[CLOSED]My 'Safe Search' solution for Android crossed 100K Searches ? - Android Apps and Games

It felt so good writing so many 0's ?
Happy to share that more than 100,000 searches have been completed using Snap Search - a private browser with Super Incognito Mode! It finally feels like I've at least made a small contribution towards privacy online, and so many people have trusted me with it.
Here are some important numbers we've recently crossed too:
150+ Subscribers
$200 in MRR
6000+ Bookmarks
800+ DAU
You can read more about this milestone here or, you could just Download Snap Search ?

Related

Andlytics - Developer Console

Hey guys,
I'm not the dev for this one, but it seems like an interesting app to show application analytics from data available in the developer console.
Would be interested to know who's using it/how accurate people are finding it.
Here is the appbrain link:
http://www.appbrain.com/app/andlytics/de.betaapps.andlytics
Cheers,
Daz.
It literally uses your developer console it just hides that via page scraping. Its pretty slick though, however, it does have some draw backs such as you can only see comments in your language, right now it has issues seeing more than 9 apps according to the comments, and if you want to track comparisons between your app and apps from other developers this has no way to provide that for you.
Overall its definitely a solid app right now.
toxicbakery said:
It literally uses your developer console it just hides that via page scraping. Its pretty slick though, however, it does have some draw backs such as you can only see comments in your language, right now it has issues seeing more than 9 apps according to the comments, and if you want to track comparisons between your app and apps from other developers this has no way to provide that for you.
Overall its definitely a solid app right now.
Click to expand...
Click to collapse
It does more than simply screen scrape the developer console. It saves HISTORICAL data. That means it shows you day on day changes in downloads, ratings, and active installs.
Anyway, it's working well for me, and highlighted that someone has spammed my app with 20 1 Star ratings in a single day!
Well yes but thats not how it works thats just what it does with the data after its retrieved. Sorry for the confusion. ;-)
Get notified on every sale via Google Payment/Wallet for your apps or games!
(Sorry about posting here, all other apps are dead, mine is the only working one!)
New Google Payments Page is NOW supported (formerly Google Wallet/Checkout)!
Get notified on new sales from Google publisher/developer page.
Check out your application sales or other products. Trends, pie chart, daily/weekly/monthly summary and much more!
You can filter your results by product, date and country.
These filters can be combined in the diagrammes and order overview!
You have to login with your Google account.
Hint: The initial loading could take some minutes (depending of your order count)!
Further updates fetch only new orders and are very fast. Maybe you have to click manually on the top refresh button for the first time.
Functions:
■ Chronological overview of your sells order by product
■ Pie chart: Sales by products
■ Pie chart: Sales by country
■ Pie chart: Status of sales
■ Bar chart: Sales per weekday
■ Bar chart: Sales per hour
■ New Homescreen widget (> Android 3.x) for today sales added (works also for lockscreen!)
Old merchant accounts are also supported.
Thanks devs for your good feedback!
https://play.google.com/store/apps/details?id=com.dev.checkout.manager

Android Market policy on repackaged apps?

Check out the following apps on the market (only check out description page, don't install top10 ones):
Boblox (developer top10)
Real Physics (developer top10)
Physics Box (developer Scott Pilgrim)
I think Pilgrim is the original, the other two repackaged from that and atleast airpush added.
I've notified Google weeks ago, by answering many questions first to find contact form and finally filling out a tiny form describing the situation. No answer yet and the apps are still on the market.
I know they're getting tons of reports, but surprising that no reply yet, and no action taken. The top10 dev even has the game with two different names and descriptions suspicious to say the least.
Not sure what's really going on with those apps, just my conclusion of the situation. They might contain other malware too, but probably their goal is just to make money with airpush. (Airpush is almost malware in my book
Sent from my U8800 using xda premium

[APP][2.2+] Clever Splitter

Hey guys, new to forum, and just released my first Android app. Please let me know what you think. Any feedback, negative or positive, is appreciated!
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Clever Splitter was a winter break project made by a handful of students that solves the problem that groups of people face when it comes to splitting a large bill.
Simply take a picture of a receipt with your camera, then assign the items amongst your friends any way you choose.
We created a UI that is the fastest, easiest one to use, comparatively to all other bill splitters out there. Give it a try!
Features:
We use OCR to read in your bill's items. No typing needed!
Use the placement of your party around the table to assign your items. You don't have to input any names!
Split an item between any number of people. Don't worry, our app accounts for fractional pennies in our own clever way.
Tax, tip, discounts, and more!
Check out our app at:
cleversplitter dot com
Looks extremely promising I'll download it for the next time I go to a restaurant
Sent from my GT-I9100 using XDA
The 7 receipts limit is annoying. Only 7 times? Instead, limit the number of items that can be added or the number of persons to split the bill to. Otherwise lable your app as demo not free.

