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My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
_miha_ said:
My first game for Android - which happens to also be one of the very first releases ever my brother and me did in 1993 on the Atari ST - is released as a first 25 level ad version ...
Next update will be upgraded touch controls which make the hero move where you clicked instead of just one field. Also calibration of tilt-control is missing at the moment.
I would love to read get some more feedback (especially from hardware other than my Magic) than just the meaningless 1 star ratings I got from the market Thank you,
Michael
Click to expand...
Click to collapse
I love Chip's Challenge! Downloading now, installing in a moment. Will certainly give you some feedback afterwards!
So some feedback...
The character moves around the levels much to slowly, speed the movement up a little?
For larger levels, maybe implement pinch and zoom to see the full level?
If you look at Chip's Challenge (CC) and then at your game, you don't quite understand what to do. That might not sound right so let me explain a little better. CC was 2D and had very simple objects in the game, i.e. colored keys for colored doors. In your game, I saw a couple objects that I went over and they didn't seem to do anything. In CC if you stepped on a switch, the switch didn't disappear, it just darkened like you had pressed it in (other games did this too, like Duke Nukem and DOOM)
The whole color scheme of the game is kinda dark, maybe lighten it up a bit?
So disregard anything you feel like. I'm not sure if your intention is to clone Chip's Challenge or where you're going with this app. But I like it and it seems to be on the right track.
Little update
Still no real fix for the performance problems on large screen devices. Higher resolution seems to be slower than low when using drawBitmap instead of OpenGL.
miztaken1312 thank you very much for your feedback!
I am not trying to do clone chips challenge - just the idea is somewhat similar.
>The character moves around the levels much to slowly, speed the movement up a little?
Looks like this is a performance problem - the game is not really slow on my device. What hardware do you have? Seems to be slow on Droid, Samsung Galaxy/Tab, ...
>For larger levels, maybe implement pinch and zoom to see the full level?
There is an extra item (sparsly used in the levels) - the map which does that
But hiding some parts is a wanted part of the gameplay at the moment.
I think you are right that one should be able to identify an already pressed switch! But a problem is that switches in my game can be pressed again to invert their effect.
Thank you again for your comments! I get very little feedback and have this bad performance problem which I think I have to fix first to make the game/player run as fast as it should!
Michael
Fixed version in Market now!
Gameplay is no longer depending on framerate. So running around should be much faster now on slow devices (the ones with highres displays).
Hi 2 Everyone,
I have successfully launched my first game for Android.
The name is Evolution of Tower Defense
But i haven't a possibility to test it on different devices.
And i hope that you will try this game and will write some feedback.
All Programming done by me, through 4 months
It's free version so it has only half of all content.
-1 large Map
-13 units (foot and flying)
-34 towers
-3 directions to build towers
-- Military (High damage, massive weapons, slow/normal attack speed)
-- Magic (Normal damage, unique skills, normal/fast attack speed)
-- Lightning (Hight damage but have a lot of space between min and max damage [1-150], fast/very fast attack speed)
- Tower skills
-- Critical Strike (deal increased damage)
-- Shock (hold unit for some period)
-- Poison (deal damage for some period)
-- Type Destroyer (deal some damage to all units, which are same type with unit currently attacking)
-- Fear (force unit move back to start point)
-- Slow (reduce target speed)
-- Flame (put bad curse on unit, which increase damage of all next attack, for some period)
-- Instant Kill (tower has chance to kill target instantly)
- Many different upgrades such as
-- Treasure hunter (you have a chance, get double reward for a killed monster)
-- Nightmare (increase fear effect duration)
and many others
NO ADS
Marketplace:
FREE (I can't post direct link here, but you can find this game on market, searching for 'Evolution of Tower Defense')
Please, if you will find some problems during the game, leave a comment here or in market. Anyway, leave any feedback.
Thank you,
Best Regards
Links plzz
Accidentally typed with my x10 mini pro u20i using my fingers
Thanks, I'll give it a try, looks promising. Good job for not requiring any permissions .
Link for the game here.
Trimis de pe Defy CM9
I tried it, but draging towers to the field didn't work in two ocasions. Galaxy SII, Darky ICS.
Sent from my GT-I9100 using Tapatalk
Nice game will try it thanks dude.
Gives a Force Close everytime I exit the game (using a Motorola Defy CM9 - ICS 4.0.3).
I would suggest to implement, as an option at least, a mini-map, so you can see where the enemy is headed without moving through the whole map. I'd also like to be able to Pause/Resume/Fastforward in any situation (example: if the game is paused I cannot put it on fastforward directly, first I must resume it). But good job, this game has potential .
Edit: Freezed my phone, had to pull battery out. Rebooted, started the game again and surprise: the waves are not shown. They're counted, but they do not appear and the health stays at the same level. It's as if I would play without an enemy. But now it's not Force Closing when I exit the game.
Thanks for your comments.
All wishes will be applied to make it better.
Some problems with forceclosing will be removed with next update.
Due to the fact that the application trying to load many images at one time and sometimes it leads to OutOfMemory problem, but it will be solved soon.
Topic moved down the list...
