right!? The funny Thing is, i really enabled full Support for it. You can choose between Flicker Reducing or Sharpness in the Display Settings, and it allows You to setup Daydream on the normal Way. Visit the Play Store, Download the Daydream App (VR main Services are included in the Patch) and set it up. It does also support advanced Daydream Options and it handles the VR Services over advanced profiles which are involving the Hardware and the Software Parts of Android (Full Support). So it should be a huge upgrade compared to Stock. And AOSP has also Options for the Display Resolution / Frequency (Which are not working yet), which could be the perfect addition to that (Switching between Options without ADB).
I would really appreciate to hear from You what You can reach with the Patch and AOSP! Sadly do i not own a Daydream Headset (Just a Chinese Cardboard which collects Dust), or any other Kind of VR Headset so i can't fully test everything. But i think i will go to buy a Daydream 2017 Headset when i have some Money again. Would really like to use My PC on My XZP Screen...
Can't wait to know more about all this! BR :highfive:
Click to expand...
Click to collapse
Carbonrom + snappatch
It doesn't go over daydream vr entry screen.
I can't get to the next step on the controller setup screen.
stock rom v1848. It runs well.
I haven't checked more anything else.
Sony Oreo stock Rom are well run but the screen brightness turns dark during long time using 4K setting vr because of the heat problem.
------------
Daydream View 2017 headset is recommended. It is comfortable-fit, lightweight, and has good fov and very little misting. First of all, It has a 'heat sink'.
https://www.virtual-reality-shop.co.uk/
There is a best-seller baofeng mosing s1.
It is known as the current mobile best fov.
I bought it.
For xzp, size do not fit, so further work is required.
There is a misting. can't use glasses. I think fov is fine but that doesn't get ahead of Daydream view 2017 quality.
Fov is less interested when adjusted.
I eventually use a Daydream view 2017 headset.
Fov small, awkward sense of wearing,
but untouchable video quality is Antvr.
For image quality, sometimes I use antvr.
-----------------
That's all.
I can give you information now~
Post moved backwards.
Wow, seems that this thread is starting to skyrocket
I will take my time and read everything again, currently at work and a bit in a rush....
With my current setup ( g8141, turbo p75d rom , vrtv , bobovr z5 headset with daydream compatible controller, with sitesinvr calibration ) I have no heat issues (my galaxy s6 got so hot after just some minutes , that it would be more safe to wear aramid fibre gloves..... ) and the image is not distorted.
The manual "sharpness setting" the headset is offering seems to end right at the position the image is getting sharper for me, if the phones display is moved 1-2mm further away from the lenses, it might be even better, but not possible.
So maybe this is something that can be dealt with on the software side. (I remember the Oculus, DeoVR software offered a sharpness slider which did magic to some videos.... )
@Miustone: What I've read about your Snappatch is that you can alter the max bitrate limits etc which the snapdragon835 is able to play? Being able to play higher resolutions than regular 4K would be great as well.
Anyway I'm highly interested in testing this, even though this is completely new for me. Have never been using an aosp rom, has always been a little bit too debloated for me.
onkelfeix said:
Wow, seems that this thread is starting to skyrocket
I will take my time and read everything again, currently at work and a bit in a rush....
With my current setup ( g8141, turbo p75d rom , vrtv , bobovr z5 headset with daydream compatible controller, with sitesinvr calibration ) I have no heat issues (my galaxy s6 got so hot after just some minutes , that it would be more safe to wear aramid fibre gloves..... ) and the image is not distorted.
The manual "sharpness setting" the headset is offering seems to end right at the position the image is getting sharper for me, if the phones display is moved 1-2mm further away from the lenses, it might be even better, but not possible.
So maybe this is something that can be dealt with on the software side. (I remember the Oculus, DeoVR software offered a sharpness slider which did magic to some videos.... )
@Miustone: What I've read about your Snappatch is that you can alter the max bitrate limits etc which the snapdragon835 is able to play? Being able to play higher resolutions than regular 4K would be great as well.
Anyway I'm highly interested in testing this, even though this is completely new for me. Have never been using an aosp rom, has always been a little bit too debloated for me.
Click to expand...
Click to collapse
you are right.
From my experience..
In general use, there are no heat problems.
