UHQ Upscaler and BT - Galaxy S6 Q&A, Help & Troubleshooting

Hey has anyone gotten UHQ to work on bluetooth? I just got in the update and it enables when I plug my headphones into the phone but not when connected via BT. Thanks
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whatnow275 said:
Hey has anyone gotten UHQ to work on bluetooth? I just got in the update and it enables when I plug my headphones into the phone but not when connected via BT. Thanks
Sent from my SM-G920V using XDA Free mobile app
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Not entirely sure if BT can support the bitrate requirement for UHQ. BT isn't really a data heavy protocol.
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LNJ said:
Not entirely sure if BT can support the bitrate requirement for UHQ. BT isn't really a data heavy protocol.
Sent from my iPhone using Tapatalk
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Click to collapse
Okay thanks. Yeah I know BT isnt great for HQ but I guess I was under the impression that the tweaks would work on either.
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whatnow275 said:
Okay thanks. Yeah I know BT isnt great for HQ but I guess I was under the impression that the tweaks would work on either.
Sent from my SM-G920V using XDA Free mobile app
Click to expand...
Click to collapse
To use UHQ on bluetooth connectivity, you must have a compatible Bluetooth Headphone. Check out Samsung Level On Wireless Pro.

Samsung Level on Pro with S7 EDGE
I am currently listening to 24\192 tracks on my S7 edge with PowerAMP alpha and a bluetooth attached Level on Pro. I had my doubts when I read the specs but it is extremely likely that it works for this combination of hardware and software . UHQ via Bluetooth does work.

Galaxy S6 (S6 Edge, Edge+) and S7 (S7 Edge) support UHQ-BT codec developed by Samsung (don't mix with Samsung UHQ upscaler used in stock Music application). This codec allows audio transmittion via Bluetooth 4.0 at a pretty high resulution: 24 bit / 96 kHz (2 channels stereo). In order to be able to use this feature you must use Bluetooth audio device, which supports this codec, for example, headphones Samsung Level series. In order to enable UHQ-BT you need to download the application Samsung Level from Google Play Market and make sure that "UHQ" is enabled. 24 / 96 is the TOP possible limit of UHQ-BT codec for a pair S7 (S7E) + Level headphones. Of course it also depends on the audio file (stream) you're trying to play. If the file itself has low audio resolution with high compression then you cannot get high audio quality. The best audio quality will be when listening to audio files in lossless format (such as flac) with resolution 24 bit / 96 kHz. But there's also a question of how such high resolution was created. One thing is it was made from the original studio recording (made in 24, 36 or 48 bit resolution on professional equipment). And the other thing is if the source for lossless 24/96 audio file was a crappy mp3. A special case would be some vinyl-rip made by an enthusiast on some high-end analog - digital pair. You can find them with resolution as high as 24/192. But most of the time you get some background noise and vinyl crackle. So, the point of such high resolution for vinyl rips in the first place is rather doubtful in my opinion... Also, since UHQ-BT top capability is 24/96 audio resolution, there's no point in using 24/192 for our pair (S7 + Level headphones) UHQ-BT will downscale it to its 24/96 anyway... Other high-res BT codecs available: aptX HD, developed by Qualcomm, which supports HD audio with resolution 24/44, which is a little lower than UHQ-BT. Standard aptX supports CD-audio with resolution up to 16/44, which is even lower. Samsung Galaxy S6 (S6E) and S7 (S7E) support aptX, but do not support aptX HD. If you have a BT audio devise, which supports aptX and are unwilling to get Samsung Level series headphones (Level U, Level U Pro, Level U Pro ANC, Level On, etc...) then aptX supported quality with 16/44 resolution is the highest possible that you'll get. And if your headphones do not support aptX then you will get even lower resolution. The bottomline is get Samsung Level series headphones, if you want to get the highest BT wireless audio quality.
Now, as far as Samsung UHQ upscaler, which is built-in in the Samsung stock Music application, this is a feature, which increases audio resolution programmably. This helps to get the audio sound a little "more smooth" compared with original low-res quality. It removes to certain extent the "digitalness" of the sound, "making connection" between sound "dots" smoother. But it cannot make up high frequency sounds between dots, which may be lost due to low resolution and/or high compression. It simply "doesn't know" they existed.

