Apple USB-C to 3,5mm dongle volume - OnePlus 7 Pro Questions & Answers

Hi there,
I'm using the Apple USB-C to 3,5mm dongle, but due to some generic Android USB audio thing the sound is pretty low. I have to nearly max my volume to get some decent sound out of it. However I've read on Reddit that the app "Neutron music player" appears to be able to bypass that and get a much higher volume out of the dongle.
Does anyone know a method to bypass this volume restriction(?) on a systemwide level? I'd prefer to use Spotify for my music in stead of that app.
I'm rooted so it wouldn't be a problem if the proposed method would require root.
Thank you guys in advance!

I was having the same problem w/ the Apple adapter from AUX to USB-C and, I tried the Neutron Player and it actually worked. The problem I was having, and that this pretty much fixed, was that the volume to my headphones was to low while listening to Music. Now its much louder. Thanks for the suggestion.

See this thread: https://forum.xda-developers.com/mi-a1/how-to/apple-usb-c-to-3-5mm-dac-dongle-android-t3917495

Related

Headphones with working previous/next/volume buttons

Are there any good in-ear headphones with working previous/next buttons to control next/previous track and volume in any music player?
Hi well I've been using the Altec Lansing BackBeat 903 Bluetooth Headset for about 3 months now and that has all the features your looking for plus they sound damn good as well.
I use the stock headphones with winamp, and double tap the pause button and it skips to the next track
But for a real solution with back.. you could get one of the little reciever thingies with a 3.5 jack, so you get wireless + controls + any headphone you like ^_^. But there could be some quality loss if its cheap..
Motorola's s9-HD also have theses foncions enabled.
Thanks for the replies. Those two seem to be ear-hugging types, are there any with regular design?
the best would be to use the Nokia remotes that came with the n95 and others. But apparently it doesn't work since the layout inside the jack are not the same between Samsung and Nokia... too bad
I have a question about this topic, I tried to use the apple in-ear headphones with the mic and the volume buttons on my SGS but when i fully plug it into the jack, theres no sound.... but if i leave it out abit then it works fine.... Do u guys know what is going on?
Any Bluetooth headset supporting A2DP (Advanced Audio Distribution Profile : For Stereo audio) and AVRCP (Audio/Video Remote Control Profile) should work. There are plenty of BT headsets out there. Search for A2DP Bluetooth headsets (if they have media player controls then the chances are they support AVRCP too).
I use a Bluetooth clip, it gives a certain amount of wireless freedom and the ability to use any 3.5mm headphone. If you already have a good pair of headphones you like then a BT clip is perhaps the best way to go.
Here is what I use (Motorola S605):
With a display (SonyEricsson WM600 ):
Both of them have a built in Stereo FM radio as well, if you listen to radio that could come in handy (since the radio on SGS is mono ).
EDIT: One last thing, Audio quality over Bluetooth is slightly lower compared to a wired connection. This is due to the compression codec used in Bluetooth transmission. However, the difference depends entirely on your expectation of sound quality and the quality of your audio files. For example if you are an average user who is happy with a pair of $25 head/earphones listening to MP3s encoded at 128kbps then you won't notice a difference. But if you are an audiophile having $100+ headphones listening to 256kbps+ encoded MP3s then you’ll definitely notice a difference.
PhoenixFx said:
But if you are an audiophile having $100+ headphones listening to 256kbps+ encoded MP3s then you’ll definitely notice a difference.
Click to expand...
Click to collapse
Could you please tell me is this possible with bluetooth clips:
I connect wired headphones to SGS directly (not to the bluetooth clip 3.5mm hole), pair the bluetooth clip with SGS, start player and listen to music through headphones and have ability to start-stop player by bluetooth clip buttons. When the call comes I hear it in headphones and start-stop player or push call answer button on bluetooth clip. After pushing answer button I hear calling person's voice in headphones but talk to the bluetooth mic. After call is ended I can start-stop playing music again by bluetooth buttons. This is 100% tested or it's is appeared to be working? Thanks.
baribalbear said:
Could you please tell me is this possible with bluetooth clips:
Click to expand...
Click to collapse
I don't think it works like that, but I have to check to confirm.
baribalbear said:
pair the bluetooth clip with SGS, start player and listen to music through headphones and have ability to start-stop player by bluetooth clip buttons.
Click to expand...
Click to collapse
When you are not using BT audio, I doubt the player will respond to BT player controls.
baribalbear said:
After pushing answer button I hear calling person's voice in headphones but talk to the bluetooth mic.
Click to expand...
Click to collapse
I dont think you can split the mic and headset function like that, either you use the BT for both mic and headphone or not at all. (unless someone modifies the driver). But again, something I have to check to confirm.
For basic call and volume controls something like this might work.
Here is another alternative, but no mic (not released yet either).
PhoenixFx said:
Here is what I use (Motorola S605):
Click to expand...
Click to collapse
Very helpful, purchasing from ebay as we speak, im sick of not being able to switch song whilst cycling...
Just a question really, do you just use the standard samsung music player?
PhoenixFx said:
Any Bluetooth headset supporting A2DP (Advanced Audio Distribution Profile : For Stereo audio) and AVRCP (Audio/Video Remote Control Profile) should work. There are plenty of BT headsets out there. Search for A2DP Bluetooth headsets (if they have media player controls then the chances are they support AVRCP too).
I use a Bluetooth clip, it gives a certain amount of wireless freedom and the ability to use any 3.5mm headphone. If you already have a good pair of headphones you like then a BT clip is perhaps the best way to go.
Here is what I use (Motorola S605):
With a display (SonyEricsson WM600 ):
Both of them have a built in Stereo FM radio as well, if you listen to radio that could come in handy (since the radio on SGS is mono ).
EDIT: One last thing, Audio quality over Bluetooth is slightly lower compared to a wired connection. This is due to the compression codec used in Bluetooth transmission. However, the difference depends entirely on your expectation of sound quality and the quality of your audio files. For example if you are an average user who is happy with a pair of $25 head/earphones listening to MP3s encoded at 128kbps then you won't notice a difference. But if you are an audiophile having $100+ headphones listening to 256kbps+ encoded MP3s then you’ll definitely notice a difference.
Click to expand...
Click to collapse
I like these, thanks.
How does this things work? Do you plug anything to the usb port or do you just enable blutooth and play? Also can you use previous/next buttons while the screen is locked? Can you do these with the default player or do you need anything like WidgetLocker and add the player to the lock screen?
Also are there any wired versions of these?