In general use Youtube vr operates at 1080p.
there are no heat problems.
but image is blurry.
In general use Youtube cardboard option, vrtv is 4k working. but youtube vr is not 4k working.
In adb, qr code setup use Youtube vr is 4k working.
Image is sharpness like youtube cardboard.
but heat problem..
In high temperature and sony stock oreo, the screen turns dark brightness automatically. but There is nothing wrong with the performance.
D daydream said:
Thank you for your interest and effort. ^^
I donate you 100 dollars.
I wish you could use it to buy a daydream headset.
I'll give you feedback on your efforts.^^
I don't care what the consequences are.
I wish you a good time~
Click to expand...
Click to collapse
Hey Mate!
Just want to thank You before accepting the Donation! I promise that i do buy the latest Daydream Headset in Order to make the Patch fully supporting it! You really openend up a big World for Me!
You will get a Special Place on My Patch Threads for allowing Me to get the Hardware for My Development! Really appreciate it, and i'll let You know here with some Pics how it goes from now!
Looking forward to that! Thanks again!
BR
EDIT: Just bought one on Ebay and it will hopefully come very soon!
Think i can say a lot more about all this VR Stuff after being able to use it by myself. That will surely help a lot to bring this forward. And great side effect, i still have My Axon 7, means i can test a official supported Daydream Device too. Should be great to compare!
Miustone said:
Hey Mate!
Just want to thank You before accepting the Donation! I promise that i do buy the latest Daydream Headset in Order to make the Patch fully supporting it! You really openend up a big World for Me!
You will get a Special Place on My Patch Threads for allowing Me to get the Hardware for My Development! Really appreciate it, and i'll let You know here with some Pics how it goes from now!
Looking forward to that! Thanks again!
BR
EDIT: Just bought one on Ebay and it will hopefully come very soon!
Think i can say a lot more about all this VR Stuff after being able to use it by myself. That will surely help a lot to bring this forward. And great side effect, i still have My Axon 7, means i can test a official supported Daydream Device too. Should be great to compare!
Click to expand...
Click to collapse
I saw the special place. I love it^^
Thank you very much for your courtesy to me.
I just want to share my vr experience about Xzp.
I'm looking forward to your work.
Anywhere in the world, I don't find detailed comparison between 2k oled and 4k ips smartphone vr experience.
All devices is not perfect.
there are good points and bad points
there is a good place to use.
I was curious.
Although good video performance,
xzp can not be mentioned in vr battleground.
there are any advantages to use xzp,
I would like to let it know for people.
Someone may use vr with xzp for the first time
because of this thread.
I'll leave a brief piece of information for xzp users.
It's no big deal. People who are interested and experienced may know.
However,
it is better to avoid the stress of first vr experience.
Everything from my experience.
It is subjective. This may not be the correct answer.
------------------------
1.
feel dizzy when use it for the first time.
adaptation Period 2 - 3 days.
------------------------
2.
Wear glasses for the low visibility person.
If vr has a focal adjustment function.
With focal adjustment, you can adjust the focus.
you can see well.
but tired eyes after longtime use.
because the image is so close to eyes.
with glasses,
the image is approximately 1m close to eyes.
1m is comfortable distance for eyes.
-------------------
3.
Each piece of vr headset has its own point of good focus sweet spot. In sweet spot, There's less of a color diffusion. You'll have your own way.
Tips for wearing most vr headset.
It is good to feel comfortable to adjust wearing straps so that it adheres to the forehead with small amount of load on cheekbone.
--------------------
4.
qr code calibration.
I recommand Sitesinvr.com.
There is a famous headset qr code.
It is also possible to create a personal qr code using the sitesinvr app in play store.
---------------------
5.
Xz premium is not dream ready phone.
there is nfc bug.
When using a daydream view 2017 headset or third-party headset, Nfc error message will continue to pop up.
solution.
Feel free to apply anything according to circumstances.
1)
In daydream developer option,
enable skip vr entry scene option
and turn off nfc.
2)
use airplane mode and turn off nfc.
3)
Between the front cover and the smartphone,
attach a piece of 'foil'. No error message occurs even if nfc turn on.
-------------------------
6.
There is a 'drift' issue with all smartphones, gyro sensor, compass.