Let other users to see this topic.
up
Xperia x8.. ook!!
Sent from my E15i using xda premium
vap_66 said:
I would suggest to implement, as an option at least, a mini-map, so you can see where the enemy is headed without moving through the whole map.
Click to expand...
Click to collapse
I will increase the resolution , it will solve the observe problem.
vap_66 said:
I'd also like to be able to Pause/Resume/Fastforward in any situation (example: if the game is paused I cannot put it on fastforward directly, first I must resume it). But good job, this game has potential .
Click to expand...
Click to collapse
Fixed.
vap_66 said:
Edit: Freezed my phone, had to pull battery out. Rebooted, started the game again and surprise: the waves are not shown. They're counted, but they do not appear and the health stays at the same level. It's as if I would play without an enemy. But now it's not Force Closing when I exit the game.
Click to expand...
Click to collapse
Fixed. Except forceclosing...
So check this out.
Many thanks to everyone for yours feedbacks. It's very helpful for me, to find and solving the problems.
PS The full version of this game will contain 73 towers and 34 unique monster with BOSSes. But i need to solve all problems in current version before
Hi 2 ALL,
I hasten to inform you are, that the problem with WAVES is SOLVED.
It's wasn't kind an usual fix. It was really problem related to the build of final signed APK file. Build wasn't correct and the final APK do not work even on my HTC.
But now everything is alright. Please do update or download it again and check this out.
Thank you,
Best Regards
Great! Exciting atmosphere of fallout-like world
Now it works great on my Defy CM9. The map is easily visible because of the resolution increase, waves appear and attack, tower upgrades work.
As it was said earlier, it does have a Fallout atmosphere, which is awesome .
Trimis de pe Defy CM9
A good implementation of Tower Defense!
my last up to this thread
hopes it's not break the rules.
You should avoid auto-translating the market presentation (unless this has been done by Google automatically without you knowing it).
I have it in French and it really is poorly understandable. I prefer having the raw english presentation.
Other than that, the game looks interesting, I'll try it.
Can't download on galaxy s. Stuck on starting download. Did you translate the text into German? It'd be better to let the text English if you don't want to read comments like "lol noob translation".
thanks its fun
i hope next ver graphics better than now
New Updates
Hi 2 everyone
There are many new updates in this game. Enjoy.
CLICK
I'll give it a try, thanks.
Hi there! I'd like to announce my new game.
https://play.google.com/store/apps/details?id=com.pixeloxygen.internalclock
Gameplay
I find the idea of the game quite unusual, but my opinion might be biased, since its my own game
So, in this game you won’t need to jump, fly, shoot or anything like that. Instead you will need to observe a spinning arrow and understand how fast its spinning. Then, when you’re ready, you need to tap the START button and the arrow will become invisible.
However, it won’t stop and will continue moving. Now, your goal is to predict when to press STOP so that the arrow stopped inside a sector on the circle, which appears right after you push START.
This sounds quite simple, but I find the game quite addictive. Of course the game gets harder each level to keep you entertained!
Also, I guess it should help you training your internal (aka mental) clock, this means playing this game is good for your brain
Screenshoots
* Click to see full size.
Let me know your opinion
I would love to hear your comments, because I have few more similar ideas and want to understand if these types of games are interesting to play to anyone except me!
Thanks for reading!
There was a cool minigame in Alan Wake (PC game) just like this.
Pretty cool man!
Interesting game, the graphics are very clean and straightforward. Easy to play, good job man
Really addictive game. Spent quite some time after installing although initially only wanted to take a quick look!
Good
Thanks everyone for comments! It is really great to get some feedback after working alone on this game!
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Oakwood Games said:
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Click to expand...
Click to collapse
Thanks a lot for such a detailed feedback! I really appreciate this!
I know about the name, but to be honest I don't know if any name will guarantee you any visibility in Google Play, since even by a search query "Time Ninja" my app doesn't show.
I also thought that restarting from the first level might be not the best decision, but I wanted to create a game that is really hard to master, but in the same time you can play in it any amount of time (e.g. while waiting for the bus or standing in line). By the way if you close the game at Level N you won't have to restart when you open it next time. So you don't need to beat as much levels as you can at once. On the other hand, I didn't want that players just beat all levels by randomly pushing the START/STOP buttons, and if you have nothing to lose (i.e. game progress) then you won't try as hard as you can on every level.
However, I might add another play mode in the game where you need to beat levels and current mode will stay as an "endless mode".
Regarding the back button. I'm using cocos2d-x for development and not doing something intentionally (e.g. didn't write any specific code) to block back button. I'll take a look at this. Thanks for letting me know!
Once again, thank you for detailed feedback!
On the subject of the name there are a number of things that affect your rank for a search term, one is downloads (which you can't do much about) but another is how many times the term appears in your description (up to 5 occurances). You don't have Time Ninja in your description at all. Fitting it (naturally) into your description several times probably still won't get you to the top but will probably put you on the page.