Hey guys. I swear when I say this that I had a S6 for 2 years and the old samsung music app allowed to enable the UHQ mode even when connected to standard Bluetooth headphones and scrappy speakers started aounding great. In fact I was just surprised at how much of a difference it made. But I updated the app and since then have never gotten it to work over Bluetooth. It still works for wired headphones. But honest to good this feature actually worked and made no difference to which speaker it was connected to.
So I am pretty sure there must be a way to get it to work it is definitely a software matter. I am sure some of you smart folks can figure it out.

What if?
skg27 said:
Galaxy S6 (S6 Edge, Edge+) and S7 (S7 Edge) support UHQ-BT codec developed by Samsung (don't mix with Samsung UHQ upscaler used in stock Music application). This codec allows audio transmittion via Bluetooth 4.0 at a pretty high resulution: 24 bit / 96 kHz (2 channels stereo). In order to be able to use this feature you must use Bluetooth audio device, which supports this codec, for example, headphones Samsung Level series. In order to enable UHQ-BT you need to download the application Samsung Level from Google Play Market and make sure that "UHQ" is enabled. 24 / 96 is the TOP possible limit of UHQ-BT codec for a pair S7 (S7E) + Level headphones. Of course it also depends on the audio file (stream) you're trying to play. If the file itself has low audio resolution with high compression then you cannot get high audio quality. The best audio quality will be when listening to audio files in lossless format (such as flac) with resolution 24 bit / 96 kHz. But there's also a question of how such high resolution was created. One thing is it was made from the original studio recording (made in 24, 36 or 48 bit resolution on professional equipment). And the other thing is if the source for lossless 24/96 audio file was a crappy mp3. A special case would be some vinyl-rip made by an enthusiast on some high-end analog - digital pair. You can find them with resolution as high as 24/192. But most of the time you get some background noise and vinyl crackle. So, the point of such high resolution for vinyl rips in the first place is rather doubtful in my opinion... Also, since UHQ-BT top capability is 24/96 audio resolution, there's no point in using 24/192 for our pair (S7 + Level headphones) UHQ-BT will downscale it to its 24/96 anyway... Other high-res BT codecs available: aptX HD, developed by Qualcomm, which supports HD audio with resolution 24/44, which is a little lower than UHQ-BT. Standard aptX supports CD-audio with resolution up to 16/44, which is even lower. Samsung Galaxy S6 (S6E) and S7 (S7E) support aptX, but do not support aptX HD. If you have a BT audio devise, which supports aptX and are unwilling to get Samsung Level series headphones (Level U, Level U Pro, Level U Pro ANC, Level On, etc...) then aptX supported quality with 16/44 resolution is the highest possible that you'll get. And if your headphones do not support aptX then you will get even lower resolution. The bottomline is get Samsung Level series headphones, if you want to get the highest BT wireless audio quality.
Now, as far as Samsung UHQ upscaler, which is built-in in the Samsung stock Music application, this is a feature, which increases audio resolution programmably. This helps to get the audio sound a little "more smooth" compared with original low-res quality. It removes to certain extent the "digitalness" of the sound, "making connection" between sound "dots" smoother. But it cannot make up high frequency sounds between dots, which may be lost due to low resolution and/or high compression. It simply "doesn't know" they existed.
Click to expand...
Click to collapse
What if I have the S7 and Samsung Level wireless headphones along with the Samsung Level App and the uhq upscaler still is not accessible?

Hi,
Samsung's own UHQA BT audio codec, such as APTx HD or LDAC, has a link bandwidth of 24/96 (512 kbps), but when I connected my Level u pro to my S7 (Exynos) and check it from the developer's menu, it connect with scalable audio codec 16/44. (256 kbps). And I can not change it. in this case 24/96 flac music quality is reduced to cd. Can someone who knows explain?

Related

Recording Live music?