Even all the vr equipment.
but, Smartphone in particular
To be honest, there is no perfect solution.
I am very sorry about this...
It could be the biggest enemy about Smartphone vr development.
edit.
but we can buy external sensor for daydream.
(now I got information..i'm searching.)
Is Daydream with external sensor called smartphone vr?
Anyway xzp is used.
edit. I don't find useful information.
this inormation is unclear.
<
Drift solution
1) Compass correction.
2) Gyro sensor calibration.
3) avoid Electromagnetic effects.
In vr use I dont't use anything but only daydream bluetooth controller.
( I don't know why. People report being affected.)
4) To find the controller location,
turn on location options.
It seems to affect controller drift or screen drift.
I'm not sure.
As for drift issues,
Google has advised to fully charge the controller.
I think there could be some kind of correction.
and someone recommand location - device only option.
>
There are no gyrosensor and compass compensation options on Xzp.
Use GPS status app.
This app has correction option.
and There is only compass correction option on the Google Map.
From experience,
it is likely to easily occur if you take off your headset countless times.
There are information about drift issues in the reddit.
Each will already have its own solution.
edit.
The 2018 April update for Pixel 2 just fixed the magnometer (drift).
It is said that someone installed it even though it is not Pixel 2.
I don't know that way.
<next post..continue..>
7.
Jiggy screen issue
<
Quoting..
Shelly tom' post in
https://www.reddit.com/r/daydream/comments/7asyyt/daydream_s8_jiggy_screen/
TL;DR - thick phone case or dirty center "nubs" in daydream view may cause that issue.
When it starts shaking and while still wearing it, try pushing on the daydream view flap and phone as if opening it. If the shaking stops the contacts are dirty.
Also, the little center nubs do three things.
they center your view.
they also resize the height from thick phone cases. This is why there are two of them.
they cause your display to jump around or "vibrate" when dirty.
Take the phone out and wipe down the nubs and the device where they meet. It should allow for a better contact and stop the shaking. If it looks clean there could be oil residue.
With curved glass phones, I've observed that thick phone cases may cause the bottom "nub" to not fully make contact on the lower part. Games with more motion from looking around causes the phone to shift slightly up thus causing poor contact on the lower "nub". The poor contact is the source of the shaking screen in this case.
>
Sometimes jiggy screen issue has come up.
so I decide to don't use cases and films on smartphones.
In my experience,
It was convenient not to use cases and films on smart phones. This is a subjective conclusion.
I use smart phone coating liquid instead.
It's a German-made nano tol pro product.
There are a lot of coating products.
----------------------
8. about color and screen door effect
Daydream view 2017 is Fresnel lense.
Fresnel lense doesn't express the difference between the brightest and darkest colors very well.
Have two effects.
1. bad image quality.
2. but reduced screen door effects.
sony stock color mode
1. standard mode is suitable nomral lense(ex antvr)
2. vivid mode is suitable fresnel lense(ex daydream)
vivid mode maximizes the contrast between the brightest and darkest colors. complements the fresnel-lense defect.
edit.
https://youtu.be/IrircflFHzw
( Looking for images related to color, I linked this video.
I'm sorry if it doesn't suit your taste.^^; )
You can see it by changing the color mode settings while watching this video.
You will also notice that the screen door effect is strong on the strong primary colors.
because
In strong primary colors, the brightness contrast between brightest and darknest sub-pixel is maximized...
However,
it should be noted that this is not a regular colored video.
--------
Additional
This is my solution
from daydream view 2017 and vivid mode
If you don't like the color,
increase the color red in white balance setup.
If the screen is yellow, increase the color blue in white balance setup.
edit.
20180425
The higher the resolution, the better it is for the screen door effect. Because at lower resolutions, pixels are clustered together. Screen door effect looks bigger. High resolution is advantageous for the screen door effect.
----------------------
9. heat issue
The foil method is neat, simple.
https://www.gamecrate.com/samsung-gear-vr-tips-tricks-fixes-overheating-devices/12916
Daydream view 2017 has 'heat sink'.
edit.
10.
you use 4k adb command/4k qr code..
don't enable Dashboard Option (in daydream develper option.)
It's not working. You don't move library option in Daydream Home.
disable dashboard option. It works.