Thanks! I didn't know that app description matters so much. I guess I'll need to go and read more about marketing before making improvements and working on my next game
Good
Hello everyone,
A couple of days ago I published my first Android project - a game called Color Chains. It's somewhat similar to "Match 3" games, but you have to make "chains" of cells in which each 2 consequent cells have a different color. The longer the chain, the more points you will earn.
The game is on the Google PlayStore, however due to a low number of posts I cannot post the full URL, and I apologise for that. I've also attached the APK.
h**ps://play.google.com/store/apps/details?id=com.frozenraindrop.colorchains
The gameplay is pretty simple - tap, hold, and drag to select, release to validate your selection and earn points. You will compete against time, but every 100 points you will earn additional time. Every 250 points you will get the ability to randomize the whole board, which can be useful if you have big clusters of same-colored cells. Every 60 seconds the game will advance in level, which means that you will earn more points (5% multiplier per level), but earn less bonus time (-1sec per level). After 10 minutes of gameplay you will reach level 10, complete the challenge, have your score recorded, and then you can continue playing.
The game was developed in Unity 4.6 and Unity 5.0 (which are to blame for the huge APK size) and is ad-supported.
I welcome any comments, suggestions, ideas, etc. Thank you in advance
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
SolarRiftStudios said:
The game is pretty simple, but it works well and it's fun to play. It's a nice difference to the multitude of match-3 games available. Good work.
Click to expand...
Click to collapse
Thank you. It is indeed simple. As a matter of fact I think that if anything, there might be a bit of a feature creep. The "leveling" feels a bit artificial and I'm considering removing it.
Btw, I'd appreciate it if anyone can test the game and confirm that it's working as intended on a Galaxy S3. It stops working after a while on my girlfriend's S3 (running stock Samsung 4.3 ROM), but it's a weird bug and I cannot reproduce it on another device. I've tested it on two Nexus 5s and a Nexus 7 (2012), both running Lollipop, as well as a LG G2 running 4.x, and it seems to run fine on those.
****** A Chinese Name as reward for participants ******
who provided valid survey answers to all 3 questions
----- Second option: we can answer one question about China, culture, travel, food, history... we'll do our best as just common people, you can choose either Chinese name or Q&A about China.
PM your name and pronounciations (please do your best to describe) to ID: GamifiedZinc
****** please play mini games first ******
Questions:
Question1: How do you rate this mini game? Score 1-5, 1 lowest, 5 highest
Question2: Describe problems/issues you have while playing
Question3: Suggestions to improve 'diagnostic game'
Example for answers:, please post your answers in reply
A1: 4
A2: APP crash during 2nd game
A3: instructions of 3rd game are too complicated, can be improved by...
Hi y'all, here what I have for you guys to have a try.
This app utilized the fundamental hardware features of a mobile phone, offer users an alternative way to diagnose, or understand them. If you’re just simply bored, this free app can kill some time for you.
It’s very easy to understand and use, with 11 mini games for diagnosis. What you need is to play, then get the report and have some fun.
List of featured diagnostic games:
Touchscreen - drag, drag, and drag, overcome obstacles, send the 'rabbit' out of the tunnel, if you succeed----I am pretty sure the touch function is fine, but if you fail, well maybe the task itself can be challenging isn't it?
Display - it's for pixels, though you're just too busy reading and remembering those numbers, but it's always good to finish successfully:fingers-crossed:
Speaker - time to practice the listening skill, guess who made that sound! LOL
Microphone - there's a fish, who responded to your voice, I'll leave the rest for you to explore
Cameras - can this one be a 'avatar' creator? :victory:
Flashlight - tap to charge power, get full power to turn-on the flashlight
Vibrator - beating drum, follow the rhythm, feel it?
Volume keys - well, to be honest, this one beats me. If you have any idea making it into an actual game, tell me--- ya right, you could just say let's do 'volumn changing'
Gyroscope - it's the maze, see how fast you can get out. the effects will be improved after update using collision engine. so please bear with me for the edge overlap
Accelerometer - this one beats me too, frankly speaking soda bottle is my best guess so far, looking forward to hear your ideas
Proximity sensor - let's do 'throw and catch', but you need to 'hit' the little creature, and catch the ball that tossed to you. but how to catch? Why not go'n find out :silly:
This is the hyperlink for play store to install the 'Diagnostic Game'
you can also reach to the facebook homepage to share your opinions:
https://www.facebook.com/Diagnostic-Game-457981131199555/posts/
Please let me know if you spot any bugs or unwanted behavior, or would like me to optimize this app!
Cheers!
Guys, how do you think about this concept? There're definitely areas of improvement, no matter from tool or gameplay perspective, do u think this idea make sense?
To me, this Diagnostic game is more about a PoC---proof of concept for such style of tool-----you can also call it a game or featured game, with a different purpose.
One more thing, the new version is under developing, to enhance gameplay and make it more comfortable playing, reduce the complexity... ok I'll shut up
Hi Guys, we've launched a small event, please participate the survey and win yourself a small reward
Hi Guys, any suggestion is appreciated. We will offer award for participants
1: 3 for the novel concept but the mini games are not attractive to me
2: No crash
3: Suggest you to provide more feedback for users' operation. For example, while shaking the bottle, I have to stop frequently to check the status