I know it won't be the BEST quality, but I'd like to be able to record some acoustic guitar playing to my Imagio (Windows Mobile). I can obviously record now using the built in microphone, but the quality is terrible. I think that if I use an external microphone, the quality should be better.
For instance, Blue Mikey is good quality microphone for Iphones - bluemic.com
I've looked around, but I can't find a microphone that says it's compatible. I found this on Amazon, would it work?: Sony-ECM-DS70P
Anyone know of a (simple) solution? The alternative is to get a separate dedicated digital recorder.
DAB
Reply With Quote
If you worry about quality I suggest you to still get a dedicated recorder (zoom/tascam/etc) and compare its recordings with the iPhone "quality" gear... You'll be amazed.
Why is that Darfri? I would think that, theoretically at least, a Windows Mobile (or iPhone) phone should be able to record as well as a Zoom. Digital storage plus microphone interface plus software to convert sound to a file.
This is a software that might do the trick, although most people seem to use it to record phone calls and lectures: Resco Audio Recorder
I agree that the Zoom/Tascam solution is the easiest and probably the higher quality solution. I just think it would be a more elegant solution to be able to do everything on one (Windows Mobile) device.
DAB
I spoke to someone at HTC. Their bottom line answer was that using the Imagio to try to do a quality recording won't work well. I broke down and got a Zoom H2.
Good choice. I've played with that and it is great. Especially using external expensive mics.
My point about the elegance vs quality is the hardware side of the AD conversion. Some kind of solution would be an external high end AD converter but then again very few devices work as hosts from miniusb (except the microSD slot)

External mic stereo

Hi! I'm a musician and would like to know if there is a good way to connect a stereo microphone to the Samsung Galaxy SIV (3,5 input jack, USB or Bluetooth).
Thanks.
What do you means?
Wanna a good earphone?
jomiber said:
Hi! I'm a musician and would like to know if there is a good way to connect a stereo microphone to the Samsung Galaxy SIV (3,5 input jack, USB or Bluetooth).
Thanks.
Click to expand...
Click to collapse
I wanna take high quality recordings.
Thanks, but I don't want to listen music. I need to record sounds in high quality with my smartphone.
Actually, with the app RecForge Pro, you can use the top and bottom mics on the GS4 to make stereo recordings. The quality is actually very good. The only limitation is that that mics will overload somewhere around 100 dbs, so you can't record a super loud concert. I have a nice Tascam recorder, but I actually just use the RecForge Pro and my GS4 to record our quiet jams/practices. Just make sure, in RecForge Pro, in the Settings to set File Format to Stereo Native. You can set recording level and can recording in 16 bit wav, MP3, or Ogg. RecForge 2 is out from the same guy, but it's in beta and does not yet allow stereo recording.
harpdoc said:
Actually, with the app RecForge Pro, you can use the top and bottom mics on the GS4 to make stereo recordings. The quality is actually very good. The only limitation is that that mics will overload somewhere around 100 dbs, so you can't record a super loud concert. I have a nice Tascam recorder, but I actually just use the RecForge Pro and my GS4 to record our quiet jams/practices. Just make sure, in RecForge Pro, in the Settings to set File Format to Stereo Native. You can set recording level and can recording in 16 bit wav, MP3, or Ogg. RecForge 2 is out from the same guy, but it's in beta and does not yet allow stereo recording.
Click to expand...
Click to collapse
I do actually record a lot with the phones mikes, too (before that with my S2 either).
But it would be a hell of a project, to transform our device to a stereo-recording with better HQ Mikrophones attached.
There is access to the mics. With enough soldering and additional wires and some non permanent connectors, it could be practicable.
BUT i am no expert in circuits - so i will let that part handle someone else! There certainly would be a need for something like that.
Putting a small hightech mike anywhere with a small Smartphone is not that obvious than having a real Recorder with you to have a good bootleg!
jomiber said:
Thanks, but I don't want to listen music. I need to record sounds in high quality with my smartphone.
Click to expand...
Click to collapse
I'm a studio musician myself and have looked into this a bit. You might want to have a leer at USB Audio Recorder Pro (in the play store); getting a high-quality ADC (with built-in mic pre) that is documented as working with that software; and an OTG cable.
Email the gentleman who created USB ARP and he'll give you a few choices that are proven.
Beyond that, get a high-quality USB analog-to-digital converter that works with the software I mentioned and use the mic that you would for a normal recording. I favor the AKG C414 for guitar, but that's just my preference. For field recordings, there are numerous setups to research on sites dedicated to that area.
One issue with Android is that it isn't a real-time OS, and there aren't as many music creation software options that work as there are for iOS. That's also because Apple has a legacy business with pro recording. The only reason I ever bought a mac is because I had to in order to work. All of the recording studios in New York required me to be proficient on it, since I'm a keyboardist and often end up running the show.
However, when it comes to smartphones, I tend to buy Android. I much prefer offerings by Samsung, HTC and Google to the iPhone.
Tablets are another matter. I love my Nexus 7 2014 for everything else, but for music creation and recording, the iPad Air destroys it. That's what I'd tend to use: an iPA with any of the proven ADCs that work with that tablet (and the camera kit) as well as PCs and Macs (no point in having to buy different I/O for my laptop).
The Surface Pro tablets have the potential to do the same in theory (legacy software, true Windows 8.1, etc.), but I haven't had any experience with them. You can read about people who have had on Gearslutz, which might be a better place to ask about recording on the S4.
Thanks for your answers!!!!! They have been very usefull!!!
http://www.ebay.it/itm/Cavo-sdoppia...289?pt=Computer_portatili&hash=item1c3b265d51 this will allow you to connect any microhpone to the audio jack.