<end>
D daydream said:
I saw the special place. I love it^^
Anywhere in the world, I don't find detailed comparison between 2k oled and 4k ips smartphone vr experience.
Click to expand...
Click to collapse
A real in depth comparison is hard to find. I can just tell from my personal experience with Galaxy S6, Oculus Rift and now XZP.
I'm curious what can be achieved by software / settings with that 4K display the XZP has, but I'm pretty sure that it'll stil be a "high persistance" display overall and is lacking external "correction". If I remember correctly the Daydream headset has no electronics built in, so the phone is completely on it's own and will most likely start to drift away.... thats one big disadvantage to the GearVR for example. Don't know what regular "Daydream Ready" phones do in that case but I think they might have better calibrated sensors, or just have the same drifting problems.
Miustone said:
That's great Man! Thanks for sharing! But the Title... lol
I will share it on My Patch since i just enabled Hard/Software Support for Daydream / VR with the coming Update. Hope it delivers the wished Quality and that the 4K Display switch Option on AOSP soon works again on Oreo...
For now works just the ADB Command.
BR
Edit: Would be interesting how good this works on top of My Patch on AOSP since it has full Support for Daydream and VR (Including Configs, Permissions and Settings + Play Store App Compatibility). Will release it soon and hope somone can test it with a Daydream Headset...
Click to expand...
Click to collapse
I'll test it for you. I have a Daydream headset.
<how to activate chrome canary vr web browsing>
It had worked in other daydream ready phone.
But it did not work on xzp
Maybe xzp is not a daydream ready phone.
but
I noticed that it was running recently in miustone' Xperistockrom-V1848.(I do not check Sony Oreo stock rom operation)
Unfortunately, adb 4k mode does not work.
So the screen is blurry. However, video playback on the web is sharpness like YouTube cardboard(4k working).
It is quite useful..
----------------
adb 4k mode works in chrome 66 version.(not canary)
but screen is black... It's unusable
-------------------
chrome canary vr web browsing.
('Chrome 66 version' activate method is similar.)
1. Install the app : chrome canary
2. searchbar input : chrome://flags
3. Enable everything with VR, XR, or Daydream in its name.
ex)
-VR browsing native android ui
-WebXR Gamepad Support
-VR browsing web input editing
- WebVR
- WebXR Device API
- WebXR orientation sensor device
- WebVR VSync-aligned timing
- WebXR presentation render path
- VR Browsing
- Chrome VR virtual keyboard
- VR browsing experimental features
- VR browsing experimental rendering features
- VR browsing in Custom Tabs
- VR intents
- WEBVR auto presentation from intents
- Chrome icon in Daydream Home
use web broswing in daydream home .
Related Video: https://youtu.be/Mmr9PJXQHks
Just to keep You informed after this great Gift to Me...
I got Daydream working on Stock with full and native VR Support. What a awesome Expierence!
Check out My Website in ~24 Hours. The next Patch is just for the XZ Premium running Stock (I tested .145).
I gost recently banned for breaking the posting Rules again. So please excuse when i'm not longer active here! Would be great to see You again on My Social Media Page (Coming Soon)!
All the Best
Miustone said:
Just to keep You informed after this great Gift to Me...
I got Daydream working on Stock with full and native VR Support. What a awesome Expierence!
Check out My Website in ~24 Hours. The next Patch is just for the XZ Premium running Stock (I tested .145).
I gost recently banned for breaking the posting Rules again. So please excuse when i'm not longer active here! Would be great to see You again on My Social Media Page (Coming Soon)!
All the Best
Click to expand...
Click to collapse
I have listened to the message on your homepage.
I totally agree with your decision on social media homepage.
I think it's a better decision.
Thank you for all your hard work.
I have a close friend who has an iPhone 6s.
He is not usually interested in smartphone and vr.
I gave my friend youtube 4k vr experience with xzp.
He was very interested in flat screen images quality.(especially music video.)
He showed interest in your work I told him.
He said your work would be valuable.
Surface reactions of people in online are unimportant. Everyone who has experienced with xzp, it already knows it.
He who understood, he understands.
He who has ears to hear, let him hear.
All the best
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Screen shift app
I recently noticed this app
screen shift app.