[Android] Transfering incall volume to media volume?

I just recently bought a cassette to auxiliary cord for my car so i can play music from my captivate. On iphones the cassette to auxiliary players transfer all audio aspects of the phone to the car's speakers. On android phones it only transfers the media volume to the speakers. I'd like to be able to use my car's speakers to also play the in-call sound. I live in british columbia so it's illegal to be holding your phone while you drive and i dont really like sporting the blutooth's so this would be a nice alternative. Thanks if anyone can find an answer!

P8 headphones compatibility issues

Hi there!
Has anyone experienced any headphones compatibility issues? I have dropped the idea of using stock headphones as I find them way behind any different pair that I own. The problems start when I plug the jack into my P8 and put it inside a pocket. It seems that when the jack moves just slightly around the socket, the phone goes crazy changing the volume, randomly stopping the playback or launching some kind of speech assistant. It happens so frequently, that I am not able to listen to a single song on the device.
I am using a pair of Cresyn C520S headphones with a single button and a mic built in the set - they have the exact same size and type of jack as my stock P8 ones.
There was no problem when I plugged a regular, no mic, no remote control, Sennheiser headphones.
As for the software, I am on branded Polish B200 OS and am using the full version of Poweramp (god! this is such a great player!) and a streaming service app Tidal with the premium pack allowing me to listen to music offline from my devices.
Please tell me this is not an issue with my new device, but rather a hardware compatilibity issue. If so, then which headphones could I buy to make it all comfy? Do I need to look for the ones that are made for iPhone (I know they do have a three button remote attached)?