Audio output sampling and bit rate??

Does anyone know the audio output in this device, I am using power amp media player and need to know if our device supports higher sampling and bit rate, if so how to enable it.
It supports up to 192 kHz - but - it forces the USB-C audio path to 96 kHz no matter what. Don't let the numbers fool you, if you're an audiophile you're going to be disappointed, everything sounds like mud.
The only app that the operating system is not stepping on is USB Audio Player Pro - it bypasses the operating system and provides a bit perfect path from the audio file to the USB output.
If you have an external DAC/amp and good headphones you're going to find bit-perfect 44.1 kHz sounds far better than any up-sampling.
Far better.
(I have no affiliation with USB Audio Player Pro or the company or people behind it. I just like music to sound like it's supposed to, within the technology limits given during production.)
Hi, I am planning to get an external DAC for my Honor View 10 but I read contradictory posts in several forums. With the stock EMUI, does USB audio really work?

Stock Q no longer provides Audio Enhancer&Equalizer

Hi,
I send Feedback about it to Xiaomi and they said this:
"Dear user,
I am the Xiaomi user feedback group. The feedback about the Equalizer. Due to the adjustment of Xiaomi business, the Q version no longer provides this function, which is inconvenient for you."
So dont expect it on the future versions.
Solution for missing sound setup.
perfect_ said:
Hi,
So don't expect it on the future versions.
Click to expand...
Click to collapse
Not that the stock equalizer that came from Android Pie was any good. We just need people to try and revive the old DogsBark team (Noozxoide Laboratories) and make rootless DSP. I have nothing against Viper, don't get me wrong, on my other device I use Viper Audio, root and all that stuff... but sometimes you just need to stick to the old user/non-dev ways. I am sure it's possible, the problem is the financing and the will to do it. For me, the app developed by them and last updated in 2013 worked like a charm on many devices... except this one, since november update... That's when the problems started to appear.
Since then, I've been looking not just for an equalizer, but a self contained DSP pack that would work better and guess what, nothing's there... nothing except apps with built in function (which by definition are not system wide) and crappy adware.
As for the "Xiaomi business" this really shows me that Xiaomi really gave up on the development of this device, and ALL stock Xiaomi apps will be gone, replaced by Qualcomm's apps... and I don't ever recall seeing any DSP coming directly from Qualcomm.
----------Later addon----------
While the PRO version of Noozxoide EIZO-Rewire PRO has the problems mentioned it seems that the second software Noozxoide EIZO-Rewire Elemental which works even better is still compatible and working just fine on Android 10. Right now it's in testing and benchmarking... which is not an easy job to do, but as long as I love quality music I will do it and post results/download links for it.
-----Download Software-----
Download the Noozxoide EIZO-Rewire Elemental from HERE.
-----Testing abstract-----
For the following tests, were done using only hi-res audio (FLAC/ALAC 96khz 3mbps) files and 320kbps mp3 files so results may vary compared to what I tested here. Remember that streaming services use low bitrate/extremely compressed content.
---Test Speakers---
Internal audio speakers has a good response, bass is there audible, resolution is good, in this case I cannot post any reference to advanced graphs since they are irrelevant in this case.