Screen Shift: Customize your display. More details at http://aravindsagar.github.io/ScreenShift/
It was easy to change the resolution without adb command.
Hi,
I send Feedback about it to Xiaomi and they said this:
"Dear user,
I am the Xiaomi user feedback group. The feedback about the Equalizer. Due to the adjustment of Xiaomi business, the Q version no longer provides this function, which is inconvenient for you."
So dont expect it on the future versions.
Solution for missing sound setup.
perfect_ said:
Hi,
So don't expect it on the future versions.
Click to expand...
Click to collapse
Not that the stock equalizer that came from Android Pie was any good. We just need people to try and revive the old DogsBark team (Noozxoide Laboratories) and make rootless DSP. I have nothing against Viper, don't get me wrong, on my other device I use Viper Audio, root and all that stuff... but sometimes you just need to stick to the old user/non-dev ways. I am sure it's possible, the problem is the financing and the will to do it. For me, the app developed by them and last updated in 2013 worked like a charm on many devices... except this one, since november update... That's when the problems started to appear.
Since then, I've been looking not just for an equalizer, but a self contained DSP pack that would work better and guess what, nothing's there... nothing except apps with built in function (which by definition are not system wide) and crappy adware.
As for the "Xiaomi business" this really shows me that Xiaomi really gave up on the development of this device, and ALL stock Xiaomi apps will be gone, replaced by Qualcomm's apps... and I don't ever recall seeing any DSP coming directly from Qualcomm.
----------Later addon----------
While the PRO version of Noozxoide EIZO-Rewire PRO has the problems mentioned it seems that the second software Noozxoide EIZO-Rewire Elemental which works even better is still compatible and working just fine on Android 10. Right now it's in testing and benchmarking... which is not an easy job to do, but as long as I love quality music I will do it and post results/download links for it.
-----Download Software-----
Download the Noozxoide EIZO-Rewire Elemental from HERE.
-----Testing abstract-----
For the following tests, were done using only hi-res audio (FLAC/ALAC 96khz 3mbps) files and 320kbps mp3 files so results may vary compared to what I tested here. Remember that streaming services use low bitrate/extremely compressed content.
---Test Speakers---
Internal audio speakers has a good response, bass is there audible, resolution is good, in this case I cannot post any reference to advanced graphs since they are irrelevant in this case.
The best settings (for me) are posted in the first screenshot here. While this is my recommendation, the software doesn't go overboard and keeps the audio quality in control. While testing all the test tracks which varies from Rock/Metal to Acoustic to a more aggressive dubstep there were absolutely NO cracks and pops in audio output from the speaker (which is a result of poor equalization/frequencies outside the speaker range).
---Test Line-Out/Amplified output---
Headphones (because of my current limitations of testing - a conclusive test would be source file vs. processed audio output and multiple headphone test - in ear, open back, ported, etc) were only tested with 3.5mm jack Apple EarPods which are well known to have the best consumer grade frequency response I found that the 2nd attached screenshot works best (for me). While some FLAC files with really deep bass (about 6-10Hz) totally overrun them (and not the Qualcomm audio processor) I would say that this DSP (VSP) works just fine on our devices.
I don't know if I should leave a placeholder here for the advanced, audiophile grade, passive amplified headphones.
---Test Wireless Audio---
Bluetooth and wireless media. Works just as expected. Test were done only with a Nokia BH-503 headset (couldn't test on the car, and neither did I want to spend time going to the car and test it on the BMW Pro-Logic system) but on those headset it made them literally vibrate on the ears, extremely good quality sound, deep bass, crystal clear trebbles and warm mid-tones. Again, I didn't manage to get a single crackle or pop on the speaker drivers which means the equalization done by this engine is sensible and perfectly limited/compressed. The settings I used are posted in the third screenshot.
-----Conclusion-----
The solution posted here works fine, while extensive testing the app still shows that is consumed 0% battery, so the battery drain is minimal.
The application works perfectly after reboot and closing from the recents screen, there were no modifications done/or excluded from the battery optimization screen.
This application is not a booster, this application is a DIGITAL SOUND PROCESSOR controlling the Qualcomm core (was built for this back in the day) and upscaling the audio resolution.
-----Q/A-----
Q: Does this app require any tampering with the system?