[APP][4.1+] Gopher CnYS 1.0

Hello,
After about 7 months of work i finally have my first app on the google play store. Here is some of the information about the app that is on the play store as well. I hope you guys like it, am not much of a designer hence some basic graphics.
Unfortunatelly, i can't post links in here but if you do search on play store 'Gopher CnYS' it will pop right up.
Gopher CnYS (Classifieds and Yard Sale) is set out to make selling and buying items very easy, fast and convenient, locally.
Some of the features;
Easy to use, minimal if any learning curve.
Use any of the 3 favorite log in methods.
Get all the information you need right on the main screen.
Sell literally in seconds, saving you time for other chores.
You can add up to 4 pictures of the product giving buyers more details.
You can view, edit and delete all your listings from one screen.
Distance sorting as default, giving you ability to see what is selling near by.
Filters such as categories, amount, newest and favorites get right to the point.
Seller rating with buyer comments. Feel safer by knowing others had good experience.
Follow sellers. Always be in touch with your favorite sellers.
In-App messaging. Enables buyers and sellers to communicate directly without giving away private information, privately.
Use search ability to find specific item.
Use Gopher search tab ability to set search keywords. Gopher will search for you and let you know when match is found.
Currently starting operations in Phoenix, AZ. We are looking for other users who are willing to helps us spread the word across other states
Hello, Can I contact you on Skype?