The best settings (for me) are posted in the first screenshot here. While this is my recommendation, the software doesn't go overboard and keeps the audio quality in control. While testing all the test tracks which varies from Rock/Metal to Acoustic to a more aggressive dubstep there were absolutely NO cracks and pops in audio output from the speaker (which is a result of poor equalization/frequencies outside the speaker range).
---Test Line-Out/Amplified output---
Headphones (because of my current limitations of testing - a conclusive test would be source file vs. processed audio output and multiple headphone test - in ear, open back, ported, etc) were only tested with 3.5mm jack Apple EarPods which are well known to have the best consumer grade frequency response I found that the 2nd attached screenshot works best (for me). While some FLAC files with really deep bass (about 6-10Hz) totally overrun them (and not the Qualcomm audio processor) I would say that this DSP (VSP) works just fine on our devices.
I don't know if I should leave a placeholder here for the advanced, audiophile grade, passive amplified headphones.
---Test Wireless Audio---
Bluetooth and wireless media. Works just as expected. Test were done only with a Nokia BH-503 headset (couldn't test on the car, and neither did I want to spend time going to the car and test it on the BMW Pro-Logic system) but on those headset it made them literally vibrate on the ears, extremely good quality sound, deep bass, crystal clear trebbles and warm mid-tones. Again, I didn't manage to get a single crackle or pop on the speaker drivers which means the equalization done by this engine is sensible and perfectly limited/compressed. The settings I used are posted in the third screenshot.
-----Conclusion-----
The solution posted here works fine, while extensive testing the app still shows that is consumed 0% battery, so the battery drain is minimal.
The application works perfectly after reboot and closing from the recents screen, there were no modifications done/or excluded from the battery optimization screen.
This application is not a booster, this application is a DIGITAL SOUND PROCESSOR controlling the Qualcomm core (was built for this back in the day) and upscaling the audio resolution.
-----Q/A-----
Q: Does this app require any tampering with the system?
A: No, this app is installed as a normal app from the link provided (Play store link)
Q: Does this app work as a system wide equalizer and integrates in other apps?
A: Yes, yes it does, and from my testing it works with all media players (the equalizer option opens up the app), Youtube, Games, etc.
Q: Does this app consume system resources while processing?
A: Yes and no. Of course you need system resources for processing but they aren't that intensive at least for MP3 processing but for FLAC/ALAC processing things get a little more frisky as shown in the 4th screenshot attached.
Q: How's the battery drain overall with FLAC and MP3 playback?
A: Depending on the method of listening the drainage is different, but even on Bluetooth the consumption didn't affect my battery overall.
Q: Does this enable AptX?
A: No. This has nothing to do with that. But while AptX and SBC are not that different in base audio quality, this pushes the codec to 328kbps and upscales the audio to a resolution of 48khz which is ideed great for maxed out mp3 quality over Bluetooth, which again is based on the source files.
----------Thanks----------
If this problem helped you fixed a problem, press the thank you button.

Can You Screen Mirror/Cast With Dolby Digital Output (5.1)?