A: No, this app is installed as a normal app from the link provided (Play store link)
Q: Does this app work as a system wide equalizer and integrates in other apps?
A: Yes, yes it does, and from my testing it works with all media players (the equalizer option opens up the app), Youtube, Games, etc.
Q: Does this app consume system resources while processing?
A: Yes and no. Of course you need system resources for processing but they aren't that intensive at least for MP3 processing but for FLAC/ALAC processing things get a little more frisky as shown in the 4th screenshot attached.
Q: How's the battery drain overall with FLAC and MP3 playback?
A: Depending on the method of listening the drainage is different, but even on Bluetooth the consumption didn't affect my battery overall.
Q: Does this enable AptX?
A: No. This has nothing to do with that. But while AptX and SBC are not that different in base audio quality, this pushes the codec to 328kbps and upscales the audio to a resolution of 48khz which is ideed great for maxed out mp3 quality over Bluetooth, which again is based on the source files.
----------Thanks----------
If this problem helped you fixed a problem, press the thank you button.
It has been a bit frustrating trying to find an answer to something that I would think would be a common question (or not common since people with real surround systems are rare). Anyway, is it possible to output 5.1 surround sound (Dolby Digital Plus, DTS, etc) to an external device like a TV? If you can't mirror cast/screen cast that, is their a way to get that kind of audio output from some kind of usb-c to hdmi cord/adapter?
If the answer is no to both, and that it's impossible to do at all, why would such a seemingly basic thing never come to be supported?
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
blackhawk said:
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
Click to expand...
Click to collapse
Alright, so, I bought one of these https://www.amazon.com/dp/B07G2GJFF3/ref=cm_sw_r_cp_apa_fabc_KNVWFbWRMZRWP?_encoding=UTF8&psc=1 hooked it up to my TCL 75Q825 TV, and I was able to get a 4K 30fps connection. My TV has an HDMI ARC channel I use to bitstream audio to my Integra DHC-80.3 reciever so that I get Dolby Digital Plus and DTS output from my Smart TV app's shows and movies, but the Note 20 Ultra will only play 2.1 channels.
So if I directly connected the hdmi adapter to the reciever, and fed the video and audio through there to the TV, would I get the 5.1 channel sound? Or am I misunderstanding what you said and basically you can't really do it?
I'm actually going to be returning the hdmi adapter because I found out that there are better adapters that will allow me to have 4K 60fps from my ultra, but honestly, if I can't get HDR out of it and surround sound, I probably will forget the whole thing.
I'm not for sure what the 20 is outputting in the digital realm. It would need to preserve the digital DTS encryption for it to work. Same for Dolby 5.1
I doubt it will glean these though.
However as long as it outputs 24bit/48khz in the digital realm it will preserve the HDCD encoding subtext (my only interest at this point).
Sorry I never had use for this. The C port digital is how the get the highest possible resolution throughput from it.
The hardware/firmware/software must support formats like Dolby 5.1 or DTS.
Does Sammy even support Dolby 5.1 let alone DTS on this?
Sammy been pretty backward in this respect so I doubt it.
Best I can tell it doesn't.
https://www.samsung.com/us/support/answer/ANS00080318/
blackhawk said:
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
Click to expand...
Click to collapse
blackhawk said:
I'm not for sure what the 20 is outputting in the digital realm. It would need to preserve the digital DTS encryption for it to work. Same for Dolby 5.1
I doubt it will glean these though.
However as long as it outputs 24bit/48khz in the digital realm it will preserve the HDCD encoding subtext (my only interest at this point).
Sorry I never had use for this. The C port digital is how the get the highest possible resolution throughput from it.
The hardware/firmware/software must support formats like Dolby 5.1 or DTS.
Does Sammy even support Dolby 5.1 let alone DTS on this?
Sammy been pretty backward in this respect so I doubt it.
Best I can tell it doesn't.
https://www.samsung.com/us/support/answer/ANS00080318/
Click to expand...
Click to collapse
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
dece870717 said:
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
Click to expand...
Click to collapse
If you go into the reciever in the digital realm and get a Dolby or DTS indicator light up you got your answer.
Don't think you'll see this but it be cool if you did
By the way for HDCDs you don't need a decoder; a reciever with high resolution DAC(s) will glean 90+% of the subtext and yield around a 22 bit image.