[Game][4.0+]Robioactive, some questions about your Apps

Hello everybody,
I just wanted to present my new app "Robioactive", I have programmed in the last month. First I go to the story and following the app itself, then I'll talk about the development.
At the end, I present you a few general questions about your apps, applying your development and feedback
First the link to the app:
play.google.com/store/apps/details?id=com.brandy_games.robioactive
If you want, you can skip the story:
<--App-History-------------------------------------------------------------------------------------------------------->
- The small and sweet robot named "Robi", was sentenced to arrange objects from a conveyor belt properly completely alone and without any help in the factory Robioactive.
- Unfortunately, the small Robi is not very fast, as it has so short and tiny ants-legs.
- Our robot is totally overworked, stressed and need your help.
- Can you help the sweet Robi to assign the Robioactive products off the conveyor belt to the product boxes?
<- End: App-History-------------------------------------------------------------------------------------------------->
App, Robioactive:
In this app you must prevent that the objects on the conveyor belt achieve the left end of the tape. This can you do by pressing the product boxes, which are arranged on the top and bottom. For each product correctly assigned a point is awarded. There is at the beginning a small intro with 4 images which explain the game. After that we go directly to the game. There are in total 4 levels. Only the first level is unlocked in the beginning. To unlock the next level you have to reach a certain number of points in the active level. Alternatively you can buy levels with coins, which you get in the game when you're playing, or get Coins in the "MAKE COINS"-part by clicking on the advertisement (I'll tell you more about that later in the chapter app development / advertising). So far I have built "only" 4 Level, however next there will be more available.
App Development:
I am a computer science student at TUM and can do programming (C, C++, Java, Haskell), but I have never dealt me ??with the app development. My goal was that I program an app with some flow to come in Android Studio, Admob, PlayStore etc. within 4 days. The background of this method is that I have noticed from some other app developers that they need 2-3 months for a mature app and then after further 3 months in which the app is to find in the App Store, the Play Store, only 100 Downloads will be reached. This raises the question, it is still worth at all to program Apps, or we, "small" programmer, are powerless against the great app development companies? There are a few more questions in the latter part. The idea for this app is not fallen from the sky, I wanted to build a game that is easy to program, but maximises fun factor at play. However, everyone must decide for themselves.
Design:
I had difficulties to design this app. Unfortunately I have two left hands, regards drawing. However, the app had to be appealing. I didn't want to pay a designer because I didn't know anyway, if there will be a product or not. Therefore, I have worked a little with my Photoshop and made some ugly sketches, but with these I have created a framework with colors and forms. Further problem, I did not know how to fill the backbone. The solution was Creative Commons. I was searching for a relatively long time. Yet I could find a few "nice" images and icons, which were freely available. Given question below for you. Netvertheless I had to paint a few strokes and bars. The same problem arrived with the product video, which I generated with Adobe Animate.
I would pleased if you can give me feedback on the design.
Advertising:
I really do not like advertisment in apps, but I would somehow be rewarded for my work, even if it reaches the end on a Club-Mate or dinner. So I had to make a compromise. I give the user the possibility to click my ads to make them disappear throughout the app for a week. After that, the app is probably uninstalled. But a click per user would be the optimum for me. So I am quite satisfied with less. On top of that you you can generate 200 coins in the "MAKE COINS"-part, to unlock levels. I think that's fair. What do you think about the idea to make the user an app gift by clicking ads?
Programming:
I wrote the entire app in Java, XML is used only for the splash screen. Overall, about 2200 lines of code. I have built the app on the basis of a jump and run game in which was shown on Youtube. However, I had to stop after the chapter 3 of the video series, because I had to develop in a different direction. As a base I used a thread which calls the draw method of Game Panel (Surface View) every x milliseconds, thus changing the surface. The update method will change the position of the objects. So I achieve liquid movements. That works reasonably well. The entire app has only one Activity + one activity for the splash screen. In my Main Activity, Bitmap Images will be visible or not. This works fairly smoothly. One problem is that there are many events that can occur, which I have found after testing the app for one week. Is that too long? If you have any questions about my way of programming, then write me an email to the address below.
Timing:
I had scheduled 4 days for the app, without preprocessing. At the end, it takes 2 weeks + 1 week for testing . On one hand, I had to write my final paper, on the other hand I underestimated some parts of the app development. The designing part has own cost 3 days, seek out the Creative Commons was really tiring. The programming itself has drawn 6 days, adding 1 week for testing and repair. The promo video has cost 1 day, I had to "learn" Adobe Animate (I can recommend the Youtube-Channel "Draw with Jazza"). It was 5-6 years ago that I have looked at Flash, however it has been changed "a little bit". The inclusion of Admob was quite rubbish. This has again engulfed two days. In short, it is a surfaceview and no pure Activity layout so adding an advertisment was not easy and at the end it worked for a reason I do not understand to this day. But that important thing is, it works. Optimizing code lasts 2 days. I had to do that, because it was sometimes a bit too slow. I did not want to program Multithreading, because that would have certainly tooks again one week. So scheduling-conclusion : from 4 days planned to 21 days in the end, anyway I'm happy with the result. I present you below a question about scheduling.
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Questions about the app:
- Have you any guesses to improve the app?
- What do you think about the design of the app?
- What do you think about the app idea?
Questions about your app development:
- How long does it for you to develop an app? (Give an approximate number of lines of code, then I can better classify my project using Cocomo)
- Do you have designers in your team?
- Or rather, do you have a team? (I have my brother, who takes care about website and the legal stuff. I do programming and design)
- do you spend money for your app development? (Design, development, advertising)
- Do you do any advertisment for you app?
- Why do you programm any apps? (Fun, Money, ...)
- Do you use Creative Commons? If so, to what extent?
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I am happy about every opinion that is written down here. Any rewiev would be pleasent. You can write me personally, I will reply to each of the emails you send me and dedicate every question that you have, because the community is very important to me. A feedback from you is 1000 times more informative than a rating in the Play Store. I'd appreciate a download, or share the app with your friends.
I write the same text in several forums, in order to obtain a wide range of possible feedback.
My motto: The design brings the user to download the app, programming to utilize the app.
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Homepage: brandy-games.com
Again the link to the App-Download: play.google.com/store/apps/details?id=com.brandy_games.robioactive
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I thank you in advance. Thank you for your feedback.
P.S. the forums entry has also cost me a day, so 21 + 1 = 22 days
Best, Daniel

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