It has been a bit frustrating trying to find an answer to something that I would think would be a common question (or not common since people with real surround systems are rare). Anyway, is it possible to output 5.1 surround sound (Dolby Digital Plus, DTS, etc) to an external device like a TV? If you can't mirror cast/screen cast that, is their a way to get that kind of audio output from some kind of usb-c to hdmi cord/adapter?
If the answer is no to both, and that it's impossible to do at all, why would such a seemingly basic thing never come to be supported?
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
blackhawk said:
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
Click to expand...
Click to collapse
Alright, so, I bought one of these https://www.amazon.com/dp/B07G2GJFF3/ref=cm_sw_r_cp_apa_fabc_KNVWFbWRMZRWP?_encoding=UTF8&psc=1 hooked it up to my TCL 75Q825 TV, and I was able to get a 4K 30fps connection. My TV has an HDMI ARC channel I use to bitstream audio to my Integra DHC-80.3 reciever so that I get Dolby Digital Plus and DTS output from my Smart TV app's shows and movies, but the Note 20 Ultra will only play 2.1 channels.
So if I directly connected the hdmi adapter to the reciever, and fed the video and audio through there to the TV, would I get the 5.1 channel sound? Or am I misunderstanding what you said and basically you can't really do it?
I'm actually going to be returning the hdmi adapter because I found out that there are better adapters that will allow me to have 4K 60fps from my ultra, but honestly, if I can't get HDR out of it and surround sound, I probably will forget the whole thing.
I'm not for sure what the 20 is outputting in the digital realm. It would need to preserve the digital DTS encryption for it to work. Same for Dolby 5.1
I doubt it will glean these though.
However as long as it outputs 24bit/48khz in the digital realm it will preserve the HDCD encoding subtext (my only interest at this point).
Sorry I never had use for this. The C port digital is how the get the highest possible resolution throughput from it.
The hardware/firmware/software must support formats like Dolby 5.1 or DTS.
Does Sammy even support Dolby 5.1 let alone DTS on this?
Sammy been pretty backward in this respect so I doubt it.
Best I can tell it doesn't.
https://www.samsung.com/us/support/answer/ANS00080318/
blackhawk said:
The only possible way to retain full resolution is using the C port and keep the signal in the digital realm (minimum output should be 24/96 khz) to a quality reciever.
Normally Dolby, DTS, HDCD, etc is then decoded by the reciever and brought into the analog realm.
BT LDAC is the best bluetooth option available for this device, but this will degrade the image.
It lacks the bandwidth to fully support 24 bit/48 khz and higher resolutions.
A degraded image will be especially noticeable with a stereo image or more channels on a room sound system. They lower the resolution, the more of sound stage you lose. Mp3 have about none, CDs better, HDCDs much better, 24 bit and higher, best.
Click to expand...
Click to collapse
blackhawk said:
I'm not for sure what the 20 is outputting in the digital realm. It would need to preserve the digital DTS encryption for it to work. Same for Dolby 5.1
I doubt it will glean these though.
However as long as it outputs 24bit/48khz in the digital realm it will preserve the HDCD encoding subtext (my only interest at this point).
Sorry I never had use for this. The C port digital is how the get the highest possible resolution throughput from it.
The hardware/firmware/software must support formats like Dolby 5.1 or DTS.
Does Sammy even support Dolby 5.1 let alone DTS on this?
Sammy been pretty backward in this respect so I doubt it.
Best I can tell it doesn't.
https://www.samsung.com/us/support/answer/ANS00080318/
Click to expand...
Click to collapse
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
dece870717 said:
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
Click to expand...
Click to collapse
If you go into the reciever in the digital realm and get a Dolby or DTS indicator light up you got your answer.
Don't think you'll see this but it be cool if you did
By the way for HDCDs you don't need a decoder; a reciever with high resolution DAC(s) will glean 90+% of the subtext and yield around a 22 bit image.
You must stay in the digital realm going in though to preserve that encoding.
Many CDs are HDCDs but not marked as such.
Example: B52's Time Capsule album is an HDCD.
blackhawk said:
If you go into the reciever in the digital realm and get a Dolby or DTS indicator light up you got your answer.
Don't think you'll see this but it be cool if you did
By the way for HDCDs you don't need a decoder; a reciever with high resolution DAC(s) will glean 90+% of the subtext and yield around a 22 bit image.
You must stay in the digital realm going in though to preserve that encoding.
Many CDs are HDCDs but not marked as such.
Example: B52's Time Capsule album is an HDCD.
Click to expand...
Click to collapse
Ok so I tried plugging in the hdmi from the adapter directly into the receiver, when I look at the audio information display from the receiver on that input, it shows as 2ch PCM audio as what's being received, tried different apps on my phone that I thought maybe support Dolby Digital Plus (Vudu, Anywhere Movies, and tried MX Player Pro with a couple movie trailers that contain and able to select Dolby Digital audio) but to no avail. And as I thought about it, I forgot something basic that I should have immediately remembered, I won't be able to get actual Dolby Digital Plus or DTS audio coming through to the receiver unless the phone and/or app allowed/had an option of bitstreaming audio. I was hoping though, that at the very least, the phone could send out 5.1 PCM audio. So either the phone just hasn't been given that ability or I need a certain adapter that would allow it.