You must stay in the digital realm going in though to preserve that encoding.
Many CDs are HDCDs but not marked as such.
Example: B52's Time Capsule album is an HDCD.
blackhawk said:
If you go into the reciever in the digital realm and get a Dolby or DTS indicator light up you got your answer.
Don't think you'll see this but it be cool if you did
By the way for HDCDs you don't need a decoder; a reciever with high resolution DAC(s) will glean 90+% of the subtext and yield around a 22 bit image.
You must stay in the digital realm going in though to preserve that encoding.
Many CDs are HDCDs but not marked as such.
Example: B52's Time Capsule album is an HDCD.
Click to expand...
Click to collapse
Ok so I tried plugging in the hdmi from the adapter directly into the receiver, when I look at the audio information display from the receiver on that input, it shows as 2ch PCM audio as what's being received, tried different apps on my phone that I thought maybe support Dolby Digital Plus (Vudu, Anywhere Movies, and tried MX Player Pro with a couple movie trailers that contain and able to select Dolby Digital audio) but to no avail. And as I thought about it, I forgot something basic that I should have immediately remembered, I won't be able to get actual Dolby Digital Plus or DTS audio coming through to the receiver unless the phone and/or app allowed/had an option of bitstreaming audio. I was hoping though, that at the very least, the phone could send out 5.1 PCM audio. So either the phone just hasn't been given that ability or I need a certain adapter that would allow it.
It would be really awesome if they made the screen mirroring and/or USB-C outputs of a phone more customizable, like being able to adjust video resolution output, color format, bit depth, and of course audio options with bitstreaming and/or speaker channel options.
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
blackhawk said:
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
Click to expand...
Click to collapse
I'll try that when I get home, assuming that option becomes selectable, from what I read that option is for use with headphones, I guess I'll find out if that USB-C connection with the adapter allows it to be enabled. I assume it might, I'm sure my USB-C to aux cord would allow its enablement as that connection would be for headphones as well.
I guess this frustration is what I get for being part of that very tiny minority of audio/video "weirdos", lol. What I see as basic options that should be available considering the hardware capabilities of a device, most phone engineers will never think about.
At one point I had a Denon flagship 7.1 reciever driving all identical THX bookshelf speakers with two 400 watt subwoofers on the mains in a stereo configuration.
Excuse me while I kiss the sky
So... now I have this silly Note 10+
And yes Sammy's engineers have dropped the ball with sound so many times their faces are imprinted on the tarmac. Feel the wuv.
blackhawk said:
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
Click to expand...
Click to collapse
Was able to and enabled the UHQ Upscaler, checked my receivers audio display info, and what it did was change the sampling rate from 44kHz (or I think it was 48kHz) to 192kHz. It's possible that it also raised the audio bit depth, but my receiver didn't display that info.
Yeah best thing that could be done would be Samsung adding a bitstreaming capability, if it had that, a speaker channel option would be less of an issue, since bitstreaming would carry the speaker channel information built into the audio codec that is bitstreamed.
I would think something like that could be implemented through software alone, as whatever source is sending the audio doesn't need to decode it or anything, it just has to be sent untouched.
dece870717 said:
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
Click to expand...
Click to collapse
dece870717 said:
Was able to and enabled the UHQ Upscaler, checked my receivers audio display info, and what it did was change the sampling rate from 44kHz (or I think it was 48kHz) to 192kHz. It's possible that it also raised the audio bit depth, but my receiver didn't display that info.
Yeah best thing that could be done would be Samsung adding a bitstreaming capability, if it had that, a speaker channel option would be less of an issue, since bitstreaming would carry the speaker channel information built into the audio codec that is bitstreamed.
I would think something like that could be implemented through software alone, as whatever source is sending the audio doesn't need to decode it or anything, it just has to be sent untouched.
Click to expand...
Click to collapse
Excellent. It may support up to 32 bit certainly 24 bit.
Never looked into that as my music database is .wav and HDCD files. As long as I have 24 bit throughput they're good to go.
I know I wasn't able to rip DTS audio files to hard drive but since I only had one album at the time I dropped the issue.