logitech usb headphones worked with PX5 KGL

just wanted to report that neuron player outputted to my logitech headphones when connected via USB.
and this time it had not hiss or any of the annoying sounds I get from main unit, so now I am thinking of getting proper DAC, and AMP to power the speakers from that rather than the unit itself.
few things I noticed, is that only this players output to the USB, and even then it does not respect the volume control, as that seem to be for normal output, but I might be able to make it work.
tested bluetooth, and I can get output from usb instead of main stereo.
volume is way too low, although I can control it from my phone (media volume) so it means all what I need is an amp now and software tweaks to make everything working

No audio with Xiaomi ANC Type-C earphones

Just today I received my earphones but I have some troubles trying listen music with my moto z, when I conect it, the cellphone recognize it like a charger and ask me if I want only charge, transfer data, etc., I made some tests with spotify and power amp but the music only plays with the speaker not with the earphones, then I saw in developer settings an actived option "not enable audio @ USB", I turned off the option, restart my phone and made a second test with spotify, play music and power amp, this time the earphones deliver sound but after 5 seconds the music stops, I need to quit the earphones and connect it again but every time only plays during 5 seconds, someone knows how can I use it? any setting that I need to chage, activate, deactive...
Thank you
Trying fixes I discover Onkyo HF player, only with this my earphones work.
Sent from my [device_name] using XDA-Developers Legacy app
pacherecords said:
Just today I received my earphones but I have some troubles trying listen music with my moto z, when I conect it, the cellphone recognize it like a charger and ask me if I want only charge, transfer data, etc., I made some tests with spotify and power amp but the music only plays with the speaker not with the earphones, then I saw in developer settings an actived option "not enable audio @ USB", I turned off the option, restart my phone and made a second test with spotify, play music and power amp, this time the earphones deliver sound but after 5 seconds the music stops, I need to quit the earphones and connect it again but every time only plays during 5 seconds, someone knows how can I use it? any setting that I need to chage, activate, deactive...
Thank you
Click to expand...
Click to collapse
I believe it uses an non standard "analog" implementation of Type-C to 3.5mm headphone, thus it won't register. (HTC and Huawei did this as well)
To be honest, the USB-C Standard is pretty messed up (it's so... not standard). Not only every producer has a different interpretation of this standard, also USB-c wasn't created with audio pins in mind. the USB Type-C Audio standard came up merely one year ago.
Funny enough, these headphones are compatible with a few Xiaomi phones that have USB-C (but not all, couple of models are not supported, especially with one with built-in mini-jack)
Does it not work when selecting 'audio source' in the developer options?
pacherecords said:
Just today I received my earphones but I have some troubles trying listen music with my moto z, when I conect it, the cellphone recognize it like a charger and ask me if I want only charge, transfer data, etc., I made some tests with spotify and power amp but the music only plays with the speaker not with the earphones, then I saw in developer settings an actived option "not enable audio @ USB", I turned off the option, restart my phone and made a second test with spotify, play music and power amp, this time the earphones deliver sound but after 5 seconds the music stops, I need to quit the earphones and connect it again but every time only plays during 5 seconds, someone knows how can I use it? any setting that I need to chage, activate, deactive...
Thank you
Click to expand...
Click to collapse
It would be nice if they had this stuff figured out before killing the 3.5mm jack hey?
We're left with expensive bluetooth earbuds that sound like **** and a dongle that's hard to replace and easy to lose.
Edmontonchef said:
It would be nice if they had this stuff figured out before killing the 3.5mm jack hey?
We're left with expensive bluetooth earbuds that sound like **** and a dongle that's hard to replace and easy to lose.
Click to expand...
Click to collapse
Its not that hard to replace (not super convenient, but also not unspeakably horrible)
This dongle works great, is inexpensive and arrives pretty quickly:
h ttps://m.gearbest.com/chargers-cables/pp_780293.html?wid=21
The issue is the USB DACs that OEMs are putting out but not making it compatible with generic drivers. Think of it like this: you can buy a Windows compatible USB sound card. This sound card is not available in macOS unless you have the drivers. However, there's no way for a user to add drivers (unless rooted) to an Android phone.
Xiaomi should have made their headphones work with standard drivers as well as their custom ones.

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