It would be really awesome if they made the screen mirroring and/or USB-C outputs of a phone more customizable, like being able to adjust video resolution output, color format, bit depth, and of course audio options with bitstreaming and/or speaker channel options.
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
blackhawk said:
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
Click to expand...
Click to collapse
I'll try that when I get home, assuming that option becomes selectable, from what I read that option is for use with headphones, I guess I'll find out if that USB-C connection with the adapter allows it to be enabled. I assume it might, I'm sure my USB-C to aux cord would allow its enablement as that connection would be for headphones as well.
I guess this frustration is what I get for being part of that very tiny minority of audio/video "weirdos", lol. What I see as basic options that should be available considering the hardware capabilities of a device, most phone engineers will never think about.
At one point I had a Denon flagship 7.1 reciever driving all identical THX bookshelf speakers with two 400 watt subwoofers on the mains in a stereo configuration.
Excuse me while I kiss the sky
So... now I have this silly Note 10+
And yes Sammy's engineers have dropped the ball with sound so many times their faces are imprinted on the tarmac. Feel the wuv.
blackhawk said:
Make sure the phone's UHQ Upscaler is enabled/active after hook it up.
Click to expand...
Click to collapse
Was able to and enabled the UHQ Upscaler, checked my receivers audio display info, and what it did was change the sampling rate from 44kHz (or I think it was 48kHz) to 192kHz. It's possible that it also raised the audio bit depth, but my receiver didn't display that info.
Yeah best thing that could be done would be Samsung adding a bitstreaming capability, if it had that, a speaker channel option would be less of an issue, since bitstreaming would carry the speaker channel information built into the audio codec that is bitstreamed.
I would think something like that could be implemented through software alone, as whatever source is sending the audio doesn't need to decode it or anything, it just has to be sent untouched.
dece870717 said:
Alright so this is what confused me about the audio capabilities https://www.samsung.com/us/smartphones/galaxy-note20-5g/specs/ just use find in page and put "Dolby" and you should find the sentence that throws me off. Makes it sound like it can at least decode those formats? From my perspective the whole thing just seems odd, I mean to give a piece of hardware those kind of capabilities, and then not be able to output that to something that could really make use of it, makes those capabilities a bit pointless. But to be fair, I do have a usb-c to aux adapter that allows 32 bit audio to pass from the phone to some high end equipment and I rather like it, just wish there was a way to bitstream that audio so as to have a solid surround sound playback.
Click to expand...
Click to collapse
dece870717 said:
Was able to and enabled the UHQ Upscaler, checked my receivers audio display info, and what it did was change the sampling rate from 44kHz (or I think it was 48kHz) to 192kHz. It's possible that it also raised the audio bit depth, but my receiver didn't display that info.
Yeah best thing that could be done would be Samsung adding a bitstreaming capability, if it had that, a speaker channel option would be less of an issue, since bitstreaming would carry the speaker channel information built into the audio codec that is bitstreamed.
I would think something like that could be implemented through software alone, as whatever source is sending the audio doesn't need to decode it or anything, it just has to be sent untouched.
Click to expand...
Click to collapse
Excellent. It may support up to 32 bit certainly 24 bit.
Never looked into that as my music database is .wav and HDCD files. As long as I have 24 bit throughput they're good to go.
I know I wasn't able to rip DTS audio files to hard drive but since I only had one album at the time I dropped the issue.
The only reason I know as much as I do about HDCDs is Tony Harding at Denon* was kind and generous enough in 2004 to fully explain the technology and how to save/decode them. I have over 200 gb of .wav files on my 10+, my whole CD collection in my hand.
That's pretty cool.
Some of the high end audio sites would be good places to find answers. There are definitely people there that know.
*Denon gives near unconditional product support including hardware and firmware. They are on the bleeding edge of high end home audio.
Dollar for dollar they give you the most bang for the buck.
Their flagship receivers rival those costing thousands more including standalone audiophile products.
There devices always exceed their written specs and they support them for life.
Denon has even have issued hardware/firmware upgrades for their flagship recievers which is unheard of at this price point. They've been a industry innovator for over a century.
Rub up against them and you'll be pleasantly surprised.

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