The only reason I know as much as I do about HDCDs is Tony Harding at Denon* was kind and generous enough in 2004 to fully explain the technology and how to save/decode them. I have over 200 gb of .wav files on my 10+, my whole CD collection in my hand.
That's pretty cool.
Some of the high end audio sites would be good places to find answers. There are definitely people there that know.
*Denon gives near unconditional product support including hardware and firmware. They are on the bleeding edge of high end home audio.
Dollar for dollar they give you the most bang for the buck.
Their flagship receivers rival those costing thousands more including standalone audiophile products.
There devices always exceed their written specs and they support them for life.
Denon has even have issued hardware/firmware upgrades for their flagship recievers which is unheard of at this price point. They've been a industry innovator for over a century.
Rub up against them and you'll be pleasantly surprised.
Would there be a way to either:
Have my device recognize internal audio (e.g. a YouTube video playing) as if it was audio picked up by its microphone, maybe with some kind of dev settings?
I know GPS can be spoofed in the developer settings, so would it be possible to spoof the microphone input and divert it as internal audio so that the device could for example transcribe a video's audio into text with an app that picks up the audio as if it was coming from the microphone (e.g. Google Translate / Google Recorder)?
Most of the workarounds I've seen meant using the phone speakers to output the sound to then be picked back up by the microphone, which would be both inconvenient (e.g. in public transports or any place that has too much ambiant noise for this to work) and pretty ridiculous to transform digital to analog, output it to record it back in analog and transform it back into digital.
It simply doesn't make a lot of sense to me looking at it this way.
Hence why I would be interested to know if there's a way to make this work either through something available in accessibility settings/developer mode/ or any kind of mod that requires root.
wbs_perso said:
Would there be a way to either:
Have my device recognize internal audio (e.g. a YouTube video playing) as if it was audio picked up by its microphone, maybe with some kind of dev settings?
I know GPS can be spoofed in the developer settings, so would it be possible to spoof the microphone input and divert it as internal audio so that the device could for example transcribe a video's audio into text with an app that picks up the audio as if it was coming from the microphone (e.g. Google Translate / Google Recorder)?
Most of the workarounds I've seen meant using the phone speakers to output the sound to then be picked back up by the microphone, which would be both inconvenient (e.g. in public transports or any place that has too much ambiant noise for this to work) and pretty ridiculous to transform digital to analog, output it to record it back in analog and transform it back into digital.
It simply doesn't make a lot of sense to me looking at it this way.
Hence why I would be interested to know if there's a way to make this work either through something available in accessibility settings/developer mode/ or any kind of mod that requires root.
Click to expand...
Click to collapse
A lot of android devices have to use a PC/Laptop to capture internal audio, these devices can not capture the internal audio themselves, they weren't built with the capability, it has to be done externally. It depends on your specific device model number and your android version. Some devices can capture internal audio from within the device itself using a feature that is built-in. If it is possible to capture internal audio from within the device itself, a Google search for:
"Capture internal audio (your model number&android version)"
Should render some kind of useable results.
Have my device recognize internal audio (e.g. a YouTube video playing) as if it was audio picked up by its microphone
Click to expand...
Click to collapse
Playstore -
Internal Audio Recorder - Screen & Audio Recorder apk
I use it to copy youtube or any other video & songs as mp3, copies are quite as original.
In case thats what you meant.
Edit:
Pls ignore the answer, I didnt understand the question well sorry.
Droidriven said:
A lot of android devices have to use a PC/Laptop to capture internal audio, these devices can not capture the internal audio themselves, they weren't built with the capability, it has to be done externally. It depends on your specific device model number and your android version. Some devices can capture internal audio from within the device itself using a feature that is built-in. If it is possible to capture internal audio from within the device itself, a Google search for:
"Capture internal audio (your model number&android version)"
Should render some kind of useable results.
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I know that my device can capture internal audio with the integrated Screen Recorder app at least.
Spoiler: Specs
Device: OnePlus 5T
ROM: OOS 10.0.1
Android 10
Magisk 24.3
But what I'm searching for is a way to use that internal audio capability of my device to act as if it was a microphone stream since most of the apps that I found to either transcribe or recognize audio (e.g. Google Translate / Google Recorder or Shazam) don't have a setting to choose which input stream they "listen" to.
interesting..